Difference between revisions of "Ring of sustain abilities"

From CrawlWiki
Jump to: navigation, search
(Strategy)
(Redirected page to Ring of sustain attributes)
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{version015}}
+
#REDIRECT [[Ring of sustain attributes]]
{{item
 
|itemtype=Jewellery
 
|name=Ring of sustain abilities
 
|cost= 175
 
|weight=1.0
 
}}
 
 
 
''Not to be confused with the [[ring of sustenance]].''
 
 
 
{{flavour|This ring protects its wearer from the loss of their strength, dexterity and intelligence.}}
 
 
 
The '''ring of sustain abilities''' cuts any  temporary loss of [[stats]] in half, rounding down. Note that most sources of stat loss cause you to lose a single point, so this ring completely negates those (e.g. [[sickness]] and the [[Bad mutations#Deterioration|Deterioration mutation]]).
 
 
 
Note that this does not affect the ''permanent'' loss of abilities that might be incurred by [[mutation]]s.
 
 
 
==Strategy==
 
For a healthy character, this is not worth carrying around.  But if you happen to have in in your inventory, you could put it on if you come across a monster capable of draining your stats, or if you get sick.  Or you could just not bother.
 
 
 
[[Deep dwarves]] (who do not regain stats naturally) and [[mummies]] (who can only regain stats by waiting or spending a permanent MP) might consider wearing one of these rings all the time, and even for them, a good resistance is usually a better choice, since stat drain is rarely immediately life-threatening.
 
 
 
However, the [[Bad mutations#deterioration|deterioration mutation]] makes these rings become far more useful. Level 1 of that mutation is generally just annoying, but at levels 2 and 3, it becomes almost a necessity to wear one of these rings until you can get rid of the mutation. A deep dwarf with any level of deterioration will nearly always want to be wearing a ring of sustain abilities.
 
 
 
==History==
 
Prior to [[0.15]] you received a cumulative effect for wearing two rings, reducing stat loss by 75%, thus entirely negating all stat damage dealt in increments of 3 or less.
 
 
 
[[Category:Ring]]
 

Latest revision as of 17:41, 17 November 2015