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| − | test
| + | #REDIRECT [[Caustic shrike]] |
| | | | |
| − | ==preemptively updating the zig floor composition section so i can easily put it in later==
| + | ##Test |
| − | | + | ---- |
| − | (rearranged the first section to be in the same order as ziggurat.lua)
| + | <nowiki>[[Media:[[File: |
| − | | + | == [[['''''test''''']]] == |
| − | ==Monster Themes==
| + | ]]]]</nowiki> |
| − | Unless mentioned otherwise, the chance for any given set is (approx.) 4.39% for Zig:1-13 and 4.26% for Zig:14-27.
| + | ---- |
| − | | + | NEW ORB EGOS BECAUSE I WROTE THIS WHOLE THING AND THEN FORGOT IT WAS 0.34 SO I COULDNT PUBLISH IT YET |
| − | Enemies listed in ''italics'' have [[Symbol of Torment]] or other dangerous abilities.
| + | *[[Energy]] - Increases spell failure rate, but has a chance to refund the entire [[MP]] cost of a spell, and always refunds on miscasts. Spell refund chance scales with [[evocations]] skill. |
| − | ===Branches=== | + | *[[Guile]] - Reduces [[willpower]] of both the wielder and their targets, the latter of which scales with evocations. |
| − | Lair, Shoals, and the [[Hells]] all have 50% chance of the normal chance to spawn.
| + | *[[Mayhem]] - May send enemies into a [[frenzy]] upon killing one of their allies. |
| − | *{{Yellow|Y}} [[File:Death_yak.png]] Monsters from the '''[[Lair]]''', with bonus [[dire elephant]]s, [[skyshark]]s, ''[[torpor snail]]s'', [[catoblepas]], [[spriggan druid]]s, [[hellephant]]s, and [[caustic shrike]]s.
| + | *[[Attunement]] - Acts as a second [[spell enhancer]] that copies any enhancers given by the [[magical staff]] the player is holding. Has a chance to restore 1-3 MP when attacking with a magical staff. |
| − | *{{LightMagenta|N}} [[File:Nagaraja.png]] Monsters from the '''[[Snake Pit]]''', with bonus [[naga sharpshooter]]s, [[guardian serpent]]s, [[salamander tyrant]]s and [[nagaraja]]s, plus depth-dependent priority for [[quicksilver dragon]]s.
| + | *[[Mesmerism]] - When the wielder is damaged in melee, inflicts [[daze]] on all nearby enemies and goes on cooldown. Only recharges when not moving (similar to a [[barachi]]'s hop). Daze duration, cooldown, and effect radius scale with evocations. |
| − | *{{LightMagenta|H}} [[File:Fenstrider_witch.png]] Monsters from the '''[[Swamp]]''', with bonus [[fenstrider witch]]es, and depth-dependent priority for [[tentacled monstrosity|tentacled monstrosities]] and [[shambling mangrove]]s, plus rare [[golden dragon]]s and [[green death]]s. | + | *[[Pyromania]] - Enhances [[fire magic]] and may release a range-3 [[Flame Wave|blast of fire]] centered on the player upon killing a monster through non-melee or ranged means (spells, wands, abilities). Trigger chance and damage scales with evocations. |
| − | *{{Green|m}} [[File:Merfolk_aquamancer.png]] Monsters from the '''[[Shoals]]''', with bonus [[merfolk impaler]]s, [[merfolk javelineer]]s, [[water nymph]]s, and [[merfolk aquamancer]]s.
| + | *[[Stardust]] - Upon spending MP for the first time in a battle, conjures several [[shooting star]]s around the player, which behave like [[foxfire]]s but knock enemies back upon contact and can be shot through. The number of shooting stars created scales with the MP used, and the damage scales with evocations. Recharges after returning to full MP and spending a few turns out of sight from enemies. |
| − | *{{Magenta|y}} [[File:Jorogumo.png]] Monsters from the '''[[Spider's Nest]]''' with bonus [[torpor snail]]s, ''[[ghost moth]]s'', [[entropy weaver]]s, [[moth of wrath|moths of wrath]], [[emperor scorpion]]s and ''[[orb spider]]s''.
| + | *[[Glass]] - May inflict the [[vitrify]] status upon enemies when damaging them, the chance of which scales with evocations. |
| − | *{{LightCyan|J}} [[File:Acid_blob.png]] Monsters from the '''[[Slime Pits]]''', with bonus [[azure jelly|azure jellies]], [[quicksilver ooze]]s, [[rockslime]]s, [[acid blob]]s and ''[[glass eye]]s''. | + | *[[Light]] - Surrounds the wielder with a 3-tile [[halo]]. Only available when starting as a [[monk]] or very rarely from [[vault]]s. |
| − | *{{LightCyan|o}} [[File:Orc_warlord.png]] Monsters from the '''[[Orcish Mines]]''', with bonus [[orc warlord]]s, [[orc high priest]]s, [[orc sorcerer]]s, and [[stone giant]]s, plus [[iron troll]]s and ''[[juggernaut]]s'', with depth-dependent priority for [[moths of wrath]].
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| − | *{{LightMagenta|e}} [[File:Deep_elf_sorcerer.png]] Monsters from the '''[[Elven Halls]]''', with bonus [[deep elf high priest]]s, [[deep elf blademaster]]s, [[deep elf master archer]]s, ''[[deep elf annihilator]]s'', and ''[[deep elf demonologist]]s''. | |
| − | *{{Cyan|p}} [[File:Vault_guard.png]] Monsters from the '''[[Vaults]]''', plus bonus ''[[titan]]s'', [[golden dragon]]s, [[sphinx]]es, ''[[ancient lich|ancient]] and [[dread lich]]es'' with depth-dependent priority. | |
| − | *{{LightMagenta|z}} [[File:Curse_skull.png]] Monsters from the '''[[Crypt]]''', with bonus ''[[dread lich]]es'', ''[[ancient lich]]es'', [[revenant]]s, and ''[[curse skull]]s''.
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| − | *{{White|M}} [[File:Royal_mummy.png]] Monsters from the '''[[Tomb]]''', with bonus [[bennu]], ''[[mummy priest]]s'' and ''[[royal mummy|royal mummies]]''.
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| − | *{{Blue|X}} [[File:Starcursed_mass.png]] Monsters from the '''[[Abyss]]''', with bonus [[starcursed mass]]es, [[wretched star]]s, [[bone dragon]]s, ''[[lich]]es'' and [[demonspawn corrupter]]s. | |
| − | *{{White|1}} [[File:Ice_fiend.png]] Monsters from '''[[Cocytus]]''', with bonus ''[[Ice Fiend]]s'', [[shard shrike]]s and [[titan]]s.
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| − | *{{LightRed|1}} [[File:Brimstone_fiend.png]] Monsters from '''[[Gehenna]]''', with bonus ''[[Brimstone Fiend]]s'', ''[[hellion]]s'' and [[hellephant]]s.
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| − | *{{Brown|1}} [[File:Hell_sentinel.png]] Monsters from the '''[[Iron City of Dis]]''', with bonus ''[[Hell Sentinel]]s'', [[iron dragon]]s and [[iron giant]]s.
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| − | *{{Magenta|1}} [[File:Tzitzimitl.png]] Monsters from '''[[Tartarus]]''', with bonus ''[[Tzitzimimeh]]'', ''[[curse toe]]s'', [[doom hound]]s, and ''[[silent spectre]]s''. | |
| − | *{{LightGrey|1}} [[File:Executioner.png]] '''[[Pandemonium]]''' spawns and a single ''[[Pandemonium lord]]'', with extra ''[[greater demon]]s'' and [[List_of_demonspawn#Demonspawn_Occupations|classed demonspawn]]. Pan lords can spawn even on Zig:1, making it dangerous to enter a Ziggurat unprepared
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| − | | |
| − | ===Theme Sets===
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| − | Giants, dragons, archers, conjurers and the Vestibule have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance.
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| − | *{{LightGreen|C}} [[File:Juggernaut.png]] '''[[List of giants|Giants]]''': [[cyclopes]], [[stone giant]]s, [[fire giant]]s, [[frost giant]]s, [[ettin]]s, [[titan]]s, and ''[[juggernaut]]s''. | |
| − | *{{Yellow|D}} [[File:Golden_dragon.png]] '''[[Dragon]]s''' of all colours, [[drake]]s of all types, and [[hydra]]s.
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| − | *{{LightGreen|d}} [[File:Draconian_zealot.png]] '''[[Draconian]]s''' of all colours and walks of life, with classed draconians increasing by depth.
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| − | *{{LightGrey|e}} [[File:Deep_elf_master_archer.png]] '''Archers''': [[centaur]]s, [[yaktaur]]s, [[centaur warrior]]s, [[yaktaur captain]]s, [[cyclops|cyclopes]], [[stone giant]]s, [[naga sharpshooter]]s, [[merfolk javelineer]]s, [[deep elf master archer]]s, [[faun]]s, [[satyr]]s, [[thorn hunter]]s and [[kobold blastminer]]s.
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| − | *{{White|L}} [[File:Ancient_lich.png]] '''Conjurers''': [[occultist]]s, [[arcanist]]s, [[necromancer_(monster)|necromancer]]s, [[ogre mage]]s, [[orc sorcerer]]s, [[naga mage]]s, [[naga ritualist]]s, [[salamander mystic]]s, [[nagaraja]], [[tengu conjurer]]s, [[tengu reaver]]s, [[spriggan air mage]]s, [[merfolk aquamancer]]s, [[deep elf conjurer]]s, ''[[deep elf annihilator]]s'', [[deep elf sorcerer]]s, [[draconian scorcher]]s, [[draconian knight]]s, ''[[draconian annihilator]]s'', [[lich]]es, ''[[ancient lich]]es'', and ''[[demonspawn blood saint]]s''.
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| − | *{{LightGreen|D}} [[File:Hydra.png]] '''Lair rune branches''': starting from Zig:14, monsters from the [[Swamp]], the [[Snake Pit]], the [[Shoals]], and the [[Spider's Nest]], with bonus [[nagaraja]]s, [[guardian serpent]]s, [[fenstrider witch]]es, ''[[tentacled monstrosity|tentacled monstrosities]]'', [[merfolk aquamancer]]s, [[water nymph]]s, ''[[ghost moth]]s'' and [[moth of wrath|moths of wrath]].
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| − | *{{Brown|2}} [[File:Hell_beast.png]] '''The Vestibule''': starting from Zig:14, monsters from the [[Vestibule of Hell]], [[Gehenna]], [[Cocytus]], [[Dis]], and [[Tartarus]], with bonus ''[[hellion]]s'', ''[[tormentor]]s'' and ''[[greater demon]]s'', depth-dependent [[hell beast]] spawns, as well as extra [[searing wretch]]es, [[shard shrike]]s, [[ancient champion]]s and ''[[silent spectre]]s''. | |
| − | | |
| − | ===Elemental===
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| − | Elemental floors all have 20% of the normal chance to place, aside from Chaos.
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| − | *{{White|A}} [[File:Angel.png]] '''Holy''': [[daeva]]s, [[angel]]s, [[cherub]]s, [[pearl dragon]]s, [[ophan|ophanim]], [[apis]] and ''[[seraph]]s''. | |
| − | *{{Red|*}} [[File:Orb_of_fire.png]] '''Fire''': [[efreet]]s, [[fire crab]]s, [[hell knight]]s, [[will-o-the-wisp]]s, [[salamander tyrant]]s, [[balrug]]s, ''[[red draconian|red]] [[draconian scorcher]]s'' and ''[[orb of fire|orbs of fire]]''.
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| − | *{{LightBlue|2}} [[File:Blizzard_demon.png]] '''Ice''': [[rime drake]]s, [[frost giant]]s, [[azure jelly|azure jellies]], [[ice devil]]s, [[blizzard demon]]s, ''[[Ice Fiend]]s'', [[simulacra]], [[white draconian|white]] [[draconian knight]]s, [[walking frostbound tome]]s and [[shard shrike]]s.
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| − | *{{LightCyan|8}} [[File:Electric_golem.png]] '''Air''': [[air elemental]]s, [[titan]]s, [[raiju]]s, [[storm dragon]]s, [[electric golem]]s, [[spriggan air mage]]s, [[spark wasp]]s and [[shock serpent]]s.
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| − | *{{Cyan|8}} [[File:Iron_golem.png]] '''Earth''': [[gargoyle]]s, [[war gargoyle]]s, [[earth elemental]]s, [[boulder beetle]]s, ''[[torpor snail]]s'', [[iron golem]]s, [[stone giant]]s, [[caustic shrike]]s, [[entropy weaver]]s, [[crystal guardian]]s, [[iron dragon]]s, [[iron giant]]s, and ''[[Hell Sentinel]]s''.
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| − | *{{Red|A}} [[File:Profane_servitor.png]] '''Negative energy''': [[soul eater]]s, [[phantasmal warrior]]s, [[deep elf death mage]]s, [[shadow dragon]]s, [[ghost crab]]s, [[eidolon|eidola]], [[revenant]]s, [[demonspawn black sun]]s, ''[[curse skull]]s'', ''[[curse toe]]s'', and various ''[[player ghost]]s''.
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| − | *{{LightGrey|p}} [[File:Killer_Klown.png]] '''Chaos''': heavy depth dependence for [[chaos spawn]], [[very ugly thing]]s, ''[[apocalypse crab]]s'', high-HD [[shapeshifter (monster)|shapeshifter]]s and [[glowing shapeshifter]]s, ''[[Killer Klown]]s'', ''[[greater demon]]s'' and a multitude of ''[[pandemonium lord]]s''.
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