Difference between revisions of "Iskenderun's Battlesphere"

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(Updated for 0.12)
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{{version032}}{{Spell
 
 
{{Spell
 
 
|name=Iskenderun's Battlesphere
 
|name=Iskenderun's Battlesphere
|level=4
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|level=5
 
|school1={{Conjurations}}
 
|school1={{Conjurations}}
|school2={{Charms}}
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|school2=
 
|school3=
 
|school3=
 
|sources=<div>
 
|sources=<div>
*[[Book of Conjurations]]</div>
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*[[Book of Power]]</div>
 
|castingnoise=4
 
|castingnoise=4
 
|spellnoise=0
 
|spellnoise=0
 
}}
 
}}
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{{Flavour|Conjures a small globe of magical energy. Each time its creator casts a destructive spell (other than Battlesphere itself or Spellforged Servitor), the battlesphere will launch its own volley of energy at a random foe. With increasing power, the battlesphere lasts longer and deals more damage per volley.}}
  
{{Flavour|This spell conjures a small globe of magical energy linked to the caster's own reserves of power, which will hover alongside its creator and augment their destructive might. While the battlesphere cannot take independent action, it will fire volleys of energy at the caster's enemies in near-perfect sync with its creator's own destructive conjurations.}}
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'''Iskenderun's Battlesphere''' is a level 5 [[Conjurations]] spell which conjures a friendly [[battlesphere]] to support your magical attacks.  
 
 
{{flavour|A small globe of magical energy that follows a spellcaster. It cannot operate on its own, yet it will provide fire support, assaulting whatever its conjurer casts at with magical missiles that never miss.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Iskenderun's Battlesphere''' is a level 4 [[Conjurations]]/[[Charms]] spell which conjures a [[battlesphere]]. This construct will shoot a barrage of energy each time you cast a Conjurations spell, aimed at the same target you attacked; this attack can't be blocked or dodged, and deals irresistible damage. The only Conjurations that battlespheres can't mirror are: [[Static Discharge]], [[Conjure Flame]], Iskenderun's Battlesphere (obviously), [[Fulminant Prism]], [[Poisonous Cloud]], [[Freezing Cloud]], [[Conjure Ball Lightning]], [[Delayed Fireball]], [[Chain Lightning]] and [[Fire storm]]. Battlespheres will let pass friendly beams. You can only have one battlesphere at a time. If you already have one on the current level, casting this spell will recall that one and increase its duration and number of charges. Battlespheres die immediately when left alone on a different level.  
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Each time you cast a [[destructive spell]], the battlesphere will shoot a perfectly accurate, irresistible beam. It is aimed at a random target within its line of fire. The battlesphere cannot fire through you. However, you can fire through the battlesphere.
  
 
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A battlesphere can't hold more than 20 charges.
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Battlespheres have a limited amount of charges. It will dissipate when: it runs out of charges, you enter a different floor, if destroyed by enemy attacks, or if it times out.
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You may only create one battlesphere at a time. Casting it while one already exists will recall it to your location and increase both its duration and number of charges (max 20). Battlespheres are not considered [[summon]]s, and are not blocked by [[Okawaru]] or [[Ru]]'s Sacrifice Love.
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"Destructive spells" are spells that [[Vehumet]] supports. For a full list of eligible spells, see [[destructive spell]]. The only destructive spells that battlespheres won't support are Iskenderun's Battlesphere (obviously) and [[Spellforged Servitor]]. You can also view the list of eligible spells by looking at this spell's description.
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The [[unrand]] [[sphere of Battle]] will create a battlesphere every time monsters are in sight.
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==Strategy==
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Iskenderun's Battlesphere deals reasonable damage which never misses and cannot be resisted. It works best with low-level (low MP) spells like [[Magic Dart]], [[Poisonous Vapours]], and [[Stone Arrow]], which let you "cast" Battlesphere beams at 1-3 MP. Fairly MP-efficient, and much quieter than the likes of [[Fireball]] or [[Plasma Beam]].
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It is best to summon a battlesphere before enemies are in sight. E.g. if you see a [[sleep]]ing monster, back away, create a battlesphere, then go in. When fighting a monster, you may want to (not always) turn a corner, create a battlesphere, and wait. This way, you are more turn efficient. Technically, it is optimal to constantly keep the battlesphere up during exploration.
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You can fire through the battlesphere, however, monsters can't. With good pathing and a bit of luck, you can put the sphere between yourself and a nasty hexer / banisher / malmutator. Keep in mind that the battlesphere has the [[maintain range]] flag, so it will try to move away from monsters.
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==Monster Version==
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Battlespheres created by monsters function identically to your own.
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{{monsters with spell}}
  
 
==History==
 
==History==
Iskenderun's Battlesphere was added in [[0.12]].
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{{CBA|0.33|this spell will become a level 4 Conjurations/[[Forgecraft]] spell.}}
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*Prior to [[0.30]], battlespheres would only trigger with [[Conjurations]] spells.
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*Prior to [[0.26]], Iskenderun's Battlesphere was a [[Conjurations]] / [[Charms]] spell. It was aimed at the target you fired, rather than a random target. It didn't work with non-targetable Conjurations (like [[Static Discharge]]). However, it would trigger with certain non-Conjurations spells.
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*Prior to [[0.20]], this spell could be found in the [[book of Conjurations]] instead of the [[book of Power]].
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*In [[0.18]], The battlesphere supports mephitic cloud, and probably more spells also.
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*Prior to [[0.14]], this was a level 4 spell.
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*Iskenderun's Battlesphere was added in [[0.12]].

Latest revision as of 07:13, 18 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Iskenderun's battlesphere.png Iskenderun's Battlesphere
Level 5
School1 Conjuration
Source(s)
Casting noise 4
Spell noise 0
Conjures a small globe of magical energy. Each time its creator casts a destructive spell (other than Battlesphere itself or Spellforged Servitor), the battlesphere will launch its own volley of energy at a random foe. With increasing power, the battlesphere lasts longer and deals more damage per volley.

Iskenderun's Battlesphere is a level 5 Conjurations spell which conjures a friendly battlesphere to support your magical attacks.

Useful Info

Each time you cast a destructive spell, the battlesphere will shoot a perfectly accurate, irresistible beam. It is aimed at a random target within its line of fire. The battlesphere cannot fire through you. However, you can fire through the battlesphere.

Damage formula: 2d(6 + Power/11)
Number of charges: 4 + (1d(Power + 10)-1)/10
Max. spellpower: 100

Battlespheres have a limited amount of charges. It will dissipate when: it runs out of charges, you enter a different floor, if destroyed by enemy attacks, or if it times out.

You may only create one battlesphere at a time. Casting it while one already exists will recall it to your location and increase both its duration and number of charges (max 20). Battlespheres are not considered summons, and are not blocked by Okawaru or Ru's Sacrifice Love.

"Destructive spells" are spells that Vehumet supports. For a full list of eligible spells, see destructive spell. The only destructive spells that battlespheres won't support are Iskenderun's Battlesphere (obviously) and Spellforged Servitor. You can also view the list of eligible spells by looking at this spell's description.

The unrand sphere of Battle will create a battlesphere every time monsters are in sight.

Strategy

Iskenderun's Battlesphere deals reasonable damage which never misses and cannot be resisted. It works best with low-level (low MP) spells like Magic Dart, Poisonous Vapours, and Stone Arrow, which let you "cast" Battlesphere beams at 1-3 MP. Fairly MP-efficient, and much quieter than the likes of Fireball or Plasma Beam.

It is best to summon a battlesphere before enemies are in sight. E.g. if you see a sleeping monster, back away, create a battlesphere, then go in. When fighting a monster, you may want to (not always) turn a corner, create a battlesphere, and wait. This way, you are more turn efficient. Technically, it is optimal to constantly keep the battlesphere up during exploration.

You can fire through the battlesphere, however, monsters can't. With good pathing and a bit of luck, you can put the sphere between yourself and a nasty hexer / banisher / malmutator. Keep in mind that the battlesphere has the maintain range flag, so it will try to move away from monsters.

Monster Version

Battlespheres created by monsters function identically to your own. The following enemies cast Iskenderun's Battlesphere:

History

  • In 0.33, this spell will become a level 4 Conjurations/Forgecraft spell.
  • Prior to 0.30, battlespheres would only trigger with Conjurations spells.
  • Prior to 0.26, Iskenderun's Battlesphere was a Conjurations / Charms spell. It was aimed at the target you fired, rather than a random target. It didn't work with non-targetable Conjurations (like Static Discharge). However, it would trigger with certain non-Conjurations spells.
  • Prior to 0.20, this spell could be found in the book of Conjurations instead of the book of Power.
  • In 0.18, The battlesphere supports mephitic cloud, and probably more spells also.
  • Prior to 0.14, this was a level 4 spell.
  • Iskenderun's Battlesphere was added in 0.12.