Difference between revisions of "User:Patrick2011b"

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m (0.31 (January 19, 2024 - February 4, 2024): update)
(on hiatus, so replace the list of dev plans with a link to the roadmap and a bit of info about stuff not on it)
 
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I've been playing Crawl on [https://cbro.berotato.org/ CBR2] since August 2023. In late November and early December 2023, I played on [https://crawl.kelbi.org/ CKO] due to issues with CBR2. I am now playing the 0.31 tournament. [https://dcss-stats.vercel.app/players/Patrick2011b Here's my stats page.] (technically not the official one, but it has more info than what CAO has)
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'''I'm currently on hiatus until further notice.'''
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I've been playing Crawl on [https://cbro.berotato.org/ CBR2] since August 2023 with [https://crawl.dcss.io/ CDI] as backup server. In late November and early December 2023, I played on (now defunct) CKO due to issues with CBR2. [https://dcss-stats.com/players/Patrick2011b Here's my stats page.] (technically not the official one, but it has more info than what CAO has)
  
 
I created a page documenting a [[Formicid]] [[Venom Mage]] of [[Ru]] in 0.30 [[User:Patrick2011b/FoVM^Ru|here]].
 
I created a page documenting a [[Formicid]] [[Venom Mage]] of [[Ru]] in 0.30 [[User:Patrick2011b/FoVM^Ru|here]].
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==Tournaments==
 
==Tournaments==
  
This section will document my performance in DCSS tournaments. The main way to separate from the pack seems to be getting a win or two, so I'll focus on that first and then look at other ways to score points.
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DCSS holds a tournament upon the release of each version. The tournament lasts 16 days and counts all games of the new version that are played on official servers. The table below shows some stats for each tournament I've participated in, with the version being a link to a page in my userspace with additional information on my performance in that tournament.
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{| class="prettytable" border=1
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|-
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!Version!!Overall Score!!Overall Rank*!!Total Players!!Wins!!Games!!Highest Score!!Lowest TC Win!!Fastest RT Win!!Most Pacific Win
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|-
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|[[User:Patrick2011b/0.31 Tournament|0.31]]||25,247||340||2,731
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|1||27||1,799,189||58,128||8:57:09||2,759
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|-
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|[[User:Patrick2011b/0.32 Tournament|0.32]]||34,857||221||2,842
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|1||17||3,106,034||49,047||4:35:43||2,240
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|-
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|[[User:Patrick2011b/0.33 Tournament|0.33]]||46,476||85||2,871
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|3||16||3,368,035||27,743||2:38:01||1,479
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|}
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''*Unlike the tournament page, this table doesn't compress ties.''
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==Future major features==
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I'm on the #dcss channel of the roguelikes Discord, where the devs sometimes discuss future plans. This section will give a rough outline of these plans along with what's been revealed about them. It is not intended to be an exhaustive list, just a vague idea of major features expected to be added in either the current or the next development cycle.
  
For each tournament, info will be in the following bullet points:
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''Since I'm on hiatus, I'll just link to the roadmap [https://github.com/crawl/crawl/wiki/0.34-Development-and-Release-Plan here]. Not included in the roadmap at the time I went on hiatus are plans for 2 new species or improvements to monster invisibility UI.'''
  
*'''Tournament Page:''' This contains a link to the tournament page.
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===How a development cycle works===
*'''Tournament Profile:''' The tournament page has a profile for each player, so I'll link to mine here.
 
*'''Last Updated:''' This only applies to a tournament in progress. The idea is that info on this page is accurate at the time of last update, but it will likely change soon after due to proportional categories.
 
*'''Score (Rank):''' My score for the tournament with overall rank in parentheses.
 
*'''Characters:''' My characters in each tournament will be documented as sub-bullets. Early deaths will be grouped into a single sub-bullet and a mention, while characters that make actual progress will get a morgue.
 
*'''Banners:''' Each banner that I achieve will get a sub-bullet. Only the highest tier I reach will be included for each banner.
 
  
===0.31 (January 19, 2024 - February 4, 2024)===
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''Crawl'' is in continuous development except during feature freezes. In development, features are added to [[trunk]] and tested there until they're removed, or the next stable version is released. A few weeks before a version release, a feature freeze will be announced, meaning only bug fixes and necessary balance changes are allowed until the start of the next development cycle. Once the tournament for a new release ends, the next development cycle starts, possibly with one or more "commit storms" by devs who were coding features during the feature freeze but couldn't implement them yet.
  
*'''Tournament Page:''' [https://crawl.develz.org/tournament/0.31/]
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__NOTOC__
*'''Tournament Profile:''' [https://crawl.develz.org/tournament/0.31/players/patrick2011b.html]
 
*'''Last Updated:''' 02:56, 22 January 2024 (CET)<!-- sign with 5 tildes when editing this section, replacing the previous time -->
 
*'''Score (Rank):''' 9,568 (199th out of 863)
 
*'''Characters:'''
 
**'''Early Deaths:''' 2 early MiFi deaths (XL 7 and 9, latter was with Okawaru); 1 early MfGl death (XL 8 with Elyvilon); 4 early TeDe deaths (highest XL 3); 1 early DrAE death (XL 4 with Fedhas)
 
**'''[https://cbro.berotato.org/morgue/Patrick2011b/morgue-Patrick2011b-20240119-224445.txt MiFi^Vehumet]:''' This was the first character to get any banners. Vehumet was joined from a faded altar.
 
**'''[https://cbro.berotato.org/morgue/Patrick2011b/morgue-Patrick2011b-20240120-042844.txt MiFi^Hepliaklqana]:''' This was the first character to get any runes. The death was in Elf:3 against some high-tier elves.
 
**'''[https://cbro.berotato.org/morgue/Patrick2011b/morgue-Patrick2011b-20240120-184859.txt MfGl^Makhleb]:''' This was the first character to reach the Lair after worshipping a faded altar. Due to lack of a weapon upgrade, this character had to constantly use consumables and eventually got overwhelmed in Lair:1.
 
*'''Banners:'''
 
**'''Explorer ([[Ashenzari]]):''' Tier 1 - explore a rune branch other than Abyss (this was [[Spider's Nest|Spider]] on my MiFi^Hep)
 
**'''Slow and Steady ([[Cheibriados]]):''' Tier 1 - two consecutive games to reach XL 9
 
**'''Nature's Ally ([[Fedhas]]):''' Tier 1 - enter Crypt
 
**'''Avarice ([[Gozag]]):''' Tier 1 - 1,000 gold in a single game
 
**'''Inheritor ([[Hepliaklqana]]):''' Tier 1 - reach Lair after worshipping a faded altar
 
**'''Pious ([[Ignis]]):''' Tier 1 - champion a god
 
**'''Lord of Darkness ([[Kiku]]):''' Tier 1 - reach Orc:2 before entering Lair
 
**'''Lorekeeper ([[Sif Muna]]):''' Tier 1 - reach Lair:5 without a skill at 13+ (done by my ongoing GrFE^Vehumet)
 
**'''Vow of Courage ([[The Shining One]]):''' Tier 1 - kill Sigmund before entering Depths
 
**'''Graceful ([[Uskayaw]]):''' Tier 1 - collect a gem (this was the one in [[Lair]] on my MiFi^Hep)
 
**'''Harvest ([[Yredelemnul]]):''' Tier 1 - kill 27 different uniques during the tournament
 

Latest revision as of 22:26, 28 May 2025

I'm currently on hiatus until further notice.

I've been playing Crawl on CBR2 since August 2023 with CDI as backup server. In late November and early December 2023, I played on (now defunct) CKO due to issues with CBR2. Here's my stats page. (technically not the official one, but it has more info than what CAO has)

I created a page documenting a Formicid Venom Mage of Ru in 0.30 here.

Tournaments

DCSS holds a tournament upon the release of each version. The tournament lasts 16 days and counts all games of the new version that are played on official servers. The table below shows some stats for each tournament I've participated in, with the version being a link to a page in my userspace with additional information on my performance in that tournament.

Version Overall Score Overall Rank* Total Players Wins Games Highest Score Lowest TC Win Fastest RT Win Most Pacific Win
0.31 25,247 340 2,731 1 27 1,799,189 58,128 8:57:09 2,759
0.32 34,857 221 2,842 1 17 3,106,034 49,047 4:35:43 2,240
0.33 46,476 85 2,871 3 16 3,368,035 27,743 2:38:01 1,479

*Unlike the tournament page, this table doesn't compress ties.

Future major features

I'm on the #dcss channel of the roguelikes Discord, where the devs sometimes discuss future plans. This section will give a rough outline of these plans along with what's been revealed about them. It is not intended to be an exhaustive list, just a vague idea of major features expected to be added in either the current or the next development cycle.

Since I'm on hiatus, I'll just link to the roadmap here. Not included in the roadmap at the time I went on hiatus are plans for 2 new species or improvements to monster invisibility UI.'

How a development cycle works

Crawl is in continuous development except during feature freezes. In development, features are added to trunk and tested there until they're removed, or the next stable version is released. A few weeks before a version release, a feature freeze will be announced, meaning only bug fixes and necessary balance changes are allowed until the start of the next development cycle. Once the tournament for a new release ends, the next development cycle starts, possibly with one or more "commit storms" by devs who were coding features during the feature freeze but couldn't implement them yet.