Difference between revisions of "Talk:Majang's Tengu Wizard Failure"

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(Created page with "Im not certain on your exact placement, but moving away (taking x1.5 the usual time) from the water elemental stops engulf and prevents it from engulfing you again for 1 turn....")
 
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Im not certain on your exact placement, but moving away (taking x1.5 the usual time) from the water elemental stops engulf and prevents it from engulfing you again for 1 turn. As engulf drowning damage goes up every turn, this is usually a very good thing and has allowed many of my casters to survive unluicky welemental encounters. (Though I don`t know whether that would`ve been possible with mesmerize and ranged attackers waiting for a clear line to shoot.) --[[User:BlueCrake|BlueCrake]] ([[User talk:BlueCrake|talk]]) 14:20, 25 August 2014 (CEST)
 
Im not certain on your exact placement, but moving away (taking x1.5 the usual time) from the water elemental stops engulf and prevents it from engulfing you again for 1 turn. As engulf drowning damage goes up every turn, this is usually a very good thing and has allowed many of my casters to survive unluicky welemental encounters. (Though I don`t know whether that would`ve been possible with mesmerize and ranged attackers waiting for a clear line to shoot.) --[[User:BlueCrake|BlueCrake]] ([[User talk:BlueCrake|talk]]) 14:20, 25 August 2014 (CEST)
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:I did not know this. I only attempted to go up those stairs I was standing on, and this I could not do with the mesmerisation going on. A step closer to the siren would have gotten me closer to all the other monsters, but at least I would have been able to engage some of them (particularly that siren). So thanks for that advice! [[User:Majang|Majang]] ([[User talk:Majang|talk]]) 17:46, 25 August 2014 (CEST)
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::"Attacks have a chance of engulfing the target, which continuously deals asphyxiation damage and mimics the effect of silence. Asphyxiation resistance negates both effects. Moving away from the attacker will break the engulf, but takes twice as long as normal, during which time the attacker cannot engulf the target again." from attack Flavour
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::So it is actually twice the time and not 1.5 --[[User:BlueCrake|BlueCrake]] ([[User talk:BlueCrake|talk]]) 18:43, 25 August 2014 (CEST)

Latest revision as of 17:43, 25 August 2014

Im not certain on your exact placement, but moving away (taking x1.5 the usual time) from the water elemental stops engulf and prevents it from engulfing you again for 1 turn. As engulf drowning damage goes up every turn, this is usually a very good thing and has allowed many of my casters to survive unluicky welemental encounters. (Though I don`t know whether that would`ve been possible with mesmerize and ranged attackers waiting for a clear line to shoot.) --BlueCrake (talk) 14:20, 25 August 2014 (CEST)

I did not know this. I only attempted to go up those stairs I was standing on, and this I could not do with the mesmerisation going on. A step closer to the siren would have gotten me closer to all the other monsters, but at least I would have been able to engage some of them (particularly that siren). So thanks for that advice! Majang (talk) 17:46, 25 August 2014 (CEST)
"Attacks have a chance of engulfing the target, which continuously deals asphyxiation damage and mimics the effect of silence. Asphyxiation resistance negates both effects. Moving away from the attacker will break the engulf, but takes twice as long as normal, during which time the attacker cannot engulf the target again." from attack Flavour
So it is actually twice the time and not 1.5 --BlueCrake (talk) 18:43, 25 August 2014 (CEST)