Difference between revisions of "Auxiliary attack"

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'''Auxiliary attacks''' are additional attacks that you occasionally perform during melee combat. These randomly trigger along with your standard melee attacks, inflicting moderate additional damage and occasionally causing other effects as well. If your characters has multiple valid aux attacks, each has a separate chance to trigger.
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'''Auxiliary attacks''' ('''aux attacks''') are additional attacks that you can perform in melee combat.
  
Apart from off-hand punches, these attacks ''do not'' receive any benefit from your [[Unarmed Combat]] skill, but do still benefit from [[Fighting]] skill and [[strength]]. Base damage is instead based upon such factors as the particular limb involved, your innate and acquired [[mutation]]s, and certain equipment. In addition, any [[slaying]] bonuses and the [[Might]] effect will boost aux attacks.
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==Useful Info==
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Whenever you make a melee attack, you have a chance to perform an auxiliary attack instantly. If your characters has multiple valid attacks, each has a separate chance to trigger.  
  
Auxiliary attacks are not directly impacted by your [[weapon]]. However, faster weapons will swing more often, allowing you to trigger aux attacks more often.
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Aux attacks have a base damage dependent on the aux attack itself. They are also affected by [[strength]], [[slaying]] and the [[Might]] effect as normal. They do not scale with weapon damage (though swinging faster means you perform aux attacks faster). Other than the "off-hand punch" and equialent, [[Unarmed Combat]] skill has no influence on them.
  
===Activation===
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[[Reaching]] weapons don't make aux attacks when attacking from a distance. When [[cleaving]], you only make aux attacks on the main target.
In order to trigger an auxiliary attack you need to have the appropriate mutation, have the body part free, and pass a check <code>31 + XL > 1d60</code>. There are two exceptions to this rule:
 
*Constriction completely ignores this test.
 
*The offhand punch, which does not require any mutation, but has a different test. Assuming your offhand is free, at 0 [[UC]] you have a 5% chance to pass a punch, which scales to 50% at 27 UC. [[Octopode]]s' tentacle slap works the same way, though does not require a free "hand" to do so.  
 
  
If the previous tests are passed, you must pass another check, depending on the auxiliary attack itself. Probabilities for each auxiliary attack can be found in the table below.
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===Chance to Trigger===
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In order to make an auxiliary attack, you must succeed 2 separate chances ''at the same time'':
  
===Auxiliary Attack Base Damage===
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:'''1.''' A chance based on [[XL]]; specifically, the chance that <code>31 + XL > 1d60</code>. This is equal to to 51.6% at XL 1, and 95% at XL 27. A few attacks ignore this check:
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:*Constriction completely ignores this check.
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:*The off-hand punch replaces it with chance = <code>(3 + [[UC]]_skill) / 60 </code>. That's 5% at 0 skill, and 50% at 27 skill.
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:'''2.''' A % chance based on the auxiliary attack itself. For example, Bite has a 40% chance to pass only if the XL-based check above succeeds. See below for a list of attacks and their chances of success.
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In addition, the body part related to the attack must be free. You must have your offhand free (no [[shield]] or two-handed weapon) to make an offhand punch, you cannot be wearing [[boots]] to kick with [[Talons]], and so on.
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==List of Auxiliary Attacks==
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
! Condition || Damage || Chance ||Special
 
! Condition || Damage || Chance ||Special
 
|-
 
|-
| '''Offhand Punch''' || 5 + UC/2 || 33% || Wielding a [[shield]] prevents this, improves with [[Unarmed Combat]] skill
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| '''Offhand Punch''' || 5 + UC/2 || 33% || Wielding a shield / two-handed weapon negates this.
 
|-
 
|-
| Offhand Punch w/ [[Claws]] || +1d3 × (Claws ranks) || 33% ||Negated by Blade Hands or by wearing [[gloves]]
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| Offhand Punch w/ [[Claws]] || {Punch} +1d3 × (Claws ranks) || 33% ||Negated by Blade Hands or by wearing [[gloves]]
 
|-
 
|-
| Offhand Punch w/ [[Blade Hands]] || +6 || 33% || Negates claws
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| Offhand Punch w/ [[Blade Hands]] || {Punch} +6 || 33% || Negates claws
 
|-
 
|-
 
| '''Headbutt''' || 5 + 3 × (Horns ranks) || 66% ||[[Minotaur]]s occasionally counter enemy attacks that miss with this.
 
| '''Headbutt''' || 5 + 3 × (Horns ranks) || 66% ||[[Minotaur]]s occasionally counter enemy attacks that miss with this.
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| '''Tail Slap''' || 6 || 50% || Grey draconians in deep water can push back their enemies
 
| '''Tail Slap''' || 6 || 50% || Grey draconians in deep water can push back their enemies
 
|-
 
|-
| Tail Slap w/ [[Stinger]] || +1/3/5 (determined by Stinger ranks) || 50% || [[Venom]]
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| Tail Slap w/ [[Stinger]] || (Stinger ranks) - 1 || 50% || [[Venom]]
 
|-
 
|-
| '''Bite''' w/ [[Fangs]] || 2 × ([[Fangs]] ranks) +1 || 40% || Bloodless [[vampire]]s have a [[vampiric]] bite
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| '''Bite''' w/ [[Fangs]] || 2 × (Fangs ranks) +1 || 40% || Bloodless [[vampire]]s have a [[vampiric]] bite
 
|-
 
|-
| '''Bite''' w/ [[Acidic Bite]] || + 2d4 acid splash || 40% || [[Corrosion]]
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| '''Bite''' w/ [[Acidic Bite]] || {Bite} + 2d4 acid splash || 40% || [[Corrosion]]
 
|-
 
|-
| '''Bite''' w/ [[Anti-magic]] Bite || 2 × ([[Fangs]] ranks) + XL/3 + 1|| 100% || [[Anti-magic]], [[Vine Stalker]] only
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| '''Bite''' w/ [[Antimagic]] Bite || {Bite} + XL/3|| 100% || [[Antimagic]], [[Vine Stalker]] only
 
|-
 
|-
 
| '''[[Pseudopods]]''' || 4 × (Pseudopods rank) || 66% || -
 
| '''[[Pseudopods]]''' || 4 × (Pseudopods rank) || 66% || -
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| '''Tentacle spike''' || 5 + (Tentacle Spike rank) || 100% || -
 
| '''Tentacle spike''' || 5 + (Tentacle Spike rank) || 100% || -
 
|-
 
|-
| '''Tentacle Slap''' || 5 + UC/2 || 33% || Octopodes' equivalent to the offhand punch
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| '''Tentacle Slap''' || 5 + UC/2 || 33% || Octopodes' equivalent to the offhand punch<br>Can be done even if offhand is occupied
 
|-
 
|-
 
| '''Tentacles (squeeze)''' || 12 || 66% || -
 
| '''Tentacles (squeeze)''' || 12 || 66% || -

Revision as of 05:17, 14 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Auxiliary attacks (aux attacks) are additional attacks that you can perform in melee combat.

Useful Info

Whenever you make a melee attack, you have a chance to perform an auxiliary attack instantly. If your characters has multiple valid attacks, each has a separate chance to trigger.

Aux attacks have a base damage dependent on the aux attack itself. They are also affected by strength, slaying and the Might effect as normal. They do not scale with weapon damage (though swinging faster means you perform aux attacks faster). Other than the "off-hand punch" and equialent, Unarmed Combat skill has no influence on them.

Reaching weapons don't make aux attacks when attacking from a distance. When cleaving, you only make aux attacks on the main target.

Chance to Trigger

In order to make an auxiliary attack, you must succeed 2 separate chances at the same time:

1. A chance based on XL; specifically, the chance that 31 + XL > 1d60. This is equal to to 51.6% at XL 1, and 95% at XL 27. A few attacks ignore this check:
  • Constriction completely ignores this check.
  • The off-hand punch replaces it with chance = (3 + UC_skill) / 60 . That's 5% at 0 skill, and 50% at 27 skill.
2. A % chance based on the auxiliary attack itself. For example, Bite has a 40% chance to pass only if the XL-based check above succeeds. See below for a list of attacks and their chances of success.

In addition, the body part related to the attack must be free. You must have your offhand free (no shield or two-handed weapon) to make an offhand punch, you cannot be wearing boots to kick with Talons, and so on.

List of Auxiliary Attacks

Condition Damage Chance Special
Offhand Punch 5 + UC/2 33% Wielding a shield / two-handed weapon negates this.
Offhand Punch w/ Claws {Punch} +1d3 × (Claws ranks) 33% Negated by Blade Hands or by wearing gloves
Offhand Punch w/ Blade Hands {Punch} +6 33% Negates claws
Headbutt 5 + 3 × (Horns ranks) 66% Minotaurs occasionally counter enemy attacks that miss with this.
Peck 6 66% -
Kick w/ Hooves 5 + (5/3) × (Hooves ranks) 100%
Kick w/ Talons 6 + (Talons ranks) 100% Wearing boots negates this
Tail Slap 6 50% Grey draconians in deep water can push back their enemies
Tail Slap w/ Stinger (Stinger ranks) - 1 50% Venom
Bite w/ Fangs 2 × (Fangs ranks) +1 40% Bloodless vampires have a vampiric bite
Bite w/ Acidic Bite {Bite} + 2d4 acid splash 40% Corrosion
Bite w/ Antimagic Bite {Bite} + XL/3 100% Antimagic, Vine Stalker only
Pseudopods 4 × (Pseudopods rank) 66% -
Tentacle spike 5 + (Tentacle Spike rank) 100% -
Tentacle Slap 5 + UC/2 33% Octopodes' equivalent to the offhand punch
Can be done even if offhand is occupied
Tentacles (squeeze) 12 66% -
Constriction 0 100% Constriction

History

  • Prior to 0.28, aux attacks other than the offhand punch required an initial pass of 1 + str + dex > 1d50, and the offhand punch required to pass both UC >= 1d20 and 2 >= 1dAdjusted Body Armour Penalty. Octopodes also had an extra chance to do an offhand tentacle slap. Also, Bite had an extra +1 damage for every 5 STR beyond 10.
  • Prior to 0.17, headbutts had a chance to stun, hooves partially bypassed AC, and claws caused bleeding.
  • In earlier versions of Crawl, all auxiliary attacks were more effective if you had a high Unarmed Combat skill, making it a valuable skill for any character designed for melee combat.