Difference between revisions of "User:Qqqqwe2"

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{{monster info|clockroach}}
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tes
{{monster info|drude}}
 
{{monster info|kobold fleshcrafter}}
 
{{monster info|kobold geomancer}}
 
{{monster info|mountainshell}}
 
{{monster info|rockfish}}
 
{{monster info|screaming refraction}}
 
{{monster spells|clockroach}}
 
{{monster spells|kobold fleshcrafter}}
 
{{monster spells|kobold geomancer}}
 
{{monster spells|mountainshell}}
 
{{monster spells|screaming refraction}}
 
 
 
##Test
 
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<nowiki>[[Media:[[File:
 
== [[['''''test''''']]] ==
 
]]]]</nowiki>
 
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NEW ORB EGOS BECAUSE I WROTE THIS WHOLE THING AND THEN FORGOT IT WAS 0.34 SO I COULDNT PUBLISH IT YET
 
*[[Energy]] - Increases spell failure rate, but has a chance to refund the entire [[MP]] cost of a spell, and always refunds on miscasts. Spell refund chance scales with [[evocations]] skill.
 
*[[Guile]] - Reduces [[willpower]] of both the wielder and their targets, the latter of which scales with evocations.
 
*[[Mayhem]] - May send enemies into a [[frenzy]] upon killing one of their allies.
 
*[[Attunement]] - Acts as a second [[spell enhancer]] that copies any enhancers given by the [[magical staff]] the player is holding. Has a chance to restore 1-3 MP when attacking with a magical staff.
 
*[[Mesmerism]] - When the wielder is damaged in melee, inflicts [[daze]] on all nearby enemies and goes on cooldown. Only recharges when not moving (similar to a [[barachi]]'s hop). Daze duration, cooldown, and effect radius scale with evocations.
 
*[[Pyromania]] - Enhances [[fire magic]] and may release a range-3 [[Flame Wave|blast of fire]] centered on the player upon killing a monster through non-melee or ranged means (spells, wands, abilities). Trigger chance and damage scales with evocations.
 
*[[Stardust]] - Upon spending MP for the first time in a battle, conjures several [[shooting star]]s around the player, which behave like [[foxfire]]s but knock enemies back upon contact and can be shot through. The number of shooting stars created scales with the MP used, and the damage scales with evocations. Recharges after returning to full MP and spending a few turns out of sight from enemies.
 
*[[Glass]] - May inflict the [[vitrify]] status upon enemies when damaging them, the chance of which scales with evocations.
 
*[[Light]] - Surrounds the wielder with a 3-tile [[halo]]. Only available when starting as a [[monk]] or very rarely from [[vault]]s.
 

Latest revision as of 16:56, 6 February 2026

tes