Difference between revisions of "Fire Magic"

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The '''Fire Magic''' school focuses almost single-mindedly on dealing direct damage to enemies, whether they be single targets or large groups. It is heavily reliant on the [[Conjurations]] skill as well, and practitioners will have no difficulty due to a lack of firepower (except when facing resilient opponents). There are a few spells in the school that offer slightly more subtlety. Damage from Fire Magic is generally reduced by [[fire resistance]].
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The '''Fire Magic''' school determines how easily you can manipulate fire.
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Fire magic focuses almost single-mindedly on dealing direct damage to enemies; most fire spells are also [[Conjurations]], though a few spells offer slightly more subtlety. Practitioners should have no difficulty due to a lack of firepower, whether they be single targets or large groups. Damage from Fire Magic is generally reduced by [[fire resistance]].
  
 
{{skill aptitudes}}
 
{{skill aptitudes}}
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==Sources==
 
==Sources==
{{spell sources|Fire|Book of Flames,Book of Fire,Book of Annihilations}}
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{{spell sources|Fire|Book of Annihilations,Book of Fire,Book of Flames,Book of Scorching,Everburning Encyclopedia}}
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==Tips & Tricks==
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*Most Fire spells aren't weaker against foes standing in [[water]] - they're stronger. When fiery beams pass over water, they create [[steam]] clouds, which deal extra damage. Steam can also be used to block [[line of sight]]. (The exception is [[Sticky Flame]], which gets extinguished by water.)
  
 
==See Also==
 
==See Also==
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==History==
 
==History==
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*[[0.30]] added [[Plasma Beam]] and [[Volatile Blastmotes]], removed [[Conjure Flame]].
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*[[0.28]] added [[Scorch]] and [[Flame Wave]].
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*[[0.26]] removed [[Ring of Flames]].
 
*[[0.25]] removed [[Flame Tongue]], [[Throw Flame]], and [[Bolt of Fire]] as part of the spell rework, adding [[Foxfire]] and in return [[Starburst]].
 
*[[0.25]] removed [[Flame Tongue]], [[Throw Flame]], and [[Bolt of Fire]] as part of the spell rework, adding [[Foxfire]] and in return [[Starburst]].
  

Latest revision as of 20:59, 9 April 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

The Fire Magic school determines how easily you can manipulate fire.

Fire magic focuses almost single-mindedly on dealing direct damage to enemies; most fire spells are also Conjurations, though a few spells offer slightly more subtlety. Practitioners should have no difficulty due to a lack of firepower, whether they be single targets or large groups. Damage from Fire Magic is generally reduced by fire resistance.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
-1 1 -1 1 -1 -1 11 0 -1 0 0 -2 6 0 0 -3 -3 2 -2 0 0 -1 -2 1 -3 -2 0


Spells

Icon Name Schools Level Power
cap
Range Noise Flags Books

Level 1

Foxfire.png Foxfire Conjuration/Fire 1 25 1 Selfench Book of Fire

Level 2

Scorch.png Scorch Fire 2 50 3 8 No ghost Book of Scorching

Level 3

Dazzling flash.png Dazzling Flash Fire/Hexes 3 50 2-3 0 Area, No ghost Book of the Senses
Book of Spectacle
Inner flame.png Inner Flame Fire/Hexes 3 100 LOS 3 Wl check, Not self, Target Book of Flames
Book of Spontaneous Combustion
Volatile blastmotes.png Volatile Blastmotes Fire/Translocation 3 100 3 Book of Blasting
Book of Spectacle

Level 4

Flame wave.png Flame Wave Conjuration/Fire 4 100 3 12 Area Book of Flames
Book of Scorching
Ignite poison.png Ignite Poison Alchemy/Fire 4 100 4 Area Everburning Encyclopedia
Trismegistus Codex
Sticky flame.png Sticky Flame Alchemy/Fire 4 100 1 4 Dir or target, Needs tracer Everburning Encyclopedia
Book of Flames
Summon blazeheart golem.png Summon Blazeheart Golem Fire/Summoning 4 100 4 Book of Callings
Book of Dangerous Friends

Level 5

Fireball.png Fireball Conjuration/Fire 5 200 5 15 Dir or target, Needs tracer Book of the Dragon
Book of the Spheres

Level 6

Plasma beam.png Plasma Beam Air/Fire 6 200 LOS 20 Needs tracer Book of Fire
Book of Lightning
Starburst.png Starburst Conjuration/Fire 6 200 5 6 Area Book of Fire
Book of Spectacle

Level 7

Hellfire mortar.png Hellfire Mortar Earth/Fire 7 200 8 20 Book of Armaments
Compendium of Siegecraft

Level 8

Ignition.png Ignition Fire 8 200 15 Area Everburning Encyclopedia
Book of Spontaneous Combustion

Level 9

Fire storm.png Fire Storm Conjuration/Fire 9 200 5 25 Area, Needs tracer, Target Book of Annihilations

Sources

Main Texts
Book of Annihilations: Fire Storm
Book of Fire: Foxfire, Plasma Beam, Starburst
Book of Flames: Inner Flame, Sticky Flame, Flame Wave
Book of Scorching: Scorch, Flame Wave
Everburning Encyclopedia: Ignite Poison, Sticky Flame, Ignition
Other Texts
Book of Armaments:
Book of Blasting: Volatile Blastmotes
Book of Callings: Summon Blazeheart Golem
Script error
Book of Dangerous Friends: Summon Blazeheart Golem
Book of the Dragon: Fireball
Book of Lightning: Plasma Beam
Book of the Senses: Dazzling Flash
Book of Spectacle: Dazzling Flash, Starburst
Book of the Spheres: Fireball
Book of Spontaneous Combustion: Inner Flame, Ignition
Trismegistus Codex: Ignite Poison

Tips & Tricks

  • Most Fire spells aren't weaker against foes standing in water - they're stronger. When fiery beams pass over water, they create steam clouds, which deal extra damage. Steam can also be used to block line of sight. (The exception is Sticky Flame, which gets extinguished by water.)

See Also

History

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations