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'''Talismans''' are items used to change your [[Transformation|form]].
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#REDIRECT[[Talisman]]
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==Useful Info==
 
A talisman, when e'''V'''oked, turns you into a respective [[transformation]] (e.g. a [[beast talisman]] turns you into [[Beast Form]]). This transformation lasts indefinitely. It can't be [[potion of cancellation|cancelled]] or [[Quicksilver Bolt|dispelled]], though you can voluntarily exit at any time. Entering or exiting a form takes 5 turns. If you are turned into a [[bad form]], when you revert, you'll go back to your talisman form.
 
 
 
Once you have turned into a desired form, the talisman can safely be dropped. You do not need to hold the talisman to stay in a form, nor do you need it to exit a form. Talismans are found around the dungeon and in jewellery [[shop]]s.
 
 
 
The [[undead]] ([[ghoul]]s, [[mummies]], bloodless [[vampire]]s) are unable to transform. [[Zin]] despises form-shifting, and will instantly excommunicate any follower who uses one. <!-- A talisman gives you the '''A'''bility to turn into its respective [[transformation]]. -->
 
 
 
===Transformations===
 
In general, a form will increase various attributes (like [[HP]] or [[AC]]), but will meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melding is not an unequip, so it's safe to meld artefacts with *Drain or *Contam.
 
 
 
All talisman forms enhance [[Unarmed Combat]] in some way. Otherwise, each form has its own benefits and downsides. Some forms let you wield a weapon, others meld everything but your [[jewellery]]. Forms will often negate certain [[mutation]]s, or change your [[size]].
 
 
 
Being in any form will make you take +75% damage from [[silver]] weaponry.
 
 
 
===Skill===
 
Each form has a minimum [[Transmutations]] skill. Below this skill, you will receive a penalty to max HP. (See [https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/transform.cc#L297 transform.cc])
 
 
 
Max HP = 25% + 75% * (Transmutations / min_skill)^2 percent (25% at 0 Transmutations; 100% at form's min skill).
 
 
 
Keep in mind that some forms increase your max HP, and this bonus is not lost by being underskilled. E.g. if a form gave you 200% max HP, and you were at 0 Transmutations, you'd end up at 50% of your pre-form HP.
 
 
 
Raising Transmutations past this point will give you form-specific benefits. Beast Form will increase your [[slaying]] (attack) bonus, Statue Form will increase your defenses, etc. Each form also has a maximum Transmutations skill, where further training has no benefit.
 
 
 
Talismans are not related to [[spell]]s in any way, so [[intelligence]], [[wizardry]], etc. has no effect.
 
 
 
==List of talismans==
 
Talismans are sorted by "tiers". Each tier has the same minimum and maximum Transmutations skill.
 
 
 
'''Tier 1:''' (min. 0 skill, max. 13 skill)
 
* [[Beast talisman]] (Beast Form)
 
 
 
'''Tier 2:''' (min. 9 skill, max. 20)
 
* [[Blade talisman]] ([[Blade Hands]])
 
* [[Maw talisman]] (Maw Form)
 
* [[Serpent talisman]] (Anaconda Form)
 
 
 
'''Tier 3:''' (min. 17 skill, max. 23)
 
* [[Dragon-blood talisman]] ([[Dragon Form]])
 
* [[Granite talisman]] ([[Statue Form]])
 
 
 
'''Tier 4:''' (min. 21 skill, max. 27)
 
* [[Talisman of death]] (Death Form)
 
* [[Storm talisman]] ([[Storm Form]])
 
 
 
==History==
 
*In [[0.31]], talismans will be introduced, replacing [[Transmutations]] spells. Removed spells: [[Beastly Appendage]], [[Spider Form]], [[Ice Form]], [[Blade Hands]], [[Statue Form]], [[Dragon Form]], [[Storm Form]], [[Necromutation]] (Lichform).
 
 
 
----
 
 
 
The rest of this page will document the various forms
 
 
 
=Beast talisman=
 
A '''beast talisman''' is a [[talisman]] that changes you into '''Beast Form''', a wild, hulking form that grants bonuses to melee.
 
 
 
[[Transmuter]]s start with this item, and start the game in Beast Form.
 
 
 
==Useful Info==
 
When e'''V'''oked, a beast talisman turns you into Beast Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
 
 
 
Beast Form has the following effects on your character:
 
 
 
'''Combat Bonuses'''
 
* '''[[Unarmed Combat]]:''' Set to 5 base damage, before skill.
 
* '''[[Slaying]] Bonus:''' adds <code>2 + (6 * Transmutations / 13)</code> [[slaying]] (2-8 slay) to melee combat, even when using a [[weapon]]. Slaying increases damage and accuracy. ([https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/transform.cc#L973 transform.cc])
 
 
 
'''Restrictions'''
 
* '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]] ''except'' for [[body armour]]. (This includes [[helmet]]s/[[hat]]s, [[cloak]]s, [[gloves]], and [[boots]]/[[barding]]s. Does not include [[shield]]s.)
 
 
 
Beast Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]].
 
 
 
Beast Form has no minimum [[Transmutations]] skill. It has a maximum skill of 13; further skill has no further impact.
 
 
 
==Strategy==
 
If you haven't found any auxiliary armor pieces yet, then beast form is a free +2 slaying (and +2 Unarmed damage); a net positive for ''every'' character. You don't need to train any Transmutations to benefit.
 
 
 
It is an essential form for [[Transmuter]] starts. Beast Form fists are stronger than the plain [[short sword]]s, [[whip]]s, and [[mace]]s you'll find on the dungeon. [[Brand]]ed weapons can perform better, though. For example, if you find a [[dagger]] of [[venom]] on D:2, then don't hesitate to switch. Weapon or not, Beast Form is still a buff.
 
 
 
However, even Transmuters won't want to train Transmutations skill right away.
 
* Transmutations skill gives you < +0.5 slay per level.
 
* [[Unarmed Combat]] skill gives +1 base damage per level (which is more damage) and speeds up your attacks.
 
 
 
Currently, the slaying bonus isn't randomly rounded. There are breakpoints every (13/6 round up) skill levels; you get an extra +1 slay at the following skill intervals: 2.2, 4.4, 6.5, 8.7, 10.9, 13
 
 
 
==History==
 
* [[Beastly Appendage]].
 
 
 
=Serpent talisman=
 
A '''serpent talisman''' is a [[talisman]] that changes you into '''Anaconda Form''', a giant, [[constrict]]ing snake.
 
 
 
==Useful Info==
 
When e'''V'''oked, a serpent talisman turns you into Serpent Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
 
 
 
Anaconda Form has the following effects on your character:
 
 
 
'''Combat Bonuses'''
 
* '''HP Bonus:''' 120% HP
 
* '''Innate AC:''' 8 - 12 [[AC]], scaling linearly with Transmutations skill.
 
* '''[[Unarmed Combat]]:''' Set to 12 base damage, before skill.
 
* '''[[Constriction]]:''' When making a melee attack, you initiate [[constriction]]. You can constrict 1 [[large]] (or smaller) foe at a time.
 
 
 
'''Restrictions'''
 
* '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]].
 
* You cannot [[throw]] items.
 
* [[Spell]]s are much harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +30%).
 
 
 
'''Other'''
 
* '''[[Cold-blooded]]:''' You will be [[slow]]ed when hit by certain cold attacks. Negated by any amount of [[cold resistance]].
 
* Anaconda Form is '''[[large]]'''-sized. Species smaller than large will have reduced [[EV]] in this form. (Being large also lets you constrict large opponents)
 
* Suppresses many [[mutation]]s.
 
 
 
Anaconda Form has a minimum [[Transmutations]] skill of 9, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 20, where skill has no further impact.
 
 
 
==Strategy==
 
Constriction is broken. Remember 0.10 [[Naga]]s? Now you are one, but with normal speed and even better stats.
 
 
 
==History==
 
* Introduced in [[0.31]] in the Transmutations overhaul. Anaconda Form had no previous counterpart.
 
 
 
=Maw talisman=
 
A '''maw talisman''' is a [[talisman]] that changes you into '''Maw Form''', which adds a giant, gnashing mouth in place of the stomach.
 
 
 
==Useful Info==
 
When e'''V'''oked, a maw talisman turns you into Maw Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
 
 
 
Maw Form has the following effects on your character:
 
 
 
'''Combat Bonuses'''
 
* '''[[Unarmed Combat]]:''' Set to 5 base damage, before skill.
 
* '''Maw aux attack:''' Adds a biting [[auxiliary attack]]. Whenever you make a melee attack (weapon or not), you have a chance to make a maw attack.  Damage equals <code>7 + Transmutations</code> (max. 27 dmg).
 
** The chance to activate any aux attack depends on XL; see [[auxiliary attack]] for details. If this XL-based check succeeds, then the maw will always attack.
 
* '''Devour on kill:''' Whenever you kill a enemy that can drop a [[corpse]], you'll devour it, which heals you. You'll heal the ''lesser of'' <code>[[HD]] + 1d(HD)</code> or <code>[[Transmutations]] + 1d20</code>. ([https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/melee-attack.cc#L662 melee-attack.cc])
 
** You can't devour creatures that are too big. [[Size#Giant|Giant]] creatures can't be eaten. Otherwise, you can eat up to the size 1 step bigger than you; humans can eat [[large]] creatures, [[kobold]]s can eat [[Size#Medium|medium]] creatures, [[spriggan]]s/[[felid]]s can eat [[small]] creatures.
 
** [[Beogh]] followers will not devour [[list of orcs|orcs]]. [[Gozag]] turns corpses into gold, stopping this effect. [[Death drop]]s don't appear; while most dragons are too large to be devoured, you can lose drops from [[troll]]s and [[fenstrider witch]]es. (Necromancy??)
 
 
 
'''Restrictions'''
 
* '''[[Transformation#Useful Info|Melded Gear]]:''' [[Body armour]].
 
 
 
Maw Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]].
 
 
 
Maw Form has a minimum [[Transmutations]] skill of 9, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 20, where skill has no further impact.
 
 
 
==Strategy==
 
The maw [[auxiliary attack]] doesn't care about how hard you hit, but the faster you swing, the more maw attacks you'll proc. Therefore, it works best on fast weapons. Unarmed Combat is obvious, but it also works well with [[Short Blades]].
 
 
 
At XL 27 and skill 20, you'll get a 27 damage attack at a 96% chance to proc. A [[quick blade]] at mindelay swings every 0.25 decaAut, so you'll be getting maw attacks four times per turn. That's well above [[triple sword]] values. While an Unarmed specialist with [[Storm Form]] would be stronger, maw only melds the body armour slot, leaving the shield and 4 aux slots free.
 
 
 
Please train Dodging.
 
 
 
==History==
 
* Introduced in [[0.31]] in the Transmutations overhaul. Maw Form had no previous counterpart.
 
 
 
=Blade talisman=
 
A '''blade talisman''' is a [[talisman]] that gives you '''Blade Hands''', increasing your damage in [[Unarmed Combat]].
 
 
 
==Useful Info==
 
When e'''V'''oked, a blade talisman grants Blade Hands, which lasts until you end the form. Entering or exiting a form takes 5 turns.
 
 
 
Blade Hands has the following effects on your character:
 
 
 
'''Combat Bonuses'''
 
* '''[[Unarmed Combat]]:''' Set to 22 base damage, before skill.
 
* Your [[auxiliary attack|off-hand punch]] gains +6 damage.
 
 
 
'''Restrictions'''
 
* '''[[Transformation#Useful Info|Melded Gear]]:''' [[Weapon]], [[shield]], and [[gloves]]. [[Claws]] are also melded.
 
* You cannot [[throw]] items.
 
* Makes spells harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +20%).
 
 
 
Blade Hands does not block [[mutation]]s (other than claws), does not change your [[size]], and gives no innate bonus to HP / [[AC]].
 
 
 
It has a minimum [[Transmutations]] skill of 9, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 20, where skill has no further impact.
 
 
 
==Strategy==
 
Strong, "two-handed" Unarmed Combat. Right now, Blade Hands is stronger than a [[giant spiked club]], and it takes less skill to get running, and it doesn't block the off-hand punch.
 
 
 
Otherwise see [[Blade Hands#Strategy]]
 
 
 
==History==
 
* Introduced in [[0.31]] in the Transmutations overhaul. Previously implemented as a spell, [[Blade Hands]].
 
 
 
=Dragon-blood talisman=
 
A '''dragon-blood talisman''' is a [[talisman]] that changes you into '''Dragon Form'''.
 
 
 
==Useful Info==
 
When e'''V'''oked, a dragon-blood talisman turns you into Dragon Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
 
 
 
Dragon Form has the following effects on your character:
 
 
 
'''Combat Bonuses'''
 
* '''HP Bonus:''' 150% HP
 
* '''Innate AC:''' 16 - 22 [[AC]], scales linearly with Transmutations. 18 AC at 15 skill.
 
* '''[[Unarmed Combat]]:''' Set to 38 base damage (32 + [[Claws]] 3), before skill.
 
** Two [[auxiliary attacks]]: Bite 5 (11 dmg) and Tail Slap (6 dmg). Chance to proc each attack is based off XL.
 
* '''[[Breathe Fire]]:''' Active ability. Creates a piercing beam of fire, creating a [[flame cloud]] on the destination tile. After use, has a [[Breath|cooldown]] for a few turns.
 
* '''Stat bonus:''' +10 [[strength]].
 
 
 
'''Resistances'''
 
*[[Fire resistance|rf++]]
 
*[[Cold resistance|rC-]]
 
*[[Poison resistance|rPois]]
 
* Innate [[flight]].
 
 
 
'''Restrictions'''
 
* '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]].
 
* You cannot [[throw]] items.
 
 
 
'''Other'''
 
*Dragon Form is '''[[Size#Giant|Giant]]'''-sized. This gives a penalty to [[EV]], but you are resistant to [[trample|trampling]], [[constriction]], and [[net]]s.
 
* Suppresses many [[mutation]]s.
 
 
 
Dragon Form has a minimum [[Transmutations]] skill of 15, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 23, where skill has no further impact.
 
 
 
===Draconians===
 
If you are a [[Draconian]], Dragon Form has special bonuses:
 
 
 
* The AC bonus from draconian scales is added to Dragon Form.
 
* You retain your natural [[draconian breath weapon|breath weapon]], if any, instead of Breathe Fire.
 
* Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter the colour.
 
 
 
==Strategy==
 
See [[Dragon Form#Strategy]].
 
 
 
==History==
 
* Introduced in [[0.31]] in the Transmutations overhaul. Previously implemented as a spell, [[Dragon Form]].
 
 
 
=Granite talisman=
 
A '''granite talisman''' is a [[talisman]] that changes you into '''Statue Form''', granting you the durability (and speed) of a statue.
 
 
 
==Useful Info==
 
When e'''V'''oked, a granite talisman turns you into Statue Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
 
 
 
Statue Form has the following effects on your character:
 
 
 
'''Combat Bonuses'''
 
* '''HP Bonus:''' 130% HP
 
* '''Innate AC:''' 20 - 38 [[AC]], scales linearly with Transmutations.
 
* '''[[Unarmed Combat]]:''' Set to 12 base damage, before skill.
 
* All melee damage is increased by 50% (after [[AC]] is applied).
 
 
 
'''Resistances'''
 
* Poison immunity
 
* rElec, rN+
 
* rTorment (50% damage from torment, stacks with rN)
 
* '''[[Non-living]]:''' [[Unbreathing]], lacks [[blood]], immune to [[sleep]] and [[petrification]]
 
* Vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]].
 
 
 
'''Restrictions'''
 
* '''[[Transformation#Useful Info|Melded Gear]]:''' [[Body armour]], [[gloves]], [[boots]].
 
* '''All''' actions slowed by 50%. Stacks with the [[slow]] status.
 
* If you are an [[amphibious]] species, you can stand in [[deep water]], but you get all the normal penalties from shallow water (statues can't swim).
 
 
 
Statue Form has a minimum [[Transmutations]] skill of 15, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 23, where skill has no further impact.
 
 
 
[[Gargoyle]]s cannot use this item, as they are already made out of stone.
 
 
 
==Strategy==
 
See [[Statue Form#Strategy]].
 
 
 
==History==
 
* Introduced in [[0.31]] in the Transmutations overhaul. Previously implemented as a spell, [[Statue Form]].
 
 
 
=Storm talisman=
 
A '''storm talisman''' is a [[talisman]] that changes you into '''Storm Form'''.
 
 
 
==Useful Info==
 
When e'''V'''oked, a storm talisman turns you into Storm Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
 
 
 
Storm Form has the following effects on your character:
 
 
 
'''Combat Bonuses'''
 
* '''Innate AC:''' 10-20, scales linearly with Transmutations. (17 AC at 21 skill).
 
* '''Bonus EV:''' <code>16/27 * Transmutations</code> bonus EV, added on top of your base EV.
 
* '''[[Unarmed Combat]]:''' Set damage to <code>8 + 3/2 * Transmutations</code> (39 at 21 skill), then add the [[electrocution]] brand and [[cleaving]].
 
* '''[[Blinkbolt]]:''' Bolt-targeted ability that deals electric damage to everything in its path, then blinks you to the end. Has a cooldown.
 
 
 
'''Resistances'''
 
* Poison immunity
 
* rElec
 
* Innate [[flight]].
 
* '''[[Non-living]]:''' [[Unbreathing]], lacks [[blood]], immune to [[sleep]].
 
* '''[[Insubstantial]]:''' Immune to [[constriction]] / [[throwing net|ensnarement]], [[Sticky Flame]], and [[petrification]].
 
 
 
'''Restrictions'''
 
* '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]].
 
* Suppresses many [[mutation]]s.
 
 
 
Storm Form has a minimum [[Transmutations]] skill of 21, below which you get an [[Talisman#Skill|HP penalty]]. Maximum skill is 27, which is the cap on Transmutations itself.
 
 
 
==Strategy==
 
See [[Storm Form#Strategy]].
 
 
 
==History==
 
* Introduced in [[0.31]] in the Transmutations overhaul. Previously implemented as a spell, [[Storm Form]].
 
 
 
=Talisman of death=
 
A '''talisman of death''' is a [[talisman]] that changes you into '''Death Form'''.
 
 
 
==Useful Info==
 
When e'''V'''oked, a talisman of death turns you into Death Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
 
 
 
Death Form has the following effects on your character:
 
 
 
'''Combat Bonuses'''
 
* '''[[Unarmed Combat]]:''' Set damage to 9.
 
* All melee attacks (including weapons) inflict [[drain]], [[slow]], and [[weak]]ness for 3-6 turns. ([https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/melee-attack.cc#L599 melee-attack.cc])
 
 
 
* '''Siphon Essence:''' Active ability (20 MP). Halves HP to all enemies (except [[nonliving]]) within 2 tiles. Then, heals you for 100% of damage dealt, with a cap of <code>46 + 2 * Transmutations</code>. ''Does'' work against [[demonic]], [[holy]], and [[undead]] enemies. ([https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/ability.cc#L2497 ability.cc])
 
 
 
'''Resistances'''
 
* Standard '''[[undead]]''' resistances:
 
** [[Cold resistance|rC+]]
 
** Immunity to [[poison]] and [[miasma]].
 
** [[Life protection|rN+++]] and immune to [[torment]]
 
** Cannot be [[mutate]]d. Receive [[stat drain]] if you would be mutated.
 
** Cannot be [[polymorph]]ed.
 
** Vulnerable to [[holy]], [[holy wrath]], and [[Dispel Undead]].
 
 
 
'''Restrictions'''
 
* '''[[Transformation#Useful Info|Melded Gear]]:''' None
 
* Cannot drink [[potion]]s.
 
* Cannot use certain forms of [[Necromancy]] ([[Borgnjor's Revivification]], [[Death's Door]]) or wield [[holy wrath]] weapons.
 
 
 
Death Form has a minimum [[Transmutations]] skill of 21, below which you get an [[Talisman#Skill|HP penalty]]. Maximum skill is 27, which is the cap on Transmutations itself.
 
 
 
==Strategy==
 
Most useful in the [[extended game]]. No potions is a hefty penalty, but it gives immunity to two important things: [[torment]] and [[mutation]]. Pre-extended, if you have this much Transmutations, you should probably use Storm Form instead.
 
 
 
[[Necromutation#Strategy]] probably has something relevant?
 
 
 
==History==
 
* Introduced in [[0.31]] in the Transmutations overhaul. It replaces [[Necromutation]] (lichform).
 

Latest revision as of 11:05, 22 July 2023

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