Difference between revisions of "Energy randomisation"
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==History== | ==History== | ||
− | *In [[0.31]], energy randomisation will be re-introduced, with the intent to make [[attacks of opportunity]] less harsh. Compared to previous versions, it only happens when monsters ''pursue'' a player that's moving away. | + | *In [[0.31]], energy randomisation will be re-introduced, with the intent to make [[attacks of opportunity]] less harsh. Compared to previous versions, it only happens when monsters ''pursue'' a player that's moving away. Previously, monsters could move twice even when you were waiting, attacking, etc. |
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*Energy randomisation was removed in [[0.29]]. Its anti-pillar dancing purpose was replaced with the much stricter attacks of opportunity. | *Energy randomisation was removed in [[0.29]]. Its anti-pillar dancing purpose was replaced with the much stricter attacks of opportunity. | ||
*In [[0.7]], enemies can no longer spend a random energy turn in order to attack twice. | *In [[0.7]], enemies can no longer spend a random energy turn in order to attack twice. |
Revision as of 04:49, 18 September 2023
Energy randomisation (also called random energy or speed randomisation) is a game mechanic that makes monster movement unpredictable. Monsters normally get to take a number of monster turns per player turn based on their speed: fast monsters act more often, slow act less. When moving, this can be modified.
Useful Info
In 0.31, random energy only applies when a hostile monster moves towards a player that's moving away.
When this is the case, the monster has a 1/3 chance to move either +0.1 turn quicker, -0.1 turn slower, or at normal speed.[1]
When a monster gets an attack of opportunity, it does not get random energy. Instead, it has a 1/2 chance to either get -0.1 turn, or move normally. This can be thought of as "negative random energy".
Concept of Energy
Specifically' a monster's actions are measured by "energy". Energy accumulates based off monster speed: a normal, 10-speed monster gets 10 energy / 1.0 decaAut, while a 20-speed monster gets 20 energy / 1.0 decaAut.
It normally takes 10 energy to do an action. Every action, monsters act only if they have enough energy.
- Say a 10-speed monster has 9 energy left over. It gains +10 energy per turn. If it gets +1 from "random energy", it has a total of 20 energy, allowing for 2 movements at once.
- Said monster is left at 0 energy. If it gets a -1 from random energy, it ends up at 9 energy - thus, it lags behind.
An incredibly lucky monster can get an extra turn every 10 rounds, but more often, it causes the move-twice, lag-behind pattern as shown above.
History
- In 0.31, energy randomisation will be re-introduced, with the intent to make attacks of opportunity less harsh. Compared to previous versions, it only happens when monsters pursue a player that's moving away. Previously, monsters could move twice even when you were waiting, attacking, etc.
- Energy randomisation was removed in 0.29. Its anti-pillar dancing purpose was replaced with the much stricter attacks of opportunity.
- In 0.7, enemies can no longer spend a random energy turn in order to attack twice.
- Energy randomisation was first introduced in 0.6.
References
- ↑ monster.cc:5570 (0.28.0)