Difference between revisions of "Revenant"

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{{monster info}}
{{monster
 
|name=revenant
 
|glyph={{Cyan|L}}
 
|tile=[[File:Revenant.png]]
 
|flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Evil flag}}<br>{{Spellcaster flag}}<br>{{See invisible flag}}
 
|resistances={{Cold resistance 2}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}
 
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=2643
 
|holiness={{Undead}}
 
|magic_resistance=Immune
 
|hp_range=58-104
 
|avg_hp=81
 
|armour_class=6
 
|evasion=13
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Open doors}}
 
|attack1=26 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=18
 
|base_hp=2
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=revenant
 
|species=revenant
 
}}
 
 
 
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{{Flavour|A skeletal form wreathed in cold blue fire standing astride this life and the next. Echoes of the lingering dead flicker within its ghostly flames.}}
 
  
 
==Useful Info==
 
==Useful Info==
Revenants are powerful undead beings, able to manipulate the ghostly flames of departed and lingering souls.
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'''Revenants''' are skeletal [[undead]] beings which wield ghostly fire, creating [[cloud]]s which occasionally spawn short-lived [[spectral thing]]s and launching potent [[Ghostly Fireball]]s. Both of these attacks deal pure [[negative energy]] damage, and do no harm to the undead. On top of all that, Revenants can mangle undead players with [[Dispel Undead Range]] and attempt to escape when near death by [[blink]]ing to safety. Revenants can be found in [[the Crypt]] and Crypt-themed [[Ziggurat]] floors.
 
 
Firstly, they can create clouds of ghostly flame which deal partially rN-resistable damage (though undead are fully immune). These are less powerful than flame or freezing clouds, but the clouds themselves will periodically spawn random spectrals (with a quite short duration) as the echoes of the dead rise and wander from the flame before fading away once more.
 
 
 
Secondly, they can hurl ghostly fireballs. These are also partially rN-resistable and check only half AC, but significantly the blast from them actually heals undead caught within it instead of harming them.
 
 
 
Finally, they possess dispel undead (giving them an actual direct damage option that works against undead players) and can blink away as an emergency spell.
 
 
 
Also worth noting is that spectrals are able to push past revenants, which allows them to tank hits on the revenant's behalf while the latter can hurl blasts from behind which heal the blocker and damage the player in the process. Consequently it is often best to fight them outside of corridors, so as to avoid getting pinned by a tide of spectrals.
 
 
 
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==Spells==
 
  
{{Spellcaster
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{{monster spells}}
|number=
 
|slot1=[[Ghostly Fireball]] (3d21)
 
|slot2=[[Ghostly Flames]]
 
|slot3=''none''
 
|slot4=[[Dispel Undead]] (3d27)
 
|slot5=''none''
 
|slot6=[[Blink Away]]
 
}}
 
{{clear}}
 
  
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==Tips & Tricks==
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*[[Negative energy]] resistance will soften the impact of their spells and minimize the amount of [[draining]] you'll sustain from their summons. If you have it available, pile it on.
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*Undead characters can be torn apart with frightening speed if you give a revenant a clear line of effect. Kill them fast, or summon allies to hide behind.
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*It's worth noting that the spectral things will push their way past revenants, allowing them to tank hits on the revenant's behalf while the latter can continue to hurl fireballs from behind. Consequently, it is often best to fight them outside of corridors, so as to avoid getting pinned down by a tide of ghosts with no hope of reaching their creator.
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*[[Bolt spells]] or [[smite]]-targeted spells will make it much easier to take down a revenant in spite of its allies (though [[cold]], [[negative energy]], and [[poison]] spells won't make a dent against them). Even better, their skeletal nature means you can hit them with [[Lee's Rapid Deconstruction]] no matter how many summoned allies they have blocking you.
  
 
==History==
 
==History==
Revenants will be added in [[0.13]].
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Revenants were added in [[0.13]].

Latest revision as of 07:41, 10 June 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
revenant zRevenant.png
HP 53-108
HD 18
XP 1923
Speed 10
AC 8
EV 12
Will Immune
Attack1 26 (hit: plain)


Resistances rC++
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Undead
Size Medium
Type revenant, revenant
Flags Evil
See invisible
Unbreathing
Speaks
A skeletal form wreathed in cold blue fire, standing astride this life and the next. Echoes of the lingering dead flicker within its ghostly flames.

Useful Info

Revenants are skeletal undead beings which wield ghostly fire, creating clouds which occasionally spawn short-lived spectral things and launching potent Ghostly Fireballs. Both of these attacks deal pure negative energy damage, and do no harm to the undead. On top of all that, Revenants can mangle undead players with Dispel Undead Range and attempt to escape when near death by blinking to safety. Revenants can be found in the Crypt and Crypt-themed Ziggurat floors.

Spells

Spell set I
Slot1 Ghostly Fireball (3d22) Wizard flag
Slot2 Spectral Cloud Wizard flag
Slot3 Dispel Undead Range (3d27) Wizard flag
Slot4 Blink Away Emergency flag,
Wizard flag

Tips & Tricks

  • Negative energy resistance will soften the impact of their spells and minimize the amount of draining you'll sustain from their summons. If you have it available, pile it on.
  • Undead characters can be torn apart with frightening speed if you give a revenant a clear line of effect. Kill them fast, or summon allies to hide behind.
  • It's worth noting that the spectral things will push their way past revenants, allowing them to tank hits on the revenant's behalf while the latter can continue to hurl fireballs from behind. Consequently, it is often best to fight them outside of corridors, so as to avoid getting pinned down by a tide of ghosts with no hope of reaching their creator.
  • Bolt spells or smite-targeted spells will make it much easier to take down a revenant in spite of its allies (though cold, negative energy, and poison spells won't make a dent against them). Even better, their skeletal nature means you can hit them with Lee's Rapid Deconstruction no matter how many summoned allies they have blocking you.

History

Revenants were added in 0.13.