Difference between revisions of "Vitrifying Gaze"
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'''Vitrifying Gaze''' is a monster-only spell that irresistibly applies Fragile status to its target. Fragile increases all damage you take by +50%. This stacks with any modifiers from [[Harm]]. | '''Vitrifying Gaze''' is a monster-only spell that irresistibly applies Fragile status to its target. Fragile increases all damage you take by +50%. This stacks with any modifiers from [[Harm]]. | ||
| − | + | Fragile's duration is 4-8 turns per cast, stacking up to 50 turns against players. | |
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==History== | ==History== | ||
*In [[0.31]], this spell was introduced, replacing [[Paralysis Gaze]]. Unlike Paralysis Gaze, this spell does not require a turn to charge. | *In [[0.31]], this spell was introduced, replacing [[Paralysis Gaze]]. Unlike Paralysis Gaze, this spell does not require a turn to charge. | ||
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Latest revision as of 07:57, 17 July 2026
Version 0.32: This article may not be up to date for the latest stable release of Crawl.
| | |
|---|---|
| Casting noise | 6 |
| Spell noise | 0 |
| Range | LOS |
| Flags | Monster, Target |
| Irresistibly renders a creature's body structure as brittle and fragile as glass, increasing the damage they take from all sources. It requires line of sight but not line of fire. |
Vitrifying Gaze is a monster-only spell that irresistibly applies Fragile status to its target. Fragile increases all damage you take by +50%. This stacks with any modifiers from Harm.
Fragile's duration is 4-8 turns per cast, stacking up to 50 turns against players.
The following enemies cast Vitrifying Gaze:
History
- In 0.31, this spell was introduced, replacing Paralysis Gaze. Unlike Paralysis Gaze, this spell does not require a turn to charge.