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(Created page with "test ==preemptively updating the zig floor composition section so i can easily put it in later== (rearranged the first section to be in the same order as ziggurat.lua) ==Mo...")
 
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test
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#REDIRECT [[Caustic shrike]]
  
==preemptively updating the zig floor composition section so i can easily put it in later==
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##Test
 
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(rearranged the first section to be in the same order as ziggurat.lua)
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<nowiki>[[Media:[[File:
 
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== [[['''''test''''']]] ==
==Monster Themes==
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]]]]</nowiki>
Unless mentioned otherwise, the chance for any given set is (approx.) 5.89% for Zig:1-7, 5.56% for Zig:8-13, and 5.54% for Zig:14-27.
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===Branches===
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NEW ORB EGOS BECAUSE I WROTE THIS WHOLE THING AND THEN FORGOT IT WAS 0.34 SO I COULDNT PUBLISH IT YET
Lair, Shoals, and the [[Hells]] all have 50% chance of the normal chance to spawn.
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*[[Energy]] - Increases spell failure rate, but has a chance to refund the entire [[MP]] cost of a spell, and always refunds on miscasts. Spell refund chance scales with [[evocations]] skill.
*{{Magenta|Y}} [[File:Catoblepas.png]] Monsters from the '''[[Lair]]''', plus [[dire elephant]]s, [[skyshark]]s, [[torpor snail]]s, [[catoblepas]], [[dire elephant]]s, [[spriggan druid]]s, [[hellephant]]s, and [[caustic shrike]]s.
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*[[Guile]] - Reduces [[willpower]] of both the wielder and their targets, the latter of which scales with evocations.
*{{LightMagenta|N}} [[File:Nagaraja.png]] Monsters from the '''[[Snake Pit]]''', with bonus [[naga sharpshooter]]s, [[guardian serpent]]s, [[salamander tyrant]]s and [[nagaraja]]s, plus depth-dependent priority for [[quicksilver dragon]]s.
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*[[Mayhem]] - May send enemies into a [[frenzy]] upon killing one of their allies.
*{{LightGrey|l}} [[File:Fenstrider_witch.png]] Monsters from the '''[[Swamp]]''', with bonus [[fenstrider witch]]es, and depth-dependent priority for [[tentacled monstrosity|tentacled monstrosities]] and [[shambling mangrove]]s, plus rare [[golden dragon]]s and [[green death]]s.
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*[[Attunement]] - Acts as a second [[spell enhancer]] that copies any enhancers given by the [[magical staff]] the player is holding. Has a chance to restore 1-3 MP when attacking with a magical staff.
*{{Green|m}} [[File:Merfolk_aquamancer.png]] Monsters from '''[[the Shoals]]''', with bonus [[merfolk impaler]]s, [[merfolk javelineer]]s, [[water nymph]]s, and [[merfolk aquamancer]]s.
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*[[Mesmerism]] - When the wielder is damaged in melee, inflicts [[daze]] on all nearby enemies and goes on cooldown. Only recharges when not moving (similar to a [[barachi]]'s hop). Daze duration, cooldown, and effect radius scale with evocations.
*{{Magenta|y}} [[File:Ghost_moth.png]] Monsters from the '''[[Spider's Nest]]''' with bonus [[torpor snail]]s, ''[[ghost moth]]s'', [[entropy weaver]]s, [[moth of wrath|moths of wrath]], [[emperor scorpion]]s and [[orb spider]]s.
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*[[Pyromania]] - Enhances [[fire magic]] and may release a range-3 [[Flame Wave|blast of fire]] centered on the player upon killing a monster through non-melee or ranged means (spells, wands, abilities). Trigger chance and damage scales with evocations.
*{{LightCyan|J}} [[File:Acid_blob.png]] Monsters from the '''[[Slime Pits]]''', with increased numbers of [[glass eye]]s, [[azure jelly|azure jellies]], [[quicksilver ooze]]s, ''[[rockslime]]s'', and ''[[acid blob]]s''.
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*[[Stardust]] - Upon spending MP for the first time in a battle, conjures several [[shooting star]]s around the player, which behave like [[foxfire]]s but knock enemies back upon contact and can be shot through. The number of shooting stars created scales with the MP used, and the damage scales with evocations. Recharges after returning to full MP and spending a few turns out of sight from enemies.
*{{LightCyan|o}} [[File:Orc_warlord.png]] Monsters from the '''[[Orcish Mines]]''', with bonus  [[orc warlord]]s, [[orc high priest]]s, [[orc sorcerer]]s, and [[stone giant]]s, plus [[iron troll]]s and depth-dependent priority for ''[[moths of wrath]]''.
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*[[Glass]] - May inflict the [[vitrify]] status upon enemies when damaging them, the chance of which scales with evocations.
*{{Yellow|e}} [[File:Deep_elf_demonologist.png]] Monsters from the '''[[Elven Halls]]''', with bonus ''[[deep elf high priest]]s'', [[deep elf blademaster]]s, [[deep elf master archer]]s, [[deep elf annihilator]]s, and [[deep elf demonologist]]s.
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*[[Light]] - Surrounds the wielder with a 3-tile [[halo]]. Only available when starting as a [[monk]] or very rarely from [[vault]]s.
*{{White|L}} [[File:Ancient_lich.png]] Monsters from the '''[[Vaults]]''', plus ''[[titan]]s'', [[golden dragon]]s, and ''[[ancient lich]]es'' with depth-dependent priority.
 
*{{LightGrey|D}} [[File:Bone_dragon.png]] Monsters from the '''[[Crypt]]''', with bonus [[bone dragon]]s, ''[[ancient lich]]es'', [[revenant]]s, and ''[[curse skull]]s'', plus [[profane servitor]]s.
 
*{{White|M}} [[File:Royal_mummy.png]] Monsters from the '''[[Tomb]]''', with depth-dependent scaling for bonus ''[[royal mummy|royal mummies]]'' (reaching a 14.53% of spawns at Zig:27).
 
*{{Blue|X}} [[File:Starcursed_mass.png]] Monsters from the '''[[Abyss]]''', plus a tiny chance of [[corrupter]]s. Notably, this includes [[starcursed mass]]es, [[lurking horror]]s, and [[wretched star]]s.
 
*{{LightRed|1}} [[File:Brimstone_fiend.png]] Monsters from '''[[Gehenna]]''', with a minor bonus of ''[[brimstone fiend]]s'' and [[balrug]]s.
 
*{{White|1}} [[File:Ice_fiend.png]] Monsters from '''[[Cocytus]]''', with a minor bonus of ''[[ice fiend]]s'' and [[blizzard demon]]s.
 
*{{Brown|1}} [[File:Hell_sentinel.png]] Monsters from the '''[[Iron City of Dis]]''', with a minor bonus of ''[[hell sentinel]]s'', [[dancing weapon]]s, and [[war gargoyle]]s.
 
*{{Magenta|1}} [[File:Tzitzimitl.png]] Monsters from '''[[Tartarus]]''', with a minor bonus of ''[[tzitzimimeh]]'', [[curse toe]]s, and [[shadow demon]]s.
 
*{{LightRed|2}} [[File:Hellion.png]] '''[[Pandemonium]]''' spawns and a single [[Pandemonium lord]], with extra ''[[greater demon]]s'' and [[List_of_demonspawn#Demonspawn_Occupations|classed demonspawn]]. Pan lords can spawn even on Zig:1, making it  dangerous to enter a Ziggurat unprepared
 
 
 
===Theme Sets===
 
Giants, dragons, archers, and conjurers have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance.
 
*{{Magenta|C}} [[File:Titan.png]] '''[[List of giants|Giants]]''': [[hill giant]]s, [[cyclopes]], [[stone giant]]s, [[fire giant]]s, [[frost giant]]s, [[ettin]]s, ''[[titan]]s'', and ''[[juggernaut]]s''.
 
*{{LightCyan|D}} [[File:Quicksilver_dragon.png]] '''[[Dragon]]s''' of all colours, [[drake]]s of all types, and [[hydra]]e.
 
*{{LightGreen|d}} [[File:Draconian_zealot.png]] '''[[Draconian]]s''' of all colours and walks of life, with classed draconians increasing by depth.
 
*{{LightGrey|e}} [[File:Deep_elf_master_archer.png]] '''Archers''': [[centaur]]s, [[yaktaur]]s, [[centaur warrior]]s, [[yaktaur captain]]s, [[cyclops|cyclopes]], [[stone giant]]s,  [[naga sharpshooter]]s, [[merfolk javelineer]]s, [[deep elf master archer]]s, and rare [[faun]]s, [[satyr]], [[thorn hunter]]s.
 
*{{LightBlue|6}} [[File:Blood_saint.png]] '''Conjurers''': [[wizard_(monster)|wizard]]s, [[necromancer_(monster)|necromancer]]s, [[ogre mage]]s, [[orc sorcerer]]s, [[naga mage]]s, [[naga ritualist]]s, [[salamander mystic]]s, [[nagaraja]], [[tengu conjurer]]s, [[tengu reaver]]s, [[spriggan air mage]]s, [[merfolk aquamancer]]s, [[deep elf conjurer]]s, [[deep elf annihilator]]s, [[deep elf sorcerer]]s, [[draconian scorcher]]s, [[draconian knight]]s, ''[[draconian annihilator]]s'', [[lich]]es, ''[[ancient lich]]es'', and ''[[blood saint]]s''.
 
*{{Green|X}} [[File:Tentacled_monstrosity.png]] '''Lair rune branches''': starting from Zig:14, monsters from the [[Swamp]], the [[Snake Pit]], the [[Shoals]], and the [[Spider's Nest]], with extra [[nagaraja]]s, [[guardian serpent]]s, [[hydra]]e, [[swamp dragon]]s, [[tentacled monstrosity|tentacled monstrosities]], [[merfolk aquamancer]]s, [[merfolk javelineer]]s, [[alligator snapping turtle]]s, ''[[ghost moth]]s'', [[emperor scorpion]]s, and [[moths of wrath]].
 
 
 
===Elemental===
 
Elemental floors all have 20% of the normal chance to place, aside from Chaos.
 
*{{Yellow|A}} [[File:Daeva.png]] '''Holy''': ''[[daeva]]s'', [[angel]]s, [[cherub]]s, ''[[pearl dragon]]s'', [[ophan|ophanim]], and [[apis]].
 
*{{Red|*}} [[File:Orb_of_fire.png]] '''Fire''': [[fire elemental]]s, [[fire drake]], [[hell hound]]s, [[efreet]]s, [[fire dragon]]s, [[fire giant]]s, and ''[[orbs of fire]]''.
 
*{{LightBlue|2}} [[File:Blizzard_demon.png]] '''Ice''': [[ice beast]]s, [[ice dragon]]s, [[frost giant]]s, [[ice devil]]s, [[blizzard demon]]s, ''[[ice fiend]]s'', [[simulacra]], [[white draconian|white]] [[draconian knight]]s, and [[shard shrike]]s.
 
*{{LightCyan|8}} [[File:Electric_golem.png]] '''Air''': [[insubstantial wisp]]s, [[air elemental]]s, ''[[titan]]s'', [[raiju]]s, [[storm dragon]]s, ''[[electric golem]]s'', [[spriggan air mage]]s, and [[shock serpent]]s.
 
*{{LightGreen|b}} [[File:Caustic shrike.png]] '''Earth''': [[gargoyle]]s, [[earth elemental]]s, [[torpor snail]]s, [[boulder beetle]]s, [[entropy weaver]]s, [[stone giant]]s, [[iron dragon]]s, [[crystal guardian]]s, [[war gargoyle]]s, [[iron golem]]s, [[octopode crusher]]s, [[hell sentinel]]s, ''[[juggernaut]]s'', and ''[[caustic shrike]]s''.
 
*{{Red|A}} [[File:Profane_servitor.png]] '''Negative energy''': [[spectral thing]]s, [[shadow wraith]]s, [[eidolon|eidola]], [[shadow dragon]]s, [[deep elf death mage]]s, [[death knight]]s, [[revenant]]s, [[profane servitor]]s, [[soul eater]]s, ''[[tzitzimimeh]]'', ''[[player ghost]]s'', and [[black sun]]s.
 
*{{Magenta|&}} [[File:Pandemonium_lord.png]] '''Chaos''': heavy depth dependence for [[chaos spawn]], [[ugly thing]]s, [[very ugly thing]]s, ''[[apocalypse crab]]s'', high-HD [[shapeshifter (monster)|shapeshifter]]s and [[glowing shapeshifter]]s, [[Killer Klown]]s, ''[[chaos champion]]s'', high-tier demons and a multitude of ''[[pandemonium lord]]s''.
 

Latest revision as of 16:46, 22 October 2025

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    1. Test

[[Media:[[File: == [[['''''test''''']]] == ]]]]


NEW ORB EGOS BECAUSE I WROTE THIS WHOLE THING AND THEN FORGOT IT WAS 0.34 SO I COULDNT PUBLISH IT YET

  • Energy - Increases spell failure rate, but has a chance to refund the entire MP cost of a spell, and always refunds on miscasts. Spell refund chance scales with evocations skill.
  • Guile - Reduces willpower of both the wielder and their targets, the latter of which scales with evocations.
  • Mayhem - May send enemies into a frenzy upon killing one of their allies.
  • Attunement - Acts as a second spell enhancer that copies any enhancers given by the magical staff the player is holding. Has a chance to restore 1-3 MP when attacking with a magical staff.
  • Mesmerism - When the wielder is damaged in melee, inflicts daze on all nearby enemies and goes on cooldown. Only recharges when not moving (similar to a barachi's hop). Daze duration, cooldown, and effect radius scale with evocations.
  • Pyromania - Enhances fire magic and may release a range-3 blast of fire centered on the player upon killing a monster through non-melee or ranged means (spells, wands, abilities). Trigger chance and damage scales with evocations.
  • Stardust - Upon spending MP for the first time in a battle, conjures several shooting stars around the player, which behave like foxfires but knock enemies back upon contact and can be shot through. The number of shooting stars created scales with the MP used, and the damage scales with evocations. Recharges after returning to full MP and spending a few turns out of sight from enemies.
  • Glass - May inflict the vitrify status upon enemies when damaging them, the chance of which scales with evocations.
  • Light - Surrounds the wielder with a 3-tile halo. Only available when starting as a monk or very rarely from vaults.