Difference between revisions of "Call Canine Familiar"

From CrawlWiki
Jump to: navigation, search
(History: +CBA per commit 958caa0)
m (update to 0.32)
 
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{version030}}
+
{{version032}}
 
{{spell info}}
 
{{spell info}}
  
'''Call Canine Familiar''' is a level 3 [[Summonings|Summoning]] spell which summons a canine monster.  
+
'''Call Canine Familiar''' is a level 3 [[Summonings|Summoning]] spell which summons a mystical canine to your aid.
  
==Effect==
+
[[Summoner]]s start with this spell.
One canine monster is summoned. Higher [[spell power]] results in a better canine and more duration. There is a summon limit of 1; casting the spell again will cause the old summon to very quickly time out.
 
  
Possible summons are:
+
==Useful Info==
:{{monsterlink|Hound}}
+
Summons an [[inugami]], or supports it if one is already present.
:{{monsterlink|Wolf}}
 
:{{monsterlink|Warg}}
 
  
To pick the monster, random value in range of power ± 10 is taken. If this value is at least 60 a warg is summoned, if at least 40 a wolf is summoned, and otherwise a hound is summoned.<ref>{{source ref|0.30.0|spl-summoning.cc|117}}</ref>
+
Higher spellpower increases the summon's stats directly, rounded in a weighted manner:<ref>{{source ref|0.32.1|ghost.cc|1047}}</ref>
 +
*[[HD]] = <code>3 + power/15</code>
 +
*[[HP]] = <code>14 + power/4</code>
 +
*[[AC]] = <code>5 + power/10</code>
 +
*Melee damage = <code>5 + power/7</code>
  
[[Duration class]] ranges from 2 (around 18 turns) to 6 (around 171 turns). The formula is <code>2 + (1d<power> - 1) / 4</code> (capped at 6).<ref>{{source ref|0.30.0|spl-summoning.cc|134}}</ref>
+
Duration of the summon is around 81 turns ([[duration class]] 5); it does not depend on spell power.<ref>{{source ref|0.32.1|spl-summoning.cc|176}}</ref>
 +
 
 +
There is a summon limit of 1 inugami. Casting the spell while an inugami is present will heal it for <code>5 + power/5</code> to <code>9 + power/5</code> HP, and cause it make a [[cleaving]] attack immediately (in addition to its regular turn).<ref>{{source ref|0.32.1|spl-summoning.cc|203}}</ref> If it has less than 11 turns left, it will also gain 6-9 turns of duration.<ref>{{source ref|0.32.1|spl-summoning.cc|211}}</ref>
 +
 
 +
If the inugami dies (not counting expiry or [[Abjuration]]), you cannot cast this spell again for 13-21 turns.
  
 
==Strategy==
 
==Strategy==
*Summons fast, reliable, and somewhat strong allies. As opposed to [[Summon Lightning Spire]] and [[Summon Guardian Golem]], canines deal melee damage. But since each spell only has a summon cap of one, there's little reason not to use these spells together.
+
*The inugami is a fast, reliable ally. You can't summon multiple dogs in a row, but they are significantly better at combat than the earlier Summoning spells.
*Hounds are certainly helpful, but this spell really starts to shine when you manage to get your spell power high enough that you can reliably summon wolves. Eventually reaching warg spell power levels will help further, but that increase in effectiveness is significantly less dramatic.
+
*If the inugami dies, you can use other summoning spells and/or [[kiting]] to stall out time.
*This is the only spell in the [[Summoner]] starting book that summons allies which can [[see invisible]] - it is at the very least useful for dealing with early invisible enemies like [[orc wizard|orc wizards]] or [[unseen horror]]s.
+
*This is the only spell in the [[Summoner]] starting book that summons an ally with [[see invisible]]. At the least, it's decent at dealing with early [[sky beast]]s and [[unseen horror]]s.
  
 
==History==
 
==History==
{{CBA|0.31|this spell will be reworked:}}
+
*Prior to [[0.32]], recasting this spell did not increase the dog's duration if it had less than 11 turns left.
**Instead of using spellpower to determine the monster summoned, the spell will always summon an inugami, which is unique to the spell. Spellpower will determine the stats of the inugami.
+
*In [[0.31]], this spell was reworked. Prior to this version:
**If the inugami dies, the player will suffer drain and be unable to cast this spell again for a short time.
+
**Instead of an inugami, you could summon either a [[hound]], [[wolf]], or [[warg]]. To decide, a random value within <code>power ± 10</code> was chosen; if 60 or more, a warg was summoned, if 40 or more, a wolf was summoned. Therefore, reaching 30 power and 50 power were relevant breakpoints.
**If the spell is cast when an inugami is already summoned, the inugami will be healed and get a free cleaving attack.
+
**Recasting the spell did not cause the summon to heal or make an attack, and you could cast the spell again if the summon died.
 +
**The [[duration class]] ranged from 2 (around 18 turns) to 6 (around 171 turns); the formula was <code>2 + (1d<power> - 1) / 4</code> (capped at 6).
 
*Prior to [[0.14]], this spell could also summon [[jackal]]s and its summon cap was 3.
 
*Prior to [[0.14]], this spell could also summon [[jackal]]s and its summon cap was 3.
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Latest revision as of 19:20, 17 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Call canine familiar.png Call Canine Familiar
Level 3
School1 Summoning
Source(s) Book of Callings
Book of the Hunter
Casting noise 3
Spell noise 0
Power Cap 100
Summons an inugami to the caster's aid. These mystical canines form a bond with their summoner, strengthening them in direct proportion with the caster's spellpower.

Recasting this spell while your familiar is nearby will imbue it with additional magic, mending some of its wounds and causing its next attack to strike more quickly and cleave adjacent foes.

“There seemed a strange stillness over everything. But as I listened, I heard
as if from down below in the valley the howling of many wolves. The Count's
eyes gleamed, and he said.

‘Listen to them, the children of the night. What music they make!’ Seeing, I
suppose, some expression in my face strange to him, he added, ‘Ah, sir, you
dwellers in the city cannot enter into the feelings of the hunter.’”
-Bram Stoker, _Dracula_. 1897.

Call Canine Familiar is a level 3 Summoning spell which summons a mystical canine to your aid.

Summoners start with this spell.

Useful Info

Summons an inugami, or supports it if one is already present.

Higher spellpower increases the summon's stats directly, rounded in a weighted manner:[1]

  • HD = 3 + power/15
  • HP = 14 + power/4
  • AC = 5 + power/10
  • Melee damage = 5 + power/7

Duration of the summon is around 81 turns (duration class 5); it does not depend on spell power.[2]

There is a summon limit of 1 inugami. Casting the spell while an inugami is present will heal it for 5 + power/5 to 9 + power/5 HP, and cause it make a cleaving attack immediately (in addition to its regular turn).[3] If it has less than 11 turns left, it will also gain 6-9 turns of duration.[4]

If the inugami dies (not counting expiry or Abjuration), you cannot cast this spell again for 13-21 turns.

Strategy

  • The inugami is a fast, reliable ally. You can't summon multiple dogs in a row, but they are significantly better at combat than the earlier Summoning spells.
  • If the inugami dies, you can use other summoning spells and/or kiting to stall out time.
  • This is the only spell in the Summoner starting book that summons an ally with see invisible. At the least, it's decent at dealing with early sky beasts and unseen horrors.

History

  • Prior to 0.32, recasting this spell did not increase the dog's duration if it had less than 11 turns left.
  • In 0.31, this spell was reworked. Prior to this version:
    • Instead of an inugami, you could summon either a hound, wolf, or warg. To decide, a random value within power ± 10 was chosen; if 60 or more, a warg was summoned, if 40 or more, a wolf was summoned. Therefore, reaching 30 power and 50 power were relevant breakpoints.
    • Recasting the spell did not cause the summon to heal or make an attack, and you could cast the spell again if the summon died.
    • The duration class ranged from 2 (around 18 turns) to 6 (around 171 turns); the formula was 2 + (1d<power> - 1) / 4 (capped at 6).
  • Prior to 0.14, this spell could also summon jackals and its summon cap was 3.

References