Difference between revisions of "Projected Noise"
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{{NISpell | {{NISpell | ||
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{{flavour|This spell produces a noise emanating from a place of the caster's own choosing.}} | {{flavour|This spell produces a noise emanating from a place of the caster's own choosing.}} | ||
− | [[Projected Noise]] | + | [[Projected Noise]] is a level 2 [[Hexes]] spell which created a deafening noise originating from a tile of your choosing, anywhere on the known map of the current level. |
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+ | ==Strategy== | ||
+ | A great spell for luring foes. Projected Noise allows you to stay on a staircase and bring monsters to you. It is recommended to explore a chunk of the level before doing that. Provided that all 3 staircases aren't in the same location, using Projected Noise around the level makes it safer to clear a floor. Can also be used to lure monsters away from a given spot. | ||
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+ | Projected Noise can also trivialize the later [[Ziggurat]] floors. One needed only to cast it at the lowest point of the [[Ziggurat]] and run around the upper part to avoid all monsters and gain access to the loot/[[stairs]]. | ||
==History== | ==History== | ||
− | Projected Noise was removed | + | * Projected Noise was removed in [[0.11]]. |
[[Category:Obsolete spells]] | [[Category:Obsolete spells]] |
Latest revision as of 03:59, 13 November 2023
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Projected Noise | |
---|---|
Level | 2 |
School1 | Hexes |
School2 | |
School3 | |
Source(s) | |
Casting noise | 2 |
Spell noise | 30 |
This spell produces a noise emanating from a place of the caster's own choosing. |
Projected Noise is a level 2 Hexes spell which created a deafening noise originating from a tile of your choosing, anywhere on the known map of the current level.
Strategy
A great spell for luring foes. Projected Noise allows you to stay on a staircase and bring monsters to you. It is recommended to explore a chunk of the level before doing that. Provided that all 3 staircases aren't in the same location, using Projected Noise around the level makes it safer to clear a floor. Can also be used to lure monsters away from a given spot.
Projected Noise can also trivialize the later Ziggurat floors. One needed only to cast it at the lowest point of the Ziggurat and run around the upper part to avoid all monsters and gain access to the loot/stairs.
History
- Projected Noise was removed in 0.11.