Difference between revisions of "Holiness"

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All monsters in ''Crawl'' are sorted into six fundamental categories of '''holiness''': [[:Category:Holy_holiness|Holy]], [[:Category:Demonic_holiness|Demonic]], [[:Category:Undead_holiness|Undead]], [[:Category:Nonliving_holiness|Non-living]], [[:Category:Plant_holiness|Plant]], and [[:Category:Natural_holiness|Natural]].  
 
All monsters in ''Crawl'' are sorted into six fundamental categories of '''holiness''': [[:Category:Holy_holiness|Holy]], [[:Category:Demonic_holiness|Demonic]], [[:Category:Undead_holiness|Undead]], [[:Category:Nonliving_holiness|Non-living]], [[:Category:Plant_holiness|Plant]], and [[:Category:Natural_holiness|Natural]].  
  
Monsters of each type of holiness have several [[monster attributes|attributes]] in common.  For instance, all plants, undead, and nonliving are [[unbreathing]].  Only [[natural]] or plant monsters are vulnerable to [[negative energy]].  Demons and undead are automatically [[evil]].
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Monsters of each type of holiness have several [[monster attributes|attributes]] in common.  For instance, all plants, undead, and nonliving are [[unbreathing]].  Only [[natural]] or plant monsters are vulnerable to [[negative energy]].  Demons and undead are automatically [[evil]]. See specific pages for more information.
  
 
From {{source ref|0.30.0|mon-data.h|37}}:
 
From {{source ref|0.30.0|mon-data.h|37}}:

Latest revision as of 19:22, 30 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

All monsters in Crawl are sorted into six fundamental categories of holiness: Holy, Demonic, Undead, Non-living, Plant, and Natural.

Monsters of each type of holiness have several attributes in common. For instance, all plants, undead, and nonliving are unbreathing. Only natural or plant monsters are vulnerable to negative energy. Demons and undead are automatically evil. See specific pages for more information.

From mon-data.h:37 (0.30.0):

MH_HOLY       - irritates some gods when killed, immunity from holy wrath weapons. Includes good priests.
MH_NATURAL    - baseline monster type
MH_UNDEAD     - immunity from draining, pain, torment; resistance to poison; extra damage from holy wrath
MH_DEMONIC    - similar to undead, but no poison resistance, *no* automatic damnation resistance
MH_NONLIVING  - golems and other constructs
MH_PLANT      - plants