Difference between revisions of "Mutation resistance"

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#REDIRECT [[Mutation#Mutation Resistance]]
'''Mutation resistance''' (rMut) provides player a chance to avoid being mutated. Different sources of mutation resistance generally stack additively.
 
 
 
==Sources==
 
*You may acquire the [[Good mutations#Mutation Resistance|Mutation Resistance]] mutation. It has three ranks: at ranks 1 and 2, 66% of attempts to mutate you will be blocked. Additionally, at rank 2, 50% of attempts to remove mutations will fail. At rank 3, you can neither add nor remove any more mutations: they are fixed. The only way to change this is divine intervention: [[Jiyva]], [[Xom]], and [[Zin]]'s wrath may remove it, and the former two's mutation gifts bypass resistance.
 
*Two unrands, the [[Hat of the Alchemist]] and the [[Lajatang of Order]], provide mutation resistance when equipped. This is a 66% chance, equivalent to the first rank of the Mutation Resistance mutation. Using both at the same time won't increase the resistance.
 
*[[Zin]] provides a <code>[[piety]]/1.6</code>% chance to protect against attempts to mutate you. Six stars of piety is a perfect defense against mutation attacks.
 
*Being [[undead]] makes it so that you will rot instead of mutate, causing drops in your [[attributes]]. In general, this is easier to cure than mutations. [[Vampire]]s don't function as undead in this aspect, and will mutate normally. [[Necromutation]] can allow most players to become undead.
 
 
 
==Existing mutations==
 
Existing mutations may block further mutations from effecting you.
 
*Each mutation you already have gives you 6.5% resistance against future random mutations. This ONLY applies to random mutations;  bad mutations from enemy attacks still affect you normally.
 
*Any time you resist a random mutation through this method, you have a 33% chance of losing one of your mutations as well.
 
 
 
==History==
 
*Prior to [[0.27]], [[Halflings]] started with a level of mutation resistance.
 
*Prior to [[0.21]], [[Zin]]'s mutation protection was 100% at 200 piety instead of 160 piety.
 
*Prior to [[0.20]], [[potions of cure mutation]] existed.
 
*Prior to [[0.18]], [[amulet of resist mutation]] existed.
 
*Prior to [[0.15]], [[vampire]] mutation effects depended on their satiation level.
 
 
 
[[Category:Mutations]]
 

Latest revision as of 21:14, 1 July 2024