Difference between revisions of "Holiness"

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{{Version030}}
 
All monsters in ''Crawl'' are sorted into six fundamental categories of '''holiness''': [[:Category:Holy_holiness|Holy]], [[:Category:Demonic_holiness|Demonic]], [[:Category:Undead_holiness|Undead]], [[:Category:Nonliving_holiness|Non-living]], [[:Category:Plant_holiness|Plant]], and [[:Category:Natural_holiness|Natural]].  
 
All monsters in ''Crawl'' are sorted into six fundamental categories of '''holiness''': [[:Category:Holy_holiness|Holy]], [[:Category:Demonic_holiness|Demonic]], [[:Category:Undead_holiness|Undead]], [[:Category:Nonliving_holiness|Non-living]], [[:Category:Plant_holiness|Plant]], and [[:Category:Natural_holiness|Natural]].  
  
Monsters of each type of holiness have several [[monster attributes|attributes]] in common.  For instance, all plants, undead, and nonliving are [[unbreathing]].  Only [[natural]] monsters are vulnerable to [[negative energy]].  Demons and undead are automatically [[evil]].
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Monsters of each type of holiness have several [[monster attributes|attributes]] in common.  For instance, all plants, undead, and nonliving are [[unbreathing]].  Only [[natural]] or plant monsters are vulnerable to [[negative energy]].  Demons and undead are automatically [[evil]].
  
From '''mon-data.h''', line 45:
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From {{source ref|0.30.0|mon-data.h|37}}:
  MH_HOLY      - irritates some gods when killed, immunity from holy wrath weapons
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  MH_HOLY      - irritates some gods when killed, immunity from holy wrath weapons. Includes good priests.
 
  MH_NATURAL    - baseline monster type
 
  MH_NATURAL    - baseline monster type
  MH_UNDEAD    - immunity from draining, pain, torment; extra damage from holy
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  MH_UNDEAD    - immunity from draining, pain, torment; resistance to poison; extra damage from holy wrath
                wrath/disruption; affected by repel undead and holy word
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  MH_DEMONIC    - similar to undead, but no poison resistance, *no* automatic damnation resistance
  MH_DEMONIC    - similar to undead, but repel undead effects are ignored --
 
                *no* automatic hellfire resistance
 
 
  MH_NONLIVING  - golems and other constructs
 
  MH_NONLIVING  - golems and other constructs
 
  MH_PLANT      - plants
 
  MH_PLANT      - plants
  
 
[[Category:Holiness]]
 
[[Category:Holiness]]

Latest revision as of 02:30, 12 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

All monsters in Crawl are sorted into six fundamental categories of holiness: Holy, Demonic, Undead, Non-living, Plant, and Natural.

Monsters of each type of holiness have several attributes in common. For instance, all plants, undead, and nonliving are unbreathing. Only natural or plant monsters are vulnerable to negative energy. Demons and undead are automatically evil.

From mon-data.h:37 (0.30.0):

MH_HOLY       - irritates some gods when killed, immunity from holy wrath weapons. Includes good priests.
MH_NATURAL    - baseline monster type
MH_UNDEAD     - immunity from draining, pain, torment; resistance to poison; extra damage from holy wrath
MH_DEMONIC    - similar to undead, but no poison resistance, *no* automatic damnation resistance
MH_NONLIVING  - golems and other constructs
MH_PLANT      - plants