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− | * [[Beast talisman]]
| + | #REDIRECT[[Talisman]] |
− | | + | {{delete}} |
− | * [[Blade talisman]]
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− | * [[Serpent talisman]]
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− | * [[Maw talisman]]
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− | * [[Talisman of death]]
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− | =Dragon-blood talisman=
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− | {{flavour|A vial of pure dragon-blood, crystallized over many years. Transforms the user into a mighty fire-breathing dragon. The user becomes highly resistant to fire and resistant to poison, but vulnerable to cold. Shapeshifting skill increases damage from claws and armour from scales. While transformed, any equipped weapons and armour are melded.
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− | For [[Draconian]]s:
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− | Transforms the user into a mighty dragon, increasing the power of any innate breath attacks. The user retains their innate colour, and becomes resistant to poison.}}
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− | A '''dragon-blood talisman''' is a [[talisman]] that changes you into '''Dragon Form'''.
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− | ==Useful Info==
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− | When e'''V'''oked, a dragon-blood talisman turns you into Dragon Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
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− | Dragon Form has the following effects:
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− | '''Combat Bonuses'''
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− | * '''HP Bonus:''' 150% HP
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− | * '''Innate AC:''' 16 - 18 [[AC]], scales linearly with Shapeshifting past minimum skill. (+1 AC per 4 levels)
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− | *'''[[Unarmed Combat]]:''' 21 - 30 base damage, scales linearly with Shapeshifting past minimum skill. (+1 damage per level)
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− | * Two '''[[auxiliary attacks]]''': Bite 5 (11 dmg) & Tail slap 3 (6 dmg).
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− | *'''[[Breathe Fire]]:''' Active ability. Launch a piercing, range-5 bolt of fire, creating a [[flame cloud]] where it lands. No cost, but has a [[Breath|cooldown]] of a few turns. Damage = <code>3d(4 + 2*[[XL]]/3)</code>.<nowiki> <ref>{{source ref|0.30.0|ability.cc|742}}</ref><ref>{{source ref|0.30.0| zap-data.h|999}}</ref> </nowiki>
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− | *'''Stat Bonus:''' +10 [[strength]].
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− | '''Resistances'''
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− | *[[Fire resistance|rf++]]
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− | *[[Cold resistance|rC-]]
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− | *[[Poison resistance|rPois]]
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− | * Innate [[flight]].
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− | '''Restrictions'''
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− | * '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])
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− | * You cannot [[throw]] items.
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− | '''Other'''
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− | *Dragon Form is '''[[Size#Giant|Giant]]'''-sized. This gives a penalty to [[EV]], but you are resistant to [[trample|trampling]], [[constriction]], and [[net]]s.
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− | * Suppresses many [[mutation]]s. Species [[movement speed]] set to 10.
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− | Dragon Form has a minimum [[Shapeshifting]] skill of 15, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 23, where skill has no further impact.
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− | ===Draconians===
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− | If you are a [[Draconian]], Dragon Form has special bonuses:
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− | * The AC bonus from draconian scales is added to Dragon Form.
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− | * You retain your natural [[draconian breath weapon|breath weapon]], if any, instead of Breathe Fire.
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− | * Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter the colour.
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− | ==Strategy==
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− | Dragon Form should be treated like the 'glass cannon' of Transmutation spells, much less durable than the +50% HP would make you think. The reduction to [[EV]] from size, lack of [[shield]], loss of all [[armour]] slots, and relatively low [[AC]] (compared to [[Statue Form]] or a heavy armour character) seriously lowers your survivability. The vulnerability to [[silver]] doesn't help things. That being said: with 21 damage, plus aux attacks, added strength, and bonuses from [[Unarmed Combat]] skill, you'll hit like a truck. It's strong even without much UC skill.
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− | Unlike many other transmutations, Dragon Form does not impede spellcasting, beyond the inability to wield [[staves]] or [[int]]-raising gear. You can use support spells or attack magically however you please.
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− | ===Tips & Tricks===
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− | *Support magic, like [[Ozocubu's Armour]] or [[Vhi's Electric Charge]], can be very useful to have. Since you're using Unarmed Combat, [[Manifold Assault]] only hits 1/2 targets, but it can still be worth using.
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− | *Don't forget about the fire breath, a free, moderately powerful ranged attack. It creates a [[flame cloud]] on landing; aim with '''f .''' to make an enemy stand inside of it. Using flame breath at melee range means your enemy will be stuck inside the cloud for a while.
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− | *If you can manage to get Dragon Form by the [[Lair]] rune branches, the ability to fly and poison resistance are helpful there. Just watch out for [[silver]] [[javelin]]s in [[the Shoals]] (and cold attacks, like [[bog body]]'s [[Bolt of Cold]] and [[merfolk aquamancer]]'s [[Throw Icicle]], if vulnerable).
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− | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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− | ! Dragon Form
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− | |-
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− | | [[File:Dragon form standard.png]]
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− | |}
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− | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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− | ! Red || White || Grey || Black || Pale || Mottled || Purple || Green || Yellow
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− | |-
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− | | [[File:Dragon form red.png]] || [[File:Dragon form white.png]] || [[File:Dragon form grey.png]] || [[File:Dragon form black.png]] || [[File:Dragon form pale.png]] || [[File:Dragon form mottled.png]] || [[File:Dragon form purple.png]] || [[File:Dragon form green.png]] || [[File:Dragon form yellow.png]]
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− | |}
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− | ==History==
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− | * Introduced in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Dragon Form]].
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− | <nowiki>
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− | {{Forms}}
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− | [[Category: Crystal Ball Articles]]
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− | [[Category: Transformation]]
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− | </nowiki>
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− | =Granite talisman=
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− | {{flavour| An rough-hewn stone icon. Transforms the user into a slow, stone statue. The caster's melee damage, both unarmed and with weapons, is substantially increased. The caster's stone body is immune to poison and miasma, and gains resistance to electricity and negative energy. Shapeshifting skill increases armour granted. While transformed, any equipped body armour, gloves and boots are melded.}} | |
− | A '''granite talisman''' is a [[talisman]] that changes you into '''Statue Form''', granting you the durability (and speed) of a statue.
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− | ==Useful Info==
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− | When e'''V'''oked, a granite talisman turns you into Statue Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
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− | Statue Form has the following effects:
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− | '''Combat Bonuses'''
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− | * '''HP Bonus:''' 130% HP
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− | * '''Innate AC:''' 31 - 38 [[AC]], scales linearly with Shapeshifting past minimum skill. (+1.14 AC per level)
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− | * '''[[Unarmed Combat]]:''' 12 base damage.
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− | * All melee damage, including from [[weapon]]s, is increased by 50% (after [[AC]] is applied).
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− | '''Resistances'''
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− | * Poison immunity
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− | * rElec, rN+
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− | * rTorment (50% damage from torment, stacks with rN)
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− | * '''[[Non-living]]:''' [[Unbreathing]], lacks [[blood]], immune to [[sleep]] and [[petrification]]
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− | * Vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]].
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− | '''Restrictions'''
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− | * '''[[Transformation#Useful Info|Melded Gear]]:''' [[Body armour]], [[gloves]], [[boots]].
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− | * '''All''' actions slowed by +50%, as if you were [[slow]]ed. This stacks with the slow status.
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− | * Species [[movement delay]] set to 1.0. It is then slowed by 50% (to 1.5 with no other factors).
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− | * If you are an [[amphibious]] species, you can stand in [[deep water]], but you get all the normal penalties from both shallow and deep water (statues can't swim).
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− | Statue Form has a minimum [[Shapeshifting]] skill of 15, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 23, where skill has no further impact.
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− | [[Gargoyle]]s cannot use this item, as they are already made out of stone.
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− | ==Strategy==
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− | Being [[slow]] is always dangerous, but Statue Form is ''very'' durable. Unlike many forms, you get to keep a [[shield]]. And unlike heavy [[body armour]], you have your full, unencumbered [[EV]]. With high HP, AC, EV, and decent SH, you'll be tougher than any other form. Overall, a fairly strong form for Unarmed Combat users. Also has great resistances; [[torment]] resistance in particular is valuable in [[extended]].
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− | Statue Form only provides offensive bonuses to Unarmed Combat. Other types of characters can use it for its defenses or resistances, but will find it less useful:
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− | *It doesn't explicitly penalize spells, but it slows all actions (including spellcasting) by 50%, with no compensation. Thus, spells are less effective at killing things. Of course, spells can still be useful in statue form.
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− | *While it boosts weapon damage by 50%, it also slows attack speed by the same amount. Because the 50% damage bonus is applied after AC penalty, there's no "bonus" when fighting high AC foes (i.e. enemy AC is also increased by 50%).
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− | *Like with spells, [[ranged weapon]]s are slowed with no damage boost.
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− | In a 3-rune game, these characters generally should focus on [[Fighting]] and other defensive skills instead of getting Statue Form up and running.
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− | ===Tips & Tricks===
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− | *[[Translocations]] spells are great to use in this form. [[Lesser Beckoning]] and [[Vhi's Electric Charge]] help a slow-moving melee fighter approach enemies. [[Manifold Assault]] lets you swing your fists at full-screen range.
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− | *Very useful for (15 rune) low turncount [[speedrun]]s. Since you act at 1.5 delay, you'll regenerate 1.5 [[decaAut]] per move, while only taking 1 "[[turn]]".
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− | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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− | ! Humanoid || Palentonga || Naga || Djinni || Octopode || Felid
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− | |-
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− | | [[File:Statue form humanoid.png]] || [[File:Statue form palentonga.png]] || [[File:Statue form naga.png]] || [[File:Statue form djinni.png]] || [[File:Statue form octopode.png]] || [[File:Statue form felid.png]]
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− | |}
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− | ==History==
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− | * Introduced in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Statue Form]].
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− | <nowiki>
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− | {{Forms}}
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− | [[Category: Crystal Ball Articles]]
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− | [[Category: Transformation]]
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− | </nowiki>
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− | =Storm talisman=
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− | {{flavour|Lets the user walk through the air as a raging, lightning-filled tempest. The user's melee attacks electrified and strike all adjacent foes. The user also flies, gains immunity to poison and miasma, and resists electricity. They can launch themselves as a lightning bolt, blasting through everything in their way. The damage and evasion granted by storm form are highly dependent on the user's skill with Shapeshifting. While transformed, any equipped weapons and armour are melded.}}
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− | A '''storm talisman''' is a [[talisman]] that changes you into '''Storm Form'''.
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− | ==Useful Info==
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− | When e'''V'''oked, a storm talisman turns you into Storm Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
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− | Storm Form has the following effects:
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− | '''Combat Bonuses'''
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− | * '''Innate AC:''' 15-18 AC, scales linearly with Shapeshifting past minimum skill. (+1 AC per 3 levels)
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− | * '''Bonus EV:''' +20-27 EV, scales linearly with skill past minimum. (+1.14 EV per level)
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− | * '''[[Unarmed Combat]]:''' 29-35 base damage, with added [[electrocution]] brand and [[cleaving]]. (+1 damage per level)
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− | * '''[[Blinkbolt]]:''' Bolt-targeted ability that deals electric damage to everything in its path, then blinks you to the end. Has a cooldown.
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− | '''Resistances'''
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− | * Poison immunity
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− | * rElec
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− | * Innate [[flight]].
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− | * '''[[Non-living]]:''' [[Unbreathing]], lacks [[blood]], immune to [[sleep]].
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− | * '''[[Insubstantial]]:''' Immune to [[constriction]] / [[throwing net|ensnarement]], [[Sticky Flame]], and [[petrification]].
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− | '''Restrictions'''
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− | * '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])
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− | * Suppresses many [[mutation]]s. Species [[movement speed]] set to 1.0.
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− | Storm Form has a minimum [[Shapeshifting]] skill of 21, below which you get an [[Talisman#Skill|HP penalty]]. Maximum skill is 27, which is the cap on Shapeshifting itself.
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− | ==Strategy==
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− | Storm Form is the highest damage form in the game. Shapeshifting specialists can inflict immense damage per hit, much stronger than even an [[executioner's axe]].
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− | This form is surprisingly durable. You retain your natural EV, and gain bonuses to both EV and AC. Even though Dragon Form has 150% health, because it is [[Size#Giant|giant]], it loses EV. When your only defensive skills are [[Fighting]] and [[Dodging]], that isn't great.
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− | ===Tips & Tricks===
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− | * Like other forms, Storm Form benefits greatly from support magic, such as [[Ozocubu's Armour]] and [[Manifold Assault]].
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− | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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− | ! Humanoid || Felid || Octopode
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− | | [[File:Storm transform.png]] || [[File:Storm form felid.png]] || [[File:Storm form octopode.png]]
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− | |}
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− | ==History==
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− | * Introduced in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Storm Form]].
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− | | |
− | <nowiki>
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− | {{Forms}}
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− | [[Category: Crystal Ball Articles]]
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− | [[Category: Transformation]]
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− | </nowiki>
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