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− | * [[Beast talisman]]
| + | #REDIRECT[[Talisman]] |
− | | + | {{delete}} |
− | * [[Blade talisman]]
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− | * [[Serpent talisman]]
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− | * [[Maw talisman]]
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− | * [[Talisman of death]]
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− | =Dragon-blood talisman=
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− | A '''dragon-blood talisman''' is a [[talisman]] that changes you into '''Dragon Form'''.
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− | ==Useful Info==
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− | When e'''V'''oked, a dragon-blood talisman turns you into Dragon Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
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− | Dragon Form has the following effects:
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− | '''Combat Bonuses'''
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− | * '''HP Bonus:''' 150% HP
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− | * '''Innate AC:''' 16 - 22 [[AC]], scales linearly with Shapeshifting. 18 AC at 15 skill.
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− | *'''[[Unarmed Combat]]:''' 38 base damage (32 + 6 from [[Claws]] 3) <!-- maybe 22 + 6 + (2/3 * Shapeshifting) ? -->
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− | * Two '''[[auxiliary attacks]]''': Bite 5 (11 dmg) & Tail slap 3 (6 dmg).
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− | *'''[[Breathe Fire]]:''' Active ability. Launch a piercing, range-5 bolt of fire, creating a [[flame cloud]] where it lands. No cost, but has a [[Breath|cooldown]] of a few turns. Damage = <code>3d(4 + 2*[[XL]]/3)</code>.<nowiki> <ref>{{source ref|0.30.0|ability.cc|742}}</ref><ref>{{source ref|0.30.0| zap-data.h|999}}</ref> </nowiki>
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− | *'''Stat Bonus:''' +10 [[strength]].
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− | '''Resistances'''
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− | *[[Fire resistance|rf++]]
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− | *[[Cold resistance|rC-]]
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− | *[[Poison resistance|rPois]]
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− | * Innate [[flight]].
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− | '''Restrictions'''
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− | * '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])
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− | * You cannot [[throw]] items.
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− | '''Other'''
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− | *Dragon Form is '''[[Size#Giant|Giant]]'''-sized. This gives a penalty to [[EV]], but you are resistant to [[trample|trampling]], [[constriction]], and [[net]]s.
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− | * Suppresses many [[mutation]]s. Species [[movement speed]] set to 10.
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− | Dragon Form has a minimum [[Shapeshifting]] skill of 15, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 23, where skill has no further impact.
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− | ===Draconians===
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− | If you are a [[Draconian]], Dragon Form has special bonuses:
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− | * The AC bonus from draconian scales is added to Dragon Form.
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− | * You retain your natural [[draconian breath weapon|breath weapon]], if any, instead of Breathe Fire.
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− | * Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter the colour.
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− | ==Strategy==
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− | Dragon Form should be treated like the 'glass cannon' of Transmutation spells, much less durable than the +50% HP would make you think. The reduction to [[EV]] from size, lack of [[shield]], loss of all [[armour]] slots, and relatively low [[AC]] (compared to [[Statue Form]] or a heavy armour character) seriously lowers your survivability. The vulnerability to [[silver]] doesn't help things.
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− | That being said, you are given a phenomenal amount of offensive firepower. With 38 base damage and 2 [[auxiliary attack]]s, using Dragon Form at 0 Unarmed skill hits harder than a character at 27 skill. Skilled fighters can kill [[golden dragon]]s in a single bite, and your breath weapon can devastate opponents when you reach higher experience levels. Since Dragon Form is so strong at base, you don't need to train too much into UC to get success from this spell.
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− | Unlike many other transmutations, Dragon Form does not impede spellcasting (beyond the inability to wield [[staves]]). You can use support spells or attack magically however you please.
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− | Overall, this spell can become a powerful killing tool, assuming you don't overestimate yourself.
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− | ===Tips & Tricks===
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− | *Support magic, like [[Ozocubu's Armour]] or [[Vhi's Electric Charge]], will function normally. [[Manifold Assault]] will only hit 1/2 targets (since you're using Unarmed Combat), but can still be worth using.
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− | *If you can manage to get Dragon Form castable by the time you are ready to take on the various [[Lair]] sub-branches, its ability to fly and resistance to poison can prove quite helpful there. Just watch out for [[silver] [[javelin]]s in [[the Shoals]] (and [[Throw Icicle]] from [[merfolk aquamancer|aquamancers]], if you are vunlerable to cold).
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− | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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− | ! Dragon Form
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− | |-
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− | | [[File:Dragon form standard.png]]
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− | |}
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− | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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− | ! Red || White || Grey || Black || Pale || Mottled || Purple || Green || Yellow
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− | |-
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− | | [[File:Dragon form red.png]] || [[File:Dragon form white.png]] || [[File:Dragon form grey.png]] || [[File:Dragon form black.png]] || [[File:Dragon form pale.png]] || [[File:Dragon form mottled.png]] || [[File:Dragon form purple.png]] || [[File:Dragon form green.png]] || [[File:Dragon form yellow.png]]
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− | |}
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− | ==History==
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− | * Introduced in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Dragon Form]].
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− | <nowiki>
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− | {{Forms}}
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− | [[Category: Crystal Ball Articles]]
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− | [[Category: Transformation]]
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− | </nowiki>
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− | =Granite talisman=
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− | A '''granite talisman''' is a [[talisman]] that changes you into '''Statue Form''', granting you the durability (and speed) of a statue.
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− | ==Useful Info==
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− | When e'''V'''oked, a granite talisman turns you into Statue Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
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− | Statue Form has the following effects:
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− | '''Combat Bonuses'''
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− | * '''HP Bonus:''' 130% HP
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− | * '''Innate AC:''' 20 - 38 [[AC]], scales linearly with Shapeshifting.
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− | * '''[[Unarmed Combat]]:''' 12 base damage.
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− | * All melee damage, including from [[weapon]]s, is increased by 50% (after [[AC]] is applied).
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− | '''Resistances'''
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− | * Poison immunity
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− | * rElec, rN+
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− | * rTorment (50% damage from torment, stacks with rN)
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− | * '''[[Non-living]]:''' [[Unbreathing]], lacks [[blood]], immune to [[sleep]] and [[petrification]]
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− | * Vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]].
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− | '''Restrictions'''
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− | * '''[[Transformation#Useful Info|Melded Gear]]:''' [[Body armour]], [[gloves]], [[boots]].
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− | * '''All''' actions slowed by +50%. Stacks with the [[slow]] status.
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− | * If you are an [[amphibious]] species, you can stand in [[deep water]], but you get all the normal penalties from both shallow and deep water (statues can't swim).
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− | Statue Form has a minimum [[Shapeshifting]] skill of 15, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 23, where skill has no further impact.
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− | [[Gargoyle]]s cannot use this item, as they are already made out of stone.
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− | ==Strategy==
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− | Being [[slow]] is always dangerous, but Statue Form is ''very'' durable. Unlike most forms, you get to keep a [[shield]]. And unlike heavy [[body armour]], you have your full, unencumbered [[EV]]. With high HP, AC, EV, and decent SH, you'll be tougher than any other form. Overall, a fairly strong form for Unarmed Combat users. Also has great resistances; [[torment]] resistance in particular is valuable in [[extended]].
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− | Statue Form doesn't explicitly penalize spells, but it slows all actions (including spellcasting) by 50%. This makes spells less effective at killing things. Generally, blaster casters should focus on [[Fighting]], [[Dodging]], or [[Shields]] rather than getting Statue Form up and running. [[Ranged Weapons]] are also slowed by 50%, without the damage boost of melee weapons.
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− | ===Tips & Tricks===
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− | * [[Translocations]] spells are great in statue form. [[Lesser Beckoning]] and [[Vhi's Electric Charge]] help a slow-moving melee fighter approach enemies. [[Manifold Assault]] lets you swing your fists at full-screen range.
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− | *Very useful for (15 rune) low turncount [[speedrun]]s. Since you act at 1.5 delay, you'll regenerate 1.5 [[decaAut]] per move, while only taking 1 "[[turn]]".
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− | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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− | ! Humanoid || Palentonga || Naga || Djinni || Octopode || Felid
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− | |-
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− | | [[File:Statue form humanoid.png]] || [[File:Statue form palentonga.png]] || [[File:Statue form naga.png]] || [[File:Statue form djinni.png]] || [[File:Statue form octopode.png]] || [[File:Statue form felid.png]]
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− | |}
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− | ==History==
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− | * Introduced in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Statue Form]].
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− | | |
− | <nowiki>
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− | {{Forms}}
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− | [[Category: Crystal Ball Articles]]
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− | [[Category: Transformation]]
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− | </nowiki>
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− | =Storm talisman=
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− | A '''storm talisman''' is a [[talisman]] that changes you into '''Storm Form'''.
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− | ==Useful Info==
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− | When e'''V'''oked, a storm talisman turns you into Storm Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
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− | Storm Form has the following effects:
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− | '''Combat Bonuses'''
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− | * '''Innate AC:''' 10-20, scales linearly with Shapeshifting. (17 AC at 21 skill).
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− | * '''Bonus EV:''' <code>16/27 * Shapeshifting</code> bonus EV, added on top of your base EV.
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− | * '''[[Unarmed Combat]]:''' <code>8 + (3/2 * Shapeshifting)</code> (39 dmg at 21 skill) base damage, with added [[electrocution]] brand and [[cleaving]].
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− | * '''[[Blinkbolt]]:''' Bolt-targeted ability that deals electric damage to everything in its path, then blinks you to the end. Has a cooldown.
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− | '''Resistances'''
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− | * Poison immunity
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− | * rElec
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− | * Innate [[flight]].
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− | * '''[[Non-living]]:''' [[Unbreathing]], lacks [[blood]], immune to [[sleep]].
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− | * '''[[Insubstantial]]:''' Immune to [[constriction]] / [[throwing net|ensnarement]], [[Sticky Flame]], and [[petrification]].
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− | '''Restrictions'''
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− | * '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])
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− | * Suppresses many [[mutation]]s. Species [[movement speed]] set to 10.
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− | Storm Form has a minimum [[Shapeshifting]] skill of 21, below which you get an [[Talisman#Skill|HP penalty]]. Maximum skill is 27, which is the cap on Shapeshifting itself.
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− | ==Strategy==
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− | By the time you reach its minimum skill, Storm Form is the highest damage form in the game. Shapeshifting specialists can inflict immense damage per hit, much stronger than even an [[executioner's axe]].
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− | This form is surprisingly durable. You retain your natural EV, and gain bonuses to both EV and AC. Even though Dragon Form has 150% health, because it is [[Size#Giant|giant]], it loses EV. When your only defensive skills are [[Fighting]] and [[Dodging]], that isn't great.
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− | ===Tips & Tricks===
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− | * Like other forms, Storm Form benefits greatly from support magic, such as [[Ozocubu's Armour]] and [[Manifold Assault]].
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− | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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− | ! Humanoid || Felid || Octopode
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− | | [[File:Storm transform.png]] || [[File:Storm form felid.png]] || [[File:Storm form octopode.png]]
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− | |}
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− | ==History==
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− | * Introduced in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Storm Form]].
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− | | |
− | <nowiki>
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− | {{Forms}} | |
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− | [[Category: Crystal Ball Articles]]
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− | [[Category: Transformation]]
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− | </nowiki>
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