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− | '''Talismans''' are items used to change your [[Transformation|form]].
| + | #REDIRECT[[Talisman]] |
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− | | __TOC__
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− | ==Useful Info==
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− | A talisman, when e'''V'''oked, turns you into a respective [[transformation]] (e.g. a [[beast talisman]] turns you into [[Beast Form]]). This transformation lasts indefinitely. It can't be [[potion of cancellation|cancelled]] or [[Quicksilver Bolt|dispelled]], though you can voluntarily exit at any time. Entering or exiting a form takes 5 turns. If you are turned into a [[bad form]], when you revert, you'll go back to your talisman form.
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− | Once you have turned into a desired form, the talisman can safely be dropped. You do not need to hold the talisman to stay in a form, nor do you need it to exit a form. Talismans are found around the dungeon and in jewellery [[shop]]s.
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− | The [[undead]] ([[ghoul]]s, [[mummies]], bloodless [[vampire]]s) are unable to transform. [[Zin]] despises form-shifting, and will instantly excommunicate any follower who uses one. <!-- A talisman gives you the '''A'''bility to turn into its respective [[transformation]]. -->
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− | ===Transformations===
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− | In general, a form will increase various attributes (like [[HP]] or [[AC]]), but will meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melding is not an unequip, so it's safe to meld artefacts with *Drain or *Contam.
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− | All talisman forms enhance [[Unarmed Combat]] in some way. Otherwise, each form has its own benefits and downsides. Some forms let you wield a weapon, others meld everything but your [[jewellery]]. Forms will often negate certain [[mutation]]s, or change your [[size]].
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− | Being in any form will make you take +75% damage from [[silver]] weaponry.
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− | ===Skill===
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− | Each form has a minimum [[Transmutations]] skill. Below this skill, you will receive a penalty to max HP. (See [https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/transform.cc#L297 transform.cc])
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− | Max HP = 25% + 75% * (Transmutations / min_skill)^2 percent (25% at 0 Transmutations; 100% at form's min skill).
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− | Keep in mind that some forms increase your max HP, and this bonus is not lost by being underskilled. E.g. if a form gave you 200% max HP, and you were at 0 Transmutations, you'd end up at 50% of your pre-form HP.
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− | Raising Transmutations past this point will give you form-specific benefits. Beast Form will increase your [[slaying]] (attack) bonus, Statue Form will increase your defenses, etc. Each form also has a maximum Transmutations skill, where further training has no benefit.
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− | Talismans are not related to [[spell]]s in any way, so [[intelligence]], [[wizardry]], etc. has no effect.
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− | ==List of talismans==
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− | Talismans are sorted by "tiers". Each tier has the same minimum and maximum Transmutations skill.
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− | '''Tier 1:''' (min. 0 skill, max. 13 skill)
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− | * [[Beast talisman]] (Beast Form)
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− | '''Tier 2:''' (min. 9 skill, max. 20)
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− | * [[Blade talisman]] ([[Blade Hands]])
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− | * [[Maw talisman]] (Maw Form)
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− | * [[Serpent talisman]] (Anaconda Form)
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− | '''Tier 3:''' (min. 17 skill, max. 23)
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− | * [[Dragon-blood talisman]] ([[Dragon Form]])
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− | * [[Granite talisman]] ([[Statue Form]])
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− | '''Tier 4:''' (min. 21 skill, max. 27)
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− | * [[Talisman of death]] (Death Form)
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− | * [[Storm talisman]] ([[Storm Form]])
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− | ==History==
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− | *In [[0.31]], talismans will be introduced, replacing [[Transmutations]] spells. Removed spells: [[Beastly Appendage]], [[Spider Form]], [[Ice Form]], [[Blade Hands]], [[Statue Form]], [[Dragon Form]], [[Storm Form]], [[Necromutation]] (Lichform).
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− | ----
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− | The rest of this page will document the various forms
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− | =Beast talisman=
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− | A '''beast talisman''' is a [[talisman]] that changes you into '''Beast Form''', a wild, hulking form that grants bonuses to melee.
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− | [[Transmuter]]s start with this item, and start the game in Beast Form.
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− | ==Useful Info==
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− | When e'''V'''oked, a beast talisman turns you into Beast Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
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− | Beast Form has the following effects on your character:
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− | '''Combat Bonuses'''
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− | * '''[[Unarmed Combat]]:''' Set to 5 base damage, before skill.
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− | * '''[[Slaying]] Bonus:''' adds <code>2 + (6 * Transmutations / 13)</code> [[slaying]] (min. 2 slay, max. 8 slay) to melee combat, even when using a [[weapon]]. Slaying increases damage and accuracy. ([https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/transform.cc#L973 transform.cc])
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− | '''Restrictions'''
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− | * '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]] ''except'' for [[body armour]]. (This includes [[helmet]]s/[[hat]]s, [[cloak]]s, [[gloves]], and [[boots]]/[[barding]]s. Does not include [[shield]]s.)
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− | Beast Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]].
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− | Beast Form has no minimum [[Transmutations]] skill. It has a maximum skill of 13; further skill has no further impact.
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− | ==Strategy==
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− | If you haven't found any auxiliary armor pieces yet, then beast form is a free +2 slaying (and +2 Unarmed damage); a net positive for ''every'' character. You don't need to train any Transmutations to benefit.
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− | It is an essential form for [[Transmuter]] starts. Beast Form fists are stronger than the plain [[short sword]]s, [[whip]]s, and [[mace]]s you'll find on the dungeon. [[Brand]]ed weapons can perform better, though. For example, if you find a [[dagger]] of [[venom]] on D:2, then don't hesitate to switch. Weapon or not, Beast Form is still a buff.
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− | However, even Transmuters won't want to train Transmutations skill right away.
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− | * Transmutations skill gives you < +0.5 slay per level.
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− | * [[Unarmed Combat]] skill gives +1 base damage per level (which is more damage) and speeds up your attacks.
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− | Currently, the slaying bonus isn't randomly rounded. There are breakpoints every (13/6 round up) skill levels; you get an extra +1 slay at the following skill intervals: 2.2, 4.4, 6.5, 8.7, 10.9, 13
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− | ==History==
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− | * [[Beastly Appendage]].
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− | =Serpent talisman=
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− | A '''serpent talisman''' is a [[talisman]] that changes you into '''Anaconda Form''', a giant, [[constrict]]ing snake.
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− | ==Useful Info==
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− | When e'''V'''oked, a serpent talisman turns you into Serpent Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
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− | Anaconda Form has the following effects on your character:
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− | '''Combat Bonuses'''
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− | * '''HP Bonus:''' 120% HP
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− | * '''Innate AC:''' 8 - 12 [[AC]], scaling linearly with Transmutations skill.
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− | * '''[[Unarmed Combat]]:''' Set to 12 base damage, before skill.
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− | * '''[[Constriction]]:''' When making a melee attack, you initiate [[constriction]]. You can constrict 1 [[large]] (or smaller) foe at a time.
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− | '''Restrictions'''
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− | * '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]].
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− | * You cannot [[throw]] items.
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− | * [[Spell]]s are much harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +30%).
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− | '''Other'''
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− | * '''[[Cold-blooded]]:''' You will be [[slow]]ed when hit by certain cold attacks. Negated by any amount of [[cold resistance]].
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− | * Anaconda Form is '''[[large]]'''-sized. Species smaller than large will have reduced [[EV]] in this form. (Being large also lets you constrict large opponents)
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− | * Suppresses many [[mutation]]s.
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− | Anaconda Form has a minimum [[Transmutations]] skill of 9, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 20, where skill has no further impact.
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− | ==Strategy==
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− | Constriction is broken. Remember 0.10 [[Naga]]s? Now you are one, but with normal speed and even better stats.
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− | ==History==
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− | * Introduced in [[0.31]] in the Transmutations overhaul. Anaconda Form had no previous counterpart.
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− | =Maw talisman=
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− | A '''maw talisman''' is a [[talisman]] that changes you into '''Maw Form''', which adds a giant, gnashing mouth in place of the stomach.
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− | ==Useful Info==
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− | When e'''V'''oked, a maw talisman turns you into Maw Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
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− | Maw Form has the following effects on your character:
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− | '''Combat Bonuses'''
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− | * '''[[Unarmed Combat]]:''' Set to 5 base damage, before skill.
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− | * '''Maw aux attack:''' Adds a biting [[auxiliary attack]]. Whenever you make a melee attack (weapon or not), you have a chance to make a maw attack. Damage equals <code>7 + Transmutations</code> (max. 27).
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− | : Chance to proc any aux attack depends on XL; see [[auxiliary attack]] for details. If this XL-based check succeeds, then the maw will always attack.
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− | * '''Devour:''' Whenever you kill a enemy that can drop a [[corpse]], you'll devour it, which heals you. You'll heal the ''lesser of'' <code>[[HD]] + 1d(HD)</code> or <code>[[Transmutations]] + 1d20</code>. ([https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/melee-attack.cc#L662 melee-attack.cc])
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− | ** You can't devour creatures that are too big. [[Beogh]] followers will not devour [[list of orcs|orcs]]. [[Gozag]] turns corpses into gold, stopping this effect. (Necromancy???? [[Death drop]]s??)
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− | '''Restrictions'''
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− | * '''[[Transformation#Useful Info|Melded Gear]]:''' [[Body armour]].
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− | Maw Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]].
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− | Maw Form has a minimum [[Transmutations]] skill of 9, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 20, where skill has no further impact.
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− | ==Strategy==
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− | The faster your attack speed, the more maw auxiliary attacks you'll proc. Unarmed Combat is obvious, but it also works well with [[Short Blades]].
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− | Please train Dodging.
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− | ==History==
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− | * Introduced in [[0.31]] in the Transmutations overhaul. Maw Form had no previous counterpart.
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− | =Blade talisman=
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− | A '''blade talisman''' is a [[talisman]] that gives you '''Blade Hands''', increasing your damage in [[Unarmed Combat]].
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− | ==Useful Info==
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− | When e'''V'''oked, a blade talisman grants Blade Hands, which lasts until you end the form. Entering or exiting a form takes 5 turns.
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− | Blade Hands has the following effects on your character:
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− | '''Combat Bonuses'''
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− | * '''[[Unarmed Combat]]:''' Set to 22 base damage, before skill.
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− | * Your [[auxiliary attack|off-hand punch]] gains +6 damage.
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− | '''Restrictions'''
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− | * '''[[Transformation#Useful Info|Melded Gear]]:''' [[Weapon]], [[shield]], and [[gloves]]. [[Claws]] are also melded.
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− | * You cannot [[throw]] items.
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− | * Makes spells harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +20%).
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− | Blade Hands does not block [[mutation]]s (other than claws), does not change your [[size]], and gives no innate bonus to HP / [[AC]].
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− | It has a minimum [[Transmutations]] skill of 9, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 20, where skill has no further impact.
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− | ==Strategy==
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− | Strong, "two-handed" Unarmed Combat. Right now, Blade Hands is stronger than a [[giant spiked club]], and it takes less skill to get running, and it doesn't block the off-hand punch.
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− | Otherwise see [[Blade Hands#Strategy]]
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− | ==History==
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− | * Introduced in [[0.31]] in the Transmutations overhaul. Previously implemented as a spell, [[Blade Hands]].
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− | =Dragon-blood talisman=
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− | A '''dragon-blood talisman''' is a [[talisman]] that changes you into '''Dragon Form'''.
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− | ==Useful Info==
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− | When e'''V'''oked, a dragon-blood talisman turns you into Dragon Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
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− | Dragon Form has the following effects on your character:
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− | '''Combat Bonuses'''
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− | * '''HP Bonus:''' 150% HP
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− | * '''Innate AC:''' 16 - 22 [[AC]], scales linearly with Transmutations. 18 AC at 15 skill.
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− | * '''[[Unarmed Combat]]:''' Set to 38 base damage (32 + [[Claws]] 3), before skill.
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− | ** Two [[auxiliary attacks]]: Bite 5 (11 dmg) and Tail Slap (6 dmg). Chance to proc each attack is based off XL.
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− | * '''[[Breathe Fire]]:''' Active ability. Creates a piercing beam of fire, creating a [[flame cloud]] on the destination tile. After use, has a [[Breath|cooldown]] for a few turns.
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− | * '''Stat bonus:''' +10 [[strength]].
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− | '''Resistances'''
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− | *[[Fire resistance|rf++]]
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− | *[[Cold resistance|rC-]]
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− | *[[Poison resistance|rPois]]
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− | * Innate [[flight]].
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− | '''Restrictions'''
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− | * '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]].
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− | * You cannot [[throw]] items.
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− | '''Other'''
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− | *Dragon Form is '''[[Size#Giant|Giant]]'''-sized. This gives a penalty to [[EV]], but you are resistant to [[trample|trampling]], [[constriction]], and [[net]]s.
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− | * Suppresses many [[mutation]]s.
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− | Dragon Form has a minimum [[Transmutations]] skill of 15, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 23, where skill has no further impact.
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− | ===Draconians===
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− | If you are a [[Draconian]], Dragon Form has special bonuses:
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− | * The AC bonus from draconian scales is added to Dragon Form.
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− | * You retain your natural [[draconian breath weapon|breath weapon]], if any, instead of Breathe Fire.
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− | * Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter the colour.
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− | ==Strategy==
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− | See [[Dragon Form#Strategy]].
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− | ==History==
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− | * Introduced in [[0.31]] in the Transmutations overhaul. Previously implemented as a spell, [[Dragon Form]].
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− | =Granite talisman=
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− | A '''granite talisman''' is a [[talisman]] that changes you into '''Statue Form''', granting you the durability (and speed) of a statue.
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− | ==Useful Info==
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− | When e'''V'''oked, a granite talisman turns you into Statue Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
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− | Statue Form has the following effects on your character:
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− | '''Combat Bonuses'''
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− | * '''HP Bonus:''' 130% HP
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− | * '''Innate AC:''' 20 - 38 [[AC]], scales linearly with Transmutations.
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− | * '''[[Unarmed Combat]]:''' Set to 12 base damage, before skill.
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− | * All melee damage is increased by 50% (after [[AC]] is applied).
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− | '''Resistances'''
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− | * Poison immunity
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− | * rElec, rN+
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− | * rTorment (50% damage from torment, stacks with rN)
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− | * '''[[Non-living]]:''' [[Unbreathing]], lacks [[blood]], immune to [[sleep]] and [[petrification]]
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− | * Vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]].
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− | '''Restrictions'''
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− | * '''[[Transformation#Useful Info|Melded Gear]]:''' [[Body armour]], [[gloves]], [[boots]].
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− | * '''All''' actions slowed by 50%. Stacks with the [[slow]] status.
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− | * If you are an [[amphibious]] species, you can stand in [[deep water]], but you get all the normal penalties from shallow water (statues can't swim).
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− | Statue Form has a minimum [[Transmutations]] skill of 15, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 23, where skill has no further impact.
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− | [[Gargoyle]]s cannot use this item, as they are already made out of stone.
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− | ==Strategy==
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− | See [[Statue Form#Strategy]].
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− | ==History==
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− | * Introduced in [[0.31]] in the Transmutations overhaul. Previously implemented as a spell, [[Statue Form]].
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− | =Storm talisman=
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− | A '''storm talisman''' is a [[talisman]] that changes you into '''Storm Form'''.
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− | ==Useful Info==
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− | When e'''V'''oked, a storm talisman turns you into Storm Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
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− | Storm Form has the following effects on your character:
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− | '''Combat Bonuses'''
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− | * '''Innate AC:''' 10-20, scales linearly with Transmutations. (17 AC at 21 skill).
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− | * '''Bonus EV:''' <code>16/27 * Transmutations</code> bonus EV, added on top of your base EV.
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− | * '''[[Unarmed Combat]]:''' Set damage to <code>8 + 3/2 * Transmutations</code> (39 at 21 skill), then add the [[electrocution]] brand and [[cleaving]].
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− | * '''[[Blinkbolt]]:''' Bolt-targeted ability that deals electric damage to everything in its path, then blinks you to the end. Has a cooldown.
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− | '''Resistances'''
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− | * Poison immunity
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− | * rElec
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− | * Innate [[flight]].
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− | * '''[[Non-living]]:''' [[Unbreathing]], lacks [[blood]], immune to [[sleep]].
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− | * '''[[Insubstantial]]:''' Immune to [[constriction]] / [[throwing net|ensnarement]], [[Sticky Flame]], and [[petrification]].
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− | '''Restrictions'''
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− | * '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]].
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− | * Suppresses many [[mutation]]s.
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− | Storm Form has a minimum [[Transmutations]] skill of 23, below which you get an [[Talisman#Skill|HP penalty]]. Maximum skill is 27, which is the cap on Transmutations itself.
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− | ==Strategy==
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− | See [[Storm Form#Strategy]].
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− | ==History==
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− | * Introduced in [[0.31]] in the Transmutations overhaul. Previously implemented as a spell, [[Storm Form]].
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− | =Talisman of death=
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− | A '''talisman of death''' is a [[talisman]] that changes you into '''Death Form'''.
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− | ==Useful Info==
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− | When e'''V'''oked, a talisman of death turns you into Death Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
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− | Death Form has the following effects on your character:
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− | '''Combat Bonuses'''
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− | * '''[[Unarmed Combat]]:''' Set damage to 9.
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− | * All melee attacks (including weapons) inflict [[drain]], [[slow]], and [[weak]]ness for 3-6 turns. ([https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/melee-attack.cc#L599 melee-attack.cc])
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− | * '''Siphon Essence:''' Active ability (20 MP). Halves HP to all enemies (except [[nonliving]]) within 2 tiles. Then, heals you for 100% of damage dealt, with a cap of <code>46 + 2 * Transmutations</code>. ''Does'' work against [[demonic]], [[holy]], and [[undead]] enemies. ([https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/ability.cc#L2497 ability.cc])
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− | '''Resistances'''
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− | * Standard '''[[undead]]''' resistances:
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− | ** [[Cold resistance|rC+]]
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− | ** Immunity to [[poison]] and [[miasma]].
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− | ** [[Life protection|rN+++]] and immune to [[torment]]
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− | ** Cannot be [[mutate]]d. Receive [[stat drain]] if you would be mutated.
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− | ** Cannot be [[polymorph]]ed.
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− | ** Vulnerable to [[holy]], [[holy wrath]], and [[Dispel Undead]].
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− | '''Restrictions'''
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− | * '''[[Transformation#Useful Info|Melded Gear]]:''' None
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− | * Cannot drink [[potion]]s.
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− | * Cannot use certain forms of [[Necromancy]] ([[Borgnjor's Revivification]], [[Death's Door]]) or wield [[holy wrath]] weapons.
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− | Death Form has a minimum [[Transmutations]] skill of 23, below which you get an [[Talisman#Skill|HP penalty]]. Maximum skill is 27, which is the cap on Transmutations itself.
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− | ==Strategy==
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− | Most useful in the [[extended game]]. No potions is a hefty penalty, but it gives immunity to two important things: [[torment]] and [[mutation]]. Pre-extended, if you have this much Transmutations, you should probably use Storm Form instead.
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− | [[Necromutation#Strategy]] probably has something relevant?
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− | ==History==
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− | * Introduced in [[0.31]] in the Transmutations overhaul. It replaces [[Necromutation]] (lichform).
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