Difference between revisions of "Ring of protection"

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{{flavour|A ring that either protects its wearer from harm or makes them more vulnerable to injury, depending on its degree of enchantment.}}
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{{flavour|A ring that protects its wearer from harm.}}
  
A '''+4''' or '''-4 ring of protection''' affects the [[AC]] of the wearer. If the enchantment is negative, the [[ring]] is normally [[cursed]]. Even if you've identified rings of protection in general, you won't know if the enchantment is positive or negative until after you've put it on.
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A '''+4 ring of protection''' boosts the [[AC]] of the wearer.  
  
 
==Desirability==
 
==Desirability==
All characters are going to want more AC, but sacrificing a ring slot for it may or may not be a good idea. Unlike most [[amulet]]s, rings take effect immediately, so you can quickly switch between them at need. Rings of protection are more likely to be useful for characters with low AC; mechanically, there is a much larger difference between 5 and 9 AC compared to 25 and 29. In particular, characters that cannot wear some or all types of armour ([[spriggan]]s, [[ogre]]s, [[troll]]s, [[octopode]]s, [[felid]]s) will appreciate having a ring of protection.
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All characters benefit from more AC, but using a ring slot for it may or may not be a good idea. Unlike [[amulet]]s, though, you can quickly swap between rings.
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Rings of protection are relatively stronger on characters with low AC. Since damage cannot be reduced below 0, going from 5 -> 9 AC is somewhat larger improvement than 25 -> 29 AC. In particular, characters that cannot wear some or all types of armour ([[Spriggan]]s, [[Oni]], [[Troll]]s, [[Octopode]]s, [[Felid]]s) will appreciate having a ring of protection.
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A [[ring of evasion]] offers a stronger average boost to defense, but is less reliable. A [[ring of dexterity]] provides even more EV to characters with high [[Dodging]] skill. Finally, if you are fighting against a specific enemy, you might want a resistance ring instead.
  
 
==History==
 
==History==
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*Prior to [[0.27]], you could find rings of protection with a -4 enchantment; such rings were always [[curse]]d.
 
*Prior to [[0.25]] enchantments were random values between 1 and 6 (positive and negative).
 
*Prior to [[0.25]] enchantments were random values between 1 and 6 (positive and negative).
  
 
{{jewellery}}
 
{{jewellery}}

Latest revision as of 14:30, 7 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Type Jewellery
Name Ring of protection
Icon Ring of protection.png
A ring that protects its wearer from harm.

A +4 ring of protection boosts the AC of the wearer.

Desirability

All characters benefit from more AC, but using a ring slot for it may or may not be a good idea. Unlike amulets, though, you can quickly swap between rings.

Rings of protection are relatively stronger on characters with low AC. Since damage cannot be reduced below 0, going from 5 -> 9 AC is somewhat larger improvement than 25 -> 29 AC. In particular, characters that cannot wear some or all types of armour (Spriggans, Oni, Trolls, Octopodes, Felids) will appreciate having a ring of protection.

A ring of evasion offers a stronger average boost to defense, but is less reliable. A ring of dexterity provides even more EV to characters with high Dodging skill. Finally, if you are fighting against a specific enemy, you might want a resistance ring instead.

History

  • Prior to 0.27, you could find rings of protection with a -4 enchantment; such rings were always cursed.
  • Prior to 0.25 enchantments were random values between 1 and 6 (positive and negative).
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry