Difference between revisions of "User:Patrick2011b"

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==Tournaments==
 
==Tournaments==
  
DCSS holds a tournament upon the release of each version. The tournament lasts 16 days and counts all games of the new version that are played on official servers. In my userspace, I document my performance in each tournament I've participated in. Each tournament gets its own page. Here are the tournament pages:
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DCSS holds a tournament upon the release of each version. The tournament lasts 16 days and counts all games of the new version that are played on official servers. The table below shows some stats for each tournament I've participated in, with the version being a link to a page in my userspace with additional information on my performance in that tournament.
*[[User:Patrick2011b/0.31_Tournament|0.31]]
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{| class="prettytable" border=1
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|-
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!Version!!Overall Score!!Overall Rank*!!Total Players!!Wins!!Games!!Highest Score!!Lowest TC Win!!Fastest RT Win!!Most Pacific Win
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|-
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|[[User:Patrick2011b/0.31 Tournament|0.31]]||25,247||340||2,731
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|1||27||1,799,189||58,128||08:57:09||2,759
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|}
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''*Unlike the tournament page, this table doesn't compress ties.''
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==Future major features==
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I'm on the #dcss channel of the roguelikes Discord, where the devs sometimes discuss future plans. This section will give a rough outline of these plans along with what's been revealed about them. It is not intended to be an exhaustive list, just a vague idea of major features expected to be added in either the current or the next development cycle.
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===How a development cycle works===
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''Crawl'' is in continuous development except during feature freezes. In development, features are added to [[trunk]] and tested there until they're removed, or the next stable version is released. A few weeks before a version release, a feature freeze will be announced, meaning only bug fixes and necessary balance changes are allowed until the start of the next development cycle. Once the tournament for a new release ends, the next development cycle starts, possibly with one or more "commit storms" by devs who were coding features during the feature freeze but couldn't implement them yet.
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===Plans for 0.32===
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*'''Makhleb rework:''' This is considered the top priority as far as major features are concerned for the rest of this development cycle. The destruction and servant abilities would be merged, and there's also a planned capstone ability, where a bunch of "marks" will be available, and the player will be able to choose one of them from a random short list.
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===Plans for 0.33===
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*'''Poltergeist:''' This is a species planned to replace [[Vampire]]. It would use Vp apts as a baseline and have interchangeable auxes.
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*'''Strigoi:''' This is a species planned to replace [[Ghoul]]. The idea is to fold some of [[Vampire]]'s flavor into a tweaked ghoul.
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*'''Forgecraft:''' This is a planned school of magic. It would involve object creation and come with a new background called '''Forgewright'''.
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__NOTOC__

Latest revision as of 23:43, 28 June 2024

I've been playing Crawl on CBR2 since August 2023. In late November and early December 2023, I played on CKO due to issues with CBR2. I'm now playing 0.32 trunk. Here's my stats page. (technically not the official one, but it has more info than what CAO has)

I created a page documenting a Formicid Venom Mage of Ru in 0.30 here.

Tournaments

DCSS holds a tournament upon the release of each version. The tournament lasts 16 days and counts all games of the new version that are played on official servers. The table below shows some stats for each tournament I've participated in, with the version being a link to a page in my userspace with additional information on my performance in that tournament.

Version Overall Score Overall Rank* Total Players Wins Games Highest Score Lowest TC Win Fastest RT Win Most Pacific Win
0.31 25,247 340 2,731 1 27 1,799,189 58,128 08:57:09 2,759

*Unlike the tournament page, this table doesn't compress ties.

Future major features

I'm on the #dcss channel of the roguelikes Discord, where the devs sometimes discuss future plans. This section will give a rough outline of these plans along with what's been revealed about them. It is not intended to be an exhaustive list, just a vague idea of major features expected to be added in either the current or the next development cycle.

How a development cycle works

Crawl is in continuous development except during feature freezes. In development, features are added to trunk and tested there until they're removed, or the next stable version is released. A few weeks before a version release, a feature freeze will be announced, meaning only bug fixes and necessary balance changes are allowed until the start of the next development cycle. Once the tournament for a new release ends, the next development cycle starts, possibly with one or more "commit storms" by devs who were coding features during the feature freeze but couldn't implement them yet.

Plans for 0.32

  • Makhleb rework: This is considered the top priority as far as major features are concerned for the rest of this development cycle. The destruction and servant abilities would be merged, and there's also a planned capstone ability, where a bunch of "marks" will be available, and the player will be able to choose one of them from a random short list.

Plans for 0.33

  • Poltergeist: This is a species planned to replace Vampire. It would use Vp apts as a baseline and have interchangeable auxes.
  • Strigoi: This is a species planned to replace Ghoul. The idea is to fold some of Vampire's flavor into a tweaked ghoul.
  • Forgecraft: This is a planned school of magic. It would involve object creation and come with a new background called Forgewright.