Difference between revisions of "Vitrifying Gaze"

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{{Flavour|Irresistably renders a creature's body structure as brittle and fragile as glass, increasing the damage they take from all sources. It requires line of sight but not line of fire.}}
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{{Flavour|Irresistibly renders a creature's body structure as brittle and fragile as glass, increasing the damage they take from all sources. It requires line of sight but not line of fire.}}
  
'''Vitrifying Gaze''' is a monster-only spell that irresistibly applies Fragile status to its target. The effect is similar to two stacks of [[Harm]] (+30% incoming damage), without any upside.  
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'''Vitrifying Gaze''' is a monster-only spell that irresistibly applies Fragile status to its target. Fragile increases all damage you take by +50%. This stacks with any modifiers from [[Harm]].
  
Fragile's duration is 10-25 turns per cast, up to 50 turns.
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Fragile's duration is 4-8 turns per cast, stacking up to 50 turns against players.
 
 
The status ''does'' stack with Harm.
 
  
 
{{monsters with spell}}
 
{{monsters with spell}}
  
 
==History==
 
==History==
*In [[0.31]], this spell will replace [[Paralysis Gaze]].
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*In [[0.31]], this spell was introduced, replacing [[Paralysis Gaze]]. Unlike Paralysis Gaze, this spell does not require a turn to charge.
  
 
[[Category: Monster spells]]
 
[[Category: Monster spells]]
[[Category: Crystal Ball Articles]]
 

Latest revision as of 02:21, 5 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Irresistibly renders a creature's body structure as brittle and fragile as glass, increasing the damage they take from all sources. It requires line of sight but not line of fire.

Vitrifying Gaze is a monster-only spell that irresistibly applies Fragile status to its target. Fragile increases all damage you take by +50%. This stacks with any modifiers from Harm.

Fragile's duration is 4-8 turns per cast, stacking up to 50 turns against players.

The following enemies cast Vitrifying Gaze:

History

  • In 0.31, this spell was introduced, replacing Paralysis Gaze. Unlike Paralysis Gaze, this spell does not require a turn to charge.