Difference between revisions of "User:Patrick2011b"

From CrawlWiki
Jump to: navigation, search
(FoVM play to start December 3)
m (dcss-stats has moved)
 
(66 intermediate revisions by the same user not shown)
Line 1: Line 1:
I've been playing Crawl on [https://cbro.berotato.org/ CBR2] since August 2023. The security certificate for CBR2 expired on November 24, 2023, so I switched to [https://crawl.kelbi.org/ CKO], at least until that's fixed. [https://dcss-stats.vercel.app/players/Patrick2011b Here's my stats page.] (technically not the official one, but it has more info than what CAO has)
+
I've been playing Crawl on [https://cbro.berotato.org/ CBR2] since August 2023. In late November and early December 2023, I played on [https://crawl.kelbi.org/ CKO] due to issues with CBR2. I'll play 0.32 stable until trunk differentiates itself some. [https://dcss-stats.com/players/Patrick2011b Here's my stats page.] (technically not the official one, but it has more info than what CAO has)
  
==Diary of a Crawler==
+
I created a page documenting a [[Formicid]] [[Venom Mage]] of [[Ru]] in 0.30 [[User:Patrick2011b/FoVM^Ru|here]].
I read some [[:Category:Diary of a Crawler|diaries]] before joining the wiki and found the concept interesting. The existing diaries are all from old versions though, so I've decided to write at least one of my own to document modern gameplay. Here are a few things to know about what my diary writing will be like:
 
*I'm not much of a roleplayer, so I expect my diaries to be more factual in nature.
 
*I play online, so my characters always have the same name. This means the diaries will go in my userspace. The page name will be formatted SSBB^GOD, where SS is the species code, BB is the background code, and GOD is the god my character worships. For example, my first win was with a [[Gargoyle]] [[Monk]] of [[Mahkleb]], so its format would be GrMo^Mahkleb.
 
*Each diary I plan to write will get a subsection here as a preview before I start playing the character. Early deaths don't provide much content, so once I start playing, I'll keep trying the combo until I get to [[Lair]], then I'll post the diary and edit it as I go. Until then, I'll keep it in a text editor so readers can see what the early game is like for the character.
 
  
===[[Formicid]] [[Venom Mage]]===
+
==Tournaments==
FoVM will be the first combo I write a diary on. I've played a few weapon-based Formicids without much success, but this will be the first time I play a caster with this species. I'm choosing [[Venom Mage]] because Formicids have good [[Poison Magic]] aptitude, and I've never played VM before. I'm hoping to get [[Ignite Poison]] to take advantage of its synergy and to branch into something that's more viable in the late game.
 
  
''I'll start playing this combo on December 3. When I post depends on how quickly I can get to the Lair.''
+
DCSS holds a tournament upon the release of each version. The tournament lasts 16 days and counts all games of the new version that are played on official servers. The table below shows some stats for each tournament I've participated in, with the version being a link to a page in my userspace with additional information on my performance in that tournament.
 +
{| class="prettytable" border=1
 +
|-
 +
!Version!!Overall Score!!Overall Rank*!!Total Players!!Wins!!Games!!Highest Score!!Lowest TC Win!!Fastest RT Win!!Most Pacific Win
 +
|-
 +
|[[User:Patrick2011b/0.31 Tournament|0.31]]||25,247||340||2,731
 +
|1||27||1,799,189||58,128||8:57:09||2,759
 +
|-
 +
|[[User:Patrick2011b/0.32 Tournament|0.32]]||34,857||221||2,842
 +
|1||17||3,106,034||49,047||4:35:43||2,240
 +
|}
 +
''*Unlike the tournament page, this table doesn't compress ties.''
 +
 
 +
==Future major features==
 +
 
 +
I'm on the #dcss channel of the roguelikes Discord, where the devs sometimes discuss future plans. This section will give a rough outline of these plans along with what's been revealed about them. It is not intended to be an exhaustive list, just a vague idea of major features expected to be added in either the current or the next development cycle.
 +
 
 +
===How a development cycle works===
 +
 
 +
''Crawl'' is in continuous development except during feature freezes. In development, features are added to [[trunk]] and tested there until they're removed, or the next stable version is released. A few weeks before a version release, a feature freeze will be announced, meaning only bug fixes and necessary balance changes are allowed until the start of the next development cycle. Once the tournament for a new release ends, the next development cycle starts, possibly with one or more "commit storms" by devs who were coding features during the feature freeze but couldn't implement them yet.
 +
 
 +
===Plans for 0.33===
 +
 
 +
*'''Forgecraft:''' This is a planned school of magic. It would involve object creation and come with a new background called '''Forgewright'''.
 +
*'''Poltergeist:''' This is a species planned to replace [[Vampire]]. It would use Vp apts as a baseline and have interchangeable auxes.
 +
*'''Revenant:''' This is a species planned to replace [[Ghoul]]. The main features of this species are TBD.
 +
*'''Hellpan Roulette:''' This would change extended so only one of [[Hell]] or [[Pan]] appears in each game, while the other is replaced with a holy-themed area containing the '''alabaster rune'''. The demonic rune would be removed, and Pan would be made finite. Scoring will also need to be adjusted since there will be fewer runes in a single game.
 +
 
 +
__NOTOC__

Latest revision as of 02:08, 25 September 2024

I've been playing Crawl on CBR2 since August 2023. In late November and early December 2023, I played on CKO due to issues with CBR2. I'll play 0.32 stable until trunk differentiates itself some. Here's my stats page. (technically not the official one, but it has more info than what CAO has)

I created a page documenting a Formicid Venom Mage of Ru in 0.30 here.

Tournaments

DCSS holds a tournament upon the release of each version. The tournament lasts 16 days and counts all games of the new version that are played on official servers. The table below shows some stats for each tournament I've participated in, with the version being a link to a page in my userspace with additional information on my performance in that tournament.

Version Overall Score Overall Rank* Total Players Wins Games Highest Score Lowest TC Win Fastest RT Win Most Pacific Win
0.31 25,247 340 2,731 1 27 1,799,189 58,128 8:57:09 2,759
0.32 34,857 221 2,842 1 17 3,106,034 49,047 4:35:43 2,240

*Unlike the tournament page, this table doesn't compress ties.

Future major features

I'm on the #dcss channel of the roguelikes Discord, where the devs sometimes discuss future plans. This section will give a rough outline of these plans along with what's been revealed about them. It is not intended to be an exhaustive list, just a vague idea of major features expected to be added in either the current or the next development cycle.

How a development cycle works

Crawl is in continuous development except during feature freezes. In development, features are added to trunk and tested there until they're removed, or the next stable version is released. A few weeks before a version release, a feature freeze will be announced, meaning only bug fixes and necessary balance changes are allowed until the start of the next development cycle. Once the tournament for a new release ends, the next development cycle starts, possibly with one or more "commit storms" by devs who were coding features during the feature freeze but couldn't implement them yet.

Plans for 0.33

  • Forgecraft: This is a planned school of magic. It would involve object creation and come with a new background called Forgewright.
  • Poltergeist: This is a species planned to replace Vampire. It would use Vp apts as a baseline and have interchangeable auxes.
  • Revenant: This is a species planned to replace Ghoul. The main features of this species are TBD.
  • Hellpan Roulette: This would change extended so only one of Hell or Pan appears in each game, while the other is replaced with a holy-themed area containing the alabaster rune. The demonic rune would be removed, and Pan would be made finite. Scoring will also need to be adjusted since there will be fewer runes in a single game.