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− | This is a list of all the [[skill]]s a character may learn during their adventure in ''Crawl''. Depending on [[species]] and [[background]], some of these skills will be known at the outset, but many more must be learned through trial and hardship.
| + | #REDIRECT [[Skill#Skill Types]] |
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− | ==Physical Skills==
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− | These skills are found in the left-hand column of the in-game Skills screen (accessible by pressing the '''m''' key). They revolve around melee and ranged combat.
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− | *'''[[Fighting]]''' increases your max HP and the damage you deal in melee.
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− | *'''[[Short Blades]]''' encompasses the use of small blades such as stabbing daggers.
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− | *'''[[Long Blades]]''' improves your deadliness with katanas, scimitars and other such weapons.
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− | *'''[[Axes]]''' improves your skills in melee with all axes.
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− | *'''[[Maces & Flails]]''' trains you in the use of bludgeoning and crushing weapons, such as hammers.
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− | *'''[[Polearms]]''' allows you to use hafted weapons with terrible blades, such as a scythe.
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− | *'''[[Staves]]''' encompasses the use of quarterstaves, the exotic lajatang, and magical staves.
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− | *'''[[Unarmed Combat]]''' increases the power and speed of your unarmed attacks. [[Auxiliary attack]]s are ''not'' improved.
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− | *'''[[Bows]]''' lets you fire powerful arrows at range with all types of bows.
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− | *'''[[Crossbows]]''' trains you in firing accurate bolts using crossbows.
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− | *'''[[Slings]]''' develops your ability at playing David versus Goliath, firing stones from a sling.
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− | *'''[[Throwing]]''' governs your aptitude at firing missiles and thrown weapons without a launcher.
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− | *'''[[Armour (skill)|Armour]]''' increases the protection you receive from wearing armour.
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− | *'''[[Dodging]]''' makes you harder to hit both in melee and at range.
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− | *'''[[Shields (skill)|Shields]]''' lets you deflect melee and ranged attacks when wearing a shield.
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− | *'''[[Stabbing]]''' allows you to deal devastating sneak attacks on unsuspecting monsters.
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− | *'''[[Stealth]]''' lets you avoid detection when around monsters so you can take them by surprise. Or escape.
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− | *'''[[Traps & Doors]]''' bestows on a character the ability to detect dangerous traps or secret doors encountered throughout the Dungeon.
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− | ==Magical Skills==
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− | These skills are found in the right-hand column of the Skills screen. They pertain to magic spells, magical devices, and divine aid.
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− | *'''[[Spellcasting]]''' is a general magical skill, similar to [[Fighting]], that makes you a better all-around wizard.
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− | *'''[[Fire Magic]]''' enhances all manner of fiery spells.
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− | *'''[[Ice Magic]]''''s domain concerns spells of ice, frost, and englaciation.
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− | *'''[[Air Magic]]''' controls air, wind, and electricity spells.
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− | *'''[[Earth Magic]]''' confers mastery of earth, stone, and iron spells.
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− | *'''[[Poison Magic]]''' increases your affinity for dangerous, venomous magic.
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− | *'''[[Conjurations]]''' encompasses all damage-dealing spells.
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− | *'''[[Summonings]]''' brings mastery over creatures (both lesser and greater) that can be summoned and bound to the caster's will.
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− | *'''[[Necromancy]]''' governs death magic, able to bring unlife to the dead.
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− | *'''[[Charms]]''' deals with spells which temporarily boost your power.
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− | *'''[[Hexes]]''' determines your mastery over spells that weaken your enemy.
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− | *'''[[Transmutations]]''' lets the caster affect varied transformations on himself, others, or even certain objects.
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− | *'''[[Translocations]]''' manipulates the very fabric of space to the spellcaster's advantage.
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− | *'''[[Invocations]]''' improves your ability to plead for divine assistance.
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− | *'''[[Evocations]]''' makes you better at using magical devices found in the Dungeon, such as rods, wands or decks.
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− | [[Category:Skills]]
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− | [[Category:List]]
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