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− | Changelog for Dungeon Crawl Stone Soup 0.11
| + | #redirect [[0.11]] |
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− | Stone Soup 0.11 (20121001)
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− | --------------------------
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− | 0.11 Highlights
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− | ----------
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− | * A new branch: the [[Spider's Nest|Spider Nest]].
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− | * The [[Swamp]] branch is less annoying now.
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− | * Missile enchantments are no more.
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− | * Monster [[constriction]] vs the player has been overhauled.
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− | * New monsters: [[Arachne]], [[Fannar]], [[orb spider]], [[bog body]], [[Hell Sentinel]].
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− | * Removed monsters: [[Jozef]], [[bog mummy]], [[midge]], [[Pit fiend|Pit Fiend]], [[hairy devil]].
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− | * Lots of new vaults and tiles.
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− | * [[Crawl options|Config file]] overhaul: lists require += when appending, you don't need to upgrade your config by hand anymore (after this last(?) time).
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− | Branches, environment
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− | ---------------------
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− | * New [[wizlab]]: Roulette of Golubria.
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− | * A metric buttload of new vaults, including several new branch endings and a full-level vault for deeper parts of the main dungeon.
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− | * A new [[Dungeon Sprint|Sprint]] map by st, based on the [[Ziggurat]].
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− | * [[Vault|Vaults]] are more common.
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− | * There are three new level layouts for the dungeon and various branches.
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− | * You don't lose portal vaults after being banished from one.
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− | * Escaping the [[Abyss]] places you where you came from, but grants short-term immunity to most forms of [[banishment]].
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− | * [[Pandemonium]]: slightly fewer exits to the dungeon are placed, but there are many more exits through the abyss (which will return you to the Dungeon).
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− | * The [[Elven Halls]] are only three levels deep.
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− | * [[Branch]] difficulty doesn't depend on where their entrance was anymore.
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− | * Traps of a given type deal the same damage no matter where they are.
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− | * [[Axe trap|Axe traps]] got axed.
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− | * [[Wax wall|Wax walls]] are no more.
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− | * There are no more randomly generated [[Door#History|secret doors]], but they can still be found in vaults.
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− | * The [[Swamp]] has an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.
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− | * Swamp trees are now mangroves, and are opaque.
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− | * Spider Nest: replaces the old spider portal vault, contains the gossamer rune of Zot.
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− | * Games will have one of the Spider Nest or [[Snake Pit]], and one of the Swamp or [[Shoals]], guaranteeing one poison themed branch and one water themed one.
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− | Character
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− | ---------
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− | * [[Human|Humans]] get slightly more stat increases.
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− | * [[Naga|Nagas]] get constriction at XL13 now.
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− | * [[Tengu]] can fly when transformed.
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− | * [[Draconian#Grey|Grey Draconians]] are better at [[Earth]] and worse at [[Air]], get more [[AC]], and no longer fumble in [[shallow water|water]].
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− | * [[Felid|Felids]] are better at combat and [[Evocations]], worse at [[Summonings]].
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− | * Felid [[Jump attack|pounces]] (sneak attacks) do more damage.
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− | * The Evocations skill increases max [[MP]].
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− | * Forms without some sort of hands can't use [[wands]]/etc.
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− | Monsters
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− | --------
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− | * [[Player ghost]] [[Sticky Flame]] autohits but is range 1.
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− | * [[Berserk]] monsters are immune to [[fear]].
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− | * [[List of plants|Plants]] don't feel [[torment]]. [[Oklob]] farms ahoy!
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− | * Monsters attached to the ground are -TELE.
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− | * [[Jellies]], [[porcupines]], [[Flaming corpse|flaming corpses]] won't get constricted.
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− | * Magical [[staff|staves]] work for monsters as something more than a mere cudgel.
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− | * Monsters can use [[ring|rings]] and [[amulet|amulets]].
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− | * Mindless monsters don't have any skills (zombies with pain weapons, etc.).
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− | * New uniques:
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− | ** [[Arachne]], half-human, half-spider.
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− | ** [[Fannar]], an elven ice elementalist.
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− | * [[Margery]] gets dragon armour.
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− | * Monsters with arcane spells won't wear heavy armour.
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− | * [[Donald]] can spawn in [[Labyrinth|Labyrinths]], and complains about them.
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− | * [[Urug]] is drastically stronger.
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− | * [[Mimic_(monster)|Mimics]] can be "inept", (no adjective), "ravenous" or "monstrous", with a progression of strength and abilities.
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− | * New monster: [[orb spider]]. Shoots weak [[orbs of destruction]] at you.
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− | * Removed: [[Jozef]], [[midge|midges]], [[killer bee larva|killer bee larvae]], [[hairy devil|hairy devils]].
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− | * [[Porcupines]] get spines.
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− | * [[Hell Sentinel|Hell Sentinels]] replace [[Pit fiend|Pit Fiends]].
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− | * [[Boulder beetle|Boulder beetles]] can roll as a boulder.
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− | * [[Jumping spider|Jumping spiders]] can ensnare you with [[web|webs]] in melee.
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− | * Poison attacks from [[sea snake|sea snakes]] and [[redback|redbacks]] can only be partially [[Poison resistance|resisted]].
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− | * [[Hit dice]] and damage have been increased for all spider enemies.
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− | * [[Emperor scorpion|Emperor scorpions]] are much stronger.
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− | * [[Ghost moth|Ghost moths]] have been nerfed.
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− | * [[Vampire mosquito|Vampire mosquitoes]] lose their sickness attack, gain a stronger [[vampiric]] attack.
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− | * [[Swamp worm|Swamp worms]] have better melee accuracy.
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− | * [[Giant leech|Giant leeches]] are more dangerous.
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− | * [[Bog mummies]] have been replaced with [[bog bodies]]: no death curse, stronger spells, can be decomposed via [[Fedhas]] prayer.
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− | * Monsters who [[submerge]] stop fleeing.
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− | * [[Aura#Umbra|Umbras]] don't give bonuses to demons anymore.
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− | * Monsters (and player ghosts) can cast [[Ozocubu's Refrigeration]].
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− | * Monsters cast emergency spells more often.
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− | * Monster [[constriction]] has been overhauled. Escape is easier, [[blinking]] counts as two escape attempts (rather than always succeeding), and damage values are saner.
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− | * A "damageless constriction" effect has been implemented for certain monsters, particularly mimics.
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− | * [[The Royal Jelly]] is able to regenerate.
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− | Spells
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− | ------
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− | * [[Lee's Rapid Deconstruction]] works in [[Slime Pits|Slime]] now.
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− | * [[Iskenderun's Mystic Blast]] often explodes, but can still safely be used at point blank range.
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− | * [[Death Channel]] is level 6.
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− | * [[Simulacrum]] works on [[beef jerky|beef jerkies]], [[sausage|sausages]] and [[meat ration|meat rations]].
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− | * Removed: [[Projected Noise]].
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− | Items
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− | -----
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− | * [[Artefacts]] can get [[distortion]].
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− | * [[Blowgun|Blowguns]] can get [[evasion (brand)|evasion]].
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− | * Wearing/removing armour can be aborted.
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− | * Fixed artefacts with fixed appearance start identified.
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− | * Weapons may [[corrode]] upon stabbing a jelly.
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− | * [[Ambrosia]] gives more mp, but only as you digest it.
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− | * Raw [[troll hide|troll hides]] grant regeneration.
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− | * [[Jewelry]] auto-ids when it shows an obvious effect.
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− | * [[Ankus|Ankuses]], [[scroll of detect curse|scrolls of detect curse]], [[amulet of controlled flight|amulets of controlled flight]], and [[rod of smiting|rods of smiting]] are no more.
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− | * [[Rod of striking|Rods of striking]] are better.
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− | * [[Staff of energy|Staves of energy]] reduce [[spell hunger]] to 1/3 instead of eliminating it.
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− | * Missile enchantments are no more, greatly simplifying inventory management.
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− | ** Formulas have been changed to compensate, with skill filling the role of missile enchantments.
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− | * All missile [[brands]] start visible.
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− | * Visored [[helmet|helmets]] don't prevent bite attacks.
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− | * Identifying weapons by use works instantly but requires a random (per item) level of skill.
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− | * Unbranded items can't be glowing/runed unless they're cursed.
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− | * New item: [[Lightning rod]]. Has a continuous effect across multiple zaps, and allows you to spray wide cones of electricity at your enemies.
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− | * [[Randart]] weapons have a wider selection of names.
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− | * [[Acquirement]] will not provide you with items your god hates.
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− | Cards
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− | -----
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− | * [[Trowel card|Trowel]] works everywhere.
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− | * [[Sage card|Sage]] won't time out or be overwritten on a new draw.
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− | * Removed: [[Spade card|Spade]].
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− | * [[Map card|Map]] and [[Dowsing card|Dowsing]] have been combined into one.
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− | * Walls from the [[Tomb card|Tomb]] expire after a while.
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− | * New: the [[Mercenary card|Mercenary]]. Allows you to purchase allies.
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− | * [[Warpwright card|Warpwright]] teleport traps expire shortly.
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− | Gods
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− | ----
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− | * [[Trog]] accepts kills of holies.
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− | * Abandoning [[Kikubaaqudgha]] rots all currently existing corpses.
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− | * Kikubaaqudgha no longer guarantees getting all [[necromancy]] spells: instead, he gifts [[books]] with a random selection of spells.
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− | * Banishing monsters grants some XP and [[Lugonu]] piety.
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− | * New [[Xom]] effect: mass [[Inner Flame|inner flame]].
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− | * [[Nemelex]] gives far fewer [[Deck of summoning|decks of summoning]].
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− | * Nemelex loses the Mark Four ability, gains Deal Four.
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− | * Nemelex doesn't try to enforce "genuine" use of cards -- was too inaccurate.
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− | * Xom can't gift permanent allies anymore.
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− | * Xom grants far fewer item gifts.
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− | * Xom acts drastically more often when you're in a tough fight.
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− | * [[Elyvilon]] doesn't take piety when life-saving allies.
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− | * Non-newbie Elyvilonites can't destroy non-unholy weapons.
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− | * [[Fedhas]]' Sunlight stays in place.
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− | * [[Okawaru]] gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more.
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− | * Concurrent god [[wrath|wraths]] don't dilute each other anymore.
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− | Interface
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− | ---------
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− | * [[Stash]] tracking, annotations, etc, work for portal levels.
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− | * [[Mutation]] notes mention how it was gained or lost.
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− | * Removed options: pizza, ood_interesting, rare_interesting, note_all_spells.
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− | * New options: auto_drop_chunks, autofight_throw, dump_kill_breakdowns, show_travel_trail, sacrifice_before_explore.
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− | * [[Webtiles]] chat is now logged (can be disabled via note_chat_messages).
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− | * The show_gold_turns and show_game_turns options are now enabled by default: you will see how much gold you have, and how much time your actions take.
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− | * Fake translations: dwarven, jägerkin, kraut, wide.
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− | * Loads of new tiles.
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− | * The unique Pan/Hell lords get special tall tiles.
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− | * An in-game high scores browser.
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− | * Picking up stackable items shows how many you picked up.
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− | * Every item, monster, feature has a description.
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− | * Many descriptions were improved.
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− | * [[Autoexplore]] stops on items sacrificeable to your god.
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− | * [[Rods]] appear as a separate item class.
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− | * Autopickup settings can now be configured in-game, via the '\' key.
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− | * Several improvements have been made to the tutorial.
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− | * [[Lantern of shadows]] no longer makes the whole screen dark grey in console mode.
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− | * Targetting prompts have been massively improved. Almost all area of effect spells are now supported, and bounce paths (e.g. from lightning bolt) are displayed.
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− | * Some added or improved status indicators.
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− | * Message filters are case-insensitive.
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− | * Webtiles has experimental support for watching console games on servers running both webtiles and dgamelaunch.
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− | * Local tiles now has an abilities tab.
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− | Wizmode
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− | -------
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− | * &^P to polymorph into a form.
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− | * &P to rebuild a level based on a vault.
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− | * &^M to memorise a spell.
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− | * &# to (partially) load a character dump file.
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− | Technical
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− | ---------
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− | * Local tiles can display non-ASCII characters, in default builds only Latin, Greek and Cyrillic.
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− | [[Category: Crawl Versions]]
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