Difference between revisions of "Intelligence"

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==Useful Info==
 
==Useful Info==
In general, the power boost is more impactful than the spell failure boost:
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*Spell failure: Intelligence reduces failure. For the purposes of failure rate, 6 intelligence is equal to having 1 skill in every non-[[Spellcasting]] magic skill.
*Spell failure: Intelligence reduces failure. This is done at a rate of 6 intelligence : 1 skill in every spell school ''except'' [[Spellcasting]].
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*Spell power: Before modifiers, intelligence is a <code>INT / 10</code> multiplier, so 20 intelligence is up to twice as much power as 10 intelligence. However, there is a [[Spell Power#Step down|logarithmic stepdown]] if power > 50, so doubling INT usually results in less than twice the power.
*Spell power: Before modifiers, intelligence is a <code>INT/10</code> multiplier, so 20 intelligence can be twice as much power as 10 intelligence. However, there is a [[Spell Power#Step down|logarithmic stepdown]] if power > 50, so going from 10 to 20 is less than twice the power in practice.
 
  
 
==History==
 
==History==

Latest revision as of 07:10, 29 January 2026

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Intelligence (or INT) is one of a character's three main attributes, along with strength and dexterity. Characters who plan on using any of the various schools of magic will benefit greatly from having a high intelligence score.

Intelligence affects the following:

If your intelligence is ever reduced to 0 or lower, you will suffer stat zero effects.

Useful Info

  • Spell failure: Intelligence reduces failure. For the purposes of failure rate, 6 intelligence is equal to having 1 skill in every non-Spellcasting magic skill.
  • Spell power: Before modifiers, intelligence is a INT / 10 multiplier, so 20 intelligence is up to twice as much power as 10 intelligence. However, there is a logarithmic stepdown if power > 50, so doubling INT usually results in less than twice the power.

History