Difference between revisions of "User:Patrick2011b"

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I've been playing Crawl on [https://cbro.berotato.org/ CBR2] since August 2023. The security certificate for CBR2 expired on November 24, 2023 before being restored on December 5, 2023, so I switched to [https://crawl.kelbi.org/ CKO] during that time. A recent discussion on Discord revealed that CKO is shutting down sometime in February, and the 0.31 release is planned to be in January. The return of CBR2 makes the former a non-issue. I currently have active games on both servers, so I'll finish those before deciding which server to do the tournament on. After the tournament, I'll be playing 0.31 on CBR2. [https://dcss-stats.vercel.app/players/Patrick2011b Here's my stats page.] (technically not the official one, but it has more info than what CAO has)
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I've been playing Crawl on [https://cbro.berotato.org/ CBR2] since August 2023. In late November and early December 2023, I played on (now defunct) CKO due to issues with CBR2. I'm going to participate in [https://cosplay.kelbi.org/ccsdt/ccsdt the 0.32 CCSDT] in November, using CBR2 for those games and [https://crawl.dcss.io/ CDI] for trunk games on the side. [https://dcss-stats.com/players/Patrick2011b Here's my stats page.] (technically not the official one, but it has more info than what CAO has)
  
==Diary of a Crawler==
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I created a page documenting a [[Formicid]] [[Venom Mage]] of [[Ru]] in 0.30 [[User:Patrick2011b/FoVM^Ru|here]].
I read some [[:Category:Diary of a Crawler|diaries]] before joining the wiki and found the concept interesting. The existing diaries are all from old versions though, so I decided to write one of my own to document modern gameplay. Here are a few things to know about what my diary writing will be like:
 
*I'm not much of a roleplayer, so I expect my diaries to be more factual in nature.
 
*I play online, so my characters always have the same name. This means the diaries will go in my userspace. The page name will be formatted SSBB^GOD, where SS is the species code, BB is the background code, and GOD is the god my character worships. For example, my first win was with a [[Gargoyle]] [[Monk]] of [[Makhleb]], so its format would be GrMo^Makhleb.
 
  
I now have a diary at [[User:Patrick2011b/FoVM^Ru]], which documents a [[Formicid]] [[Venom Mage]] of [[Ru]] from D:1 to D:11. The writing took a lot of time, and a discussion on Discord revealed that there isn't much interest in this form of recording gameplay, so I won't be writing any more diaries. I'll keep playing the character without further writing. When I'm done with the character, I'll add a link to the morgue and add a quick summary of the rest of the game in the diary.
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==Tournaments==
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DCSS holds a tournament upon the release of each version. The tournament lasts 16 days and counts all games of the new version that are played on official servers. The table below shows some stats for each tournament I've participated in, with the version being a link to a page in my userspace with additional information on my performance in that tournament.
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{| class="prettytable" border=1
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|-
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!Version!!Overall Score!!Overall Rank*!!Total Players!!Wins!!Games!!Highest Score!!Lowest TC Win!!Fastest RT Win!!Most Pacific Win
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|-
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|[[User:Patrick2011b/0.31 Tournament|0.31]]||25,247||340||2,731
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|1||27||1,799,189||58,128||8:57:09||2,759
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|-
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|[[User:Patrick2011b/0.32 Tournament|0.32]]||34,857||221||2,842
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|1||17||3,106,034||49,047||4:35:43||2,240
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|}
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''*Unlike the tournament page, this table doesn't compress ties.''
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==Future major features==
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I'm on the #dcss channel of the roguelikes Discord, where the devs sometimes discuss future plans. This section will give a rough outline of these plans along with what's been revealed about them. It is not intended to be an exhaustive list, just a vague idea of major features expected to be added in either the current or the next development cycle.
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===How a development cycle works===
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''Crawl'' is in continuous development except during feature freezes. In development, features are added to [[trunk]] and tested there until they're removed, or the next stable version is released. A few weeks before a version release, a feature freeze will be announced, meaning only bug fixes and necessary balance changes are allowed until the start of the next development cycle. Once the tournament for a new release ends, the next development cycle starts, possibly with one or more "commit storms" by devs who were coding features during the feature freeze but couldn't implement them yet.
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===Plans for 0.33===
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*'''Forgecraft:''' This is a planned school of magic. It would involve object creation and come with a new background called '''Forgewright'''.
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*'''Poltergeist:''' This is a species planned to replace [[Vampire]]. It would use Vp apts as a baseline and have interchangeable auxes.
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*'''Revenant:''' This is a species planned to replace [[Ghoul]]. The main features of this species are TBD.
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*'''Talisman expansion:''' There are plans to add more [[talisman]]s and increase their drop rate in 0.33. The idea is that some of the new talismans would be useful to casters, and that some of them would have active abilities to make them more interesting.
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*'''Hellpan Roulette:''' This would change extended so only one of [[Hell]] or [[Pan]] appears in each game, while the other is replaced with a holy-themed area containing the '''alabaster rune'''. The demonic rune would be removed, and Pan would be made finite. Scoring will also need to be adjusted since there will be fewer runes in a single game.
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__NOTOC__

Latest revision as of 01:44, 26 October 2024

I've been playing Crawl on CBR2 since August 2023. In late November and early December 2023, I played on (now defunct) CKO due to issues with CBR2. I'm going to participate in the 0.32 CCSDT in November, using CBR2 for those games and CDI for trunk games on the side. Here's my stats page. (technically not the official one, but it has more info than what CAO has)

I created a page documenting a Formicid Venom Mage of Ru in 0.30 here.

Tournaments

DCSS holds a tournament upon the release of each version. The tournament lasts 16 days and counts all games of the new version that are played on official servers. The table below shows some stats for each tournament I've participated in, with the version being a link to a page in my userspace with additional information on my performance in that tournament.

Version Overall Score Overall Rank* Total Players Wins Games Highest Score Lowest TC Win Fastest RT Win Most Pacific Win
0.31 25,247 340 2,731 1 27 1,799,189 58,128 8:57:09 2,759
0.32 34,857 221 2,842 1 17 3,106,034 49,047 4:35:43 2,240

*Unlike the tournament page, this table doesn't compress ties.

Future major features

I'm on the #dcss channel of the roguelikes Discord, where the devs sometimes discuss future plans. This section will give a rough outline of these plans along with what's been revealed about them. It is not intended to be an exhaustive list, just a vague idea of major features expected to be added in either the current or the next development cycle.

How a development cycle works

Crawl is in continuous development except during feature freezes. In development, features are added to trunk and tested there until they're removed, or the next stable version is released. A few weeks before a version release, a feature freeze will be announced, meaning only bug fixes and necessary balance changes are allowed until the start of the next development cycle. Once the tournament for a new release ends, the next development cycle starts, possibly with one or more "commit storms" by devs who were coding features during the feature freeze but couldn't implement them yet.

Plans for 0.33

  • Forgecraft: This is a planned school of magic. It would involve object creation and come with a new background called Forgewright.
  • Poltergeist: This is a species planned to replace Vampire. It would use Vp apts as a baseline and have interchangeable auxes.
  • Revenant: This is a species planned to replace Ghoul. The main features of this species are TBD.
  • Talisman expansion: There are plans to add more talismans and increase their drop rate in 0.33. The idea is that some of the new talismans would be useful to casters, and that some of them would have active abilities to make them more interesting.
  • Hellpan Roulette: This would change extended so only one of Hell or Pan appears in each game, while the other is replaced with a holy-themed area containing the alabaster rune. The demonic rune would be removed, and Pan would be made finite. Scoring will also need to be adjusted since there will be fewer runes in a single game.