Difference between revisions of "Paralysis Gaze"

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{{Flavour|Irresistably prevents a creature from taking any action for a short time, requiring multiple charges but not line of fire.}}
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'''Paralysis Gaze''' is a monster-only spell that irresistibly [[paralyse]]s its target, ignoring line of fire. It requires 2 casts to use: the first cast charges the spell, and the second cast paralyses you. The charge cannot be [[dispel]]led, and won't fade away over time, not even if you leave the floor.
 
'''Paralysis Gaze''' is a monster-only spell that irresistibly [[paralyse]]s its target, ignoring line of fire. It requires 2 casts to use: the first cast charges the spell, and the second cast paralyses you. The charge cannot be [[dispel]]led, and won't fade away over time, not even if you leave the floor.
  
The following monsters cast Paralysis Gaze:
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{{monsters with spell}}
*{{monsterlink|floating eye}}
 
  
 
==History==
 
==History==
 
*In [[0.31]], this spell was replaced with [[Vitrifying Gaze]]. This spell still exists in the game's code, but is currently unused.
 
*In [[0.31]], this spell was replaced with [[Vitrifying Gaze]]. This spell still exists in the game's code, but is currently unused.
 
[[Category: Monster spells]]
 

Latest revision as of 20:06, 10 June 2026

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Paralysis gaze.png Paralysis Gaze
Casting noise 4
Spell noise 0
Range LOS
Flags Monster, Target
Irresistibly prevents a creature from taking any action for a short time, requiring multiple charges but not line of fire.

Paralysis Gaze is a monster-only spell that irresistibly paralyses its target, ignoring line of fire. It requires 2 casts to use: the first cast charges the spell, and the second cast paralyses you. The charge cannot be dispelled, and won't fade away over time, not even if you leave the floor.

The following enemies cast Paralysis Gaze:

History

  • In 0.31, this spell was replaced with Vitrifying Gaze. This spell still exists in the game's code, but is currently unused.