Difference between revisions of "0.5.1"

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Latest revision as of 05:53, 21 December 2012

This article is about a previous release of Crawl. For information about other versions of Crawl, including the newest, see List of Stone Soup versions.

0.5.1 is an old version of Dungeon Crawl Stone Soup, released on July 29, 2009.

Release notes

Stone Soup 0.5.1 (20090728)

Disclaimer: These are merely the highlights, not an exhaustive list of changes.

  • Improved performance for the Tiles version.
  • Fixed crashes related to giant spores.
  • Fixed Summon Horrible Things sometimes hanging or crashing.
  • Fixed monsters refusing to enter or attack into grids on the map edge.
  • Fixed minivaults not being placed.
  • Fixed inconvenient electrical eels in entry vaults.
  • Fixed summoning decks giving permanent summons at low power.
  • Fixed erroneous "blocked line of fire" warnings.
  • Fixed missing items in Tiles inventory menus.
  • Fixed 'C' closing one out of several adjacent doors without prompting.
  • Fixed Xom's repel stairs effect moving shops.
  • Fixed Xom gifts not being destroyed in deep water.
  • Fixed magic mapping bugs in the Tiles version.
  • Fixed AltGr not being recognized in Windows Tiles version.
  • Fixed Alt-Tab sometimes locking the Alt key on Windows.
  • Fixed misbehaviour for temporary weapon brands and throwing.
  • Fixed Blade Hands not counting as slicing while wearing melded gloves.
  • Fixed berserking allies taking orders from 'ta'.
  • Fixed random blinking sometimes placing the player in dangerous clouds.
  • Fixed certain incorporeal monsters flying instead of levitating.
  • Fixed server disconnects at --More-- prompts allowing to avoid retribution.
  • Staff of earth damage is reduced by AC.
  • Lowered damage output for elemental staves.
  • Once entered, the gate to Zot remains open even without carrying runes.
  • Add some fancy messaging when opening the gate to Zot.
  • Prompt before moving when confused and next to lava or deep water.
  • Check some abilities' requirements before rolling the success check.
  • Consider armour properties in fatal stat loss check before transforming.
  • Really allow uniques to retain their spells when polymorphed.
  • Improve Yredelemnul's Enslave Soul, no longer uses random resistance checks.
  • Mutation attacks disregard magic resistance again.
  • Zin gets a power to once per game cure a follower of all mutations.
  • Artificers start with 1 MP.
  • Prompt before allowing TSO/Lugonu to bless your weapon.
  • Vampiric Draining/Drain Life deal damage to summons again, but don't heal.
  • Wielding stones for Sandblast now guarantees a range of 2.
  • Change Portal Projectile range to full LOS.
  • Limit the number of items a monster may pick up to two per turn.
  • Unknown mimics are no longer stabbable.
  • Turn autopickup back on if you gain see invisible, even temporarily.
  • Polymorph other always polymorphs shapeshifters whose form isn't magic immune.
  • Troll hide and armour count as light armour.
  • Let ghouls wear gloves again.
  • Wearing a visored helmet prevents biting attacks.
  • Allow players to reroll already named random character combinations.
  • Improved error messages when trying to load pre-0.5 save files or ghosts.
  • Some new vaults.
  • Add new milestones for the CAO tournament.
  • Tiles: Re-allow selection of player dolls ('-' command).
  • Add missing tiles options to the options guide (docs/, '?&' command).
  • Improve tiles for escape hatches and disturbances in shallow water.
  • Document tiles lags in tiles_help.txt and in the in-game FAQ ('?Q' command).