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− | {{version015}} | + | {{obsolete}} |
− | The '''deck of battle''' is a "virtual" deck consisting of seven distinct cards which do various things pertaining to combat. The cards here appear only in the decks of [[Deck of changes|changes]], [[Deck of defence|defence]], and [[Deck of war|war]].
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− | ==Elixir card==
| + | The '''deck of battle''' is an [[Decks#Archetype_decks|archetype deck]] that is not found as an independent item in the game. |
− | The Elixir card increases your HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns. | |
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− | This card also appears in the [[deck of emergency]].
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− | ==Potion card==
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− | The Potion card gives you the effect of a random potion.
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− | *Power level 0: 33% chance of [[potion of curing|curing]] and 11% each of [[potion of agility|agility]], [[potion of brilliance|brilliance]], [[potion of might|might]], [[potion of confusion|confusion]], [[potion of slowing|slowing]], and [[potion of decay|decay]].
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− | *Power level 1: 25% chance each of [[potion of resistance|resistance]] and [[potion of speed|speed]], 17% of curing, and 6% each of the others.
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− | *Power level 2: 25% chance each of [[potion of heal wounds|heal wounds]] and [[potion of magic|magic]], 8% of curing, and 3% each of the others.
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− | ==Metamorphosis card==
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− | Applies a random bodily transformation, selected as follows.
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− | *Power level 0: [[Spider Form]], [[Ice Form]], or [[Bat Form]].
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− | *Power level 1: [[Statue Form]] or [[Blade Hands]].
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− | *Power level 2: [[Dragon Form]] or [[Necromutation|Lich Form]].
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− | Transformation happens at a random power up to (power / 4) - 1.
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− | ==Helm card==
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− | Casts random protective enchantments on you.
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− | *Power level 0: Either [[Phase Shift]] or [[Stoneskin]].
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− | *Power level 1: Phase Shift or Stoneskin, with a 50% chance of both, plus 50% chance of a magical shield that increases your SH.
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− | *Power level 2: Phase Shift or Stoneskin, with a 75% chance of both, plus 75% chance of a magical shield and 100% chance of [[potion of resistance|elemental resistance]].
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− | ==Blade card==
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− | Prompts you to wield a weapon, then:
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− | *Power level 0: Applies a temporary brand selected from flaming, freezing, venom, draining, or vorpal.
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− | *Power level 1: Applies a temporary brand selected from anti-magic, chaos, electrocution, distortion, or pain.
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− | *Power level 2: Casts [[Tukima's Dance]].
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− | The temporary brand will fail on artifacts, permanently branded weapons, and unarmed players. [[Felid]]s get a special message:
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− | {{crawlquote|You feel like a smilodon for a moment.}}
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− | ==Shadow card==
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− | The Shadow card makes you [[invisible]] with duration up to <code>(power / 4) + 14</code>. At power level 1 or 2, it additionally gives you 1d(power/4) turns of bonus stealth.
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− | ==Dowsing card==
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− | The Dowsing card has three possible effects: [[Magic Mapping]], [[Detect Items]] + [[Detect Traps]], and temporary [[telepathy]]. You get one effect at power level 0, one or two at level 1, and all three at level 2.
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− | This card also appears in the [[deck of wonders]].
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| ==History== | | ==History== |
− | In [[0.15]], the Potion card was moved here from the [[deck of wonders]], and the Mercenary card moved in the other direction. The Dowsing card was moved from the old [[deck of dungeons]]. The Battlelust card, which granted agility, might, or building rage, was removed.
| + | Archetype decks were removed when decks were greatly simplified and made exclusive to [[Nemelex]] in [[0.19]]. |
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− | The Mercenary card was added in [[0.11]]. Prior to [[0.12]], mercenaries would not change their equipment.
| + | ==See also== |
| + | *[[Cards]] |
| + | *[[Decks]] |
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| [[Category:Deck]] | | [[Category:Deck]] |