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− | '''Talismans''' are items used to change your [[Transformation|form]].
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− | ==Useful Info==
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− | A talisman, when e'''V'''oked, turns you into a respective [[transformation]] (e.g. a [[beast talisman]] turns you into [[Beast Form]]). This transformation lasts indefinitely. It can't be [[potion of cancellation|cancelled]] or [[Quicksilver Bolt|dispelled]], though you can voluntarily exit at any time. Entering or exiting a form takes 5 turns. If you are turned into a [[bad form]], when you revert, you'll go back to your talisman form.
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− | Once you have turned into a desired form, the talisman can safely be dropped. You do not need to hold the talisman to stay in a form, nor do you need it to exit a form. Talismans are found around the dungeon and in jewellery [[shop]]s.
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− | The [[undead]] ([[ghoul]]s, [[mummies]], bloodless [[vampire]]s) are unable to transform. [[Zin]] despises form-shifting and will instantly excommunicate any follower who uses one.
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− | ===Transformations===
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− | In general, a form will increase various attributes (like [[HP]] or [[AC]]), but will meld certain types of [[equipment]]. Melded equipment ceases to have any effect, positive or negative. Melding is not an unequip, so it's safe to meld artefacts with *Drain or *Contam.
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− | All forms enhance [[Unarmed Combat]] in some way. Otherwise, each form has its own benefits and downsides. Some forms let you wield a weapon, others let you have nothing but your [[jewellery]]. Forms will often negate certain [[mutation]]s or change your [[size]].
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− | Being in any form will make you take +75% damage from [[silver]] weaponry.
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− | ===Skill===
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− | Each form has a minimum [[Transmutations]] skill. Below this skill, you will receive a penalty to max HP. (See [https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/transform.cc#L297 transform.cc])
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− | Max HP = <code>25% + 75% * (Transmutations / min_skill)^2</code> percent (25% at 0 Transmutations; 100% at min skill).
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− | Keep in mind that some forms increase your max HP, and this bonus is not lost by being underskilled. E.g. if a form gave you 200% max HP, and you were at 0 Transmutations, you'd get 50% of your form-less HP.
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− | Raising Transmutations past this point will give you form-specific benefits. Beast Form will increase your [[slaying]] (attack) bonus, Statue Form will increase your defenses, etc. Each form also has a maximum Transmutations skill, where further training has no benefit.
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− | Talismans do not use [[spellpower]], so [[intelligence]], [[wizardry]], etc. has no effect.
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− | ==List of talismans==
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− | Talismans are sorted by "tiers". Each tier has the same minimum and maximum Transmutations skill.
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− | '''Tier 1:''' (min. 0 skill, max. 13 skill)
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− | * [[Beast talisman]] (Beast Form)
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− | '''Tier 2:''' (min. 9 skill, max. 20)
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− | * [[Blade talisman]] (Blade Hands)
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− | * [[Maw talisman]] (Maw Form)
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− | * [[Serpent talisman]] (Anaconda Form)
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− | '''Tier 3:''' (min. 17 skill, max. 23)
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− | * [[Dragon-blood talisman]] ([[Dragon Form]])
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− | * [[Granite talisman]] ([[Statue Form]])
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− | '''Tier 4:''' (min. 21 skill, max. 27)
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− | * [[Death talisman]] (Death Form)
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− | * [[Storm talisman]] ([[Storm Form]])
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− | ==History==
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− | *In [[0.31]], talismans will be introduced, replacing [[Transmutations]] spells. Removed spells: [[Beastly Appendage]], [[Spider Form]], [[Ice Form]], [[Blade Hands]], [[Statue Form]], [[Dragon Form]], [[Storm Form]], [[Necromutation]] (Lichform).
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− | ----
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− | the rest of this page will document the various forms
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