Difference between revisions of "0.11.0"

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Changelog for Dungeon Crawl Stone Soup 0.11
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#redirect [[0.11]]
 
 
Stone Soup 0.11 (20121001)
 
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0.11 Highlights
 
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* A new branch: the Spider Nest.
 
* The Swamp branch is less annoying now.
 
* Missile enchantments are no more.
 
* Monster constriction vs the player has been overhauled.
 
* New monsters: Arachne, Fannar, orb spider, bog body, Hell Sentinel.
 
* Removed monsters: Jozef, bog mummy, midge, Pit Fiend, hairy devil.
 
* Lots of new vaults and tiles.
 
* Config file overhaul: lists require += when appending, you don't need to upgrade your config by hand anymore (after this last(?) time).
 
 
 
Branches, environment
 
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* New wizlab: Roulette of Golubria.
 
* A metric buttload of new vaults, including several new branch endings and a full-level vault for deeper parts of the main dungeon.
 
* A new Sprint map by st, based on the Ziggurat.
 
* Vaults are more common.
 
* There are three new level layouts for the dungeon and various branches.
 
* You don't lose portal vaults after being banished from one.
 
* Escaping the Abyss places you where you came from, but grants short-term immunity to most forms of banishment.
 
* Pandemonium: slightly fewer exits to the dungeon are placed, but there are many more exits through the abyss (which will return you to the Dungeon).
 
* The Elven Halls are only three levels deep.
 
* Branch difficulty doesn't depend on where their entrance was anymore.
 
* Traps of a given type deal the same damage no matter where they are.
 
* Axe traps got axed.
 
* Wax walls are no more.
 
* There are no more randomly generated secret doors, but they can still be found in vaults.
 
* The Swamp has an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.
 
* Swamp trees are now mangroves, and are opaque.
 
* Spider Nest: replaces the old spider portal vault, contains the gossamer rune of Zot.
 
* Games will have one of the Spider Nest or Snake Pit, and one of the Swamp or Shoals, guaranteeing one poison themed branch and one water themed one.
 
 
 
Character
 
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* Humans get slightly more stat increases.
 
* Nagas get constriction at XL13 now.
 
* Tengu can fly when transformed.
 
* Grey Draconians are better at Earth and worse at Air, get more AC, and no longer fumble in water.
 
* Felids are better at combat and Evocations, worse at Summonings.
 
* Felid pounces (sneak attacks) do more damage.
 
* The Evocations skill increases max MP.
 
* Forms without some sort of hands can't use wands/etc.
 
 
 
Monsters
 
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* Player ghost Sticky Flame autohits but is range 1.
 
* Berserk monsters are immune to fear.
 
* Plants don't feel torment. Oklob farms ahoy!
 
* Monsters attached to the ground are -TELE.
 
* Jellies, porcupines, flaming corpses won't get constricted.
 
* Magical staves work for monsters as something more than a mere cudgel.
 
* Monsters can use rings and amulets.
 
* Mindless monsters don't have any skills (zombies with pain weapons, etc.).
 
* New uniques:
 
** Arachne, half-human, half-spider.
 
** Fannar, an elven ice elementalist.
 
* Margery gets dragon armour.
 
* Monsters with arcane spells won't wear heavy armour.
 
* Donald can spawn in Labyrinths, and complains about them.
 
* Urug is drastically stronger.
 
* Mimics can be "inept", (no adjective), "ravenous" or "monstrous", with a progression of strength and abilities.
 
* New monster: orb spider. Shoots weak orbs of destruction at you.
 
* Removed: Jozef, midges, killer bee larvae, hairy devils.
 
* Porcupines get spines.
 
* Hell Sentinels replace Pit Fiends.
 
* Boulder beetles can roll as a boulder.
 
* Jumping spiders can ensnare you with webs in melee.
 
* Poison attacks from sea snakes and redbacks can only be partially resisted.
 
* Hit dice and damage have been increased for all spider enemies.
 
* Emperor scorpions are much stronger.
 
* Ghost moths have been nerfed.
 
* Vampire mosquitoes lose their sickness attack, gain a stronger vampiric attack.
 
* Swamp worms have better melee accuracy.
 
* Giant leeches are more dangerous.
 
* Bog mummies have been replaced with bog bodies: no death curse, stronger spells, can be decomposed via Fedhas prayer.
 
* Monsters who submerge stop fleeing.
 
* Umbras don't give bonuses to demons anymore.
 
* Monsters (and player ghosts) can cast Ozocubu's Refrigeration.
 
* Monsters cast emergency spells more often.
 
* Monster constriction has been overhauled. Escape is easier, blinking counts as two escape attempts (rather than always succeeding), and damage values are saner.
 
* A "damageless constriction" effect has been implemented for certain monsters, particularly mimics.
 
* The Royal Jelly is able to regenerate.
 
 
 
Spells
 
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* Lee's Rapid Deconstruction works in Slime now.
 
* Iskenderun's Mystic Blast often explodes, but can still safely be used at point blank range.
 
* Death Channel is level 6.
 
* Simulacrum works on beef jerkies, sausages and meat rations.
 
* Removed: Projected Noise.
 
 
 
Items
 
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* Artefacts can get distortion.
 
* Blowguns can get evasion.
 
* Wearing/removing armour can be aborted.
 
* Fixed artefacts with fixed appearance start identified.
 
* Weapons may corrode upon stabbing a jelly.
 
* Ambrosia gives more mp, but only as you digest it.
 
* Raw troll hides grant regeneration.
 
* Jewelry auto-ids when it shows an obvious effect.
 
* Ankuses, scrolls of detect curse, amulets of controlled flight, and rods of smiting are no more.
 
* Rods of striking are better.
 
* Staves of energy reduce spell hunger to 1/3 instead of eliminating it.
 
* Missile enchantments are no more, greatly simplifying inventory management.
 
** Formulas have been changed to compensate, with skill filling the role of missile enchantments.
 
* All missile brands start visible.
 
* Visored helmets don't prevent bite attacks.
 
* Identifying weapons by use works instantly but requires a random (per item) level of skill.
 
* Unbranded items can't be glowing/runed unless they're cursed.
 
* New item: Lightning rod. Has a continuous effect across multiple zaps, and allows you to spray wide cones of electricity at your enemies.
 
* Randart weapons have a wider selection of names.
 
* Acquirement will not provide you with items your god hates.
 
 
 
Cards
 
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* Trowel works everywhere.
 
* Sage won't time out or be overwritten on a new draw.
 
* Removed: Spade.
 
* Map and Dowsing have been combined into one.
 
* Walls from the Tomb expire after a while.
 
* New: the Mercenary. Allows you to purchase allies.
 
* Warpwright teleport traps expire shortly.
 
 
 
Gods
 
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* Trog accepts kills of holies.
 
* Abandoning Kikubaaqudgha rots all currently existing corpses.
 
* Kikubaaqudgha no longer guarantees getting all necromancy spells: instead, he gifts books with a random selection of spells.
 
* Banishing monsters grants some XP and Lugonu piety.
 
* New Xom effect: mass inner flame.
 
* Nemelex gives far fewer decks of summoning.
 
* Nemelex loses the Mark Four ability, gains Deal Four.
 
* Nemelex doesn't try to enforce "genuine" use of cards -- was too inaccurate.
 
* Xom can't gift permanent allies anymore.
 
* Xom grants far fewer item gifts.
 
* Xom acts drastically more often when you're in a tough fight.
 
* Elyvilon doesn't take piety when life-saving allies.
 
* Non-newbie Elyvilonites can't destroy non-unholy weapons.
 
* Fedhas' Sunlight stays in place.
 
* Okawaru gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more.
 
* Concurrent god wraths don't dilute each other anymore.
 
 
 
Interface
 
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* Stash tracking, annotations, etc, work for portal levels.
 
* Mutation notes mention how it was gained or lost.
 
* Removed options: pizza, ood_interesting, rare_interesting, note_all_spells.
 
* New options: auto_drop_chunks, autofight_throw, dump_kill_breakdowns, show_travel_trail, sacrifice_before_explore.
 
* Webtiles chat is now logged (can be disabled via note_chat_messages).
 
* The show_gold_turns and show_game_turns options are now enabled by default: you will see how much gold you have, and how much time your actions take.
 
* Fake translations: dwarven, jägerkin, kraut, wide.
 
* Loads of new tiles.
 
* The unique Pan/Hell lords get special tall tiles.
 
* An in-game high scores browser.
 
* Picking up stackable items shows how many you picked up.
 
* Every item, monster, feature has a description.
 
* Many descriptions were improved.
 
* Autoexplore stops on items sacrificeable to your god.
 
* Rods appear as a separate item class.
 
* Autopickup settings can now be configured in-game, via the '\' key.
 
* Several improvements have been made to the tutorial.
 
* Lantern of shadows no longer makes the whole screen dark grey in console mode.
 
* Targetting prompts have been massively improved. Almost all area of effect spells are now supported, and bounce paths (e.g. from lightning bolt) are displayed.
 
* Some added or improved status indicators.
 
* Message filters are case-insensitive.
 
* Webtiles has experimental support for watching console games on servers running both webtiles and dgamelaunch.
 
* Local tiles now has an abilities tab.
 
 
 
Wizmode
 
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* &^P to polymorph into a form.
 
* &P to rebuild a level based on a vault.
 
* &^M to memorise a spell.
 
* &# to (partially) load a character dump file.
 
 
 
Technical
 
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* Local tiles can display non-ASCII characters, in default builds only Latin, Greek and Cyrillic.
 
 
 
[[Category: Crawl Versions]]
 

Latest revision as of 16:50, 8 February 2022

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