Difference between revisions of "Fragile (ego)"
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+ | ''Not to be confused with the [[Fragile]] [[status effect]].'' | ||
{{flavour|It will be destroyed if unequipped.}} | {{flavour|It will be destroyed if unequipped.}} | ||
− | + | '''Fragile''' is a negative [[property]] that generates exclusively on some powerful [[artefacts]]. Unequipping or unwielding an item with this property will permanently destroy it. | |
The game will display a warning prompt before attempting to remove or unwield a fragile item. | The game will display a warning prompt before attempting to remove or unwield a fragile item. |
Latest revision as of 14:18, 27 September 2024
Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Not to be confused with the Fragile status effect.
It will be destroyed if unequipped. |
Fragile is a negative property that generates exclusively on some powerful artefacts. Unequipping or unwielding an item with this property will permanently destroy it.
The game will display a warning prompt before attempting to remove or unwield a fragile item.
Desirability
Fragile artefacts tend to have more powerful properties than similar artefacts of the same type, but their obvious downside is their inability to swap them out for other items. This makes them a poor choice for ranged weapons and some melee weapons, but a potential option for some jewellery and armours, depending on the other properties or egos that generate alongside it.
See Also
History
- Fragile was added in 0.18.