Difference between revisions of "Module:Table of spells"

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(More attempts at diagnostics)
(I have written my own script to generate this file - now up to date to 0.33 - revert if this breaks everything)
 
(15 intermediate revisions by 4 users not shown)
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-- Table of spells (generated in 0.29.1, partially updated since)
+
-- Table of spells (last generated in 0.33)
 
return {
 
return {
   Airstrike = {
+
   ["Cause Fear"] = {
 
     books = {
 
     books = {
       ["book of Air"] = true,
+
       ["book of Hexes"] = true,
       ["book of Storms"] = true
+
       ["book of the Dragon"] = true,
 
     },
 
     },
     description = "Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space.",
+
     description = "Causes fear in those near to the caster, causing those affected to be unable to approach the caster, and to sometimes fail to attack them in melee. Leaving the caster's line of sight will end the effect.",
 
     flags = {
 
     flags = {
       not_self = true,
+
       area = true,
       target = true
+
       WL_check = true,
 
     },
 
     },
 
     level = 4,
 
     level = 4,
     name = "Airstrike",
+
     name = "Cause Fear",
     noise = {
+
     noise = { casting = 4, effect = 0 },
      casting = 2,
 
      effect = 4
 
    },
 
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
     range = {
+
     range = { max = 8, min = 8 },
      max = 7,
+
    schools = {
       min = 7
+
       Hexes = true,
 
     },
 
     },
    schools = {
 
      Air = true
 
    }
 
 
   },
 
   },
   ["Alistair's Intoxication"] = {
+
   ["Magic Dart"] = {
 
     books = {
 
     books = {
       ["book of Party Tricks"] = true,
+
       ["book of Minor Magic"] = true,
       ["Great Wizards, Vol. II"] = true
+
       ["book of Conjurations"] = true,
 
     },
 
     },
     description = "Converts a small portion of the brain matter of those around you into alcohol, attempting to confuse all intelligent creatures within view (although poison-resistant creatures may resist the effects). The caster will experience vertigo briefly if they successfully make contact with other minds. It is frequently used as an icebreaker at wizard parties.",
+
     description = "Fires a small bolt of magical energy which never misses.",
     flags = {},
+
     flags = {
    level = 5,
+
      dir_or_target = true,
    name = "Alistair's Intoxication",
+
       needs_tracer = true,
    noise = {
 
       casting = 3,
 
      effect = 0
 
 
     },
 
     },
     ["power cap"] = 150,
+
    level = 1,
 +
    name = "Magic Dart",
 +
    noise = { casting = 1, effect = 0 },
 +
     ["power cap"] = 25,
 +
    range = { max = 8, min = 8 },
 
     schools = {
 
     schools = {
       Alchemy = true
+
       Conjuration = true,
     }
+
     },
 
   },
 
   },
   Anguish = {
+
   ["Fireball"] = {
 
     books = {
 
     books = {
       ["book of Dreams"] = true,
+
       ["book of the Dragon"] = true,
       ["book of Hexes"] = true
+
       ["book of the Spheres"] = true,
 
     },
 
     },
     description = "Afflicts nearby foes with supernatural anguish, causing all damage they deal to rebound on them for the duration of the effect. Strong-willed foes can resist the necromantic visions of pain and suffering, and mindless creatures are unaffected.",
+
     description = "Hurls an explosive ball of fire.",
 
     flags = {
 
     flags = {
       area = true,
+
       dir_or_target = true,
       WL_check = true
+
       needs_tracer = true,
    },
 
    level = 4,
 
    name = "Anguish",
 
    noise = {
 
      casting = 4,
 
      effect = 0
 
 
     },
 
     },
 +
    level = 5,
 +
    name = "Fireball",
 +
    noise = { casting = 5, effect = 15 },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
     range = {
+
     range = { max = 5, min = 5 },
       max = 7,
+
    schools = {
       min = 7
+
       Conjuration = true,
 +
       Fire = true,
 
     },
 
     },
    schools = {
 
      Hexes = true,
 
      Necromancy = true
 
    }
 
 
   },
 
   },
   ["Animate Armour"] = {
+
   ["Apportation"] = {
 
     books = {
 
     books = {
       ["book of Armaments"] = true,
+
       ["book of Cantrips"] = true,
       ["book of Iron"] = true
+
       ["book of Party Tricks"] = true,
 
     },
 
     },
     description = "Call upon the spirit of your worn armour to fight alongside you. The spirit moves slowly, but draws strength from the inherent protection of your own armour. At higher power, the spirit becomes more durable.",
+
     description = "Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.<br><br>Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.",
     flags = {},
+
     flags = {
    level = 4,
+
      target = true,
    name = "Animate Armour",
+
      obj = true,
    noise = {
+
       not_self = true,
       casting = 4,
 
      effect = 0
 
 
     },
 
     },
 +
    level = 1,
 +
    name = "Apportation",
 +
    noise = { casting = 1, effect = 0 },
 
     ["power cap"] = 50,
 
     ["power cap"] = 50,
 +
    range = { max = 8, min = 8 },
 
     schools = {
 
     schools = {
       Earth = true,
+
       Translocation = true,
      Summoning = true
+
     },
     }
 
 
   },
 
   },
   ["Animate Dead"] = {
+
   ["Slow"] = {
 
     books = {
 
     books = {
       ["book of Death"] = true,
+
       ["book of Debilitation"] = true,
      ["book of Unlife"] = true
 
 
     },
 
     },
     description = "For some time after casting this, living creatures killed by the caster will rise as zombies. The chance of reanimating a monster and the duration of the effect increase with spell power. Re-casting this spell will return zombies to dust, as will leaving the floor.",
+
     description = "Slows the actions of a creature.",
 
     flags = {
 
     flags = {
       helpful = true,
+
       dir_or_target = true,
       selfench = true,
+
       needs_tracer = true,
       utility = true
+
       WL_check = true,
 
     },
 
     },
     level = 4,
+
     level = 1,
     name = "Animate Dead",
+
     name = "Slow",
     noise = {
+
     noise = { casting = 1, effect = 0 },
      casting = 3,
+
    ["power cap"] = 25,
       effect = 0
+
    range = { max = 8, min = 8 },
 +
    schools = {
 +
       Hexes = true,
 
     },
 
     },
    ["power cap"] = 100,
 
    quote = "“Remember, I am not recording the vision of a madman. The sun does not more\n certainly shine in the heavens, than that which I now affirm is true. Some\n miracle might have produced it, yet the stages of the discovery were distinct\n and probable. After days and nights of incredible labour and fatigue, I\n succeeded in discovering the cause of generation and life; nay, more, I became\n myself capable of bestowing animation upon lifeless matter.”\n    -Mary Shelley, _Frankenstein, or the Modern Prometheus_,\n    Vol. I, Chapter 3. 1818 (1st Ed.)",
 
    schools = {
 
      Necromancy = true
 
    }
 
 
   },
 
   },
   Apportation = {
+
   ["Freezing Cloud"] = {
 
     books = {
 
     books = {
       ["book of Cantrips"] = true,
+
       ["book of Ice"] = true,
       ["book of Party Tricks"] = true
+
       ["Trismegistus Codex"] = true,
 
     },
 
     },
     description = "Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.\n\nExtremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.",
+
     description = "Conjures up a large cloud of lethally cold vapour.",
 
     flags = {
 
     flags = {
       not_self = true,
+
       target = true,
       obj = true,
+
      area = true,
       target = true
+
       needs_tracer = true,
 +
       cloud = true,
 
     },
 
     },
     level = 1,
+
     level = 5,
     name = "Apportation",
+
     name = "Freezing Cloud",
     noise = {
+
     noise = { casting = 5, effect = 2 },
       casting = 1,
+
    ["power cap"] = 200,
       effect = 0
+
    range = { max = 5, min = 5 },
 +
    schools = {
 +
       Conjuration = true,
 +
      Ice = true,
 +
       Air = true,
 
     },
 
     },
    ["power cap"] = 50,
 
    range = {
 
      max = 7,
 
      min = 7
 
    },
 
    schools = {
 
      Translocation = true
 
    }
 
 
   },
 
   },
   Blink = {
+
   ["Mephitic Cloud"] = {
 
     books = {
 
     books = {
       ["book of Spatial Translocations"] = true,
+
       ["book of the Senses"] = true,
       ["book of Minor Magic"] = true
+
       ["Trismegistus Codex"] = true,
 
     },
 
     },
     description = "Randomly translocates the caster a short distance. Translocating in this way destabilises the caster temporarily, preventing consecutive blinks for a short period of time depending on spellpower.",
+
     description = "Conjures a fragile flask that explodes into short-lived clouds of noxious fumes. These clouds may cause confusion in any creature not resistant to poison. Tougher, more experienced creatures are less likely to be affected.",
 
     flags = {
 
     flags = {
       escape = true,
+
       dir_or_target = true,
       selfench = true,
+
       area = true,
       utility = true
+
       needs_tracer = true,
 +
      cloud = true,
 
     },
 
     },
     level = 2,
+
     level = 3,
     name = "Blink",
+
     name = "Mephitic Cloud",
     noise = {
+
     noise = { casting = 3, effect = 15 },
       casting = 2,
+
    ["power cap"] = 100,
       effect = 0
+
    range = { max = 4, min = 4 },
 +
    schools = {
 +
       Conjuration = true,
 +
      Alchemy = true,
 +
       Air = true,
 
     },
 
     },
    ["power cap"] = 50,
 
    schools = {
 
      Translocation = true
 
    }
 
 
   },
 
   },
   ["Borgnjor's Revivification"] = {
+
   ["Olgreb's Toxic Radiance"] = {
 
     books = {
 
     books = {
       Necronomicon = true
+
       ["Young Poisoner's Handbook"] = true,
 +
      ["the Unrestrained Analects"] = true,
 
     },
 
     },
     description = "Instantly heals any and all wounds suffered by the caster, but also permanently damages their health, to a degree dependent on (and inversely related to) power.\n\nIt is powerful enough to cancel the effects of Death's Door, although doing so will briefly paralyse the caster. It has no effect on the undead.",
+
     description = "Causes the caster to radiate toxic energy, continuously inflicting poison on everything in line of sight for as long as the spell lasts.",
 
     flags = {
 
     flags = {
       utility = true
+
       area = true,
 +
      destructive = true,
 
     },
 
     },
     level = 8,
+
     level = 4,
     name = "Borgnjor's Revivification",
+
     name = "Olgreb's Toxic Radiance",
     noise = {
+
     noise = { casting = 4, effect = 0 },
      casting = 6,
+
    ["power cap"] = 100,
       effect = 0
+
    schools = {
 +
       Alchemy = true,
 
     },
 
     },
    ["power cap"] = 200,
 
    schools = {
 
      Necromancy = true
 
    }
 
 
   },
 
   },
   ["Borgnjor's Vile Clutch"] = {
+
   ["Teleport Other"] = {
 
     books = {
 
     books = {
       ["book of Unlife"] = true,
+
       ["book of Displacement"] = true,
       ["Great Wizards, Vol. II"] = true
+
       ["There-And-Back Book"] = true,
 
     },
 
     },
     description = "Calls forth hands from corpses interred beneath the dungeon floor long ago. Enemies caught in the area will be held in place and constricted until they break free.",
+
     description = "Attempts to teleport a targeted creature out of the caster's sight, after a short delay.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       target = true,
       needs_tracer = true
+
       not_self = true,
 +
      escape = true,
 +
      WL_check = true,
 
     },
 
     },
     level = 5,
+
     level = 3,
     name = "Borgnjor's Vile Clutch",
+
     name = "Teleport Other",
     noise = {
+
     noise = { casting = 3, effect = 0 },
      casting = 5,
+
     ["power cap"] = 100,
      effect = 4
+
     range = { max = 8, min = 8 },
    },
+
    schools = {
     ["power cap"] = 200,
+
       Translocation = true,
     range = {
 
      max = 6,
 
       min = 6
 
 
     },
 
     },
    schools = {
 
      Earth = true,
 
      Necromancy = true
 
    }
 
 
   },
 
   },
   ["Call Canine Familiar"] = {
+
   ["Death's Door"] = {
 
     books = {
 
     books = {
       ["book of Callings"] = true,
+
       ["Necronomicon"] = true,
      ["book of the Hunter"] = true
 
 
     },
 
     },
     description = "Summons an inugami to the caster's aid. These mystical canines form a bond with their summoner, strengthening them in direct proportion with the caster's spellpower.<br><br>Recasting this spell while your familiar is nearby will imbue it with additional magic, mending some of its wounds and causing its next attack to strike more quickly and cleave adjacent foes.",
+
     description = "Renders the caster nigh invulnerable to harm for a brief period, but brings them dangerously close to death in the process. So close, in fact, that the body believes itself to be dead — healing effects will do nothing.<br><br>The caster will receive one warning shortly before the spell expires. After expiry, the spell cannot immediately be recast, but with high power the caster will be left further from death when the effect ends. It has no effect on those who are already undead.",
     flags = {},
+
     flags = {
    level = 3,
+
      utility = true,
    name = "Call Canine Familiar",
+
       no_ghost = true,
    noise = {
 
       casting = 3,
 
      effect = 0
 
 
     },
 
     },
     ["power cap"] = 100,
+
     level = 9,
     quote = "“There seemed a strange stillness over everything. But as I listened, I heard\n as if from down below in the valley the howling of many wolves. The Count's\n eyes gleamed, and he said.\n\n ‘Listen to them, the children of the night. What music they make!’ Seeing, I\n suppose, some expression in my face strange to him, he added, ‘Ah, sir, you\n dwellers in the city cannot enter into the feelings of the hunter.’”\n    -Bram Stoker, _Dracula_. 1897.",
+
     name = "Death's Door",
 +
    noise = { casting = 9, effect = 0 },
 +
    ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Summoning = true
+
       Necromancy = true,
     }
+
     },
 
   },
 
   },
   ["Call Imp"] = {
+
   ["Summon Small Mammal"] = {
 
     books = {
 
     books = {
       ["book of Minor Magic"] = true,
+
       ["book of Callings"] = true,
       ["book of Blood"] = true
+
       ["book of Cantrips"] = true,
 
     },
 
     },
     description = "Calls forth a minor demon from the pits of Hell. The demon will fight alongside the caster for a time depending on spell power.",
+
     description = "Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka.",
 
     flags = {
 
     flags = {
      selfench = true,
 
      unholy = true
 
 
     },
 
     },
     level = 2,
+
     level = 1,
     name = "Call Imp",
+
     name = "Summon Small Mammal",
     noise = {
+
     noise = { casting = 1, effect = 0 },
      casting = 2,
+
    ["power cap"] = 25,
       effect = 0
+
    schools = {
 +
       Summoning = true,
 
     },
 
     },
    ["power cap"] = 100,
 
    schools = {
 
      Summoning = true
 
    }
 
 
   },
 
   },
   ["Cause Fear"] = {
+
   ["Lehudib's Crystal Spear"] = {
 
     books = {
 
     books = {
       ["book of Hexes"] = true,
+
       ["book of Armaments"] = true,
       ["book of the Dragon"] = true
+
       ["book of the Moon"] = true,
 
     },
 
     },
     description = "Causes fear in those near to the caster, causing those affected to be unable to approach the caster, and to sometimes fail to attack them in melee. Leaving the caster's line of sight will end the effect.",
+
     description = "Hurls a lethally sharp shard of crystal.",
 
     flags = {
 
     flags = {
       area = true,
+
       dir_or_target = true,
       WL_check = true
+
       needs_tracer = true,
    },
 
    level = 4,
 
    name = "Cause Fear",
 
    noise = {
 
      casting = 3,
 
      effect = 0
 
 
     },
 
     },
 +
    level = 8,
 +
    name = "Lehudib's Crystal Spear",
 +
    noise = { casting = 8, effect = 0 },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
     quote = "“And when Miranda sang\n Everyone turned away\n Used to the noose, they obey”\n    -The Mars Volta, “Miranda That Ghost Just Isn't Holy Anymore”. 2005.",
+
     range = { max = 3, min = 3 },
     range = {
+
     schools = {
       max = 7,
+
       Conjuration = true,
       min = 7
+
       Earth = true,
 
     },
 
     },
    schools = {
 
      Hexes = true
 
    }
 
 
   },
 
   },
   ["Chain Lightning"] = {
+
   ["Fire Storm"] = {
 
     books = {
 
     books = {
       ["book of Annihilations"] = true
+
       ["book of Annihilations"] = true,
 
     },
 
     },
     description = "Releases a massive electrical discharge that arcs to the creature nearest the caster and then outward from it. The further it travels, the less damage it does. Secondary arcs have limited range and do little damage to the caster. The spell's damage partially bypasses armour and resistance to electricity.",
+
     description = "Calls forth a mighty storm of roaring flame directly onto the target, dealing damage in a large area and leaving behind short-lived fire vortices. Half of its damage bypasses fire resistance.",
 
     flags = {
 
     flags = {
       area = true
+
      target = true,
 +
       area = true,
 +
      needs_tracer = true,
 
     },
 
     },
 
     level = 9,
 
     level = 9,
     name = "Chain Lightning",
+
     name = "Fire Storm",
     noise = {
+
     noise = { casting = 9, effect = 25 },
      casting = 25,
 
      effect = 10
 
    },
 
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
     quote = "“The trouble ain't that there is too many fools,\n but that the lightning ain't distributed right.”\n    -traditionally attributed to Samuel Clemens.",
+
     range = { max = 5, min = 5 },
 
     schools = {
 
     schools = {
       Air = true,
+
       Conjuration = true,
       Conjuration = true
+
       Fire = true,
     }
+
     },
 
   },
 
   },
   ["Confusing Touch"] = {
+
   ["Blink"] = {
 
     books = {
 
     books = {
       ["book of Debilitation"] = true,
+
       ["book of Minor Magic"] = true,
       ["book of Touch"] = true
+
       ["book of Spatial Translocations"] = true,
 
     },
 
     },
     description = "Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.",
+
     description = "Randomly translocates the caster a short distance. After translocating in this way, the spell cannot be cast again for a short period of time depending on spell power.",
 
     flags = {
 
     flags = {
 +
      escape = true,
 
       selfench = true,
 
       selfench = true,
       WL_check = true
+
       utility = true,
 
     },
 
     },
     level = 3,
+
     level = 2,
     name = "Confusing Touch",
+
     name = "Blink",
     noise = {
+
     noise = { casting = 2, effect = 0 },
      casting = 2,
+
    ["power cap"] = 50,
       effect = 0
+
    schools = {
 +
       Translocation = true,
 
     },
 
     },
    ["power cap"] = 100,
 
    schools = {
 
      Hexes = true
 
    }
 
 
   },
 
   },
   ["Conjure Ball Lightning"] = {
+
   ["Iskenderun's Mystic Blast"] = {
 
     books = {
 
     books = {
       ["book of Chaos"] = true,
+
       ["book of Blasting"] = true,
       ["book of the Spheres"] = true
+
       ["book of Duality"] = true,
 
     },
 
     },
     description = "Creates a pack of ball lightnings, which seek out the nearest enemy before exploding in a huge blast of electricity. Casters are advised to use caution; the lightning is not mindful of what it may hit.\n\nThe magic which keeps ball lightnings cohesive has limited range, so they may dissipate harmlessly if allowed to drift too far away from their caster before exploding.",
+
     description = "Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done. Spellpower increases damage and knockback distance.",
 
     flags = {
 
     flags = {
       selfench = true
+
       area = true,
 
     },
 
     },
     level = 6,
+
     level = 4,
     name = "Conjure Ball Lightning",
+
     name = "Iskenderun's Mystic Blast",
     noise = {
+
     noise = { casting = 4, effect = 10 },
       casting = 6,
+
    ["power cap"] = 100,
       effect = 25
+
    range = { max = 2, min = 2 },
 +
    schools = {
 +
       Conjuration = true,
 +
       Translocation = true,
 
     },
 
     },
    ["power cap"] = 200,
 
    schools = {
 
      Air = true,
 
      Conjuration = true
 
    }
 
 
   },
 
   },
   ["Dazzling Flash"] = {
+
   ["Summon Horrible Things"] = {
 
     books = {
 
     books = {
       ["book of Spectacle"] = true,
+
       ["Grand Grimoire"] = true,
      ["book of the Senses"] = true
 
 
     },
 
     },
     description = "The caster erupts in a scintillating display of light. Any living creature nearby may be dazzled and left stumbling blindly.",
+
     description = "Opens a gate to the Abyss and calls through two or more hideous abominations from that dreadful place. The opening of the gate may temporarily mutate the caster, reducing their willpower.",
 
     flags = {
 
     flags = {
       area = true,
+
       unholy = true,
       no_ghost = true
+
       chaotic = true,
 +
      mons_abjure = true,
 
     },
 
     },
     level = 3,
+
     level = 8,
     name = "Dazzling Flash",
+
     name = "Summon Horrible Things",
     noise = {
+
     noise = { casting = 8, effect = 0 },
      casting = 0,
+
     ["power cap"] = 200,
      effect = 0
+
     schools = {
    },
+
       Summoning = true,
     ["power cap"] = 50,
 
     range = {
 
       max = 3,
 
      min = 2
 
 
     },
 
     },
    schools = {
 
      Conjuration = true,
 
      Hexes = true
 
    }
 
 
   },
 
   },
   ["Death Channel"] = {
+
   ["Animate Dead"] = {
 
     books = {
 
     books = {
       ["book of Decay"] = true,
+
       ["book of Death"] = true,
       ["book of Unlife"] = true
+
       ["book of the Grave"] = true,
 
     },
 
     },
     description = "Binds the souls of slain living, demonic and holy creatures, forcing their spectres to remain and fight for the caster for as long as the channel lasts.",
+
     description = "For some time after casting this, living creatures killed by the caster will rise as zombies. The chance of reanimating a monster and the duration of the effect increase with spell power. Re-casting this spell will return zombies to dust, as will leaving the floor.",
 
     flags = {
 
     flags = {
 
       helpful = true,
 
       helpful = true,
       selfench = true,
+
       utility = true,
       utility = true
+
       no_ghost = true,
 
     },
 
     },
     level = 6,
+
     level = 4,
     name = "Death Channel",
+
     name = "Animate Dead",
     noise = {
+
     noise = { casting = 4, effect = 0 },
      casting = 5,
+
    ["power cap"] = 100,
       effect = 0
+
    schools = {
 +
       Necromancy = true,
 
     },
 
     },
    ["power cap"] = 200,
 
    schools = {
 
      Necromancy = true
 
    }
 
 
   },
 
   },
   ["Death's Door"] = {
+
   ["Vampiric Draining"] = {
 
     books = {
 
     books = {
       Necronomicon = true
+
       ["book of Necromancy"] = true,
 +
      ["book of Duality"] = true,
 
     },
 
     },
     description = "Renders the caster nigh invulnerable to harm for a brief period, but brings them dangerously close to death in the process. So close, in fact, that the body believes itself to be dead — healing effects will do nothing.\n\nThe caster will receive one warning shortly before the spell expires. After expiry, the spell cannot immediately be recast, but with high power the caster will be left further from death when the effect ends. It has no effect on those who are already undead.",
+
     description = "Steals the life of an adjacent living creature and grants it to the caster.",
 
     flags = {
 
     flags = {
       no_ghost = true,
+
       dir_or_target = true,
       utility = true
+
       not_self = true,
 
     },
 
     },
     level = 9,
+
     level = 3,
     name = "Death's Door",
+
     name = "Vampiric Draining",
     noise = {
+
     noise = { casting = 3, effect = 0 },
      casting = 6,
+
    ["power cap"] = 100,
       effect = 0
+
    range = { max = 1, min = 1 },
 +
    schools = {
 +
       Necromancy = true,
 
     },
 
     },
    ["power cap"] = 200,
 
    schools = {
 
      Necromancy = true
 
    }
 
 
   },
 
   },
   Discord = {
+
   ["Haunt"] = {
 
     books = {
 
     books = {
       ["book of Chaos"] = true,
+
       ["book of Death"] = true,
       ["the Unrestrained Analects"] = true
+
       ["Necronomicon"] = true,
 
     },
 
     },
     description = "Drives nearby creatures into an insane frenzy, causing them to mercilessly attack anything and everything nearby with great strength and speed.",
+
     description = "Calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies. The number of spectres summoned increases with spell power.",
 
     flags = {
 
     flags = {
       area = true,
+
       target = true,
       hasty = true,
+
       not_self = true,
       WL_check = true
+
       mons_abjure = true,
    },
 
    level = 8,
 
    name = "Discord",
 
    noise = {
 
      casting = 6,
 
      effect = 0
 
 
     },
 
     },
 +
    level = 7,
 +
    name = "Haunt",
 +
    noise = { casting = 7, effect = 0 },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 +
    range = { max = 8, min = 8 },
 
     schools = {
 
     schools = {
       Hexes = true
+
       Necromancy = true,
     }
+
      Summoning = true,
 +
     },
 
   },
 
   },
   Disjunction = {
+
   ["Borgnjor's Revivification"] = {
 
     books = {
 
     books = {
       ["book of Chaos"] = true,
+
       ["Necronomicon"] = true,
      ["book of the Warp"] = true
 
 
     },
 
     },
     description = "Destabilizes the space in a sphere around the caster for a while, causing anyone nearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent. It causes magical contamination when cast.",
+
     description = "Instantly heals any and all wounds suffered by the caster, but also permanently damages their health, to a degree dependent on (and inversely related to) power.<br><br>It is powerful enough to cancel the effects of Death's Door, although doing so will briefly paralyse the caster. It has no effect on the undead.",
 
     flags = {
 
     flags = {
       escape = true,
+
       utility = true,
      utility = true
 
 
     },
 
     },
 
     level = 8,
 
     level = 8,
     name = "Disjunction",
+
     name = "Borgnjor's Revivification",
     noise = {
+
     noise = { casting = 8, effect = 0 },
      casting = 6,
 
      effect = 0
 
    },
 
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
     range = {
+
     schools = {
       max = 4,
+
       Necromancy = true,
      min = 4
 
 
     },
 
     },
    schools = {
 
      Translocation = true
 
    }
 
 
   },
 
   },
   ["Dispel Undead"] = {
+
   ["Freeze"] = {
 
     books = {
 
     books = {
       ["book of Decay"] = true,
+
       ["book of Frost"] = true,
      ["book of Touch"] = true
 
 
     },
 
     },
     description = "Harms an adjacent undead creature greatly by interfering with the forces binding it together.",
+
     description = "Freezes an adjacent creature, dealing damage that bypasses any armour the target may have. This may temporarily slow cold-blooded creatures.",
 
     flags = {
 
     flags = {
 
       dir_or_target = true,
 
       dir_or_target = true,
       needs_tracer = true
+
       not_self = true,
 +
      destructive = true,
 
     },
 
     },
     level = 4,
+
     level = 1,
     name = "Dispel Undead",
+
     name = "Freeze",
     noise = {
+
     noise = { casting = 1, effect = 0 },
      casting = 4,
+
    ["power cap"] = 25,
       effect = 0
+
    range = { max = 1, min = 1 },
 +
    schools = {
 +
       Ice = true,
 
     },
 
     },
    ["power cap"] = 100,
 
    range = {
 
      max = 1,
 
      min = 1
 
    },
 
    schools = {
 
      Necromancy = true
 
    }
 
 
   },
 
   },
   Dispersal = {
+
   ["Ozocubu's Refrigeration"] = {
 
     books = {
 
     books = {
       ["book of the Warp"] = true,
+
       ["book of Ice"] = true,
       ["There-And-Back Book"] = true
+
       ["the Unrestrained Analects"] = true,
 
     },
 
     },
     description = "Teleports away any creatures within a short distance of the caster. Any creature with the Will to resist will still be irresistibly blinked a shorter distance, and any monster it affects at all has a separate Will-based chance of being confused by the warping of space.",
+
     description = "Turns the air bitterly cold, freezing all other creatures in line of sight. This is less effective against creatures packed tightly together - those adjacent to others will be partly insulated from the cold, taking less damage.",
 
     flags = {
 
     flags = {
 
       area = true,
 
       area = true,
       escape = true
+
       destructive = true,
    },
 
    level = 6,
 
    name = "Dispersal",
 
    noise = {
 
      casting = 5,
 
      effect = 0
 
 
     },
 
     },
 +
    level = 7,
 +
    name = "Ozocubu's Refrigeration",
 +
    noise = { casting = 7, effect = 0 },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
     range = {
+
     schools = {
       max = 4,
+
       Ice = true,
      min = 1
 
 
     },
 
     },
    schools = {
 
      Translocation = true
 
    }
 
 
   },
 
   },
   ["Dragon's Call"] = {
+
   ["Sticky Flame"] = {
 
     books = {
 
     books = {
       ["book of the Dragon"] = true
+
       ["book of Flames"] = true,
 +
      ["Everburning Encyclopedia"] = true,
 
     },
 
     },
     description = "Issues a powerful call to a draconic realm, beckoning forth dragon after dragon to engage the summoner's enemies. The spell is taxing to maintain, and each new dragon which answers the call will further drain the summoner's magical reserves. After the call ends, it cannot be issued again for a short time. The duration of the call and the species of dragons called depend on spell power.",
+
     description = "Unleashes a short-ranged spray of incendiary goo that clings to an adjacent creature and deals armour-ignoring fire damage over several turns. If the victim is allowed to move, it will put out the fire prematurely.<br><br>If the target is insubstantial, the liquid fire will fail to stick.",
     flags = {},
+
     flags = {
    level = 9,
+
      dir_or_target = true,
    name = "Dragon's Call",
+
      destructive = true,
    noise = {
+
       needs_tracer = true,
       casting = 7,
 
      effect = 15
 
 
     },
 
     },
     ["power cap"] = 200,
+
    level = 4,
     quote = "“This is where the dragons went.\n They lie...\n Not dead, not asleep. Not waiting, because waiting implies expectation.\n Possibly the word we're looking for here is...\n ...dormant.\n And although the space they occupy isn't like normal space, nevertheless\n  they are packed in tightly. Not a cubic inch there but is filled by a claw,\n  a talon, a scale, the tip of a tail, so the effect is like one of those\n  trick drawings and your eyeballs eventually realise that the space between\n  each dragon is, in fact, another dragon.\n They could put you in mind of a can of sardines, if you thought sardines\n  were huge and scaly and proud and arrogant.\n And presumably, somewhere, there's the key.”\n    -Terry Pratchett, “Guards! Guards!”. 1990.",
+
    name = "Sticky Flame",
 +
    noise = { casting = 4, effect = 0 },
 +
     ["power cap"] = 100,
 +
     range = { max = 1, min = 1 },
 
     schools = {
 
     schools = {
       Summoning = true
+
       Fire = true,
     }
+
      Alchemy = true,
 +
     },
 
   },
 
   },
   Enfeeble = {
+
   ["Summon Ice Beast"] = {
 
     books = {
 
     books = {
       ["book of Hexes"] = true,
+
       ["book of Beasts"] = true,
       ["book of Misfortune"] = true
+
       ["book of the Tundra"] = true,
 
     },
 
     },
     description = "Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and disrupting their magic. It will additionally daze and blind any foe that fails to resist the full force of the curse.",
+
     description = "Calls forth a beast of ice to serve the caster. The strength of the beast depends on spell power.",
 
     flags = {
 
     flags = {
      dir_or_target = true,
 
      needs_tracer = true,
 
      WL_check = true
 
 
     },
 
     },
     level = 7,
+
     level = 3,
     name = "Enfeeble",
+
     name = "Summon Ice Beast",
     noise = {
+
     noise = { casting = 3, effect = 0 },
       casting = 7,
+
    ["power cap"] = 100,
       effect = 0
+
    schools = {
 +
       Ice = true,
 +
       Summoning = true,
 
     },
 
     },
    ["power cap"] = 200,
 
    range = {
 
      max = 7,
 
      min = 7
 
    },
 
    schools = {
 
      Hexes = true
 
    }
 
 
   },
 
   },
   ["Ensorcelled Hibernation"] = {
+
   ["Ozocubu's Armour"] = {
 
     books = {
 
     books = {
       ["book of Burglary"] = true,
+
       ["book of Battle"] = true,
       ["book of Dreams"] = true
+
       ["book of Winter"] = true,
 
     },
 
     },
     description = "Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.",
+
     description = "Envelops the caster's body in a protective layer of thick ice, granting a substantial bonus to armour as long as they remain in their current location. The ice will crack and fall away if the caster moves to a new position. The spell decreases in effectiveness in heavier armour, granting a lower bonus the higher the encumbrance rating of the caster's armour.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       no_ghost = true,
      needs_tracer = true,
 
      not_self = true,
 
      WL_check = true
 
 
     },
 
     },
     level = 2,
+
     level = 3,
     name = "Ensorcelled Hibernation",
+
     name = "Ozocubu's Armour",
     noise = {
+
     noise = { casting = 3, effect = 0 },
      casting = 0,
+
    ["power cap"] = 100,
       effect = 0
+
    schools = {
 +
       Ice = true,
 
     },
 
     },
    ["power cap"] = 50,
 
    quote = "“Sweet dreams are made of this; who am I to disagree?”\n    -Eurythmics, “Sweet Dreams (Are Made of This)”. 1983.",
 
    range = {
 
      max = 7,
 
      min = 7
 
    },
 
    schools = {
 
      Hexes = true,
 
      Ice = true
 
    }
 
 
   },
 
   },
   ["Eringya's Noxious Bog"] = {
+
   ["Call Imp"] = {
 
     books = {
 
     books = {
       ["Fen Folio"] = true,
+
       ["book of Minor Magic"] = true,
       ["Great Wizards, Vol. II"] = true
+
       ["book of Callings"] = true,
 
     },
 
     },
     description = "Causes the caster to release a torrent of sludge that transforms nearby areas into a toxic bog. The sludge damages and poisons all monsters, even those resistant to poison. The bog cannot form on areas adjacent to multiple solid features, nor on areas that lack solid floor, like deep water or lava. The transformation is temporary and cannot be sustained out of the caster's sight. Spellpower will increase how long the bog lingers.",
+
     description = "Calls forth a minor demon from the pits of Hell, equipped with a spear with which to jab at the caster's enemies. The quality of the imp's weaponry rises with spell power.",
 
     flags = {
 
     flags = {
       area = true,
+
       unholy = true,
      no_ghost = true
 
 
     },
 
     },
     level = 6,
+
     level = 2,
     name = "Eringya's Noxious Bog",
+
     name = "Call Imp",
     noise = {
+
     noise = { casting = 2, effect = 0 },
      casting = 6,
+
     ["power cap"] = 50,
      effect = 0
+
     schools = {
    },
+
       Summoning = true,
     ["power cap"] = 200,
 
     range = {
 
       max = 4,
 
      min = 4
 
 
     },
 
     },
    schools = {
 
      Alchemy = true
 
    }
 
 
   },
 
   },
   ["Fire Storm"] = {
+
   ["Dispel Undead"] = {
 
     books = {
 
     books = {
       ["book of Annihilations"] = true
+
       ["book of Decay"] = true,
 +
      ["book of Touch"] = true,
 
     },
 
     },
     description = "Calls forth a mighty storm of roaring flame directly onto the target, dealing damage in a large area and leaving behind short-lived fire vortices. A portion of its damage bypasses fire resistance.",
+
     description = "Harms an adjacent undead creature greatly by interfering with the forces binding it together.",
 
     flags = {
 
     flags = {
       area = true,
+
       dir_or_target = true,
 
       needs_tracer = true,
 
       needs_tracer = true,
      target = true
 
 
     },
 
     },
     level = 9,
+
     level = 4,
     name = "Fire Storm",
+
     name = "Dispel Undead",
     noise = {
+
     noise = { casting = 4, effect = 0 },
      casting = 9,
+
    ["power cap"] = 100,
       effect = 25
+
    range = { max = 1, min = 1 },
 +
    schools = {
 +
       Necromancy = true,
 
     },
 
     },
    ["power cap"] = 200,
 
    quote = "“Some have said there is no subtlety to destruction. You know what? They're\n dead.”\n    -Jaya Ballard, task mage (Magic: the Gathering).",
 
    range = {
 
      max = 5,
 
      min = 5
 
    },
 
    schools = {
 
      Conjuration = true,
 
      Fire = true
 
    }
 
 
   },
 
   },
   Fireball = {
+
   ["Sublimation of Blood"] = {
 
     books = {
 
     books = {
       ["book of the Dragon"] = true,
+
       ["book of Blood"] = true,
       ["book of the Spheres"] = true
+
       ["book of Maladies"] = true,
 
     },
 
     },
     description = "Hurls an explosive ball of fire.",
+
     description = "Converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       utility = true,
      needs_tracer = true
 
 
     },
 
     },
     level = 5,
+
     level = 2,
     name = "Fireball",
+
     name = "Sublimation of Blood",
     noise = {
+
     noise = { casting = 2, effect = 0 },
      casting = 5,
+
     ["power cap"] = 100,
      effect = 15
+
     schools = {
    },
+
       Necromancy = true,
     ["power cap"] = 200,
 
     range = {
 
       max = 5,
 
      min = 5
 
 
     },
 
     },
    schools = {
 
      Conjuration = true,
 
      Fire = true
 
    }
 
 
   },
 
   },
   ["Flame Wave"] = {
+
   ["Tukima's Dance"] = {
 
     books = {
 
     books = {
       ["book of Flames"] = true,
+
       ["book of Weapons"] = true,
       ["book of Scorching"] = true
+
       ["Great Wizards, Vol. VII"] = true,
 
     },
 
     },
     description = "Blasts the caster's surroundings with a wave of fire. If the caster maintains focus and supplies the spell with magical power (by waiting in place and not taking any other actions), more and larger flame waves will radiate outward.",
+
     description = "Animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter.<br><br>Certain powerful named artefacts cannot be animated, and any properties that require skill in evocations will not be active.",
 
     flags = {
 
     flags = {
       area = true
+
       dir_or_target = true,
    },
+
      not_self = true,
    level = 4,
+
      needs_tracer = true,
    name = "Flame Wave",
+
       WL_check = true,
    noise = {
 
       casting = 0,
 
      effect = 12
 
 
     },
 
     },
 +
    level = 3,
 +
    name = "Tukima's Dance",
 +
    noise = { casting = 3, effect = 0 },
 
     ["power cap"] = 100,
 
     ["power cap"] = 100,
     range = {
+
     range = { max = 8, min = 8 },
      max = 3,
+
    schools = {
       min = 3
+
       Hexes = true,
 
     },
 
     },
    schools = {
 
      Conjuration = true,
 
      Fire = true
 
    }
 
 
   },
 
   },
   Foxfire = {
+
   ["Stone Arrow"] = {
 
     books = {
 
     books = {
       ["book of Fire"] = true
+
       ["book of Geomancy"] = true,
 +
      ["book of Armaments"] = true,
 
     },
 
     },
     description = "Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them.",
+
     description = "Fires a sharp spine of rock.",
 
     flags = {
 
     flags = {
       selfench = true
+
       dir_or_target = true,
 +
      needs_tracer = true,
 
     },
 
     },
     level = 1,
+
     level = 3,
     name = "Foxfire",
+
     name = "Stone Arrow",
     noise = {
+
     noise = { casting = 3, effect = 0 },
      casting = 1,
+
     ["power cap"] = 50,
      effect = 1
+
    range = { max = 4, min = 4 },
    },
 
     ["power cap"] = 25,
 
 
     schools = {
 
     schools = {
 
       Conjuration = true,
 
       Conjuration = true,
       Fire = true
+
       Earth = true,
     }
+
     },
 
   },
 
   },
   Freeze = {
+
   ["Shock"] = {
 
     books = {
 
     books = {
       ["book of Frost"] = true
+
       ["book of Air"] = true,
 
     },
 
     },
     description = "Freezes an adjacent creature, dealing damage that bypasses any armour the target may have. This may temporarily slow cold-blooded creatures.",
+
     description = "Throws a bouncing bolt of electricity. It bypasses half of defenders' armour.",
 
     flags = {
 
     flags = {
 
       dir_or_target = true,
 
       dir_or_target = true,
       not_self = true
+
       needs_tracer = true,
 
     },
 
     },
 
     level = 1,
 
     level = 1,
     name = "Freeze",
+
     name = "Shock",
     noise = {
+
     noise = { casting = 1, effect = 0 },
      casting = 1,
 
      effect = 0
 
    },
 
 
     ["power cap"] = 25,
 
     ["power cap"] = 25,
     range = {
+
     range = { max = 8, min = 8 },
       max = 1,
+
    schools = {
       min = 1
+
       Conjuration = true,
 +
       Air = true,
 
     },
 
     },
    schools = {
 
      Ice = true
 
    }
 
 
   },
 
   },
   ["Freezing Cloud"] = {
+
   ["Swiftness"] = {
 
     books = {
 
     books = {
       ["book of Vapours"] = true,
+
       ["book of Air"] = true,
       ["Trismegistus Codex"] = true
+
       ["book of Burglary"] = true,
 
     },
 
     },
     description = "Conjures up a large cloud of lethally cold vapour.",
+
     description = "Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.",
 
     flags = {
 
     flags = {
       area = true,
+
       hasty = true,
       cloud = true,
+
       selfench = true,
       needs_tracer = true,
+
       utility = true,
      target = true
 
    },
 
    level = 5,
 
    name = "Freezing Cloud",
 
    noise = {
 
      casting = 6,
 
      effect = 2
 
    },
 
    ["power cap"] = 200,
 
    range = {
 
      max = 5,
 
      min = 5
 
 
     },
 
     },
 +
    level = 3,
 +
    name = "Swiftness",
 +
    noise = { casting = 3, effect = 0 },
 +
    ["power cap"] = 100,
 
     schools = {
 
     schools = {
 
       Air = true,
 
       Air = true,
      Conjuration = true,
+
     },
      Ice = true
 
     }
 
 
   },
 
   },
   ["Frozen Ramparts"] = {
+
   ["Death Channel"] = {
 
     books = {
 
     books = {
       ["book of Frost"] = true,
+
       ["book of Unlife"] = true,
       ["book of Sloth"] = true
+
       ["book of Wicked Creation"] = true,
 
     },
 
     },
     description = "Encases surrounding walls with ice for a short time. Foes that wander near the icy walls will be damaged, and this may temporarily slow cold-blooded creatures. Each victim is only ever affected by one icy wall at a time.\n\nThe ice will crack and fall away if the caster moves to a new position.",
+
     description = "Binds the souls of slain living, demonic and holy creatures, forcing their spectres to remain and fight for the caster for as long as the channel lasts.",
 
     flags = {
 
     flags = {
       area = true,
+
       helpful = true,
       no_ghost = true
+
       selfench = true,
 +
      utility = true,
 
     },
 
     },
     level = 3,
+
     level = 6,
     name = "Frozen Ramparts",
+
     name = "Death Channel",
     noise = {
+
     noise = { casting = 6, effect = 0 },
      casting = 3,
+
     ["power cap"] = 200,
      effect = 8
+
     schools = {
    },
+
       Necromancy = true,
     ["power cap"] = 50,
 
     range = {
 
       max = 2,
 
      min = 2
 
 
     },
 
     },
    schools = {
 
      Ice = true
 
    }
 
 
   },
 
   },
   ["Fulminant Prism"] = {
+
   ["Airstrike"] = {
 
     books = {
 
     books = {
       ["book of Blasting"] = true,
+
       ["book of Air"] = true,
       ["book of Conjurations"] = true
+
       ["book of Storms"] = true,
 
     },
 
     },
     description = "Conjures a prism which unleashes a violent explosion of arcane force after a short duration. The prism is extremely fragile and any damage caused to it may result in premature detonation.",
+
     description = "Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space.",
 
     flags = {
 
     flags = {
       area = true,
+
       target = true,
 
       not_self = true,
 
       not_self = true,
       target = true
+
       destructive = true,
 
     },
 
     },
 
     level = 4,
 
     level = 4,
     name = "Fulminant Prism",
+
     name = "Airstrike",
     noise = {
+
     noise = { casting = 4, effect = 4 },
      casting = 4,
 
      effect = 0
 
    },
 
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
     range = {
+
     range = { max = 8, min = 8 },
      max = 4,
+
    schools = {
       min = 4
+
       Air = true,
 
     },
 
     },
    schools = {
 
      Conjuration = true,
 
      Alchemy = true
 
    }
 
 
   },
 
   },
   Hailstorm = {
+
   ["Confusing Touch"] = {
 
     books = {
 
     books = {
       ["book of Frost"] = true,
+
       ["book of Debilitation"] = true,
       ["book of the Tundra"] = true
+
       ["book of Touch"] = true,
 
     },
 
     },
     description = "Conjures a cannonade of hail. The eye of the storm is wide enough that monsters adjacent to the caster are unaffected. Due to the strong impact and cutting edges a significant portion of its damage bypasses cold resistance.",
+
     description = "Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.",
 
     flags = {
 
     flags = {
       area = true
+
       selfench = true,
 +
      WL_check = true,
 
     },
 
     },
 
     level = 3,
 
     level = 3,
     name = "Hailstorm",
+
     name = "Confusing Touch",
     noise = {
+
     noise = { casting = 3, effect = 0 },
      casting = 4,
 
      effect = 0
 
    },
 
 
     ["power cap"] = 100,
 
     ["power cap"] = 100,
     range = {
+
     schools = {
       max = 3,
+
       Hexes = true,
      min = 3
 
 
     },
 
     },
    schools = {
 
      Conjuration = true,
 
      Ice = true
 
    }
 
 
   },
 
   },
   Haunt = {
+
   ["Passwall"] = {
 
     books = {
 
     books = {
       ["book of Death"] = true,
+
       ["book of Geomancy"] = true,
       ["Necronomicon"] = true
+
       ["book of Burglary"] = true,
 
     },
 
     },
     description = "Calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies. The number of spectres summoned increases with spell power.",
+
     description = "Allows the caster to travel a short distance through an adjacent rock wall and emerge again on the other side. This spell takes an unusally long time to cast, during which the caster will be unable to act, but also gain increased armour from their attunement to the rock.",
 
     flags = {
 
     flags = {
       mons_abjure = true,
+
       target = true,
 
       not_self = true,
 
       not_self = true,
       target = true
+
       silent = true,
 +
      escape = true,
 +
      utility = true,
 
     },
 
     },
     level = 7,
+
     level = 3,
     name = "Haunt",
+
     name = "Passwall",
     noise = {
+
     noise = { casting = 0, effect = 0 },
      casting = 6,
+
    ["power cap"] = 100,
       effect = 0
+
    range = { max = 3, min = 3 },
 +
    schools = {
 +
       Earth = true,
 
     },
 
     },
    ["power cap"] = 200,
 
    range = {
 
      max = 7,
 
      min = 7
 
    },
 
    schools = {
 
      Necromancy = true,
 
      Summoning = true
 
    }
 
 
   },
 
   },
 
   ["Ignite Poison"] = {
 
   ["Ignite Poison"] = {
 
     books = {
 
     books = {
 
       ["Everburning Encyclopedia"] = true,
 
       ["Everburning Encyclopedia"] = true,
       ["Trismegistus Codex"] = true
+
       ["book of Blood"] = true,
 
     },
 
     },
 
     description = "Converts all nearby poison into liquid flame, burning poisoned creatures from within. It also turns clouds of poison and mephitic gases into flame. The caster is not affected directly.",
 
     description = "Converts all nearby poison into liquid flame, burning poisoned creatures from within. It also turns clouds of poison and mephitic gases into flame. The caster is not affected directly.",
 
     flags = {
 
     flags = {
       area = true
+
       area = true,
 +
      destructive = true,
 
     },
 
     },
 
     level = 4,
 
     level = 4,
 
     name = "Ignite Poison",
 
     name = "Ignite Poison",
     noise = {
+
     noise = { casting = 4, effect = 0 },
      casting = 4,
 
      effect = 0
 
    },
 
 
     ["power cap"] = 100,
 
     ["power cap"] = 100,
 
     schools = {
 
     schools = {
 
       Fire = true,
 
       Fire = true,
 
       Alchemy = true,
 
       Alchemy = true,
     }
+
     },
 
   },
 
   },
   Ignition = {
+
   ["Call Canine Familiar"] = {
 
     books = {
 
     books = {
       ["Everburning Encyclopedia"] = true,
+
       ["book of Callings"] = true,
       ["book of Spontaneous Combustion"] = true
+
       ["book of the Hunter"] = true,
 
     },
 
     },
     description = "All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell.",
+
     description = "Summons an inugami to the caster's aid. These mystical canines form a bond with their summoner, strengthening them in direct proportion with the caster's spellpower.<br><br>Recasting this spell while your familiar is nearby will imbue it with additional magic, mending some of its wounds and causing its next attack to strike more quickly and cleave adjacent foes.",
 
     flags = {
 
     flags = {
      area = true
 
 
     },
 
     },
     level = 8,
+
     level = 3,
     name = "Ignition",
+
     name = "Call Canine Familiar",
     noise = {
+
     noise = { casting = 3, effect = 0 },
      casting = 8,
+
    ["power cap"] = 100,
       effect = 15
+
    schools = {
 +
       Summoning = true,
 
     },
 
     },
    ["power cap"] = 200,
 
    schools = {
 
      Fire = true
 
    }
 
 
   },
 
   },
   Infestation = {
+
   ["Ensorcelled Hibernation"] = {
 
     books = {
 
     books = {
       ["book of Death"] = true
+
       ["book of Burglary"] = true,
 +
      ["book of Dreams"] = true,
 
     },
 
     },
     description = "Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death.",
+
     description = "Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.",
 
     flags = {
 
     flags = {
       target = true,
+
       dir_or_target = true,
       unclean = true
+
       not_self = true,
 +
      silent = true,
 +
      needs_tracer = true,
 +
      WL_check = true,
 
     },
 
     },
     level = 8,
+
     level = 2,
     name = "Infestation",
+
     name = "Ensorcelled Hibernation",
     noise = {
+
     noise = { casting = 0, effect = 0 },
      casting = 8,
+
     ["power cap"] = 50,
      effect = 4
+
     range = { max = 8, min = 8 },
    },
+
    schools = {
     ["power cap"] = 200,
+
       Hexes = true,
     range = {
+
       Ice = true,
       max = 7,
 
       min = 7
 
 
     },
 
     },
    schools = {
 
      Necromancy = true
 
    }
 
 
   },
 
   },
   ["Inner Flame"] = {
+
   ["Metabolic Englaciation"] = {
 
     books = {
 
     books = {
       ["book of Flames"] = true,
+
       ["book of Winter"] = true,
       ["book of Spontaneous Combustion"] = true
+
       ["book of Sloth"] = true,
 
     },
 
     },
     description = "Fills an enemy with an intense fire. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused is dependent on the size of the target.",
+
     description = "Lowers the metabolic rate of every creature in the caster's vicinity, slowing all those who are not resistant to cold. Cold-blooded creatures will be affected much more strongly, and tougher creatures will be slowed for a shorter time.",
 
     flags = {
 
     flags = {
       not_self = true,
+
       area = true,
      target = true,
 
      WL_check = true
 
 
     },
 
     },
     level = 3,
+
     level = 5,
     name = "Inner Flame",
+
     name = "Metabolic Englaciation",
     noise = {
+
     noise = { casting = 5, effect = 0 },
      casting = 3,
+
     ["power cap"] = 200,
      effect = 0
+
     schools = {
    },
+
       Hexes = true,
     ["power cap"] = 100,
+
       Ice = true,
     range = {
 
       max = 7,
 
       min = 7
 
 
     },
 
     },
    schools = {
 
      Fire = true,
 
      Hexes = true
 
    }
 
 
   },
 
   },
   Irradiate = {
+
   ["Silence"] = {
 
     books = {
 
     books = {
       ["book of Spontaneous Combustion"] = true,
+
       ["book of the Senses"] = true,
       ["book of Transmutation"] = true
+
       ["book of the Moon"] = true,
 
     },
 
     },
     description = "Transmutes an ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting adjacent creatures. It heavily deforms its targets, weakening them and reducing their armour. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after a few castings.",
+
     description = "Eliminates all sound near the caster. This makes reading scrolls, casting spells, invoking divine abilities, or shouting impossible in the caster's vicinity. The spell's oppressive, unnatural effect will greatly hamper stealth.<br><br>Certain monsters have innate magical or special abilities which will still be usable while silenced.<br><br>The effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out.",
 
     flags = {
 
     flags = {
 +
      silent = true,
 
       area = true,
 
       area = true,
      chaotic = true
 
 
     },
 
     },
 
     level = 5,
 
     level = 5,
     name = "Irradiate",
+
     name = "Silence",
     noise = {
+
     noise = { casting = 0, effect = 0 },
      casting = 4,
 
      effect = 0
 
    },
 
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
     quote = "“Reflex in the sky warn you you're gonna die\n Storm coming, you'd better hide from the atomic tide\n Flashes in the sky turns houses into sties\n Turns people into clay, radiation minds decay”\n    -Black Sabbath, “Electric Funeral”. 1970.",
+
     schools = {
    range = {
+
       Hexes = true,
       max = 1,
+
       Air = true,
       min = 1
 
 
     },
 
     },
    schools = {
 
      Conjuration = true,
 
      Alchemy = true
 
    }
 
 
   },
 
   },
   ["Iskenderun's Battlesphere"] = {
+
   ["Shatter"] = {
 
     books = {
 
     books = {
       ["book of Power"] = true,
+
       ["book of Annihilations"] = true,
      ["book of the Spheres"] = true
 
 
     },
 
     },
     description = "Conjures a small globe of magical energy. Each time its creator casts a spell from the Conjuration school (other than Battlesphere itself or Spellforged Servitor), the battlesphere will launch its own volley of energy at a random foe. With increasing power, the battlesphere lasts longer and deals more damage per volley.",
+
     description = "Causes an enormous burst of concussive force around the caster, dealing severe damage to all nearby creatures. It is especially effective against those made from ice, bone, or any wall-like substance (such as rock, metal or crystal), as well as those turned to stone by petrification. It is less effective against flying, gelatinous and insubstantial creatures. It may also destroy nearby walls.",
 
     flags = {
 
     flags = {
       utility = true
+
       area = true,
 +
      destructive = true,
 
     },
 
     },
     level = 5,
+
     level = 9,
     name = "Iskenderun's Battlesphere",
+
     name = "Shatter",
     noise = {
+
     noise = { casting = 9, effect = 30 },
      casting = 5,
+
    ["power cap"] = 200,
       effect = 0
+
    schools = {
 +
       Earth = true,
 
     },
 
     },
    ["power cap"] = 100,
 
    quote = "“Maxim 4: Close air support covereth a multitude of sins.”\n    -Howard Tayler, _The Seventy Maxims of Maximally Effective Mercenaries_,\n    in _Schlock Mercenary_. 2008.",
 
    schools = {
 
      Conjuration = true
 
    }
 
 
   },
 
   },
   ["Iskenderun's Mystic Blast"] = {
+
   ["Dispersal"] = {
 
     books = {
 
     books = {
       ["book of Blasting"] = true,
+
       ["book of the Warp"] = true,
       ["book of Weapons"] = true
+
       ["There-And-Back Book"] = true,
 
     },
 
     },
     description = "Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done.",
+
     description = "Teleports away any creatures within a short distance of the caster. Any creature with the Will to resist will still be irresistibly blinked a shorter distance, and any monster it affects at all has a separate Will-based chance of being confused by the warping of space.",
 
     flags = {
 
     flags = {
       area = true
+
      escape = true,
 +
       area = true,
 
     },
 
     },
     level = 4,
+
     level = 6,
     name = "Iskenderun's Mystic Blast",
+
     name = "Dispersal",
     noise = {
+
     noise = { casting = 6, effect = 0 },
      casting = 4,
+
    ["power cap"] = 200,
       effect = 10
+
    range = { max = 4, min = 1 },
 +
    schools = {
 +
       Translocation = true,
 
     },
 
     },
    ["power cap"] = 100,
 
    range = {
 
      max = 2,
 
      min = 2
 
    },
 
    schools = {
 
      Conjuration = true,
 
      Translocation = true
 
    }
 
 
   },
 
   },
   ["Leda's Liquefaction"] = {
+
   ["Static Discharge"] = {
 
     books = {
 
     books = {
       ["book of the Earth"] = true,
+
       ["book of Storms"] = true,
      ["book of Sloth"] = true
 
 
     },
 
     },
     description = "Liquefies the ground around the caster, making it difficult to move through. Any movement through liquefied ground will be slowed, and creatures stuck in the liquefied ground will be unable to fly. Attempts to attack the caster in melee may fail.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out. Maintaining the connection to the ground slows the caster's movement, even if they are flying.",
+
     description = "Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and the damage dealt bypasses half of defenders' armour.",
 
     flags = {
 
     flags = {
       area = true
+
       area = true,
 
     },
 
     },
     level = 4,
+
     level = 2,
     name = "Leda's Liquefaction",
+
     name = "Static Discharge",
     noise = {
+
    noise = { casting = 2, effect = 0 },
       casting = 3,
+
    ["power cap"] = 50,
       effect = 0
+
    range = { max = 1, min = 1 },
 +
    schools = {
 +
      Conjuration = true,
 +
      Air = true,
 +
    },
 +
  },
 +
  ["Alistair's Intoxication"] = {
 +
     books = {
 +
       ["book of Party Tricks"] = true,
 +
       ["Great Wizards, Vol. II"] = true,
 +
    },
 +
    description = "Converts a small portion of the brain matter of those around you into alcohol, attempting to confuse all intelligent creatures within view (although poison-resistant creatures may resist the effects). The caster will experience vertigo briefly if they successfully make contact with other minds. It is frequently used as an icebreaker at wizard parties.",
 +
    flags = {
 
     },
 
     },
     ["power cap"] = 200,
+
    level = 5,
 +
    name = "Alistair's Intoxication",
 +
    noise = { casting = 5, effect = 0 },
 +
     ["power cap"] = 150,
 
     schools = {
 
     schools = {
       Earth = true,
+
       Alchemy = true,
      Hexes = true
+
     },
     }
 
 
   },
 
   },
 
   ["Lee's Rapid Deconstruction"] = {
 
   ["Lee's Rapid Deconstruction"] = {
 
     books = {
 
     books = {
 +
      ["book of the Earth"] = true,
 
       ["book of Iron"] = true,
 
       ["book of Iron"] = true,
      ["book of the Earth"] = true
 
 
     },
 
     },
     description = "Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is strongly reduced by armour.\n\nTargets made from rock, stone, ice or bone will cause a small explosion. Metal targets will cause a small but more damaging explosion, and targets made from crystal will cause a large and more damaging explosion.",
+
     description = "Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is strongly reduced by armour.<br><br>Targets made from rock, stone, ice or bone will cause a small explosion. Metal targets will cause a small but more damaging explosion, and targets made from crystal will cause a large and more damaging explosion.",
 
     flags = {
 
     flags = {
       target = true
+
       target = true,
 +
      destructive = true,
 
     },
 
     },
 
     level = 5,
 
     level = 5,
 
     name = "Lee's Rapid Deconstruction",
 
     name = "Lee's Rapid Deconstruction",
     noise = {
+
     noise = { casting = 5, effect = 20 },
      casting = 4,
 
      effect = 20
 
    },
 
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
     quote = "“Now the house was full of men and women; and all the lords of the Philistines\n were there; and there were upon the roof about three thousand men and women,\n that beheld while Samson made sport.\n\n And Samson called unto the LORD, and said, O Lord GOD, remember me, I pray\n thee, and strengthen me, I pray thee, only this once, O God, that I may be at\n once avenged of the Philistines for my two eyes.\n\n And Samson took hold of the two middle pillars upon which the house stood, and\n on which it was borne up, of the one with his right hand, and of the other\n with his left.\n\n And Samson said, Let me die with the Philistines. And he bowed himself with\n all his might; and the house fell upon the lords, and upon all the people that\n were therein. So the dead which he slew at his death were more than they which\n he slew in his life.”\n    -KJV Bible, Judges 16:27-30.",
+
     range = { max = 8, min = 8 },
     range = {
+
     schools = {
       max = 7,
+
       Earth = true,
      min = 7
 
 
     },
 
     },
    schools = {
 
      Earth = true
 
    }
 
 
   },
 
   },
   ["Lehudib's Crystal Spear"] = {
+
   ["Sandblast"] = {
 
     books = {
 
     books = {
       ["book of Armaments"] = true,
+
       ["book of Geomancy"] = true,
      ["book of the Moon"] = true
 
 
     },
 
     },
     description = "Hurls a lethally sharp shard of crystal.",
+
     description = "Blasts a target with high-velocity rock shards. Gathering the rock from ambient grit is slow, making this spell take one-and-a-half times as long to cast as most. Its damage is strongly reduced by armour.",
 
     flags = {
 
     flags = {
 
       dir_or_target = true,
 
       dir_or_target = true,
       needs_tracer = true
+
      not_self = true,
 +
      destructive = true,
 +
       needs_tracer = true,
 
     },
 
     },
     level = 8,
+
     level = 1,
     name = "Lehudib's Crystal Spear",
+
     name = "Sandblast",
     noise = {
+
     noise = { casting = 1, effect = 0 },
      casting = 8,
+
     ["power cap"] = 50,
      effect = 8
+
     range = { max = 4, min = 4 },
    },
+
    schools = {
     ["power cap"] = 200,
+
       Earth = true,
     range = {
 
      max = 3,
 
       min = 3
 
 
     },
 
     },
    schools = {
 
      Conjuration = true,
 
      Earth = true
 
    }
 
 
   },
 
   },
   ["Lesser Beckoning"] = {
+
   ["Sculpt Simulacrum"] = {
 
     books = {
 
     books = {
       ["book of Displacement"] = true,
+
       ["book of Wicked Creation"] = true,
       ["book of Spatial Translocations"] = true
+
       ["book of Cryoformation"] = true,
 
     },
 
     },
     description = "Beckons the target forward, attempting to place them adjacent to the caster.",
+
     description = "Forms icy simulacra of an adjacent living, demonic, or holy creature. These fragile doppelgangers will take shape over a short period of time, eventually gaining the ability to move and attack the caster's enemies.<br><br>The good gods frown on this spell, as it works blood and ichor into unnatural facsimiles.<br><br>You can maintain up to 5 simulacra simultaneously.",
 
     flags = {
 
     flags = {
 
       dir_or_target = true,
 
       dir_or_target = true,
 +
      not_self = true,
 +
      unholy = true,
 
       needs_tracer = true,
 
       needs_tracer = true,
      not_self = true
 
 
     },
 
     },
     level = 2,
+
     level = 6,
     name = "Lesser Beckoning",
+
     name = "Sculpt Simulacrum",
     noise = {
+
     noise = { casting = 6, effect = 0 },
      casting = 2,
+
     ["power cap"] = 200,
      effect = 0
+
     range = { max = 1, min = 1 },
    },
+
    schools = {
     ["power cap"] = 50,
+
       Ice = true,
     range = {
+
       Alchemy = true,
       max = 5,
 
       min = 3
 
 
     },
 
     },
    schools = {
 
      Translocation = true
 
    }
 
 
   },
 
   },
   ["Magic Dart"] = {
+
   ["Conjure Ball Lightning"] = {
 
     books = {
 
     books = {
       ["book of Conjurations"] = true,
+
       ["book of the Spheres"] = true,
       ["book of Minor Magic"] = true
+
       ["book of Chaos"] = true,
 
     },
 
     },
     description = "Fires a small bolt of magical energy which never misses.",
+
     description = "Creates a pack of ball lightnings, which seek out the nearest enemy before exploding in a huge blast of electricity. The damage dealt bypasses half of defenders' armour. Casters are advised to use caution; the lightning is not mindful of what it may hit.<br><br>The magic which keeps ball lightnings cohesive has limited range, so they may dissipate harmlessly if allowed to drift too far away from their caster before exploding.",
 
     flags = {
 
     flags = {
      dir_or_target = true,
 
      needs_tracer = true
 
 
     },
 
     },
     level = 1,
+
     level = 6,
     name = "Magic Dart",
+
     name = "Conjure Ball Lightning",
     noise = {
+
     noise = { casting = 6, effect = 25 },
      casting = 1,
+
     ["power cap"] = 200,
      effect = 1
+
     schools = {
    },
+
       Conjuration = true,
     ["power cap"] = 25,
+
       Air = true,
     range = {
 
       max = 7,
 
       min = 7
 
 
     },
 
     },
    schools = {
 
      Conjuration = true
 
    }
 
 
   },
 
   },
   ["Malign Gateway"] = {
+
   ["Chain Lightning"] = {
 
     books = {
 
     books = {
       ["Grand Grimoire"] = true
+
       ["book of Annihilations"] = true,
 
     },
 
     },
     description = "Tears a gash in reality, creating a self-sustained but temporary portal to an unknown, tainted otherworld. It requires open space to succeed. After a short time, a powerful clawed tentacle will reach through the portal, remaining bound to the caster's will for a duration depending on power. With the portal's expiry, the tentacle will be severed and turn on the caster. The duration of the portal increases with spell power.",
+
     description = "Releases a massive electrical discharge that arcs to the creature nearest the caster and then outward from it. The further it travels, the less damage it does. Secondary arcs have limited range and do little damage to the caster. The spell bypasses half of defenders' armour and resistance to electricity.",
 
     flags = {
 
     flags = {
       chaotic = true,
+
       area = true,
      unholy = true
 
    },
 
    level = 7,
 
    name = "Malign Gateway",
 
    noise = {
 
      casting = 6,
 
      effect = 0
 
 
     },
 
     },
 +
    level = 9,
 +
    name = "Chain Lightning",
 +
    noise = { casting = 9, effect = 25 },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Summoning = true,
+
       Conjuration = true,
       Translocation = true
+
       Air = true,
     }
+
     },
 
   },
 
   },
   ["Manifold Assault"] = {
+
   ["Petrify"] = {
 
     books = {
 
     books = {
       ["book of the Warp"] = true,
+
       ["book of Transmutation"] = true,
       ["book of Battle"] = true
+
       ["book of Sloth"] = true,
 
     },
 
     },
     description = "Warps space into paradoxical configurations in order to strike many visible targets with one melee attack. At high power, it can be used to strike more enemies at once. Very high power is required to launch multiple unarmed strikes in this fashion, since greater care must be taken when warping one's own limbs.<br><br>The time taken for the attack is exactly the same as a normal attack. It's imprecise, so it can't do extra damage against unsuspecting foes.",
+
     description = "Petrifies a targeted creature and up to two other foes in a chain. Those which do not muster the Will to resist are briefly slowed, and then turned to stone. Until they return to flesh, they are unable to act, but also take half damage. The spell's power is lessened against secondary targets.",
 
     flags = {
 
     flags = {
       no_ghost = true
+
       dir_or_target = true,
 +
      needs_tracer = true,
 +
      WL_check = true,
 
     },
 
     },
 
     level = 4,
 
     level = 4,
     name = "Manifold Assault",
+
     name = "Petrify",
     noise = {
+
     noise = { casting = 4, effect = 0 },
      casting = 5,
 
      effect = 0
 
    },
 
 
     ["power cap"] = 100,
 
     ["power cap"] = 100,
 +
    range = { max = 6, min = 6 },
 
     schools = {
 
     schools = {
       Translocation = true
+
       Alchemy = true,
     }
+
      Earth = true,
 +
     },
 
   },
 
   },
   ["Maxwell's Capacitive Coupling"] = {
+
   ["Passage of Golubria"] = {
 
     books = {
 
     books = {
       ["book of Spectacle"] = true,
+
       ["book of the Moon"] = true,
       ["Maxwell's Memoranda"] = true
+
       ["Great Wizards, Vol. VII"] = true,
 
     },
 
     },
     description = "Gradually builds up electric charge in the caster, so long as they maintain focus (by waiting in place and not taking any other actions). When a threshold is reached, the charge couples with the nearest foe, vaporising them instantly. Higher spell power will allow the caster to accumulate charge more rapidly.",
+
     description = "Opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time. However, gateways close a short time after being opened, or immediately once entered.",
 
     flags = {
 
     flags = {
       no_ghost = true
+
       target = true,
    },
+
      aim_at_space = true,
    level = 8,
+
      escape = true,
    name = "Maxwell's Capacitive Coupling",
+
       selfench = true,
    noise = {
 
       casting = 7,
 
      effect = 25
 
 
     },
 
     },
     ["power cap"] = 200,
+
    level = 4,
     range = {
+
    name = "Passage of Golubria",
      max = 7,
+
    noise = { casting = 4, effect = 8 },
       min = 7
+
     ["power cap"] = 100,
 +
     range = { max = 8, min = 2 },
 +
    schools = {
 +
       Translocation = true,
 
     },
 
     },
    schools = {
 
      Air = true
 
    }
 
 
   },
 
   },
   ["Mephitic Cloud"] = {
+
   ["Orb of Destruction"] = {
 
     books = {
 
     books = {
       ["book of Vapours"] = true,
+
       ["book of the Spheres"] = true,
       ["book of the Senses"] = true
+
       ["book of Dangerous Friends"] = true,
 
     },
 
     },
     description = "Conjures up a short-lived cloud of noxious fumes, which may cause confusion in any creature not resistant to poison. Tougher, more experienced creatures are less likely to be affected.",
+
     description = "Conjures an orb made of pure destructive magic. Compared to most other projectiles, these orbs travel at a relatively slow pace. The orbs home onto their targets, yet because of their huge inertia, especially agile opponents may be able to outmanoeuvre them. The orbs need some time to stabilise, and a nascent orb will deal reduced damage.<br><br>Residents of the dungeon are able to maintain the orb until it impacts a target, but when cast by you the orb will dissipate upon leaving your line of sight.",
 
     flags = {
 
     flags = {
      area = true,
 
      cloud = true,
 
 
       dir_or_target = true,
 
       dir_or_target = true,
       needs_tracer = true
+
       not_self = true,
    },
+
       needs_tracer = true,
    level = 3,
 
    name = "Mephitic Cloud",
 
    noise = {
 
       casting = 3,
 
      effect = 15
 
    },
 
    ["power cap"] = 100,
 
    quote = "“Seit mehreren Jahren schon hatte die indische Cholera eine verstärkte\n Neigung zur Ausbreitung und Wanderung an den Tag gelegt. Erzeugt aus\n den warmen Moraesten des Ganges-Deltas, aufgestiegen mit dem\n mephitischen Odem jener üppig-untauglichen, von Menschen gemiedenen\n Urwelt- und Inselwildnis, in deren Bambusdickichten der Tiger kauert,\n hatte die Seuche in ganz Hindustan andauernd und ungewöhnlich heftig\n gewütet, hatte östlich nach China, westlich nach Afghanistan und\n Persien übergegriffen und, den Hauptstraßen des Karawanenverkehrs\n folgend, ihre Schrecken bis Astrachan, ja selbst bis Moskau getragen.”\n    -Thomas Mann, _Der Tod in Venedig_, 1911.",
 
    range = {
 
      max = 4,
 
      min = 4
 
 
     },
 
     },
 +
    level = 7,
 +
    name = "Orb of Destruction",
 +
    noise = { casting = 7, effect = 0 },
 +
    ["power cap"] = 200,
 +
    range = { max = 8, min = 8 },
 
     schools = {
 
     schools = {
      Air = true,
 
 
       Conjuration = true,
 
       Conjuration = true,
      Alchemy = true
+
     },
     }
 
 
   },
 
   },
   ["Metabolic Englaciation"] = {
+
   ["Malign Gateway"] = {
 
     books = {
 
     books = {
       ["book of Sloth"] = true,
+
       ["Grand Grimoire"] = true,
      ["book of Winter"] = true
 
 
     },
 
     },
     description = "Lowers the metabolic rate of every creature in the caster's vicinity, slowing all those who are not resistant to cold. Cold-blooded creatures will be affected much more strongly, and tougher creatures will be slowed for a shorter time.",
+
     description = "Tears a gash in reality, creating a self-sustained but temporary portal to an unknown, tainted otherworld. It requires open space to succeed. After a short time, a powerful clawed tentacle will reach through the portal, remaining bound to the caster's will for a duration depending on power. With the portal's expiry, the tentacle will be severed and turn on the caster. The duration of the portal increases with spell power.",
 
     flags = {
 
     flags = {
       area = true
+
       unholy = true,
    },
+
       chaotic = true,
    level = 5,
 
    name = "Metabolic Englaciation",
 
    noise = {
 
       casting = 4,
 
      effect = 0
 
 
     },
 
     },
 +
    level = 7,
 +
    name = "Malign Gateway",
 +
    noise = { casting = 7, effect = 15 },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Hexes = true,
+
       Summoning = true,
       Ice = true
+
       Translocation = true,
     }
+
     },
 
   },
 
   },
   ["Monstrous Menagerie"] = {
+
   ["Polar Vortex"] = {
 
     books = {
 
     books = {
       ["book of Beasts"] = true
+
       ["book of Ice"] = true,
 
     },
 
     },
     description = "Summons a powerful exotic creature to the caster's aid: a manticore, a lindwurm, or, at high power, even a sphinx. Casting the spell at higher power also increases the strength of the beasts themselves.",
+
     description = "Turns the air around the caster into a freezing vortex, doing tremendous damage to everyone caught in it that can only be half-mitigated by resistance to cold. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The vortex is unable to follow the caster through long-distance translocations. The spell's effectiveness is greatly diminished in closed areas. After the vortex fades, it cannot be called forth again for a short time.",
 
     flags = {
 
     flags = {
       mons_abjure = true
+
       area = true,
    },
+
       destructive = true,
    level = 7,
 
    name = "Monstrous Menagerie",
 
    noise = {
 
       casting = 5,
 
      effect = 0
 
 
     },
 
     },
 +
    level = 9,
 +
    name = "Polar Vortex",
 +
    noise = { casting = 9, effect = 0 },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 +
    range = { max = 5, min = 5 },
 
     schools = {
 
     schools = {
       Summoning = true
+
       Ice = true,
     }
+
     },
 
   },
 
   },
   ["Olgreb's Toxic Radiance"] = {
+
   ["Leda's Liquefaction"] = {
 
     books = {
 
     books = {
       ["the Unrestrained Analects"] = true,
+
       ["book of the Earth"] = true,
       ["Young Poisoner's Handbook"] = true
+
       ["book of Sloth"] = true,
 
     },
 
     },
     description = "Causes the caster to radiate toxic energy, continuously inflicting poison on everything in line of sight for as long as the spell lasts.",
+
     description = "Liquefies the ground around the caster, making it difficult to move through. Any movement through liquefied ground will be slowed, and creatures stuck in the liquefied ground will be unable to fly. Attempts to attack the caster in melee may fail.<br><br>The effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out. Maintaining the connection to the ground slows the caster's movement, even if they are flying.",
 
     flags = {
 
     flags = {
       area = true
+
       area = true,
 
     },
 
     },
 
     level = 4,
 
     level = 4,
     name = "Olgreb's Toxic Radiance",
+
     name = "Leda's Liquefaction",
     noise = {
+
     noise = { casting = 4, effect = 0 },
       casting = 2,
+
    ["power cap"] = 200,
       effect = 0
+
    schools = {
 +
       Alchemy = true,
 +
       Earth = true,
 
     },
 
     },
    ["power cap"] = 100,
 
    schools = {
 
      Alchemy = true
 
    }
 
 
   },
 
   },
   ["Orb of Destruction"] = {
+
   ["Summon Hydra"] = {
 
     books = {
 
     books = {
       ["book of Dangerous Friends"] = true,
+
       ["Fen Folio"] = true,
       ["book of the Spheres"] = true
+
       ["book of Blood"] = true,
 
     },
 
     },
     description = "Conjures an orb made of pure destructive magic. Compared to most other projectiles, these orbs travel at a relatively slow pace. The orbs home onto their targets, yet because of their huge inertia, especially agile opponents may be able to outmanoeuvre them. The orbs need some time to stabilize, and a nascent orb will deal reduced damage.\n\nResidents of the dungeon are able to maintain the orb until it impacts a target, but when cast by you the orb will dissipate upon leaving your line of sight.",
+
     description = "Summons a many-headed hydra to fight alongside the caster for a short time. Spell power determines the number of heads.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       mons_abjure = true,
      needs_tracer = true,
 
      not_self = true
 
 
     },
 
     },
 
     level = 7,
 
     level = 7,
     name = "Orb of Destruction",
+
     name = "Summon Hydra",
     noise = {
+
     noise = { casting = 7, effect = 0 },
      casting = 7,
 
      effect = 0
 
    },
 
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
     range = {
+
     schools = {
       max = 7,
+
       Summoning = true,
      min = 7
 
 
     },
 
     },
    schools = {
 
      Conjuration = true
 
    }
 
 
   },
 
   },
   ["Ozocubu's Armour"] = {
+
   ["Inner Flame"] = {
 
     books = {
 
     books = {
       ["book of Winter"] = true,
+
       ["book of Flames"] = true,
       ["book of Battle"] = true
+
       ["book of Spontaneous Combustion"] = true,
 
     },
 
     },
     description = "Envelops the caster's body in a protective layer of thick ice, granting a substantial bonus to armour as long as they remain in their current location. The ice will crack and fall away if the caster moves to a new position. The spell decreases in effectiveness in heavier armour, granting a lower bonus the higher the encumbrance rating of the caster's armour.",
+
     description = "Fills an enemy with an intense fire. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused is dependent on the size of the target.",
 
     flags = {
 
     flags = {
       no_ghost = true
+
       target = true,
 +
      not_self = true,
 +
      destructive = true,
 +
      WL_check = true,
 
     },
 
     },
 
     level = 3,
 
     level = 3,
     name = "Ozocubu's Armour",
+
     name = "Inner Flame",
     noise = {
+
     noise = { casting = 3, effect = 0 },
      casting = 3,
 
      effect = 0
 
    },
 
 
     ["power cap"] = 100,
 
     ["power cap"] = 100,
 +
    range = { max = 8, min = 8 },
 
     schools = {
 
     schools = {
       Ice = true
+
       Hexes = true,
     }
+
      Fire = true,
 +
     },
 
   },
 
   },
   ["Ozocubu's Refrigeration"] = {
+
   ["Disjunction"] = {
 
     books = {
 
     books = {
       ["book of Ice"] = true,
+
       ["book of the Warp"] = true,
       ["the Unrestrained Analects"] = true
+
       ["book of Chaos"] = true,
 
     },
 
     },
     description = "Turns the air bitterly cold, freezing all other creatures in line of sight. This is less effective against creatures packed tightly together - those adjacent to others will be partly insulated from the cold, taking less damage.",
+
     description = "Destabilises the space in a sphere around the caster for a while, causing anyone nearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent.",
 
     flags = {
 
     flags = {
       area = true
+
       escape = true,
    },
+
       utility = true,
    level = 7,
 
    name = "Ozocubu's Refrigeration",
 
    noise = {
 
       casting = 5,
 
      effect = 0
 
 
     },
 
     },
 +
    level = 8,
 +
    name = "Disjunction",
 +
    noise = { casting = 8, effect = 0 },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 +
    range = { max = 4, min = 4 },
 
     schools = {
 
     schools = {
       Ice = true
+
       Translocation = true,
     }
+
     },
 
   },
 
   },
   ["Passage of Golubria"] = {
+
   ["Iskenderun's Battlesphere"] = {
 
     books = {
 
     books = {
       ["book of the Moon"] = true,
+
       ["book of Power"] = true,
       ["Great Wizards, Vol. VII"] = true
+
       ["book of the Spheres"] = true,
 
     },
 
     },
     description = "Opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time, but a gateway will close when entered, or after a moderate amount of time.",
+
     description = "Conjures a small globe of destructive energy. Each time its creator casts a offensive spell, the battlesphere will also fire an unerring volley of energy at the most injured nearby foe it can reach.<br><br>The battlesphere's creator can freely fire through its position without harming it.",
 
     flags = {
 
     flags = {
       escape = true,
+
       utility = true,
      neutral = true,
 
      selfench = true,
 
      target = true
 
 
     },
 
     },
 
     level = 4,
 
     level = 4,
     name = "Passage of Golubria",
+
     name = "Iskenderun's Battlesphere",
     noise = {
+
     noise = { casting = 4, effect = 0 },
      casting = 3,
 
      effect = 8
 
    },
 
 
     ["power cap"] = 100,
 
     ["power cap"] = 100,
     range = {
+
     schools = {
       max = 7,
+
       Conjuration = true,
       min = 2
+
       Forgecraft = true,
 
     },
 
     },
    schools = {
 
      Translocation = true
 
    }
 
 
   },
 
   },
   Passwall = {
+
   ["Fulminant Prism"] = {
 
     books = {
 
     books = {
       ["book of Burglary"] = true,
+
       ["book of Conjurations"] = true,
       ["book of Geomancy"] = true
+
       ["book of Blasting"] = true,
 
     },
 
     },
     description = "Tunes the caster's body such that it can instantly pass through solid rock. It takes some time for the caster to attune to the rock, during which they will be helpless.",
+
     description = "Conjures a shining prism of an unstable soft gold alloy. This is useless as legal tender, however, as it will unfortunately violently explode with arcane force after a short duration. If destroyed prematurely, its blast will be much weaker.",
 
     flags = {
 
     flags = {
       escape = true,
+
       target = true,
 
       not_self = true,
 
       not_self = true,
       target = true,
+
       area = true,
       utility = true
+
       no_ghost = true,
 
     },
 
     },
     level = 3,
+
     level = 4,
     name = "Passwall",
+
     name = "Fulminant Prism",
     noise = {
+
     noise = { casting = 4, effect = 20 },
      casting = 0,
+
     ["power cap"] = 200,
      effect = 0
+
     range = { max = 4, min = 4 },
    },
+
     schools = {
     ["power cap"] = 120,
+
       Conjuration = true,
     quote = "“He says the best way out is always through.”\n    -Robert Frost, _A Servant to Servants_. 1915.",
+
       Alchemy = true,
     range = {
 
       max = 3,
 
       min = 3
 
 
     },
 
     },
    schools = {
 
      Earth = true
 
    }
 
 
   },
 
   },
   Petrify = {
+
   ["Dazzling Flash"] = {
 
     books = {
 
     books = {
       ["book of Transmutation"] = true,
+
       ["book of Spectacle"] = true,
       ["book of Sloth"] = true
+
       ["book of the Senses"] = true,
 
     },
 
     },
     description = "Petrifies a targeted creature. If successful, the target is slowed down for a while until it is temporarily turned into stone. In this state, the target will take less damage upon being hit.",
+
     description = "The caster erupts in a scintillating display of light. Any living, demonic or angelic creature nearby may be dazzled and left stumbling blindly.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       area = true,
      needs_tracer = true,
 
      WL_check = true
 
 
     },
 
     },
     level = 4,
+
     level = 3,
     name = "Petrify",
+
     name = "Dazzling Flash",
     noise = {
+
     noise = { casting = 3, effect = 0 },
       casting = 3,
+
    ["power cap"] = 50,
       effect = 0
+
    range = { max = 3, min = 2 },
 +
    schools = {
 +
       Hexes = true,
 +
       Fire = true,
 
     },
 
     },
    ["power cap"] = 100,
 
    range = {
 
      max = 6,
 
      min = 6
 
    },
 
    schools = {
 
      Earth = true,
 
      Alchemy = true
 
    }
 
 
   },
 
   },
   ["Polar Vortex"] = {
+
   ["Fugue of the Fallen"] = {
 
     books = {
 
     books = {
       ["book of Ice"] = true
+
       ["book of Battle"] = true,
 +
      ["book of Dreams"] = true,
 
     },
 
     },
     description = "Turns the air around the caster into a freezing vortex, doing tremendous damage to everyone caught in it that can only partially be mitigated by resistance to cold. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The vortex is unable to follow the caster through long-distance translocations. The spell's effectiveness is greatly diminished in closed areas. After the vortex fades, it cannot be called forth again for a short time.",
+
     description = "Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful souls into the caster's weapon, temporarily enhancing their melee and ranged effectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target.<br><br>Recasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead may attract unwanted attention even while you maintain it.",
 
     flags = {
 
     flags = {
       area = true
+
       selfench = true,
 
     },
 
     },
     level = 9,
+
     level = 3,
     name = "Polar Vortex",
+
     name = "Fugue of the Fallen",
     noise = {
+
     noise = { casting = 3, effect = 8 },
      casting = 5,
+
     ["power cap"] = 100,
      effect = 15
+
     schools = {
    },
+
       Necromancy = true,
     ["power cap"] = 200,
 
     range = {
 
       max = 5,
 
      min = 5
 
 
     },
 
     },
    schools = {
 
      Ice = true
 
    }
 
 
   },
 
   },
   Sandblast = {
+
   ["Searing Ray"] = {
 
     books = {
 
     books = {
       ["book of Geomancy"] = true
+
       ["book of Conjurations"] = true,
 
     },
 
     },
     description = "Blasts a target with high-velocity rock shards. Gathering the rock from ambient grit is slow, making this spell take half again as long to cast as most. Its damage is strongly reduced by armour.",
+
     description = "Fires a continuous piercing ray of arcane energy from the caster's hands. So long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move.",
 
     flags = {
 
     flags = {
 
       dir_or_target = true,
 
       dir_or_target = true,
 
       needs_tracer = true,
 
       needs_tracer = true,
      not_self = true
 
    },
 
    level = 1,
 
    name = "Sandblast",
 
    noise = {
 
      casting = 1,
 
      effect = 2
 
 
     },
 
     },
 +
    level = 2,
 +
    name = "Searing Ray",
 +
    noise = { casting = 2, effect = 0 },
 
     ["power cap"] = 50,
 
     ["power cap"] = 50,
     range = {
+
     range = { max = 4, min = 4 },
      max = 4,
+
    schools = {
       min = 4
+
       Conjuration = true,
 
     },
 
     },
    schools = {
 
      Earth = true
 
    }
 
 
   },
 
   },
   Scorch = {
+
   ["Discord"] = {
 
     books = {
 
     books = {
       ["book of Scorching"] = true
+
       ["book of Chaos"] = true,
 +
      ["the Unrestrained Analects"] = true,
 
     },
 
     },
     description = "Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time.",
+
     description = "Drives nearby creatures into an wild frenzy, causing them to mercilessly attack anything and everything nearby with great strength and speed.",
 
     flags = {
 
     flags = {
       no_ghost = true
+
       hasty = true,
 +
      area = true,
 +
      WL_check = true,
 
     },
 
     },
     level = 2,
+
     level = 8,
     name = "Scorch",
+
     name = "Discord",
     noise = {
+
     noise = { casting = 8, effect = 0 },
      casting = 4,
+
    ["power cap"] = 200,
       effect = 8
+
    schools = {
 +
       Hexes = true,
 
     },
 
     },
    ["power cap"] = 50,
 
    range = {
 
      max = 3,
 
      min = 3
 
    },
 
    schools = {
 
      Fire = true
 
    }
 
 
   },
 
   },
   ["Searing Ray"] = {
+
   ["Summon Forest"] = {
 
     books = {
 
     books = {
       ["book of Conjurations"] = true
+
       ["book of the Wilderness"] = true,
 +
      ["Fen Folio"] = true,
 
     },
 
     },
     description = "Fires a continuous piercing ray of arcane energy from the caster's hands. So long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move.",
+
     description = "Forcefully intersects a forested plane with this world. It requires open space to succeed. While the spell holds, a spirit of the forest will be called forth, and the trees of the forest will be awakened to deal damage to nearby enemies. Spell power increases the duration, size, and thickness of the intersected plane; as well as the strength of the spirit.",
 
     flags = {
 
     flags = {
      dir_or_target = true,
 
      needs_tracer = true
 
 
     },
 
     },
     level = 2,
+
     level = 5,
     name = "Searing Ray",
+
     name = "Summon Forest",
     noise = {
+
     noise = { casting = 5, effect = 10 },
      casting = 2,
+
     ["power cap"] = 200,
      effect = 2
+
     schools = {
    },
+
       Summoning = true,
     ["power cap"] = 50,
+
       Translocation = true,
     range = {
 
       max = 4,
 
       min = 4
 
 
     },
 
     },
    schools = {
 
      Conjuration = true
 
    }
 
 
   },
 
   },
   Shatter = {
+
   ["Forge Lightning Spire"] = {
 
     books = {
 
     books = {
       ["book of Annihilations"] = true
+
       ["book of Storms"] = true,
 +
      ["Codex of Conductivity"] = true,
 
     },
 
     },
     description = "Causes an enormous burst of concussive force around the caster, dealing severe damage to all nearby creatures. It is especially effective against those made from ice, bone, or any wall-like substance (such as rock, metal or crystal), as well as those turned to stone by petrification. It is less effective against flying, gelatinous and insubstantial creatures. It may also destroy nearby walls.",
+
     description = "Constructs an immobile lightning spire at a nearby location. This spire irregularly discharges bolts of electricity at the caster's foes, prioritizing whichever of them is most distant from it.",
 
     flags = {
 
     flags = {
      area = true
 
 
     },
 
     },
     level = 9,
+
     level = 4,
     name = "Shatter",
+
     name = "Forge Lightning Spire",
     noise = {
+
     noise = { casting = 4, effect = 0 },
       casting = 7,
+
    ["power cap"] = 100,
       effect = 30
+
    schools = {
 +
       Air = true,
 +
       Forgecraft = true,
 
     },
 
     },
    ["power cap"] = 200,
 
    quote = "“So the people shouted when the priests blew with the trumpets: and it came to\n pass, when the people heard the sound of the trumpet, and the people shouted\n with a great shout, that the wall fell down flat, so that the people went up\n into the city, every man straight before him, and they took the city.\n\n And they utterly destroyed all that was in the city, both man and woman, young\n and old, and ox, and sheep, and ass, with the edge of the sword.”\n    -KJV Bible, Joshua 6:20-21.",
 
    schools = {
 
      Earth = true
 
    }
 
 
   },
 
   },
   Shock = {
+
   ["Forge Blazeheart Golem"] = {
 
     books = {
 
     books = {
       ["book of Air"] = true
+
       ["book of Dangerous Friends"] = true,
 +
      ["Handbook of Applied Construction"] = true,
 
     },
 
     },
     description = "Throws a bouncing bolt of electricity. It partially bypasses armour.",
+
     description = "Constructs a shell of slag iron around a volatile elemental spark. It is capable of raining down powerful blows on its creator's adversaries - so powerful that the golem itself is often damaged by their impact.<br><br>Only tenuously independent of its creator's magic, the flames within it will rapidly go dormant if the two ever leave each other's side. If its shell is destroyed while the golem is still active, its exposed core will violently detonate a moment later.<br><br>It gains greater explosive damage at higher power.",
 
     flags = {
 
     flags = {
      dir_or_target = true,
 
      needs_tracer = true
 
 
     },
 
     },
     level = 1,
+
     level = 4,
     name = "Shock",
+
     name = "Forge Blazeheart Golem",
     noise = {
+
     noise = { casting = 4, effect = 0 },
      casting = 1,
+
     ["power cap"] = 100,
      effect = 1
+
     schools = {
    },
+
       Fire = true,
     ["power cap"] = 25,
+
       Forgecraft = true,
     range = {
 
       max = 7,
 
       min = 7
 
 
     },
 
     },
    schools = {
 
      Air = true,
 
      Conjuration = true
 
    }
 
 
   },
 
   },
   Silence = {
+
   ["Dragon's Call"] = {
 
     books = {
 
     books = {
       ["book of the Moon"] = true,
+
       ["book of the Dragon"] = true,
      ["book of the Senses"] = true
 
 
     },
 
     },
     description = "Eliminates all sound near the caster. This makes reading scrolls, casting spells, invoking divine abilities, or shouting impossible in the caster's vicinity. The spell's oppressive, unnatural effect will greatly hamper stealth.\n\nCertain monsters have innate magical or special abilities which will still be usable while silenced.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out.",
+
     description = "Issues a powerful call to a draconic realm, beckoning forth dragon after dragon to engage the summoner's enemies. The spell is taxing to maintain, and each new dragon which answers the call will further drain the summoner's magical reserves. After the call ends, it cannot be issued again for a short time. The duration of the call and the species of dragons called depend on spell power.",
 
     flags = {
 
     flags = {
      area = true
 
    },
 
    level = 5,
 
    name = "Silence",
 
    noise = {
 
      casting = 4,
 
      effect = 0
 
 
     },
 
     },
 +
    level = 9,
 +
    name = "Dragon's Call",
 +
    noise = { casting = 9, effect = 15 },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Air = true,
+
       Summoning = true,
      Hexes = true
+
     },
     }
 
 
   },
 
   },
   Slow = {
+
   ["Spellspark Servitor"] = {
 
     books = {
 
     books = {
       ["book of Debilitation"] = true
+
       ["book of Power"] = true,
 +
      ["book of Dangerous Friends"] = true,
 
     },
 
     },
     description = "Slows the actions of a creature.",
+
     description = "Constructs a metallic servant with a spark of the caster's own arcane knowledge at its core. This spark allows the servitor to unleash some of the destructive spells known to its creator, though the strongest and most volatile of magics cannot be imbued in this fashion. The strength of the servitor increases with spell power.<br><br>(While you know this spell, you may choose which of your eligible spells it will cast with the Imbue Servitor ability.)",
 
     flags = {
 
     flags = {
      dir_or_target = true,
 
      needs_tracer = true,
 
      WL_check = true
 
    },
 
    level = 1,
 
    name = "Slow",
 
    noise = {
 
      casting = 2,
 
      effect = 0
 
    },
 
    ["power cap"] = 25,
 
    range = {
 
      max = 7,
 
      min = 7
 
    },
 
    schools = {
 
      Hexes = true
 
    }
 
  },
 
  ["Spellforged Servitor"] = {
 
    books = {
 
      ["book of Dangerous Friends"] = true,
 
      ["book of Power"] = true
 
 
     },
 
     },
    description = "Summons an extraplanar elemental and binds it to a durable shell forged from the caster's own magic. The servitor is capable of unleashing some of the destructive spells known to its creator, though the strongest and most volatile of magics cannot be imbued in this fashion. The strength of the servitor increases with spell power.",
 
    flags = {},
 
 
     level = 7,
 
     level = 7,
     name = "Spellforged Servitor",
+
     name = "Spellspark Servitor",
     noise = {
+
     noise = { casting = 7, effect = 0 },
      casting = 6,
 
      effect = 0
 
    },
 
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
    quote = "“When you think\n Your toys have gone berserk\n It's an illusion\n You cannot shirk”\n    -Siouxsie and the Banshees, “Spellbound”",
 
 
     schools = {
 
     schools = {
 
       Conjuration = true,
 
       Conjuration = true,
       Summoning = true
+
       Forgecraft = true,
     }
+
     },
 
   },
 
   },
   Starburst = {
+
   ["Summon Mana Viper"] = {
 
     books = {
 
     books = {
       ["book of Fire"] = true,
+
       ["book of the Wilderness"] = true,
       ["book of Spectacle"] = true
+
       ["book of Beasts"] = true,
 
     },
 
     },
     description = "Releases penetrating bolts of fire from the caster in every direction.",
+
     description = "Summons a violet-scaled serpent whose bite can swiftly drain the magical reserves of nearly any foe. At higher power, the antimagic properties of the viper's bite grow even stronger.",
 
     flags = {
 
     flags = {
       area = true
+
       mons_abjure = true,
 
     },
 
     },
     level = 6,
+
     level = 5,
     name = "Starburst",
+
     name = "Summon Mana Viper",
     noise = {
+
     noise = { casting = 5, effect = 0 },
       casting = 6,
+
    ["power cap"] = 100,
       effect = 6
+
    schools = {
 +
       Hexes = true,
 +
      Summoning = true,
 +
    },
 +
  },
 +
  ["Irradiate"] = {
 +
    books = {
 +
      ["book of Spontaneous Combustion"] = true,
 +
      ["book of Transmutation"] = true,
 +
    },
 +
    description = "Transmutes an ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting adjacent creatures. It may heavily deform its victims, weakening them and reducing their armour. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after a few castings.",
 +
    flags = {
 +
      chaotic = true,
 +
       area = true,
 
     },
 
     },
 +
    level = 5,
 +
    name = "Irradiate",
 +
    noise = { casting = 5, effect = 0 },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
     range = {
+
     range = { max = 1, min = 1 },
      max = 5,
 
      min = 5
 
    },
 
 
     schools = {
 
     schools = {
 
       Conjuration = true,
 
       Conjuration = true,
       Fire = true
+
       Alchemy = true,
     }
+
     },
 
   },
 
   },
   ["Static Discharge"] = {
+
   ["Yara's Violent Unravelling"] = {
 
     books = {
 
     books = {
       ["book of Storms"] = true
+
       ["book of Misfortune"] = true,
 +
      ["Great Wizards, Vol. VII"] = true,
 
     },
 
     },
     description = "Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and bypasses any armour the target may have.",
+
     description = "If cast upon a creature already blessed (or cursed) with magical enchantments, those enchantments will be torn apart, transforming into a spray of destructive mutagenic radiation. The victim and anyone adjacent will be blasted and heavily deformed, weakening them and reducing their armour. Summoned creatures are particularly vulnerable, as the enchantments binding them to this plane will unravel and cause them to be dismissed immediately.",
 
     flags = {
 
     flags = {
       area = true
+
       target = true,
 +
      chaotic = true,
 +
      destructive = true,
 +
      no_ghost = true,
 
     },
 
     },
     level = 2,
+
     level = 5,
     name = "Static Discharge",
+
     name = "Yara's Violent Unravelling",
     noise = {
+
     noise = { casting = 5, effect = 15 },
      casting = 3,
+
     ["power cap"] = 200,
      effect = 0
+
     range = { max = 8, min = 8 },
    },
+
    schools = {
     ["power cap"] = 100,
+
       Hexes = true,
     range = {
+
       Alchemy = true,
       max = 1,
 
       min = 1
 
 
     },
 
     },
    schools = {
 
      Air = true,
 
      Conjuration = true
 
    }
 
 
   },
 
   },
   ["Sticky Flame"] = {
+
   ["Infestation"] = {
 
     books = {
 
     books = {
       ["book of Flames"] = true,
+
       ["book of Death"] = true,
      ["Everburning Encyclopedia"] = true
 
 
     },
 
     },
     description = "Unleashes a short-ranged spray of incindiary goo that clings to an adjacent creature and deals armour-ignoring fire damage over several turns. If the victim is allowed to move, it will put out the fire prematurely.",
+
     description = "Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       target = true,
       needs_tracer = true
+
       unclean = true,
 
     },
 
     },
     level = 4,
+
     level = 8,
     name = "Sticky Flame",
+
     name = "Infestation",
     noise = {
+
     noise = { casting = 8, effect = 4 },
      casting = 4,
+
    ["power cap"] = 200,
       effect = 1
+
    range = { max = 8, min = 8 },
 +
    schools = {
 +
       Necromancy = true,
 
     },
 
     },
    ["power cap"] = 100,
 
    quote = "“Give a man a fire and he's warm for a day, but set fire to him and he's warm\n for the rest of his life.”\n    -Terry Pratchett, “Jingo”. 1997.",
 
    range = {
 
      max = 1,
 
      min = 1
 
    },
 
    schools = {
 
      Alchemy = true,
 
      Fire = true
 
    }
 
 
   },
 
   },
   Sting = {
+
   ["Lesser Beckoning"] = {
 
     books = {
 
     books = {
       ["Young Poisoner's Handbook"] = true,
+
       ["book of Spatial Translocations"] = true,
       ["book of Cantrips"] = true
+
       ["book of Displacement"] = true,
 
     },
 
     },
     description = "Briefly transforms one of the caster's limbs into a long insectoid stinger, which lashes out at the target. The stinger's impact will always poison a susceptible target. Even resistant targets have a chance to be poisoned and immune monsters will be damaged by the physical impact of the stinger.",
+
     description = "Beckons the target forward, attempting to place them adjacent to the caster.",
 
     flags = {
 
     flags = {
 
       dir_or_target = true,
 
       dir_or_target = true,
       needs_tracer = true
+
      not_self = true,
 +
       needs_tracer = true,
 
     },
 
     },
     level = 1,
+
     level = 2,
     name = "Sting",
+
     name = "Lesser Beckoning",
     noise = {
+
     noise = { casting = 2, effect = 0 },
      casting = 1,
+
     ["power cap"] = 50,
      effect = 1
+
     range = { max = 5, min = 3 },
    },
+
    schools = {
     ["power cap"] = 25,
+
       Translocation = true,
     range = {
 
      max = 3,
 
       min = 3
 
 
     },
 
     },
    schools = {
 
      Alchemy = true,
 
      Conjuration = true
 
    }
 
 
   },
 
   },
   ["Stone Arrow"] = {
+
   ["Mercury Arrow"] = {
 
     books = {
 
     books = {
       ["book of Armaments"] = true,
+
       ["Young Poisoner's Handbook"] = true,
       ["book of Geomancy"] = true
+
       ["My Sojourn through Swampland"] = true,
 
     },
 
     },
     description = "Fires a sharp spine of rock.",
+
     description = "Conjures an arrow of elemental mercury which deals direct poison damage to whatever it hits and may also weaken their melee attacks for a short while.<br><br>The physical force of the arrow inflicts a small amount of damage even to those immune to poison, and the weakening effect can splash to adjacent targets and ignores poison resistance altogether.",
 
     flags = {
 
     flags = {
 
       dir_or_target = true,
 
       dir_or_target = true,
       needs_tracer = true
+
       needs_tracer = true,
    },
 
    level = 3,
 
    name = "Stone Arrow",
 
    noise = {
 
      casting = 3,
 
      effect = 3
 
 
     },
 
     },
 +
    level = 2,
 +
    name = "Mercury Arrow",
 +
    noise = { casting = 2, effect = 0 },
 
     ["power cap"] = 50,
 
     ["power cap"] = 50,
     range = {
+
     range = { max = 4, min = 4 },
      max = 4,
 
      min = 4
 
    },
 
 
     schools = {
 
     schools = {
 
       Conjuration = true,
 
       Conjuration = true,
       Earth = true
+
       Alchemy = true,
     }
+
     },
 
   },
 
   },
   ["Sublimation of Blood"] = {
+
   ["Ignition"] = {
 
     books = {
 
     books = {
       ["book of Transmutation"] = true,
+
       ["book of Spontaneous Combustion"] = true,
       ["book of Blood"] = true
+
       ["Everburning Encyclopedia"] = true,
 
     },
 
     },
     description = "Converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power.",
+
     description = "All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell.",
 
     flags = {
 
     flags = {
       utility = true
+
       area = true,
 +
      destructive = true,
 
     },
 
     },
     level = 2,
+
     level = 8,
     name = "Sublimation of Blood",
+
     name = "Ignition",
     noise = {
+
     noise = { casting = 8, effect = 15 },
      casting = 2,
+
    ["power cap"] = 200,
       effect = 0
+
    schools = {
 +
       Fire = true,
 
     },
 
     },
    ["power cap"] = 100,
 
    schools = {
 
      Necromancy = true
 
    }
 
 
   },
 
   },
   ["Summon Cactus Giant"] = {
+
   ["Borgnjor's Vile Clutch"] = {
 
     books = {
 
     books = {
       ["book of Scorching"] = true,
+
       ["Great Wizards, Vol. II"] = true,
       ["book of the Wilderness"] = true
+
       ["book of the Grave"] = true,
 
     },
 
     },
     description = "Summons a warrior from a particularly prickly tribe. Foes that strike these giants in melee are in for a painful surprise! When cast at a higher power, older, more robust warriors will answer the call.",
+
     description = "Calls forth hands from corpses interred beneath the dungeon floor long ago. Enemies caught in the area will be held in place and constricted until they break free.",
     flags = {},
+
     flags = {
    level = 6,
+
      dir_or_target = true,
    name = "Summon Cactus Giant",
+
      not_self = true,
    noise = {
+
       needs_tracer = true,
       casting = 4,
 
      effect = 0
 
 
     },
 
     },
 +
    level = 5,
 +
    name = "Borgnjor's Vile Clutch",
 +
    noise = { casting = 5, effect = 5 },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 +
    range = { max = 6, min = 6 },
 
     schools = {
 
     schools = {
       Summoning = true
+
       Necromancy = true,
     }
+
      Earth = true,
 +
     },
 
   },
 
   },
   ["Summon Forest"] = {
+
   ["Starburst"] = {
 
     books = {
 
     books = {
       ["book of the Wilderness"] = true,
+
       ["book of Fire"] = true,
       ["Fen Folio"] = true
+
       ["book of Spectacle"] = true,
 
     },
 
     },
     description = "Forcefully intersects a forested plane with this world. It requires open space to succeed. While the spell holds, a spirit of the forest will be called forth, and the trees of the forest will be awakened to deal damage to nearby enemies. Spell power increases the duration, size, and thickness of the intersected plane; as well as the strength of the spirit.",
+
     description = "Releases penetrating bolts of fire from the caster in every direction.",
     flags = {},
+
     flags = {
    level = 5,
+
       area = true,
    name = "Summon Forest",
 
    noise = {
 
       casting = 4,
 
      effect = 10
 
 
     },
 
     },
 +
    level = 6,
 +
    name = "Starburst",
 +
    noise = { casting = 6, effect = 0 },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 +
    range = { max = 5, min = 5 },
 
     schools = {
 
     schools = {
       Summoning = true,
+
       Conjuration = true,
       Translocation = true
+
       Fire = true,
     }
+
     },
 
   },
 
   },
   ["Summon Horrible Things"] = {
+
   ["Foxfire"] = {
 
     books = {
 
     books = {
       ["Grand Grimoire"] = true
+
       ["book of Fire"] = true,
 
     },
 
     },
     description = "Opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place. The opening of the gate may drain a portion of the caster's intellect. The number of abominations summoned increases with spell power.",
+
     description = "Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them.",
 
     flags = {
 
     flags = {
      chaotic = true,
 
      mons_abjure = true,
 
      unholy = true
 
 
     },
 
     },
     level = 8,
+
     level = 1,
     name = "Summon Horrible Things",
+
     name = "Foxfire",
     noise = {
+
     noise = { casting = 1, effect = 0 },
       casting = 6,
+
    ["power cap"] = 25,
       effect = 0
+
    schools = {
 +
       Conjuration = true,
 +
       Fire = true,
 
     },
 
     },
    ["power cap"] = 200,
 
    schools = {
 
      Summoning = true
 
    }
 
 
   },
 
   },
   ["Summon Hydra"] = {
+
   ["Hailstorm"] = {
 
     books = {
 
     books = {
       ["book of Blood"] = true,
+
       ["book of Frost"] = true,
       ["Fen Folio"] = true
+
       ["book of the Tundra"] = true,
 
     },
 
     },
     description = "Summons a many-headed hydra to fight alongside the caster for a short time. Spell power determines the number of heads.",
+
     description = "Conjures a cannonade of hail, battering nearby creatures that fail to dodge. The eye of the storm is wide enough that monsters adjacent to the caster are unaffected. Due to the strong impact and cutting edges, half of its damage bypasses cold resistance.",
 
     flags = {
 
     flags = {
       mons_abjure = true
+
       area = true,
 
     },
 
     },
     level = 7,
+
     level = 3,
     name = "Summon Hydra",
+
     name = "Hailstorm",
     noise = {
+
     noise = { casting = 3, effect = 0 },
       casting = 6,
+
    ["power cap"] = 100,
       effect = 0
+
    range = { max = 3, min = 3 },
 +
    schools = {
 +
       Conjuration = true,
 +
       Ice = true,
 
     },
 
     },
    ["power cap"] = 200,
 
    schools = {
 
      Summoning = true
 
    }
 
 
   },
 
   },
   ["Summon Ice Beast"] = {
+
   ["Eringya's Noxious Bog"] = {
 
     books = {
 
     books = {
       ["book of Beasts"] = true,
+
       ["Fen Folio"] = true,
       ["book of the Tundra"] = true
+
       ["Great Wizards, Vol. II"] = true,
 
     },
 
     },
     description = "Calls forth a beast of ice to serve the caster. The strength of the beast depends on spell power.",
+
     description = "Causes the caster to release a torrent of sludge that transforms nearby areas into a toxic bog. The sludge damages and poisons all monsters, even those resistant to poison. The bog cannot form on areas adjacent to multiple solid features, nor on areas that lack solid floor, like deep water or lava. The transformation is temporary and cannot be sustained out of the caster's sight. Spellpower will increase how long the bog lingers.",
     flags = {},
+
     flags = {
    level = 3,
+
      area = true,
    name = "Summon Ice Beast",
+
      destructive = true,
    noise = {
+
       no_ghost = true,
       casting = 3,
 
      effect = 0
 
 
     },
 
     },
     ["power cap"] = 100,
+
    level = 6,
 +
    name = "Eringya's Noxious Bog",
 +
    noise = { casting = 6, effect = 0 },
 +
     ["power cap"] = 200,
 +
    range = { max = 4, min = 4 },
 
     schools = {
 
     schools = {
       Ice = true,
+
       Alchemy = true,
      Summoning = true
+
     },
     }
 
 
   },
 
   },
   ["Summon Lightning Spire"] = {
+
   ["Frozen Ramparts"] = {
 
     books = {
 
     books = {
       ["book of Storms"] = true,
+
       ["book of Frost"] = true,
       ["book of Iron"] = true
+
       ["book of Winter"] = true,
 
     },
 
     },
     description = "Constructs a lightning spire in a nearby location. It can fire bouncing bolts of electricity at the caster's foes, but is completely immobile. The strength of the spire depends on spell power.",
+
     description = "Encases surrounding walls with ice for a short time. Foes that wander near the icy walls will be damaged, and this may temporarily slow cold-blooded creatures. Each victim is only ever affected by one icy wall at a time.<br><br>The ice will crack and fall away if the caster moves to a new position.",
     flags = {},
+
     flags = {
    level = 4,
+
      area = true,
    name = "Summon Lightning Spire",
+
      destructive = true,
    noise = {
+
       no_ghost = true,
       casting = 2,
 
      effect = 0
 
 
     },
 
     },
     ["power cap"] = 100,
+
    level = 3,
 +
    name = "Frozen Ramparts",
 +
    noise = { casting = 3, effect = 8 },
 +
     ["power cap"] = 50,
 +
    range = { max = 2, min = 2 },
 
     schools = {
 
     schools = {
       Air = true,
+
       Ice = true,
      Summoning = true
+
     },
     }
 
 
   },
 
   },
   ["Summon Mana Viper"] = {
+
   ["Maxwell's Capacitive Coupling"] = {
 
     books = {
 
     books = {
       ["book of Beasts"] = true,
+
       ["Maxwell's Memoranda"] = true,
       ["book of the Wilderness"] = true
+
       ["Codex of Conductivity"] = true,
 
     },
 
     },
     description = "Summons a violet-scaled serpent whose bite can swiftly drain the magical reserves of nearly any foe. At higher power, the antimagic properties of the viper's bite grow even stronger.",
+
     description = "Gradually builds up electric charge in the caster, so long as they maintain focus (by waiting in place and not taking any other actions). When a threshold is reached, the charge couples with the nearest foe, vaporising them instantly. Higher spell power will allow the caster to accumulate charge more rapidly. The spell requires a visible target to begin accumulating charge, though a different foe may be targeted when the charge is released.",
 
     flags = {
 
     flags = {
       mons_abjure = true
+
       destructive = true,
 +
      no_ghost = true,
 
     },
 
     },
     level = 5,
+
     level = 8,
     name = "Summon Mana Viper",
+
     name = "Maxwell's Capacitive Coupling",
     noise = {
+
     noise = { casting = 8, effect = 25 },
      casting = 4,
+
    ["power cap"] = 200,
       effect = 0
+
    range = { max = 8, min = 8 },
 +
    schools = {
 +
       Air = true,
 
     },
 
     },
    ["power cap"] = 100,
 
    schools = {
 
      Hexes = true,
 
      Summoning = true
 
    }
 
 
   },
 
   },
   ["Summon Small Mammal"] = {
+
   ["Awaken Armour"] = {
 
     books = {
 
     books = {
       ["book of Callings"] = true,
+
       ["book of Iron"] = true,
       ["book of Cantrips"] = true
+
       ["book of the Fortress"] = true,
 
     },
 
     },
     description = "Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka.",
+
     description = "Draws upon the memory of your worn armour to manifest an echo of it that fights alongside you. This echo moves slowly, but the power of its blows increases dramatically with the weight of the armour used to form it. It possesses all the defensive properties of the armour itself.<br><br>Spellpower increases its durability.",
     flags = {},
+
     flags = {
    level = 1,
 
    name = "Summon Small Mammal",
 
    noise = {
 
      casting = 1,
 
      effect = 0
 
 
     },
 
     },
     ["power cap"] = 25,
+
    level = 4,
 +
    name = "Awaken Armour",
 +
    noise = { casting = 4, effect = 0 },
 +
     ["power cap"] = 50,
 
     schools = {
 
     schools = {
       Summoning = true
+
       Earth = true,
     }
+
      Forgecraft = true,
 +
     },
 
   },
 
   },
   Swiftness = {
+
   ["Manifold Assault"] = {
 
     books = {
 
     books = {
       ["book of Air"] = true,
+
       ["book of the Warp"] = true,
       ["book of Burglary"] = true
+
       ["book of Battle"] = true,
 
     },
 
     },
     description = "Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.",
+
     description = "Warps space into paradoxical configurations to strike many visible foes with one melee attack. Power increases the number of foes attacked with one cast, though unarmed attacks strike only half as many targets at once, as additional care must be taken when warping one's own limbs.<br><br>The time taken for the attack is exactly the same as a normal melee attack. Attacks performed this way never miss, but the exact spot struck cannot be controlled precisely, making them unable to do extra damage against unsuspecting foes.",
 
     flags = {
 
     flags = {
      hasty = true,
 
      selfench = true,
 
      utility = true
 
 
     },
 
     },
     level = 3,
+
     level = 7,
     name = "Swiftness",
+
     name = "Manifold Assault",
     noise = {
+
     noise = { casting = 7, effect = 0 },
      casting = 2,
+
    ["power cap"] = 200,
       effect = 0
+
    schools = {
 +
       Translocation = true,
 
     },
 
     },
    ["power cap"] = 100,
 
    quote = "“JUST WALK OUT\n you can leave!!!\n  work\n  social thing\n  movies\n  home\n  class\n  dentist\n  clothes shoppi\n  too fancy weed store\n  cops if your quick\n  friend ships\n IF IT SUCKS... HIT DA BRICKS!!\n real winners quit” [sic]\n  -Admin, @dasharez0ne Twitter. March 30, 2018",
 
    schools = {
 
      Air = true
 
    }
 
 
   },
 
   },
   ["Teleport Other"] = {
+
   ["Summon Cactus Giant"] = {
 
     books = {
 
     books = {
       ["book of Displacement"] = true,
+
       ["book of the Wilderness"] = true,
       ["There-And-Back Book"] = true
+
       ["book of Scorching"] = true,
 
     },
 
     },
     description = "Randomly translocates a targeted creature.",
+
     description = "Summons a warrior from a particularly prickly tribe. Foes that strike these giants in melee are in for a painful surprise! When cast at a higher power, older, more robust warriors will answer the call.",
 
     flags = {
 
     flags = {
      dir_or_target = true,
 
      escape = true,
 
      needs_tracer = true,
 
      not_self = true,
 
      WL_check = true
 
 
     },
 
     },
     level = 3,
+
     level = 6,
     name = "Teleport Other",
+
     name = "Summon Cactus Giant",
     noise = {
+
     noise = { casting = 6, effect = 0 },
      casting = 3,
+
     ["power cap"] = 200,
      effect = 0
+
     schools = {
    },
+
       Summoning = true,
     ["power cap"] = 100,
 
     range = {
 
       max = 7,
 
      min = 7
 
 
     },
 
     },
    schools = {
 
      Translocation = true
 
    }
 
 
   },
 
   },
   ["Tukima's Dance"] = {
+
   ["Scorch"] = {
 
     books = {
 
     books = {
       ["book of Weapons"] = true,
+
       ["book of Scorching"] = true,
      ["Great Wizards, Vol. VII"] = true
 
 
     },
 
     },
     description = "Animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter.\n\nCertain powerful named artefacts cannot be animated, and any properties that require skill in evocations will not be active.",
+
     description = "Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       destructive = true,
      needs_tracer = true,
 
      not_self = true,
 
      WL_check = true
 
 
     },
 
     },
     level = 3,
+
     level = 2,
     name = "Tukima's Dance",
+
     name = "Scorch",
     noise = {
+
     noise = { casting = 2, effect = 8 },
      casting = 3,
+
    ["power cap"] = 50,
       effect = 0
+
    range = { max = 3, min = 3 },
 +
    schools = {
 +
       Fire = true,
 
     },
 
     },
    ["power cap"] = 100,
 
    range = {
 
      max = 7,
 
      min = 7
 
    },
 
    schools = {
 
      Hexes = true
 
    }
 
 
   },
 
   },
   ["Vampiric Draining"] = {
+
   ["Flame Wave"] = {
 
     books = {
 
     books = {
       ["book of Debilitation"] = true,
+
       ["book of Flames"] = true,
       ["book of Necromancy"] = true
+
       ["book of Scorching"] = true,
 
     },
 
     },
     description = "Steals the life of an adjacent living creature and grants it to the caster.",
+
     description = "Blasts the caster's surroundings with a wave of fire. If the caster maintains focus and supplies the spell with magical power (by waiting in place and not taking any other actions), more and larger flame waves will radiate outward.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       area = true,
      not_self = true
 
    },
 
    level = 3,
 
    name = "Vampiric Draining",
 
    noise = {
 
      casting = 3,
 
      effect = 0
 
 
     },
 
     },
 +
    level = 4,
 +
    name = "Flame Wave",
 +
    noise = { casting = 4, effect = 12 },
 
     ["power cap"] = 100,
 
     ["power cap"] = 100,
     range = {
+
     range = { max = 3, min = 3 },
       max = 1,
+
    schools = {
       min = 1
+
       Conjuration = true,
 +
       Fire = true,
 
     },
 
     },
    schools = {
 
      Necromancy = true
 
    }
 
 
   },
 
   },
   ["Yara's Violent Unravelling"] = {
+
   ["Enfeeble"] = {
 
     books = {
 
     books = {
 +
      ["book of Hexes"] = true,
 
       ["book of Misfortune"] = true,
 
       ["book of Misfortune"] = true,
      ["Great Wizards, Vol. VII"] = true
 
 
     },
 
     },
     description = "If cast upon a creature already blessed (or cursed) with magical enchantments, those enchantments will be torn apart, transforming into a spray of destructive mutagenic radiation. The victim and anyone adjacent will be blasted and heavily deformed, weakening them and reducing their armour. Summoned creatures are particularly vulnerable, as the enchantments binding them to this plane will unravel and cause them to be dismissed immediately.",
+
     description = "Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and disrupting their magic. It will additionally daze and blind any foe that fails to resist the full force of the curse.",
 
     flags = {
 
     flags = {
       chaotic = true,
+
       dir_or_target = true,
       no_ghost = true,
+
       needs_tracer = true,
       target = true
+
       WL_check = true,
    },
 
    level = 5,
 
    name = "Yara's Violent Unravelling",
 
    noise = {
 
      casting = 5,
 
      effect = 15
 
 
     },
 
     },
 +
    level = 7,
 +
    name = "Enfeeble",
 +
    noise = { casting = 7, effect = 0 },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
     range = {
+
     range = { max = 8, min = 8 },
      max = 7,
 
      min = 7
 
    },
 
 
     schools = {
 
     schools = {
 
       Hexes = true,
 
       Hexes = true,
      Alchemy = true
+
     },
     }
 
 
   },
 
   },
   ["Plasma Beam"] = {
+
   ["Anguish"] = {
 
     books = {
 
     books = {
       ["book of Fire"] = true,
+
       ["book of Hexes"] = true,
       ["book of Lightning"] = true
+
       ["book of Dreams"] = true,
 
     },
 
     },
     description = "Fires a penetrating beam of plasma at one of the caster's most distant foes. The ionized beam bypasses half of defenders' armour, and a second beam of fire follows in its wake.",
+
     description = "Afflicts nearby foes with supernatural anguish, causing all damage they deal to rebound on them for the duration of the effect. Strong-willed foes can resist the necromantic visions of pain and suffering, and mindless creatures are unaffected.",
 
     flags = {
 
     flags = {
       needs_tracer = true
+
       area = true,
    },
+
       WL_check = true,
    level = 6,
 
    name = "Plasma Beam",
 
    noise = {
 
       casting = 6,
 
      effect = 20
 
 
     },
 
     },
 +
    level = 4,
 +
    name = "Anguish",
 +
    noise = { casting = 4, effect = 0 },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
     range = {
+
     range = { max = 8, min = 8 },
       max = 7,
+
    schools = {
       min = 7
+
       Hexes = true,
 +
       Necromancy = true,
 
     },
 
     },
    schools = {
 
      Fire = true,
 
      Air = true
 
    }
 
 
   },
 
   },
   ["Volatile Blastmotes"] = {
+
   ["Soul Splinter"] = {
 
     books = {
 
     books = {
       ["book of Blasting"] = true,
+
       ["book of Necromancy"] = true,
       ["book of Spectacle"] = true
+
       ["book of Unlife"] = true,
 
     },
 
     },
     description = "Brings forth a cloud of volatile blastmotes around the caster, which explode when something moves into them or when they're exposed to open flames. The explosion is concussive, knocking adjacent creatures away. Damage done rises with the spell's power.",
+
     description = "Attempts to force a tiny fragment of a living, holy, or demonic being's soul to take leave of their body and manifest as a soul wisp. This wisp is nominally under the necromancer's control, but will focus its attacks foremost on the creature it was created from, instinctually trying to return to its proper home once more. The victim will be weakened until the wisp reverts to where it belongs.<br><br>Wisps created from more powerful souls have more damaging attacks, but are always fragile.",
 
     flags = {
 
     flags = {
     },
+
      dir_or_target = true,
 +
      not_self = true,
 +
      needs_tracer = true,
 +
      WL_check = true,
 +
    },
 +
    level = 1,
 +
    name = "Soul Splinter",
 +
    noise = { casting = 1, effect = 0 },
 +
    ["power cap"] = 25,
 +
    range = { max = 5, min = 5 },
 +
    schools = {
 +
      Necromancy = true,
 +
    },
 +
  },
 +
  ["Volatile Blastmotes"] = {
 +
    books = {
 +
      ["book of Blasting"] = true,
 +
      ["book of Movement"] = true,
 +
    },
 +
    description = "Brings forth a cloud of volatile blastmotes around the caster. These explode on contact with open flame or with creatures - including any caster foolish enough to linger in them! The explosion is concussive, knocking adjacent creatures away. Damage done rises with the spell's power.",
 +
    flags = {
 +
      destructive = true,
 +
     },
 
     level = 3,
 
     level = 3,
 
     name = "Volatile Blastmotes",
 
     name = "Volatile Blastmotes",
     noise = {
+
     noise = { casting = 3, effect = 0 },
      casting = 3,
+
     ["power cap"] = 50,
      effect = 0
 
    },
 
     ["power cap"] = 100,
 
 
     schools = {
 
     schools = {
 
       Fire = true,
 
       Fire = true,
Line 2,127: Line 1,754:
 
     },
 
     },
 
   },
 
   },
   ["Kiss of Death"] = {
+
   ["Cigotuvi's Putrefaction"] = {
 
     books = {
 
     books = {
       ["book of Touch"] = true
+
       ["book of Debilitation"] = true,
 +
      ["book of Decay"] = true,
 
     },
 
     },
     description = "Conjures forth a fragment of the caster's essence and twists it into a fragment of death, painfully draining the victim. The caster, too, will find their health reduced, until they gain enough experience to recover.",
+
     description = "Magically accelerates the decay of damaged living tissue, causing great clouds of miasma to billow forth from a targeted victim's wounds over several turns which may slow and heavily poison any living creature who stands in them. Air currents will prevent this pestilence from forming wherever the caster is standing, but they are not otherwise protected from its effects.<br><br>This spell may only be cast on a living creature who is at least heavily wounded, and channelling such necrotic energies will leave the caster's own health temporarily drained (though spellpower will reduce the intensity of this side-effect).",
 
     flags = {
 
     flags = {
 +
      target = true,
 
       unclean = true,
 
       unclean = true,
      dir_or_target = true,
 
      not_self = true,
 
    },
 
    level = 1,
 
    name = "Kiss of Death",
 
    noise = {
 
      casting = 1,
 
      effect = 0
 
    },
 
    ["power cap"] = 25,
 
    range = {
 
      max = 1,
 
      min = 0
 
 
     },
 
     },
 +
    level = 4,
 +
    name = "Cigotuvi's Putrefaction",
 +
    noise = { casting = 4, effect = 0 },
 +
    ["power cap"] = 100,
 +
    range = { max = 5, min = 5 },
 
     schools = {
 
     schools = {
      Conjuration = true,
 
 
       Necromancy = true,
 
       Necromancy = true,
 +
      Air = true,
 
     },
 
     },
 
   },
 
   },
   ["Momentum Strike"] = {
+
   ["Arcjolt"] = {
 
     books = {
 
     books = {
       ["book of Spatial Translocations"] = true,
+
       ["book of Lightning"] = true,
 +
      ["Codex of Conductivity"] = true,
 
     },
 
     },
     description = "Blasts a target with energy borrowed from the caster's own future movement. For a short time afterward, the caster will be left immotile - unable to walk, fly around, slither, etc. Only motile creatures can cast this spell.",
+
     description = "Sends a wave of electricity through everything adjacent or near-adjacent to the caster. The electricity continues to arc through everything in a connected chain, though the caster themself is unaffected. The damage dealt bypasses half of defenders' armour.",
 
     flags = {
 
     flags = {
 
+
       area = true,
       not_self = true,
 
    },
 
    level = 2,
 
    name = "Momentum Strike",
 
    noise = {
 
      casting = 2,
 
      effect = 0
 
    },
 
    ["power cap"] = 50,
 
    range = {
 
      max = 4,
 
      min = 4
 
 
     },
 
     },
 +
    level = 5,
 +
    name = "Arcjolt",
 +
    noise = { casting = 5, effect = 10 },
 +
    ["power cap"] = 200,
 +
    range = { max = 2, min = 2 },
 
     schools = {
 
     schools = {
 
       Conjuration = true,
 
       Conjuration = true,
       Translocation = true,
+
       Air = true,
 
     },
 
     },
 
   },
 
   },
   ["Arcjolt"] = {
+
   ["Kiss of Death"] = {
 
     books = {
 
     books = {
       ["book of Lightning"] = true,
+
       ["book of Touch"] = true,
      ["Maxwell's Memoranda"] = true,
+
     },
     },
+
     description = "Conjures forth a fragment of the caster's essence and twists it into a fragment of death, painfully draining the victim. The caster, too, will find their health reduced, until they gain enough experience to recover.",
     description = "Sends a wave of electricity through everything adjacent or near-adjacent to the caster. The electricity continues to arc through everything in a connected chain, though the caster themself is unaffected. The damage dealt bypasses half of defenders' armour.",
 
 
     flags = {
 
     flags = {
 
       dir_or_target = true,
 
       dir_or_target = true,
 
       not_self = true,
 
       not_self = true,
 +
      needs_tracer = true,
 
     },
 
     },
     level = 5,
+
     level = 1,
     name = "Arcjolt",
+
     name = "Kiss of Death",
     noise = {
+
     noise = { casting = 1, effect = 0 },
      casting = 5,
+
     ["power cap"] = 25,
      effect = 10
+
    range = { max = 1, min = 1 },
    },
 
     ["power cap"] = 200,
 
 
     schools = {
 
     schools = {
 
       Conjuration = true,
 
       Conjuration = true,
       Air = true,
+
       Necromancy = true,
 
     },
 
     },
 
   },
 
   },
   ["Vhi's Electric Charge"] = {
+
   ["Momentum Strike"] = {
 
     books = {
 
     books = {
       ["book of Lightning"] = true,
+
       ["book of Spatial Translocations"] = true,
      ["Maxwell's Memoranda"] = true,
 
 
     },
 
     },
     description = "Sends the caster hurtling at a chosen nearby enemy, launching a high-accuracy melee attack on arrival. Additional electric damage will be dealt based on the length of the charge, the power of the spell, and the physical damage of the attack. The caster is wrapped in an envelope of twisted space, allowing them to safely pass through creatures, traps, and harmful terrain, and to displace creatures at their destination.",
+
     description = "Blasts a target with energy borrowed from the caster's own future movement. For a short time afterward, the caster will be left immotile - unable to walk, fly around, slither, etc. Only motile creatures can cast this spell.",
 
     flags = {
 
     flags = {
 +
      target = true,
 
       not_self = true,
 
       not_self = true,
 
     },
 
     },
     level = 4,
+
     level = 2,
     name = "Vhi's Electric Charge",
+
     name = "Momentum Strike",
     noise = {
+
     noise = { casting = 2, effect = 0 },
      casting = 4,
 
      effect = 0
 
    },
 
 
     ["power cap"] = 50,
 
     ["power cap"] = 50,
 +
    range = { max = 4, min = 4 },
 
     schools = {
 
     schools = {
 +
      Conjuration = true,
 
       Translocation = true,
 
       Translocation = true,
      Air = true,
 
 
     },
 
     },
 
   },
 
   },
   ["Jinxbite"] = {
+
   ["Vhi's Electric Charge"] = {
 
     books = {
 
     books = {
       ["book of Misfortune"] = true,
+
       ["book of Lightning"] = true,
       ["book of Party Tricks"] = true
+
       ["book of Movement"] = true,
 
     },
 
     },
     description = "Calls the attention of trickster spirits. While it holds, the spirits will follow up on the caster's attacks. If the spell overcomes victims' willpower, they will suffer minor damage and be drained by the sprites' playful malice.<br><br>Fae assistance is fickle, however; they cannot be beckoned unless a susceptible victim is visible, and will depart rapidly once no more remain. Calling on the fae also reduces the caster's own willpower for a time.",
+
     description = "Sends the caster hurtling at a chosen nearby enemy, launching a high-accuracy melee attack on arrival. Additional electric damage will be dealt based on the length of the charge, the power of the spell, and the physical damage of the attack. The caster is wrapped in an envelope of twisted space, allowing them to safely pass through creatures, traps, and harmful terrain, and to displace creatures at their destination. The time taken by the spell is the greater of the time normally needed to cast a spell or that needed to launch one melee attack.",
 
     flags = {
 
     flags = {
       WL_check = true,
+
       dir_or_target = true,
    },
+
       noisy = true,
    level = 2,
 
    name = "Jinxbite",
 
    noise = {
 
       casting = 2,
 
      effect = 0
 
 
     },
 
     },
 +
    level = 4,
 +
    name = "Vhi's Electric Charge",
 +
    noise = { casting = 4, effect = 0 },
 
     ["power cap"] = 50,
 
     ["power cap"] = 50,
     range = {
+
     range = { max = 4, min = 4 },
      max = 1,
 
      min = 1
 
    },
 
 
     schools = {
 
     schools = {
       Hexes = true,
+
       Translocation = true,
 +
      Air = true,
 
     },
 
     },
 
   },
 
   },
   ["Mercury Vapours"] = {
+
   ["Plasma Beam"] = {
 
     books = {
 
     books = {
       ["book of Vapours"] = true,
+
       ["book of Fire"] = true,
       ["Young Poisoner's Handbook"] = true
+
       ["book of Lightning"] = true,
 
     },
 
     },
     description = "Briefly transmutes the air around a target into gaseous mercury, poisoning those who breathe it in. Further, the target and adjacent creatures (living or otherwise) may be weakened by mere exposure to the alchemical substance.",
+
     description = "Fires a penetrating beam of plasma at one of the caster's most distant foes. The ionised beam bypasses half of defenders' armour, and a second beam of fire follows in its wake.",
 
     flags = {
 
     flags = {
       not_self = true,
+
       destructive = true,
       target = true
+
       noisy = true,
 
     },
 
     },
     level = 2,
+
     level = 6,
     name = "Mercury Vapours",
+
     name = "Plasma Beam",
     noise = {
+
     noise = { casting = 6, effect = 20 },
       casting = 2,
+
    ["power cap"] = 200,
       effect = 0
+
    range = { max = 8, min = 8 },
 +
    schools = {
 +
       Fire = true,
 +
       Air = true,
 
     },
 
     },
    ["power cap"] = 50,
 
    range = {
 
      max = 3,
 
      min = 3
 
    },
 
    schools = {
 
      Air = true,
 
      Alchemy = true
 
    }
 
 
   },
 
   },
   ["Sigil of Binding"] = {
+
   ["Bombard"] = {
 
     books = {
 
     books = {
       ["book of Debilitation"] = true,
+
       ["book of Power"] = true,
       ["book of the Hunter"] = true,
+
       ["Compendium of Siegecraft"] = true,
 
     },
 
     },
     description = "Creates two sigils nearby. Anyone who passes over them will be bound, able to act and dodge normally but unable to move away. When the effect wears off, their movement speed will rebound, giving them temporary swiftness and preventing subsequent binding effects.<br><br>Only one set of sigils can be maintained at a time and they will expire prematurely if they leave your sight.",
+
     description = "Blasts an iron ball toward a target. The force of the blast often sends the caster staggering backwards.",
 
     flags = {
 
     flags = {
       WL_check = true,
+
       dir_or_target = true,
    },
+
       needs_tracer = true,
    level = 3,
 
    name = "Sigil of Binding",
 
    noise = {
 
       casting = 3,
 
      effect = 0
 
    },
 
    ["power cap"] = 100,
 
    range = {
 
      max = 2,
 
      min = 2
 
 
     },
 
     },
 +
    level = 6,
 +
    name = "Bombard",
 +
    noise = { casting = 6, effect = 0 },
 +
    ["power cap"] = 200,
 +
    range = { max = 4, min = 4 },
 
     schools = {
 
     schools = {
       Hexes = true,
+
       Conjuration = true,
 +
      Earth = true,
 
     },
 
     },
 
   },
 
   },
   ["Brom's Barrelling Boulder"] = {
+
   ["Jinxbite"] = {
 
     books = {
 
     books = {
       ["book of Geomancy"] = true,
+
       ["book of Misfortune"] = true,
       ["book of the Spheres"] = true,
+
       ["book of Party Tricks"] = true,
 
     },
 
     },
     description = "Unleashes a massive rolling boulder in a given cardinal direction. The boulder squashes and knocks back creatures it strikes, suffering wear and tear with each hit. If it strikes a wall, it will explode into fragments of rock, doing damage that is strongly reduced by armour.",
+
     description = "Calls the attention of trickster spirits. While it holds, the spirits will follow up on the caster's attacks. If the spell overcomes victims' willpower, they will suffer minor damage and be drained by the sprites' playful malice.<br><br>Fae assistance is fickle, however; they cannot be beckoned unless a susceptible victim is visible, and will depart rapidly once no more remain. Calling on the fae also reduces the caster's own willpower for a time.",
 
     flags = {
 
     flags = {
       not_self = true,
+
       selfench = true,
 +
    },
 +
    level = 2,
 +
    name = "Jinxbite",
 +
    noise = { casting = 2, effect = 0 },
 +
    ["power cap"] = 50,
 +
    schools = {
 +
      Hexes = true,
 
     },
 
     },
    level = 4,
+
  },
    name = "Brom's Barrelling Boulder",
+
  ["Sigil of Binding"] = {
     noise = {
+
     books = {
       casting = 5,
+
       ["book of the Hunter"] = true,
       effect = 0
+
       ["Treatise on Traps"] = true,
 
     },
 
     },
     ["power cap"] = 200,
+
     description = "Creates two sigils nearby. Anyone who passes over them will be bound, able to act and dodge normally but unable to move away. When the effect wears off, their movement speed will rebound, giving them temporary swiftness. Swiftness from any source grants immunity to binding.<br><br>Only one set of sigils can be maintained at a time, and they will expire prematurely if they leave your sight.",
     range = {
+
     flags = {
      max = 1,
 
      min = 1
 
 
     },
 
     },
 +
    level = 3,
 +
    name = "Sigil of Binding",
 +
    noise = { casting = 3, effect = 0 },
 +
    ["power cap"] = 100,
 
     schools = {
 
     schools = {
       Earth = true,
+
       Hexes = true,
      Conjuration = true,
 
 
     },
 
     },
 
   },
 
   },
Line 2,326: Line 1,931:
 
     },
 
     },
 
     description = "Weaves a link between the caster's weaponry and a chosen target. Whenever the caster fires or throws something at a *different* enemy, a matching projectile will be teleported at the target. Spellpower increases their accuracy.",
 
     description = "Weaves a link between the caster's weaponry and a chosen target. Whenever the caster fires or throws something at a *different* enemy, a matching projectile will be teleported at the target. Spellpower increases their accuracy.",
     flags = {},
+
     flags = {
    level = 4,
+
      target = true,
    name = "Dimensional Bullseye",
+
      prefer_farthest = true,
    noise = {
+
       not_self = true,
       casting = 4,
 
      effect = 0
 
 
     },
 
     },
 +
    level = 4,
 +
    name = "Dimensional Bullseye",
 +
    noise = { casting = 4, effect = 0 },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 +
    range = { max = 8, min = 8 },
 
     schools = {
 
     schools = {
 
       Hexes = true,
 
       Hexes = true,
Line 2,339: Line 1,946:
 
     },
 
     },
 
   },
 
   },
   ["Summon Blazeheart Golem"] = {
+
   ["Brom's Barrelling Boulder"] = {
 
     books = {
 
     books = {
       ["book of Callings"] = true,
+
       ["book of the Spheres"] = true,
       ["book of Dangerous Friends"] = true
+
       ["Compendium of Siegecraft"] = true,
 +
    },
 +
    description = "Unleashes a massive rolling boulder in a given compass direction. This boulder damages any creature it hits, rolling over those who perish beneath it and pushing any others helplessly backwards (along with anyone else unfortunate enough to be standing behind them).<br><br>Its size and reckless locomotion make it difficult to use in confined areas; if launched down narrow passages, it will rapidly abrade against the walls and fall apart. It will also crumble if it leaves the caster's sight or strikes a wall or otherwise unmoveable creature.",
 +
    flags = {
 +
      target = true,
 +
      not_self = true,
 
     },
 
     },
    description = "Summons a volatile elemental spark encased in a shell of slag iron. It is capable of raining down powerful blows on its summoner's adversaries - so powerful that the golem itself is often damaged by their impact.<br><br> Only tenuously bound to this world, the flames within it will rapidly go dormant whenever its summoner leaves its side. If its shell is ever destroyed while still active, the exposed core will violently detonate a moment later.",
 
    flags = {},
 
 
     level = 4,
 
     level = 4,
     name = "Summon Blazeheart Golem",
+
     name = "Brom's Barrelling Boulder",
     noise = {
+
     noise = { casting = 4, effect = 0 },
      casting = 4,
 
      effect = 0
 
    },
 
 
     ["power cap"] = 100,
 
     ["power cap"] = 100,
 +
    range = { max = 1, min = 1 },
 
     schools = {
 
     schools = {
       Fire = true,
+
       Conjuration = true,
       Summoning = true
+
       Earth = true,
 
     },
 
     },
 
   },
 
   },
 
   ["Martyr's Knell"] = {
 
   ["Martyr's Knell"] = {
 
     books = {
 
     books = {
 +
      ["book of Unlife"] = true,
 
       ["book of Decay"] = true,
 
       ["book of Decay"] = true,
      ["book of Necromancy"] = true
 
 
     },
 
     },
 
     description = "Beckons forth the soul of a long-dead martyr to shield your allies for a time. This soul suffers a portion of the damage your allies would otherwise receive.<br><br>If it is slain (again!), it will transform into a flayed ghost, inflicting illusory wounds on foes. Such wounds are fleeting, and will disappear when the ghost departs - unless you kill its victims first.",
 
     description = "Beckons forth the soul of a long-dead martyr to shield your allies for a time. This soul suffers a portion of the damage your allies would otherwise receive.<br><br>If it is slain (again!), it will transform into a flayed ghost, inflicting illusory wounds on foes. Such wounds are fleeting, and will disappear when the ghost departs - unless you kill its victims first.",
     flags = {},
+
     flags = {
 +
    },
 
     level = 4,
 
     level = 4,
 
     name = "Martyr's Knell",
 
     name = "Martyr's Knell",
     noise = {
+
     noise = { casting = 4, effect = 0 },
      casting = 4,
 
      effect = 0
 
    },
 
 
     ["power cap"] = 100,
 
     ["power cap"] = 100,
 
     schools = {
 
     schools = {
 
       Necromancy = true,
 
       Necromancy = true,
       Summoning = true
+
       Summoning = true,
 
     },
 
     },
 
   },
 
   },
 
   ["Curse of Agony"] = {
 
   ["Curse of Agony"] = {
 
     books = {
 
     books = {
       ["book of Necromancy"] = true,
+
       ["book of the Senses"] = true,
       ["book of the Senses"] = true
+
       ["book of Maladies"] = true,
 
     },
 
     },
     description = "Curses a foe, halving their remaining health after the next two times thatthe caster strikes them in melee.",
+
     description = "Curses a foe, halving their remaining health after each of the next two times that the caster strikes them in melee.",
 
     flags = {
 
     flags = {
 
       dir_or_target = true,
 
       dir_or_target = true,
 +
      not_self = true,
 
       needs_tracer = true,
 
       needs_tracer = true,
       not_self = true,
+
       WL_check = true,
      WL_check = true
 
 
     },
 
     },
 
     level = 5,
 
     level = 5,
 
     name = "Curse of Agony",
 
     name = "Curse of Agony",
     noise = {
+
     noise = { casting = 5, effect = 0 },
      casting = 5,
+
     ["power cap"] = 100,
      effect = 0
+
     range = { max = 3, min = 3 },
    },
+
     schools = {
     ["power cap"] = 200,
+
       Necromancy = true,
     range = {
 
      max = 3,
 
      min = 3
 
    },
 
     schools = {
 
       Necromancy = true,
 
 
     },
 
     },
 
   },
 
   },
   ["Sculpt Simulacrum"] = {
+
   ["Permafrost Eruption"] = {
 
     books = {
 
     books = {
       ["book of Ice"] = true,
+
       ["book of the Earth"] = true,
 
       ["book of the Tundra"] = true,
 
       ["book of the Tundra"] = true,
      ["book of Winter"] = true
 
 
     },
 
     },
     description = "Forms icy simulacra of an adjacent living, demonic, or holy creature. These fragile doppelgangers will take shape over a short period of time, eventually gaining the ability to move and attack the caster's enemies.",
+
     description = "Calls on the ancient cold lurking within the earth to emerge - violently. The force of its emergence blasts rock from the ceiling, smashing into the target with unavoidable force. The cold itself is brief but unbearably bitter, bypassing armour entirely as it freezes the target and their neighbours.<br><br>It will always attempt to blast the largest concentration of foes in sight, and never explodes next to the caster.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       destructive = true,
      needs_tracer = true
 
 
     },
 
     },
 
     level = 6,
 
     level = 6,
     name = "Sculpt Simulacrum",
+
     name = "Permafrost Eruption",
     noise = {
+
     noise = { casting = 6, effect = 0 },
      casting = 6,
 
      effect = 0
 
    },
 
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
     range = {
+
     range = { max = 6, min = 6 },
      max = 1,
 
      min = 1
 
    },
 
 
     schools = {
 
     schools = {
 
       Ice = true,
 
       Ice = true,
       Alchemy = true
+
       Earth = true,
 
     },
 
     },
 
   },
 
   },
   ["Bombard"] = {
+
   ["Maxwell's Portable Piledriver"] = {
 
     books = {
 
     books = {
       ["book of Power"] = true,
+
       ["book of Displacement"] = true,
       ["book of the Earth"] = true
+
       ["Maxwell's Memoranda"] = true,
 
     },
 
     },
     description = "Blasts an iron ball toward a target. The force of the blast often sends the caster staggering backwards.",
+
     description = "Compresses an envelope of space around the caster and an adjacent enemy (or a contiguous line of enemies), then allows it to decompress abruptly, propelling everyone forward until the unfortunate being at the far end collides with something solid, inflicting damage on them proportional to the distance travelled.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       target = true,
      needs_tracer = true
 
 
     },
 
     },
     level = 6,
+
     level = 3,
     name = "Bombard",
+
     name = "Maxwell's Portable Piledriver",
     noise = {
+
     noise = { casting = 3, effect = 0 },
      casting = 6,
+
     ["power cap"] = 100,
      effect = 6
+
     range = { max = 5, min = 5 },
    },
+
     schools = {
     ["power cap"] = 200,
+
       Translocation = true,
     range = {
 
      max = 4,
 
      min = 4
 
    },
 
     schools = {
 
       Conjuration = true,
 
      Earth = true
 
 
     },
 
     },
 
   },
 
   },
   ["Fugue of the Fallen"] = {
+
   ["Gell's Gavotte"] = {
 
     books = {
 
     books = {
       ["book of Dreams"] = true,
+
       ["There-And-Back Book"] = true,
       ["book of Battle"] = true
+
       ["book of Movement"] = true,
 
     },
 
     },
     description = "Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful souls into the caster's weapon, temporarily enhancing their melee and ranged effectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target.\n\nRecasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead may attract unwanted attention even while you maintain it.",
+
     description = "Briefly reorients local gravity to be in a cardinal direction of the caster's choosing, causing all creatures in sight to tumble a short distance in that direction.<br><br>The caster is not immune to the gravitational effects of this spell, but will be cushioned so they take no collision damage. Other creatures are not so fortunate, and the abrupt impact will batter anything which was not already standing beside its new 'floor'.<br><br>It takes a short time for gravity to stabilise enough to recast this spell, though more powerful mages are able to do so more frequently.",
 
     flags = {
 
     flags = {
       selfench = true
+
       target = true,
 +
      aim_at_space = true,
 
     },
 
     },
     level = 3,
+
     level = 6,
     name = "Fugue of the Fallen",
+
     name = "Gell's Gavotte",
     noise = {
+
     noise = { casting = 6, effect = 0 },
      casting = 3,
+
     ["power cap"] = 200,
      effect = 8
+
    range = { max = 1, min = 1 },
    },
 
     ["power cap"] = 100,
 
 
     schools = {
 
     schools = {
       Necromancy = true
+
       Translocation = true,
 
     },
 
     },
 
   },
 
   },
   ["Permafrost Eruption"] = {
+
   ["Magnavolt"] = {
 
     books = {
 
     books = {
       ["book of Earth"] = true,
+
       ["book of Iron"] = true,
       ["book of the Tundra"] = true
+
       ["Maxwell's Memoranda"] = true,
 
     },
 
     },
     description = "",
+
     description = "Envelops a target in a thin layer of magnetically charged metal fragments, then unleashes a powerful surge of electricity that arcs unerringly towards every visible target coated in these fragments - firing an additional beam at each target thus marked.<br><br>Magnetised creatures are additionally unable to evade attacks and will be revealed if invisible. If they die while still coated, they will leave behind a short-lived cloud of electrified metal that will continue to serve as a lightning rod for this spell.",
 
     flags = {
 
     flags = {
 +
      target = true,
 +
      prefer_farthest = true,
 +
      destructive = true,
 
       needs_tracer = true,
 
       needs_tracer = true,
      destructive = true
 
 
     },
 
     },
     level = 6,
+
     level = 7,
     name = "Permafrost Eruption",
+
     name = "Magnavolt",
     noise = {
+
     noise = { casting = 7, effect = 0 },
      casting = 6,
 
      effect = 0
 
    },
 
    range = 6,
 
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 +
    range = { max = 8, min = 8 },
 
     schools = {
 
     schools = {
 
       Earth = true,
 
       Earth = true,
       Ice = true
+
       Air = true,
     }
+
     },
 
   },
 
   },
   ["Gell's Gavotte"] = {
+
   ["Fulsome Fusillade"] = {
 
     books = {
 
     books = {
       ["book of the Warp"] = true,
+
       ["book of Transmutation"] = true,
       ["There-And-Back Book"] = true
+
      ["book of Spectacle"] = true,
 +
    },
 +
    description = "A magnum opus of reckless chemistry, this spell conjures up a surfeit of volatile reagents to rain down upon your enemies. For the next several turns, up to 3 random enemies in sight will be struck by an exploding beaker that inflicts either fire, cold, electric, or poison damage. If any of these explosions overlap each other, the resulting reaction will inflict even greater irresistible damage and sometimes apply a random deleterious status on whoever is caught in the blast.<br><br>This spell costs a small amount of the caster's magical energy each turn to maintain, and while it will never aim an explosion where it could hurt the caster, the caster's allies (and anything else in the general vicinity) are not so fortunate.",
 +
    flags = {
 +
      chaotic = true,
 +
      area = true,
 +
      destructive = true,
 +
    },
 +
    level = 8,
 +
    name = "Fulsome Fusillade",
 +
    noise = { casting = 8, effect = 0 },
 +
    ["power cap"] = 200,
 +
    range = { max = 8, min = 8 },
 +
    schools = {
 +
      Conjuration = true,
 +
       Alchemy = true,
 +
    },
 +
  },
 +
  ["Rimeblight"] = {
 +
    books = {
 +
      ["book of Wicked Creation"] = true,
 +
      ["book of Maladies"] = true,
 
     },
 
     },
     description = "",
+
     description = "Afflicts a creature (and up to two others near it) with a magical plague that slowly freezes them from the inside out. Victims take AC-ignoring cold damage each turn, and as the disease progresses, shards of crystalline ice will start erupting violently from their body, damaging nearby enemies. When they finally succumb, the plague may spread to those around them.<br><br>In living, holy, or demonic creatures, the disease is especially virulent, feeding off the necromantic energies released by its host's suffering. As they approach the point of death, it will accelerate rapidly, devouring the last vestiges of their body and leaving nothing behind but a twisted pillar of stygian ice.",
 
     flags = {
 
     flags = {
 
       dir_or_target = true,
 
       dir_or_target = true,
       needs_tracer = true
+
       not_self = true,
    },
+
      unclean = true,
    level = 6,
+
       destructive = true,
    range = 1,
 
    name = "Gell's Gavotte",
 
    noise = {
 
       casting = 6,
 
      effect = 0
 
 
     },
 
     },
 +
    level = 7,
 +
    name = "Rimeblight",
 +
    noise = { casting = 7, effect = 0 },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 +
    range = { max = 5, min = 5 },
 
     schools = {
 
     schools = {
       Translocation = true
+
       Ice = true,
     }
+
      Necromancy = true,
 +
    },
 +
  },
 +
  ["Hoarfrost Cannonade"] = {
 +
    books = {
 +
      ["Compendium of Siegecraft"] = true,
 +
      ["book of Cryoformation"] = true,
 +
    },
 +
    description = "Sculpts a pair of icy cannons that assail the caster's enemies from long range. The frigid shards they fire rapidly coat their targets with a layer of brittle frost which slows their movement.<br><br>The cannons are short-lived and consume a part of themselves with every shard they fire, but if they survive to fire their final salvo without interference, it will be extra-powerful.",
 +
    flags = {
 +
    },
 +
    level = 5,
 +
    name = "Hoarfrost Cannonade",
 +
    noise = { casting = 5, effect = 0 },
 +
    ["power cap"] = 200,
 +
    schools = {
 +
      Ice = true,
 +
      Forgecraft = true,
 +
    },
 +
  },
 +
  ["Hellfire Mortar"] = {
 +
    books = {
 +
      ["Trismegistus Codex"] = true,
 +
      ["Compendium of Siegecraft"] = true,
 +
    },
 +
    description = "Splits apart the ground in front of the caster and sculpts a terrifying weapon out of molten rock. This mortar will move slowly along the lava-filled chasm, autonomously launching gouts of magma at the caster's enemies as it does so.<br><br>When it reaches the end of its path, or is obstructed in its movement by another creature, it will sink back into the lava, and the chasm will seal itself shut shortly thereafter.",
 +
    flags = {
 +
      dir_or_target = true,
 +
      destructive = true,
 +
    },
 +
    level = 7,
 +
    name = "Hellfire Mortar",
 +
    noise = { casting = 7, effect = 20 },
 +
    ["power cap"] = 200,
 +
    range = { max = 8, min = 8 },
 +
    schools = {
 +
      Fire = true,
 +
      Earth = true,
 +
      Forgecraft = true,
 +
    },
 +
  },
 +
  ["Grave Claw"] = {
 +
    books = {
 +
      ["book of Necromancy"] = true,
 +
      ["book of the Grave"] = true,
 +
    },
 +
    description = "Calls forth the spite of the recently dead to skewer a targeted enemy with shards of bone. This spell never misses, and will pin its target in place for several turns, but casting it rapidly consumes the remnants of death that linger upon the caster.<br><br>You can stockpile enough malice to cast this spell at most three times, and this can only be replenished by causing the death of a sufficient number of living beings.",
 +
    flags = {
 +
      target = true,
 +
      not_self = true,
 +
    },
 +
    level = 2,
 +
    name = "Grave Claw",
 +
    noise = { casting = 2, effect = 0 },
 +
    ["power cap"] = 50,
 +
    range = { max = 4, min = 4 },
 +
    schools = {
 +
      Necromancy = true,
 +
    },
 +
  },
 +
  ["Launch Clockwork Bee"] = {
 +
    books = {
 +
      ["My Sojourn through Swampland"] = true,
 +
      ["Handbook of Applied Construction"] = true,
 +
    },
 +
    description = "Constructs a mechanical bee and winds its clockwork mechanisms over several turns before unleashing it against a targeted foe. The bee is swift and powerful, but its clockwork quickly winds down as it attacks, eventually leaving it helpless and unable to move.<br><br>The caster may repair and rewind a dormant bee by attempting to move into it, at the cost of 1 MP.<br><br>Spellpower increases the number of attacks the bee may perform before going dormant.",
 +
    flags = {
 +
      target = true,
 +
      not_self = true,
 +
    },
 +
    level = 3,
 +
    name = "Launch Clockwork Bee",
 +
    noise = { casting = 3, effect = 0 },
 +
    ["power cap"] = 100,
 +
    range = { max = 8, min = 8 },
 +
    schools = {
 +
      Forgecraft = true,
 +
    },
 +
  },
 +
  ["Construct Spike Launcher"] = {
 +
    books = {
 +
      ["Handbook of Applied Construction"] = true,
 +
      ["Treatise on Traps"] = true,
 +
    },
 +
    description = "Constructs a simple mechanical trap within an adjacent wall which repeatedly skewers random adjacent enemies. Protected by the wall itself, it is invulnerable to most forms of damage, but will fall apart if the caster leaves its vicinity.",
 +
    flags = {
 +
    },
 +
    level = 2,
 +
    name = "Construct Spike Launcher",
 +
    noise = { casting = 2, effect = 0 },
 +
    ["power cap"] = 50,
 +
    schools = {
 +
      Forgecraft = true,
 +
    },
 +
  },
 +
  ["Kinetic Grapnel"] = {
 +
    books = {
 +
      ["book of Cantrips"] = true,
 +
    },
 +
    description = "Weaves a thin kinetic filament around the caster's melee weapon and launches the other end of it at a nearby enemy. If this grapnel successfully hits and does damage, it will become lodged in them, allowing the next melee attack the caster performs against them to strike with perfect accuracy and a small slaying bonus.",
 +
    flags = {
 +
      dir_or_target = true,
 +
      destructive = true,
 +
      needs_tracer = true,
 +
    },
 +
    level = 1,
 +
    name = "Kinetic Grapnel",
 +
    noise = { casting = 1, effect = 0 },
 +
    ["power cap"] = 25,
 +
    range = { max = 4, min = 4 },
 +
    schools = {
 +
      Forgecraft = true,
 +
    },
 +
  },
 +
  ["Diamond Sawblades"] = {
 +
    books = {
 +
      ["Treatise on Traps"] = true,
 +
      ["book of Contraptions"] = true,
 +
    },
 +
    description = "Forges up to four razor-sharp sawblades at fixed positions around the caster which shred any enemies adjacent to them over several turns.",
 +
    flags = {
 +
    },
 +
    level = 7,
 +
    name = "Diamond Sawblades",
 +
    noise = { casting = 7, effect = 0 },
 +
    ["power cap"] = 200,
 +
    schools = {
 +
      Forgecraft = true,
 +
    },
 +
  },
 +
  ["Eringya's Surprising Crocodile"] = {
 +
    books = {
 +
      ["My Sojourn through Swampland"] = true,
 +
      ["book of Callings"] = true,
 +
    },
 +
    description = "Summons a toothy crocodile to assault an adjacent enemy. The crocodile will appear beneath the caster in a surge of murky water and perform an empowered attack against the chosen target, dragging both it and the caster backward before allowing the latter to dismount safely behind it. It cannot be recast while the crocodile is still active.",
 +
    flags = {
 +
      target = true,
 +
      not_self = true,
 +
    },
 +
    level = 4,
 +
    name = "Eringya's Surprising Crocodile",
 +
    noise = { casting = 4, effect = 0 },
 +
    ["power cap"] = 100,
 +
    range = { max = 1, min = 1 },
 +
    schools = {
 +
      Summoning = true,
 +
    },
 +
  },
 +
  ["Platinum Paragon"] = {
 +
    books = {
 +
      ["book of Weapons"] = true,
 +
    },
 +
    description = "Constructs a gleaming metal champion whose prowess rivals that of the greatest living warriors. It is resistant to all forms of magic and wields a perfect replica of any artefact melee weapon the caster chooses.<br><br>It creates a damaging shockwave around itself when first deployed and slowly gains charge as it attacks enemies. When it has gained sufficient charge, the spell may be recast to overload the paragon, unleashing a flurry of attacks in a wide area which inflict increased damage, but destroying the paragon in the process.<br><br>Due to the magical link it maintains with its creator, it will perform an extra attack whenever they do, and will sometimes even parry attacks directed at them, if they are close enough together.",
 +
    flags = {
 +
      target = true,
 +
      not_self = true,
 +
    },
 +
    level = 9,
 +
    name = "Platinum Paragon",
 +
    noise = { casting = 9, effect = 10 },
 +
    ["power cap"] = 200,
 +
    range = { max = 3, min = 3 },
 +
    schools = {
 +
      Forgecraft = true,
 +
    },
 +
  },
 +
  ["Alistair's Walking Alembic"] = {
 +
    books = {
 +
      ["book of Metalworking"] = true,
 +
      ["book of Contraptions"] = true,
 +
    },
 +
    description = "Constructs a mobile and combat-capable alchemical manufactory. It uses the friction of melee combat to brew a variety of useful potions, venting clouds of their toxic byproducts at whatever it punches. When it has built up enough heat to complete its synthesis, it will automatically dispense the finished potions to nearby allies before falling apart.",
 +
    flags = {
 +
    },
 +
    level = 5,
 +
    name = "Alistair's Walking Alembic",
 +
    noise = { casting = 5, effect = 0 },
 +
    ["power cap"] = 100,
 +
    schools = {
 +
      Alchemy = true,
 +
      Forgecraft = true,
 +
    },
 +
  },
 +
  ["Forge Monarch Bomb"] = {
 +
    books = {
 +
      ["book of Blasting"] = true,
 +
      ["book of Contraptions"] = true,
 +
    },
 +
    description = "Constructs a flying incendiary factory, packed to the brim with cluster bomblets which it can deploy both in melee and launch at range. While the monarch's bomblets have no attack of their own, they will pursue the caster's enemies until given the signal to explode.<br><br>Recasting this spell while anything it has created is still active will detonate the monarch bomb and all bomblets, dealing a combination of fire and physical damage to everything adjacent to them besides the caster themselves.",
 +
    flags = {
 +
    },
 +
    level = 6,
 +
    name = "Forge Monarch Bomb",
 +
    noise = { casting = 6, effect = 0 },
 +
    ["power cap"] = 200,
 +
    schools = {
 +
      Fire = true,
 +
      Forgecraft = true,
 +
    },
 +
  },
 +
  ["Splinterfrost Shell"] = {
 +
    books = {
 +
      ["book of Cryoformation"] = true,
 +
      ["book of Duality"] = true,
 +
    },
 +
    description = "Constructs a frangible shell of reinforced ice in a half-circle around the caster, pushing creatures out of the way to make space for it, if possible.<br><br>This barricade is durable, and whenever a segment of it is destroyed, will fracture into a salvo of icy projectiles launched at whatever destroyed it.<br><br>If the caster strays too far away from their barrier, it will melt rapidly.",
 +
    flags = {
 +
      target = true,
 +
      not_self = true,
 +
    },
 +
    level = 7,
 +
    name = "Splinterfrost Shell",
 +
    noise = { casting = 7, effect = 0 },
 +
    ["power cap"] = 200,
 +
    range = { max = 1, min = 1 },
 +
    schools = {
 +
      Ice = true,
 +
      Forgecraft = true,
 +
    },
 +
  },
 +
  ["Nazja's Percussive Tempering"] = {
 +
    books = {
 +
      ["book of Metalworking"] = true,
 +
      ["book of Duality"] = true,
 +
    },
 +
    description = "Manifests a magical hammer that repairs and temporarily augments the offensive capabilities of any construct that was created by the caster's own Forgecraft spells. This process results in a flurry of sparks, slag, and concussive shockwaves that do considerable damage to any enemies adjacent to the targeted construct, but it cannot be recast upon the same object until the enhancement wears off.",
 +
    flags = {
 +
      target = true,
 +
      helpful = true,
 +
      not_self = true,
 +
      destructive = true,
 +
    },
 +
    level = 5,
 +
    name = "Nazja's Percussive Tempering",
 +
    noise = { casting = 5, effect = 0 },
 +
    ["power cap"] = 200,
 +
    range = { max = 8, min = 8 },
 +
    schools = {
 +
      Forgecraft = true,
 +
    },
 +
  },
 +
  ["Fortress Blast"] = {
 +
    books = {
 +
      ["book of Power"] = true,
 +
      ["book of the Fortress"] = true,
 +
    },
 +
    description = "Draws upon the caster's own physical integrity to create a kinetic shockwave that damages foes in a large area. The caster is locked in place for several turns as the shockwave starts to form, and the spell will be cancelled if they are displaced during that time, but they may otherwise perform other actions freely.<br><br>Spellpower causes the spell to complete more quickly, but the damage depends entirely upon the caster's AC.",
 +
    flags = {
 +
      area = true,
 +
      destructive = true,
 +
    },
 +
    level = 6,
 +
    name = "Fortress Blast",
 +
    noise = { casting = 6, effect = 20 },
 +
    ["power cap"] = 75,
 +
    range = { max = 2, min = 2 },
 +
    schools = {
 +
      Forgecraft = true,
 +
    },
 +
  },
 +
  ["Summon Seismosaurus Egg"] = {
 +
    books = {
 +
      ["book of the Wilderness"] = true,
 +
      ["book of Beasts"] = true,
 +
    },
 +
    description = "Summons the egg of a brutish lizard, just on the verge of hatching. So long as there are foes nearby and the caster remains adjacent to the egg, it will hatch several turns after being summoned to wreak havoc upon its summoner's foes.<br><br>Even as a juvenile, a seismosaurus is a force to be reckoned with. It is nearly as hardy as a mountain, and its footfalls are capable of creating violent seismic shockwaves. Each shockwave deals considerable damage to non-flying enemies, and may sometimes even cause them to lose their footing altogether.<br><br>Spell power increases the egg's durability and the strength of the seismosaur within, but not the time it takes to hatch.",
 +
    flags = {
 +
    },
 +
    level = 4,
 +
    name = "Summon Seismosaurus Egg",
 +
    noise = { casting = 4, effect = 0 },
 +
    ["power cap"] = 100,
 +
    schools = {
 +
      Summoning = true,
 +
      Earth = true,
 +
    },
 +
  },
 +
  ["Forge Phalanx Beetle"] = {
 +
    books = {
 +
      ["book of the Fortress"] = true,
 +
      ["book of Metalworking"] = true,
 +
    },
 +
    description = "Constructs a small mechanical guardian which bolsters its creator's armour class for as long as it remains adjacent to them.<br><br>While also capable of biting foes, the phalanx beetle will never voluntarily leave its creator's side, and if forcibly separated, will prioritize returning to them over any other concern.<br><br>Spellpower increases the magnitude of the AC increase, as well as the beetle's own durability.",
 +
    flags = {
 +
    },
 +
    level = 6,
 +
    name = "Forge Phalanx Beetle",
 +
    noise = { casting = 6, effect = 0 },
 +
    ["power cap"] = 200,
 +
    schools = {
 +
      Forgecraft = true,
 +
    },
 +
  },
 +
  ["Rending Blade"] = {
 +
    books = {
 +
      ["book of Armaments"] = true,
 +
      ["book of Weapons"] = true,
 +
    },
 +
    description = "Condenses the caster's magical energy into the form of a violently crackling blade. Each time the caster successfully hits with a melee attack while the spell is active, this blade will rend a path back and forth through nearby foes, dealing irresistible damage.<br><br>Casting this spell temporarily drains *all* of the caster's remaining magical power to constitute the blade, but this energy will be returned to them as soon as the blade ceases to exist. Each point of magical power sequestered this way slightly increases the damage the blade inflicts.",
 +
    flags = {
 +
      utility = true,
 +
    },
 +
    level = 4,
 +
    name = "Rending Blade",
 +
    noise = { casting = 4, effect = 0 },
 +
    ["power cap"] = 100,
 +
    schools = {
 +
      Conjuration = true,
 +
      Forgecraft = true,
 +
    },
 +
  },
 +
  ["Poisonous Vapours"] = {
 +
    books = {
 +
      ["Young Poisoner's Handbook"] = true,
 +
      ["book of Cantrips"] = true,
 +
    },
 +
    description = "Transmutes a small amount of the air around a target into toxic vapours, poisoning anyone unfortunate enough to breathe them in. The quantity of air affected is small and it will not persist beyond the turn in which it is cast.<br><br>It cannot affect those with any resistance to poison.",
 +
    flags = {
 +
      target = true,
 +
      not_self = true,
 +
      destructive = true,
 +
    },
 +
    level = 1,
 +
    name = "Poisonous Vapours",
 +
    noise = { casting = 1, effect = 0 },
 +
    ["power cap"] = 25,
 +
    range = { max = 3, min = 3 },
 +
    schools = {
 +
      Alchemy = true,
 +
      Air = true,
 +
    },
 +
  },
 +
  ["Detonation Catalyst"] = {
 +
    books = {
 +
      ["book of Spontaneous Combustion"] = true,
 +
      ["book of Battle"] = true,
 +
    },
 +
    description = "Affixes a volatile catalyst to the caster's fists or melee weapon, causing each of their strikes to release a fiery explosion at its primary target. The caster and their allies are protected from the explosion's effects. The activity of the catalyst may be prolonged indefinitely as long as the caster continues to attack, but it rapidly loses potency when they take other actions. The base damage of the caster's weapon and the caster's spellpower each increase the explosion's damage.",
 +
    flags = {
 +
      selfench = true,
 +
    },
 +
    level = 5,
 +
    name = "Detonation Catalyst",
 +
    noise = { casting = 5, effect = 15 },
 +
    ["power cap"] = 100,
 +
    schools = {
 +
      Fire = true,
 +
      Alchemy = true,
 +
    },
 +
  },
 +
  ["Sphinx Sisters"] = {
 +
    books = {
 +
      ["book of Misfortune"] = true,
 +
      ["book of Beasts"] = true,
 +
    },
 +
    description = "Summons a pair of riddling sphinxes - one guardian and one marauder - to debilitate the caster's enemies with hexes and batter them with violent winds.<br><br>Spell power increases the sphinxes' durability and the power of their spells.",
 +
    flags = {
 +
      mons_abjure = true,
 +
    },
 +
    level = 7,
 +
    name = "Sphinx Sisters",
 +
    noise = { casting = 7, effect = 0 },
 +
    ["power cap"] = 200,
 +
    schools = {
 +
      Hexes = true,
 +
      Summoning = true,
 +
     },
 
   },
 
   },
 
}
 
}

Latest revision as of 21:07, 10 May 2025

Module:Table of spells is a Lua module which contains information used by Module:Spell. If you want to add new Lua functions to process this page, write them in Module:Spell.

To generate this script, see https://github.com/jkornelsen/crawl-wiki-modules. Or, update it by hand.


-- Table of spells (last generated in 0.33)
return {
  ["Cause Fear"] = {
    books = {
      ["book of Hexes"] = true,
      ["book of the Dragon"] = true,
    },
    description = "Causes fear in those near to the caster, causing those affected to be unable to approach the caster, and to sometimes fail to attack them in melee. Leaving the caster's line of sight will end the effect.",
    flags = {
      area = true,
      WL_check = true,
    },
    level = 4,
    name = "Cause Fear",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 200,
    range = { max = 8, min = 8 },
    schools = {
      Hexes = true,
    },
  },
  ["Magic Dart"] = {
    books = {
      ["book of Minor Magic"] = true,
      ["book of Conjurations"] = true,
    },
    description = "Fires a small bolt of magical energy which never misses.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
    },
    level = 1,
    name = "Magic Dart",
    noise = { casting = 1, effect = 0 },
    ["power cap"] = 25,
    range = { max = 8, min = 8 },
    schools = {
      Conjuration = true,
    },
  },
  ["Fireball"] = {
    books = {
      ["book of the Dragon"] = true,
      ["book of the Spheres"] = true,
    },
    description = "Hurls an explosive ball of fire.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
    },
    level = 5,
    name = "Fireball",
    noise = { casting = 5, effect = 15 },
    ["power cap"] = 200,
    range = { max = 5, min = 5 },
    schools = {
      Conjuration = true,
      Fire = true,
    },
  },
  ["Apportation"] = {
    books = {
      ["book of Cantrips"] = true,
      ["book of Party Tricks"] = true,
    },
    description = "Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.<br><br>Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.",
    flags = {
      target = true,
      obj = true,
      not_self = true,
    },
    level = 1,
    name = "Apportation",
    noise = { casting = 1, effect = 0 },
    ["power cap"] = 50,
    range = { max = 8, min = 8 },
    schools = {
      Translocation = true,
    },
  },
  ["Slow"] = {
    books = {
      ["book of Debilitation"] = true,
    },
    description = "Slows the actions of a creature.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
      WL_check = true,
    },
    level = 1,
    name = "Slow",
    noise = { casting = 1, effect = 0 },
    ["power cap"] = 25,
    range = { max = 8, min = 8 },
    schools = {
      Hexes = true,
    },
  },
  ["Freezing Cloud"] = {
    books = {
      ["book of Ice"] = true,
      ["Trismegistus Codex"] = true,
    },
    description = "Conjures up a large cloud of lethally cold vapour.",
    flags = {
      target = true,
      area = true,
      needs_tracer = true,
      cloud = true,
    },
    level = 5,
    name = "Freezing Cloud",
    noise = { casting = 5, effect = 2 },
    ["power cap"] = 200,
    range = { max = 5, min = 5 },
    schools = {
      Conjuration = true,
      Ice = true,
      Air = true,
    },
  },
  ["Mephitic Cloud"] = {
    books = {
      ["book of the Senses"] = true,
      ["Trismegistus Codex"] = true,
    },
    description = "Conjures a fragile flask that explodes into short-lived clouds of noxious fumes. These clouds may cause confusion in any creature not resistant to poison. Tougher, more experienced creatures are less likely to be affected.",
    flags = {
      dir_or_target = true,
      area = true,
      needs_tracer = true,
      cloud = true,
    },
    level = 3,
    name = "Mephitic Cloud",
    noise = { casting = 3, effect = 15 },
    ["power cap"] = 100,
    range = { max = 4, min = 4 },
    schools = {
      Conjuration = true,
      Alchemy = true,
      Air = true,
    },
  },
  ["Olgreb's Toxic Radiance"] = {
    books = {
      ["Young Poisoner's Handbook"] = true,
      ["the Unrestrained Analects"] = true,
    },
    description = "Causes the caster to radiate toxic energy, continuously inflicting poison on everything in line of sight for as long as the spell lasts.",
    flags = {
      area = true,
      destructive = true,
    },
    level = 4,
    name = "Olgreb's Toxic Radiance",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 100,
    schools = {
      Alchemy = true,
    },
  },
  ["Teleport Other"] = {
    books = {
      ["book of Displacement"] = true,
      ["There-And-Back Book"] = true,
    },
    description = "Attempts to teleport a targeted creature out of the caster's sight, after a short delay.",
    flags = {
      target = true,
      not_self = true,
      escape = true,
      WL_check = true,
    },
    level = 3,
    name = "Teleport Other",
    noise = { casting = 3, effect = 0 },
    ["power cap"] = 100,
    range = { max = 8, min = 8 },
    schools = {
      Translocation = true,
    },
  },
  ["Death's Door"] = {
    books = {
      ["Necronomicon"] = true,
    },
    description = "Renders the caster nigh invulnerable to harm for a brief period, but brings them dangerously close to death in the process. So close, in fact, that the body believes itself to be dead — healing effects will do nothing.<br><br>The caster will receive one warning shortly before the spell expires. After expiry, the spell cannot immediately be recast, but with high power the caster will be left further from death when the effect ends. It has no effect on those who are already undead.",
    flags = {
      utility = true,
      no_ghost = true,
    },
    level = 9,
    name = "Death's Door",
    noise = { casting = 9, effect = 0 },
    ["power cap"] = 200,
    schools = {
      Necromancy = true,
    },
  },
  ["Summon Small Mammal"] = {
    books = {
      ["book of Callings"] = true,
      ["book of Cantrips"] = true,
    },
    description = "Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka.",
    flags = {
    },
    level = 1,
    name = "Summon Small Mammal",
    noise = { casting = 1, effect = 0 },
    ["power cap"] = 25,
    schools = {
      Summoning = true,
    },
  },
  ["Lehudib's Crystal Spear"] = {
    books = {
      ["book of Armaments"] = true,
      ["book of the Moon"] = true,
    },
    description = "Hurls a lethally sharp shard of crystal.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
    },
    level = 8,
    name = "Lehudib's Crystal Spear",
    noise = { casting = 8, effect = 0 },
    ["power cap"] = 200,
    range = { max = 3, min = 3 },
    schools = {
      Conjuration = true,
      Earth = true,
    },
  },
  ["Fire Storm"] = {
    books = {
      ["book of Annihilations"] = true,
    },
    description = "Calls forth a mighty storm of roaring flame directly onto the target, dealing damage in a large area and leaving behind short-lived fire vortices. Half of its damage bypasses fire resistance.",
    flags = {
      target = true,
      area = true,
      needs_tracer = true,
    },
    level = 9,
    name = "Fire Storm",
    noise = { casting = 9, effect = 25 },
    ["power cap"] = 200,
    range = { max = 5, min = 5 },
    schools = {
      Conjuration = true,
      Fire = true,
    },
  },
  ["Blink"] = {
    books = {
      ["book of Minor Magic"] = true,
      ["book of Spatial Translocations"] = true,
    },
    description = "Randomly translocates the caster a short distance. After translocating in this way, the spell cannot be cast again for a short period of time depending on spell power.",
    flags = {
      escape = true,
      selfench = true,
      utility = true,
    },
    level = 2,
    name = "Blink",
    noise = { casting = 2, effect = 0 },
    ["power cap"] = 50,
    schools = {
      Translocation = true,
    },
  },
  ["Iskenderun's Mystic Blast"] = {
    books = {
      ["book of Blasting"] = true,
      ["book of Duality"] = true,
    },
    description = "Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done. Spellpower increases damage and knockback distance.",
    flags = {
      area = true,
    },
    level = 4,
    name = "Iskenderun's Mystic Blast",
    noise = { casting = 4, effect = 10 },
    ["power cap"] = 100,
    range = { max = 2, min = 2 },
    schools = {
      Conjuration = true,
      Translocation = true,
    },
  },
  ["Summon Horrible Things"] = {
    books = {
      ["Grand Grimoire"] = true,
    },
    description = "Opens a gate to the Abyss and calls through two or more hideous abominations from that dreadful place. The opening of the gate may temporarily mutate the caster, reducing their willpower.",
    flags = {
      unholy = true,
      chaotic = true,
      mons_abjure = true,
    },
    level = 8,
    name = "Summon Horrible Things",
    noise = { casting = 8, effect = 0 },
    ["power cap"] = 200,
    schools = {
      Summoning = true,
    },
  },
  ["Animate Dead"] = {
    books = {
      ["book of Death"] = true,
      ["book of the Grave"] = true,
    },
    description = "For some time after casting this, living creatures killed by the caster will rise as zombies. The chance of reanimating a monster and the duration of the effect increase with spell power. Re-casting this spell will return zombies to dust, as will leaving the floor.",
    flags = {
      helpful = true,
      utility = true,
      no_ghost = true,
    },
    level = 4,
    name = "Animate Dead",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 100,
    schools = {
      Necromancy = true,
    },
  },
  ["Vampiric Draining"] = {
    books = {
      ["book of Necromancy"] = true,
      ["book of Duality"] = true,
    },
    description = "Steals the life of an adjacent living creature and grants it to the caster.",
    flags = {
      dir_or_target = true,
      not_self = true,
    },
    level = 3,
    name = "Vampiric Draining",
    noise = { casting = 3, effect = 0 },
    ["power cap"] = 100,
    range = { max = 1, min = 1 },
    schools = {
      Necromancy = true,
    },
  },
  ["Haunt"] = {
    books = {
      ["book of Death"] = true,
      ["Necronomicon"] = true,
    },
    description = "Calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies. The number of spectres summoned increases with spell power.",
    flags = {
      target = true,
      not_self = true,
      mons_abjure = true,
    },
    level = 7,
    name = "Haunt",
    noise = { casting = 7, effect = 0 },
    ["power cap"] = 200,
    range = { max = 8, min = 8 },
    schools = {
      Necromancy = true,
      Summoning = true,
    },
  },
  ["Borgnjor's Revivification"] = {
    books = {
      ["Necronomicon"] = true,
    },
    description = "Instantly heals any and all wounds suffered by the caster, but also permanently damages their health, to a degree dependent on (and inversely related to) power.<br><br>It is powerful enough to cancel the effects of Death's Door, although doing so will briefly paralyse the caster. It has no effect on the undead.",
    flags = {
      utility = true,
    },
    level = 8,
    name = "Borgnjor's Revivification",
    noise = { casting = 8, effect = 0 },
    ["power cap"] = 200,
    schools = {
      Necromancy = true,
    },
  },
  ["Freeze"] = {
    books = {
      ["book of Frost"] = true,
    },
    description = "Freezes an adjacent creature, dealing damage that bypasses any armour the target may have. This may temporarily slow cold-blooded creatures.",
    flags = {
      dir_or_target = true,
      not_self = true,
      destructive = true,
    },
    level = 1,
    name = "Freeze",
    noise = { casting = 1, effect = 0 },
    ["power cap"] = 25,
    range = { max = 1, min = 1 },
    schools = {
      Ice = true,
    },
  },
  ["Ozocubu's Refrigeration"] = {
    books = {
      ["book of Ice"] = true,
      ["the Unrestrained Analects"] = true,
    },
    description = "Turns the air bitterly cold, freezing all other creatures in line of sight. This is less effective against creatures packed tightly together - those adjacent to others will be partly insulated from the cold, taking less damage.",
    flags = {
      area = true,
      destructive = true,
    },
    level = 7,
    name = "Ozocubu's Refrigeration",
    noise = { casting = 7, effect = 0 },
    ["power cap"] = 200,
    schools = {
      Ice = true,
    },
  },
  ["Sticky Flame"] = {
    books = {
      ["book of Flames"] = true,
      ["Everburning Encyclopedia"] = true,
    },
    description = "Unleashes a short-ranged spray of incendiary goo that clings to an adjacent creature and deals armour-ignoring fire damage over several turns. If the victim is allowed to move, it will put out the fire prematurely.<br><br>If the target is insubstantial, the liquid fire will fail to stick.",
    flags = {
      dir_or_target = true,
      destructive = true,
      needs_tracer = true,
    },
    level = 4,
    name = "Sticky Flame",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 100,
    range = { max = 1, min = 1 },
    schools = {
      Fire = true,
      Alchemy = true,
    },
  },
  ["Summon Ice Beast"] = {
    books = {
      ["book of Beasts"] = true,
      ["book of the Tundra"] = true,
    },
    description = "Calls forth a beast of ice to serve the caster. The strength of the beast depends on spell power.",
    flags = {
    },
    level = 3,
    name = "Summon Ice Beast",
    noise = { casting = 3, effect = 0 },
    ["power cap"] = 100,
    schools = {
      Ice = true,
      Summoning = true,
    },
  },
  ["Ozocubu's Armour"] = {
    books = {
      ["book of Battle"] = true,
      ["book of Winter"] = true,
    },
    description = "Envelops the caster's body in a protective layer of thick ice, granting a substantial bonus to armour as long as they remain in their current location. The ice will crack and fall away if the caster moves to a new position. The spell decreases in effectiveness in heavier armour, granting a lower bonus the higher the encumbrance rating of the caster's armour.",
    flags = {
      no_ghost = true,
    },
    level = 3,
    name = "Ozocubu's Armour",
    noise = { casting = 3, effect = 0 },
    ["power cap"] = 100,
    schools = {
      Ice = true,
    },
  },
  ["Call Imp"] = {
    books = {
      ["book of Minor Magic"] = true,
      ["book of Callings"] = true,
    },
    description = "Calls forth a minor demon from the pits of Hell, equipped with a spear with which to jab at the caster's enemies. The quality of the imp's weaponry rises with spell power.",
    flags = {
      unholy = true,
    },
    level = 2,
    name = "Call Imp",
    noise = { casting = 2, effect = 0 },
    ["power cap"] = 50,
    schools = {
      Summoning = true,
    },
  },
  ["Dispel Undead"] = {
    books = {
      ["book of Decay"] = true,
      ["book of Touch"] = true,
    },
    description = "Harms an adjacent undead creature greatly by interfering with the forces binding it together.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
    },
    level = 4,
    name = "Dispel Undead",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 100,
    range = { max = 1, min = 1 },
    schools = {
      Necromancy = true,
    },
  },
  ["Sublimation of Blood"] = {
    books = {
      ["book of Blood"] = true,
      ["book of Maladies"] = true,
    },
    description = "Converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power.",
    flags = {
      utility = true,
    },
    level = 2,
    name = "Sublimation of Blood",
    noise = { casting = 2, effect = 0 },
    ["power cap"] = 100,
    schools = {
      Necromancy = true,
    },
  },
  ["Tukima's Dance"] = {
    books = {
      ["book of Weapons"] = true,
      ["Great Wizards, Vol. VII"] = true,
    },
    description = "Animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter.<br><br>Certain powerful named artefacts cannot be animated, and any properties that require skill in evocations will not be active.",
    flags = {
      dir_or_target = true,
      not_self = true,
      needs_tracer = true,
      WL_check = true,
    },
    level = 3,
    name = "Tukima's Dance",
    noise = { casting = 3, effect = 0 },
    ["power cap"] = 100,
    range = { max = 8, min = 8 },
    schools = {
      Hexes = true,
    },
  },
  ["Stone Arrow"] = {
    books = {
      ["book of Geomancy"] = true,
      ["book of Armaments"] = true,
    },
    description = "Fires a sharp spine of rock.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
    },
    level = 3,
    name = "Stone Arrow",
    noise = { casting = 3, effect = 0 },
    ["power cap"] = 50,
    range = { max = 4, min = 4 },
    schools = {
      Conjuration = true,
      Earth = true,
    },
  },
  ["Shock"] = {
    books = {
      ["book of Air"] = true,
    },
    description = "Throws a bouncing bolt of electricity. It bypasses half of defenders' armour.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
    },
    level = 1,
    name = "Shock",
    noise = { casting = 1, effect = 0 },
    ["power cap"] = 25,
    range = { max = 8, min = 8 },
    schools = {
      Conjuration = true,
      Air = true,
    },
  },
  ["Swiftness"] = {
    books = {
      ["book of Air"] = true,
      ["book of Burglary"] = true,
    },
    description = "Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.",
    flags = {
      hasty = true,
      selfench = true,
      utility = true,
    },
    level = 3,
    name = "Swiftness",
    noise = { casting = 3, effect = 0 },
    ["power cap"] = 100,
    schools = {
      Air = true,
    },
  },
  ["Death Channel"] = {
    books = {
      ["book of Unlife"] = true,
      ["book of Wicked Creation"] = true,
    },
    description = "Binds the souls of slain living, demonic and holy creatures, forcing their spectres to remain and fight for the caster for as long as the channel lasts.",
    flags = {
      helpful = true,
      selfench = true,
      utility = true,
    },
    level = 6,
    name = "Death Channel",
    noise = { casting = 6, effect = 0 },
    ["power cap"] = 200,
    schools = {
      Necromancy = true,
    },
  },
  ["Airstrike"] = {
    books = {
      ["book of Air"] = true,
      ["book of Storms"] = true,
    },
    description = "Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space.",
    flags = {
      target = true,
      not_self = true,
      destructive = true,
    },
    level = 4,
    name = "Airstrike",
    noise = { casting = 4, effect = 4 },
    ["power cap"] = 200,
    range = { max = 8, min = 8 },
    schools = {
      Air = true,
    },
  },
  ["Confusing Touch"] = {
    books = {
      ["book of Debilitation"] = true,
      ["book of Touch"] = true,
    },
    description = "Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.",
    flags = {
      selfench = true,
      WL_check = true,
    },
    level = 3,
    name = "Confusing Touch",
    noise = { casting = 3, effect = 0 },
    ["power cap"] = 100,
    schools = {
      Hexes = true,
    },
  },
  ["Passwall"] = {
    books = {
      ["book of Geomancy"] = true,
      ["book of Burglary"] = true,
    },
    description = "Allows the caster to travel a short distance through an adjacent rock wall and emerge again on the other side. This spell takes an unusally long time to cast, during which the caster will be unable to act, but also gain increased armour from their attunement to the rock.",
    flags = {
      target = true,
      not_self = true,
      silent = true,
      escape = true,
      utility = true,
    },
    level = 3,
    name = "Passwall",
    noise = { casting = 0, effect = 0 },
    ["power cap"] = 100,
    range = { max = 3, min = 3 },
    schools = {
      Earth = true,
    },
  },
  ["Ignite Poison"] = {
    books = {
      ["Everburning Encyclopedia"] = true,
      ["book of Blood"] = true,
    },
    description = "Converts all nearby poison into liquid flame, burning poisoned creatures from within. It also turns clouds of poison and mephitic gases into flame. The caster is not affected directly.",
    flags = {
      area = true,
      destructive = true,
    },
    level = 4,
    name = "Ignite Poison",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 100,
    schools = {
      Fire = true,
      Alchemy = true,
    },
  },
  ["Call Canine Familiar"] = {
    books = {
      ["book of Callings"] = true,
      ["book of the Hunter"] = true,
    },
    description = "Summons an inugami to the caster's aid. These mystical canines form a bond with their summoner, strengthening them in direct proportion with the caster's spellpower.<br><br>Recasting this spell while your familiar is nearby will imbue it with additional magic, mending some of its wounds and causing its next attack to strike more quickly and cleave adjacent foes.",
    flags = {
    },
    level = 3,
    name = "Call Canine Familiar",
    noise = { casting = 3, effect = 0 },
    ["power cap"] = 100,
    schools = {
      Summoning = true,
    },
  },
  ["Ensorcelled Hibernation"] = {
    books = {
      ["book of Burglary"] = true,
      ["book of Dreams"] = true,
    },
    description = "Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.",
    flags = {
      dir_or_target = true,
      not_self = true,
      silent = true,
      needs_tracer = true,
      WL_check = true,
    },
    level = 2,
    name = "Ensorcelled Hibernation",
    noise = { casting = 0, effect = 0 },
    ["power cap"] = 50,
    range = { max = 8, min = 8 },
    schools = {
      Hexes = true,
      Ice = true,
    },
  },
  ["Metabolic Englaciation"] = {
    books = {
      ["book of Winter"] = true,
      ["book of Sloth"] = true,
    },
    description = "Lowers the metabolic rate of every creature in the caster's vicinity, slowing all those who are not resistant to cold. Cold-blooded creatures will be affected much more strongly, and tougher creatures will be slowed for a shorter time.",
    flags = {
      area = true,
    },
    level = 5,
    name = "Metabolic Englaciation",
    noise = { casting = 5, effect = 0 },
    ["power cap"] = 200,
    schools = {
      Hexes = true,
      Ice = true,
    },
  },
  ["Silence"] = {
    books = {
      ["book of the Senses"] = true,
      ["book of the Moon"] = true,
    },
    description = "Eliminates all sound near the caster. This makes reading scrolls, casting spells, invoking divine abilities, or shouting impossible in the caster's vicinity. The spell's oppressive, unnatural effect will greatly hamper stealth.<br><br>Certain monsters have innate magical or special abilities which will still be usable while silenced.<br><br>The effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out.",
    flags = {
      silent = true,
      area = true,
    },
    level = 5,
    name = "Silence",
    noise = { casting = 0, effect = 0 },
    ["power cap"] = 200,
    schools = {
      Hexes = true,
      Air = true,
    },
  },
  ["Shatter"] = {
    books = {
      ["book of Annihilations"] = true,
    },
    description = "Causes an enormous burst of concussive force around the caster, dealing severe damage to all nearby creatures. It is especially effective against those made from ice, bone, or any wall-like substance (such as rock, metal or crystal), as well as those turned to stone by petrification. It is less effective against flying, gelatinous and insubstantial creatures. It may also destroy nearby walls.",
    flags = {
      area = true,
      destructive = true,
    },
    level = 9,
    name = "Shatter",
    noise = { casting = 9, effect = 30 },
    ["power cap"] = 200,
    schools = {
      Earth = true,
    },
  },
  ["Dispersal"] = {
    books = {
      ["book of the Warp"] = true,
      ["There-And-Back Book"] = true,
    },
    description = "Teleports away any creatures within a short distance of the caster. Any creature with the Will to resist will still be irresistibly blinked a shorter distance, and any monster it affects at all has a separate Will-based chance of being confused by the warping of space.",
    flags = {
      escape = true,
      area = true,
    },
    level = 6,
    name = "Dispersal",
    noise = { casting = 6, effect = 0 },
    ["power cap"] = 200,
    range = { max = 4, min = 1 },
    schools = {
      Translocation = true,
    },
  },
  ["Static Discharge"] = {
    books = {
      ["book of Storms"] = true,
    },
    description = "Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and the damage dealt bypasses half of defenders' armour.",
    flags = {
      area = true,
    },
    level = 2,
    name = "Static Discharge",
    noise = { casting = 2, effect = 0 },
    ["power cap"] = 50,
    range = { max = 1, min = 1 },
    schools = {
      Conjuration = true,
      Air = true,
    },
  },
  ["Alistair's Intoxication"] = {
    books = {
      ["book of Party Tricks"] = true,
      ["Great Wizards, Vol. II"] = true,
    },
    description = "Converts a small portion of the brain matter of those around you into alcohol, attempting to confuse all intelligent creatures within view (although poison-resistant creatures may resist the effects). The caster will experience vertigo briefly if they successfully make contact with other minds. It is frequently used as an icebreaker at wizard parties.",
    flags = {
    },
    level = 5,
    name = "Alistair's Intoxication",
    noise = { casting = 5, effect = 0 },
    ["power cap"] = 150,
    schools = {
      Alchemy = true,
    },
  },
  ["Lee's Rapid Deconstruction"] = {
    books = {
      ["book of the Earth"] = true,
      ["book of Iron"] = true,
    },
    description = "Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is strongly reduced by armour.<br><br>Targets made from rock, stone, ice or bone will cause a small explosion. Metal targets will cause a small but more damaging explosion, and targets made from crystal will cause a large and more damaging explosion.",
    flags = {
      target = true,
      destructive = true,
    },
    level = 5,
    name = "Lee's Rapid Deconstruction",
    noise = { casting = 5, effect = 20 },
    ["power cap"] = 200,
    range = { max = 8, min = 8 },
    schools = {
      Earth = true,
    },
  },
  ["Sandblast"] = {
    books = {
      ["book of Geomancy"] = true,
    },
    description = "Blasts a target with high-velocity rock shards. Gathering the rock from ambient grit is slow, making this spell take one-and-a-half times as long to cast as most. Its damage is strongly reduced by armour.",
    flags = {
      dir_or_target = true,
      not_self = true,
      destructive = true,
      needs_tracer = true,
    },
    level = 1,
    name = "Sandblast",
    noise = { casting = 1, effect = 0 },
    ["power cap"] = 50,
    range = { max = 4, min = 4 },
    schools = {
      Earth = true,
    },
  },
  ["Sculpt Simulacrum"] = {
    books = {
      ["book of Wicked Creation"] = true,
      ["book of Cryoformation"] = true,
    },
    description = "Forms icy simulacra of an adjacent living, demonic, or holy creature. These fragile doppelgangers will take shape over a short period of time, eventually gaining the ability to move and attack the caster's enemies.<br><br>The good gods frown on this spell, as it works blood and ichor into unnatural facsimiles.<br><br>You can maintain up to 5 simulacra simultaneously.",
    flags = {
      dir_or_target = true,
      not_self = true,
      unholy = true,
      needs_tracer = true,
    },
    level = 6,
    name = "Sculpt Simulacrum",
    noise = { casting = 6, effect = 0 },
    ["power cap"] = 200,
    range = { max = 1, min = 1 },
    schools = {
      Ice = true,
      Alchemy = true,
    },
  },
  ["Conjure Ball Lightning"] = {
    books = {
      ["book of the Spheres"] = true,
      ["book of Chaos"] = true,
    },
    description = "Creates a pack of ball lightnings, which seek out the nearest enemy before exploding in a huge blast of electricity. The damage dealt bypasses half of defenders' armour. Casters are advised to use caution; the lightning is not mindful of what it may hit.<br><br>The magic which keeps ball lightnings cohesive has limited range, so they may dissipate harmlessly if allowed to drift too far away from their caster before exploding.",
    flags = {
    },
    level = 6,
    name = "Conjure Ball Lightning",
    noise = { casting = 6, effect = 25 },
    ["power cap"] = 200,
    schools = {
      Conjuration = true,
      Air = true,
    },
  },
  ["Chain Lightning"] = {
    books = {
      ["book of Annihilations"] = true,
    },
    description = "Releases a massive electrical discharge that arcs to the creature nearest the caster and then outward from it. The further it travels, the less damage it does. Secondary arcs have limited range and do little damage to the caster. The spell bypasses half of defenders' armour and resistance to electricity.",
    flags = {
      area = true,
    },
    level = 9,
    name = "Chain Lightning",
    noise = { casting = 9, effect = 25 },
    ["power cap"] = 200,
    schools = {
      Conjuration = true,
      Air = true,
    },
  },
  ["Petrify"] = {
    books = {
      ["book of Transmutation"] = true,
      ["book of Sloth"] = true,
    },
    description = "Petrifies a targeted creature and up to two other foes in a chain. Those which do not muster the Will to resist are briefly slowed, and then turned to stone. Until they return to flesh, they are unable to act, but also take half damage. The spell's power is lessened against secondary targets.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
      WL_check = true,
    },
    level = 4,
    name = "Petrify",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 100,
    range = { max = 6, min = 6 },
    schools = {
      Alchemy = true,
      Earth = true,
    },
  },
  ["Passage of Golubria"] = {
    books = {
      ["book of the Moon"] = true,
      ["Great Wizards, Vol. VII"] = true,
    },
    description = "Opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time. However, gateways close a short time after being opened, or immediately once entered.",
    flags = {
      target = true,
      aim_at_space = true,
      escape = true,
      selfench = true,
    },
    level = 4,
    name = "Passage of Golubria",
    noise = { casting = 4, effect = 8 },
    ["power cap"] = 100,
    range = { max = 8, min = 2 },
    schools = {
      Translocation = true,
    },
  },
  ["Orb of Destruction"] = {
    books = {
      ["book of the Spheres"] = true,
      ["book of Dangerous Friends"] = true,
    },
    description = "Conjures an orb made of pure destructive magic. Compared to most other projectiles, these orbs travel at a relatively slow pace. The orbs home onto their targets, yet because of their huge inertia, especially agile opponents may be able to outmanoeuvre them. The orbs need some time to stabilise, and a nascent orb will deal reduced damage.<br><br>Residents of the dungeon are able to maintain the orb until it impacts a target, but when cast by you the orb will dissipate upon leaving your line of sight.",
    flags = {
      dir_or_target = true,
      not_self = true,
      needs_tracer = true,
    },
    level = 7,
    name = "Orb of Destruction",
    noise = { casting = 7, effect = 0 },
    ["power cap"] = 200,
    range = { max = 8, min = 8 },
    schools = {
      Conjuration = true,
    },
  },
  ["Malign Gateway"] = {
    books = {
      ["Grand Grimoire"] = true,
    },
    description = "Tears a gash in reality, creating a self-sustained but temporary portal to an unknown, tainted otherworld. It requires open space to succeed. After a short time, a powerful clawed tentacle will reach through the portal, remaining bound to the caster's will for a duration depending on power. With the portal's expiry, the tentacle will be severed and turn on the caster. The duration of the portal increases with spell power.",
    flags = {
      unholy = true,
      chaotic = true,
    },
    level = 7,
    name = "Malign Gateway",
    noise = { casting = 7, effect = 15 },
    ["power cap"] = 200,
    schools = {
      Summoning = true,
      Translocation = true,
    },
  },
  ["Polar Vortex"] = {
    books = {
      ["book of Ice"] = true,
    },
    description = "Turns the air around the caster into a freezing vortex, doing tremendous damage to everyone caught in it that can only be half-mitigated by resistance to cold. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The vortex is unable to follow the caster through long-distance translocations. The spell's effectiveness is greatly diminished in closed areas. After the vortex fades, it cannot be called forth again for a short time.",
    flags = {
      area = true,
      destructive = true,
    },
    level = 9,
    name = "Polar Vortex",
    noise = { casting = 9, effect = 0 },
    ["power cap"] = 200,
    range = { max = 5, min = 5 },
    schools = {
      Ice = true,
    },
  },
  ["Leda's Liquefaction"] = {
    books = {
      ["book of the Earth"] = true,
      ["book of Sloth"] = true,
    },
    description = "Liquefies the ground around the caster, making it difficult to move through. Any movement through liquefied ground will be slowed, and creatures stuck in the liquefied ground will be unable to fly. Attempts to attack the caster in melee may fail.<br><br>The effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out. Maintaining the connection to the ground slows the caster's movement, even if they are flying.",
    flags = {
      area = true,
    },
    level = 4,
    name = "Leda's Liquefaction",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 200,
    schools = {
      Alchemy = true,
      Earth = true,
    },
  },
  ["Summon Hydra"] = {
    books = {
      ["Fen Folio"] = true,
      ["book of Blood"] = true,
    },
    description = "Summons a many-headed hydra to fight alongside the caster for a short time. Spell power determines the number of heads.",
    flags = {
      mons_abjure = true,
    },
    level = 7,
    name = "Summon Hydra",
    noise = { casting = 7, effect = 0 },
    ["power cap"] = 200,
    schools = {
      Summoning = true,
    },
  },
  ["Inner Flame"] = {
    books = {
      ["book of Flames"] = true,
      ["book of Spontaneous Combustion"] = true,
    },
    description = "Fills an enemy with an intense fire. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused is dependent on the size of the target.",
    flags = {
      target = true,
      not_self = true,
      destructive = true,
      WL_check = true,
    },
    level = 3,
    name = "Inner Flame",
    noise = { casting = 3, effect = 0 },
    ["power cap"] = 100,
    range = { max = 8, min = 8 },
    schools = {
      Hexes = true,
      Fire = true,
    },
  },
  ["Disjunction"] = {
    books = {
      ["book of the Warp"] = true,
      ["book of Chaos"] = true,
    },
    description = "Destabilises the space in a sphere around the caster for a while, causing anyone nearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent.",
    flags = {
      escape = true,
      utility = true,
    },
    level = 8,
    name = "Disjunction",
    noise = { casting = 8, effect = 0 },
    ["power cap"] = 200,
    range = { max = 4, min = 4 },
    schools = {
      Translocation = true,
    },
  },
  ["Iskenderun's Battlesphere"] = {
    books = {
      ["book of Power"] = true,
      ["book of the Spheres"] = true,
    },
    description = "Conjures a small globe of destructive energy. Each time its creator casts a offensive spell, the battlesphere will also fire an unerring volley of energy at the most injured nearby foe it can reach.<br><br>The battlesphere's creator can freely fire through its position without harming it.",
    flags = {
      utility = true,
    },
    level = 4,
    name = "Iskenderun's Battlesphere",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 100,
    schools = {
      Conjuration = true,
      Forgecraft = true,
    },
  },
  ["Fulminant Prism"] = {
    books = {
      ["book of Conjurations"] = true,
      ["book of Blasting"] = true,
    },
    description = "Conjures a shining prism of an unstable soft gold alloy. This is useless as legal tender, however, as it will unfortunately violently explode with arcane force after a short duration. If destroyed prematurely, its blast will be much weaker.",
    flags = {
      target = true,
      not_self = true,
      area = true,
      no_ghost = true,
    },
    level = 4,
    name = "Fulminant Prism",
    noise = { casting = 4, effect = 20 },
    ["power cap"] = 200,
    range = { max = 4, min = 4 },
    schools = {
      Conjuration = true,
      Alchemy = true,
    },
  },
  ["Dazzling Flash"] = {
    books = {
      ["book of Spectacle"] = true,
      ["book of the Senses"] = true,
    },
    description = "The caster erupts in a scintillating display of light. Any living, demonic or angelic creature nearby may be dazzled and left stumbling blindly.",
    flags = {
      area = true,
    },
    level = 3,
    name = "Dazzling Flash",
    noise = { casting = 3, effect = 0 },
    ["power cap"] = 50,
    range = { max = 3, min = 2 },
    schools = {
      Hexes = true,
      Fire = true,
    },
  },
  ["Fugue of the Fallen"] = {
    books = {
      ["book of Battle"] = true,
      ["book of Dreams"] = true,
    },
    description = "Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful souls into the caster's weapon, temporarily enhancing their melee and ranged effectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target.<br><br>Recasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead may attract unwanted attention even while you maintain it.",
    flags = {
      selfench = true,
    },
    level = 3,
    name = "Fugue of the Fallen",
    noise = { casting = 3, effect = 8 },
    ["power cap"] = 100,
    schools = {
      Necromancy = true,
    },
  },
  ["Searing Ray"] = {
    books = {
      ["book of Conjurations"] = true,
    },
    description = "Fires a continuous piercing ray of arcane energy from the caster's hands. So long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
    },
    level = 2,
    name = "Searing Ray",
    noise = { casting = 2, effect = 0 },
    ["power cap"] = 50,
    range = { max = 4, min = 4 },
    schools = {
      Conjuration = true,
    },
  },
  ["Discord"] = {
    books = {
      ["book of Chaos"] = true,
      ["the Unrestrained Analects"] = true,
    },
    description = "Drives nearby creatures into an wild frenzy, causing them to mercilessly attack anything and everything nearby with great strength and speed.",
    flags = {
      hasty = true,
      area = true,
      WL_check = true,
    },
    level = 8,
    name = "Discord",
    noise = { casting = 8, effect = 0 },
    ["power cap"] = 200,
    schools = {
      Hexes = true,
    },
  },
  ["Summon Forest"] = {
    books = {
      ["book of the Wilderness"] = true,
      ["Fen Folio"] = true,
    },
    description = "Forcefully intersects a forested plane with this world. It requires open space to succeed. While the spell holds, a spirit of the forest will be called forth, and the trees of the forest will be awakened to deal damage to nearby enemies. Spell power increases the duration, size, and thickness of the intersected plane; as well as the strength of the spirit.",
    flags = {
    },
    level = 5,
    name = "Summon Forest",
    noise = { casting = 5, effect = 10 },
    ["power cap"] = 200,
    schools = {
      Summoning = true,
      Translocation = true,
    },
  },
  ["Forge Lightning Spire"] = {
    books = {
      ["book of Storms"] = true,
      ["Codex of Conductivity"] = true,
    },
    description = "Constructs an immobile lightning spire at a nearby location. This spire irregularly discharges bolts of electricity at the caster's foes, prioritizing whichever of them is most distant from it.",
    flags = {
    },
    level = 4,
    name = "Forge Lightning Spire",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 100,
    schools = {
      Air = true,
      Forgecraft = true,
    },
  },
  ["Forge Blazeheart Golem"] = {
    books = {
      ["book of Dangerous Friends"] = true,
      ["Handbook of Applied Construction"] = true,
    },
    description = "Constructs a shell of slag iron around a volatile elemental spark. It is capable of raining down powerful blows on its creator's adversaries - so powerful that the golem itself is often damaged by their impact.<br><br>Only tenuously independent of its creator's magic, the flames within it will rapidly go dormant if the two ever leave each other's side. If its shell is destroyed while the golem is still active, its exposed core will violently detonate a moment later.<br><br>It gains greater explosive damage at higher power.",
    flags = {
    },
    level = 4,
    name = "Forge Blazeheart Golem",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 100,
    schools = {
      Fire = true,
      Forgecraft = true,
    },
  },
  ["Dragon's Call"] = {
    books = {
      ["book of the Dragon"] = true,
    },
    description = "Issues a powerful call to a draconic realm, beckoning forth dragon after dragon to engage the summoner's enemies. The spell is taxing to maintain, and each new dragon which answers the call will further drain the summoner's magical reserves. After the call ends, it cannot be issued again for a short time. The duration of the call and the species of dragons called depend on spell power.",
    flags = {
    },
    level = 9,
    name = "Dragon's Call",
    noise = { casting = 9, effect = 15 },
    ["power cap"] = 200,
    schools = {
      Summoning = true,
    },
  },
  ["Spellspark Servitor"] = {
    books = {
      ["book of Power"] = true,
      ["book of Dangerous Friends"] = true,
    },
    description = "Constructs a metallic servant with a spark of the caster's own arcane knowledge at its core. This spark allows the servitor to unleash some of the destructive spells known to its creator, though the strongest and most volatile of magics cannot be imbued in this fashion. The strength of the servitor increases with spell power.<br><br>(While you know this spell, you may choose which of your eligible spells it will cast with the Imbue Servitor ability.)",
    flags = {
    },
    level = 7,
    name = "Spellspark Servitor",
    noise = { casting = 7, effect = 0 },
    ["power cap"] = 200,
    schools = {
      Conjuration = true,
      Forgecraft = true,
    },
  },
  ["Summon Mana Viper"] = {
    books = {
      ["book of the Wilderness"] = true,
      ["book of Beasts"] = true,
    },
    description = "Summons a violet-scaled serpent whose bite can swiftly drain the magical reserves of nearly any foe. At higher power, the antimagic properties of the viper's bite grow even stronger.",
    flags = {
      mons_abjure = true,
    },
    level = 5,
    name = "Summon Mana Viper",
    noise = { casting = 5, effect = 0 },
    ["power cap"] = 100,
    schools = {
      Hexes = true,
      Summoning = true,
    },
  },
  ["Irradiate"] = {
    books = {
      ["book of Spontaneous Combustion"] = true,
      ["book of Transmutation"] = true,
    },
    description = "Transmutes an ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting adjacent creatures. It may heavily deform its victims, weakening them and reducing their armour. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after a few castings.",
    flags = {
      chaotic = true,
      area = true,
    },
    level = 5,
    name = "Irradiate",
    noise = { casting = 5, effect = 0 },
    ["power cap"] = 200,
    range = { max = 1, min = 1 },
    schools = {
      Conjuration = true,
      Alchemy = true,
    },
  },
  ["Yara's Violent Unravelling"] = {
    books = {
      ["book of Misfortune"] = true,
      ["Great Wizards, Vol. VII"] = true,
    },
    description = "If cast upon a creature already blessed (or cursed) with magical enchantments, those enchantments will be torn apart, transforming into a spray of destructive mutagenic radiation. The victim and anyone adjacent will be blasted and heavily deformed, weakening them and reducing their armour. Summoned creatures are particularly vulnerable, as the enchantments binding them to this plane will unravel and cause them to be dismissed immediately.",
    flags = {
      target = true,
      chaotic = true,
      destructive = true,
      no_ghost = true,
    },
    level = 5,
    name = "Yara's Violent Unravelling",
    noise = { casting = 5, effect = 15 },
    ["power cap"] = 200,
    range = { max = 8, min = 8 },
    schools = {
      Hexes = true,
      Alchemy = true,
    },
  },
  ["Infestation"] = {
    books = {
      ["book of Death"] = true,
    },
    description = "Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death.",
    flags = {
      target = true,
      unclean = true,
    },
    level = 8,
    name = "Infestation",
    noise = { casting = 8, effect = 4 },
    ["power cap"] = 200,
    range = { max = 8, min = 8 },
    schools = {
      Necromancy = true,
    },
  },
  ["Lesser Beckoning"] = {
    books = {
      ["book of Spatial Translocations"] = true,
      ["book of Displacement"] = true,
    },
    description = "Beckons the target forward, attempting to place them adjacent to the caster.",
    flags = {
      dir_or_target = true,
      not_self = true,
      needs_tracer = true,
    },
    level = 2,
    name = "Lesser Beckoning",
    noise = { casting = 2, effect = 0 },
    ["power cap"] = 50,
    range = { max = 5, min = 3 },
    schools = {
      Translocation = true,
    },
  },
  ["Mercury Arrow"] = {
    books = {
      ["Young Poisoner's Handbook"] = true,
      ["My Sojourn through Swampland"] = true,
    },
    description = "Conjures an arrow of elemental mercury which deals direct poison damage to whatever it hits and may also weaken their melee attacks for a short while.<br><br>The physical force of the arrow inflicts a small amount of damage even to those immune to poison, and the weakening effect can splash to adjacent targets and ignores poison resistance altogether.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
    },
    level = 2,
    name = "Mercury Arrow",
    noise = { casting = 2, effect = 0 },
    ["power cap"] = 50,
    range = { max = 4, min = 4 },
    schools = {
      Conjuration = true,
      Alchemy = true,
    },
  },
  ["Ignition"] = {
    books = {
      ["book of Spontaneous Combustion"] = true,
      ["Everburning Encyclopedia"] = true,
    },
    description = "All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell.",
    flags = {
      area = true,
      destructive = true,
    },
    level = 8,
    name = "Ignition",
    noise = { casting = 8, effect = 15 },
    ["power cap"] = 200,
    schools = {
      Fire = true,
    },
  },
  ["Borgnjor's Vile Clutch"] = {
    books = {
      ["Great Wizards, Vol. II"] = true,
      ["book of the Grave"] = true,
    },
    description = "Calls forth hands from corpses interred beneath the dungeon floor long ago. Enemies caught in the area will be held in place and constricted until they break free.",
    flags = {
      dir_or_target = true,
      not_self = true,
      needs_tracer = true,
    },
    level = 5,
    name = "Borgnjor's Vile Clutch",
    noise = { casting = 5, effect = 5 },
    ["power cap"] = 200,
    range = { max = 6, min = 6 },
    schools = {
      Necromancy = true,
      Earth = true,
    },
  },
  ["Starburst"] = {
    books = {
      ["book of Fire"] = true,
      ["book of Spectacle"] = true,
    },
    description = "Releases penetrating bolts of fire from the caster in every direction.",
    flags = {
      area = true,
    },
    level = 6,
    name = "Starburst",
    noise = { casting = 6, effect = 0 },
    ["power cap"] = 200,
    range = { max = 5, min = 5 },
    schools = {
      Conjuration = true,
      Fire = true,
    },
  },
  ["Foxfire"] = {
    books = {
      ["book of Fire"] = true,
    },
    description = "Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them.",
    flags = {
    },
    level = 1,
    name = "Foxfire",
    noise = { casting = 1, effect = 0 },
    ["power cap"] = 25,
    schools = {
      Conjuration = true,
      Fire = true,
    },
  },
  ["Hailstorm"] = {
    books = {
      ["book of Frost"] = true,
      ["book of the Tundra"] = true,
    },
    description = "Conjures a cannonade of hail, battering nearby creatures that fail to dodge. The eye of the storm is wide enough that monsters adjacent to the caster are unaffected. Due to the strong impact and cutting edges, half of its damage bypasses cold resistance.",
    flags = {
      area = true,
    },
    level = 3,
    name = "Hailstorm",
    noise = { casting = 3, effect = 0 },
    ["power cap"] = 100,
    range = { max = 3, min = 3 },
    schools = {
      Conjuration = true,
      Ice = true,
    },
  },
  ["Eringya's Noxious Bog"] = {
    books = {
      ["Fen Folio"] = true,
      ["Great Wizards, Vol. II"] = true,
    },
    description = "Causes the caster to release a torrent of sludge that transforms nearby areas into a toxic bog. The sludge damages and poisons all monsters, even those resistant to poison. The bog cannot form on areas adjacent to multiple solid features, nor on areas that lack solid floor, like deep water or lava. The transformation is temporary and cannot be sustained out of the caster's sight. Spellpower will increase how long the bog lingers.",
    flags = {
      area = true,
      destructive = true,
      no_ghost = true,
    },
    level = 6,
    name = "Eringya's Noxious Bog",
    noise = { casting = 6, effect = 0 },
    ["power cap"] = 200,
    range = { max = 4, min = 4 },
    schools = {
      Alchemy = true,
    },
  },
  ["Frozen Ramparts"] = {
    books = {
      ["book of Frost"] = true,
      ["book of Winter"] = true,
    },
    description = "Encases surrounding walls with ice for a short time. Foes that wander near the icy walls will be damaged, and this may temporarily slow cold-blooded creatures. Each victim is only ever affected by one icy wall at a time.<br><br>The ice will crack and fall away if the caster moves to a new position.",
    flags = {
      area = true,
      destructive = true,
      no_ghost = true,
    },
    level = 3,
    name = "Frozen Ramparts",
    noise = { casting = 3, effect = 8 },
    ["power cap"] = 50,
    range = { max = 2, min = 2 },
    schools = {
      Ice = true,
    },
  },
  ["Maxwell's Capacitive Coupling"] = {
    books = {
      ["Maxwell's Memoranda"] = true,
      ["Codex of Conductivity"] = true,
    },
    description = "Gradually builds up electric charge in the caster, so long as they maintain focus (by waiting in place and not taking any other actions). When a threshold is reached, the charge couples with the nearest foe, vaporising them instantly. Higher spell power will allow the caster to accumulate charge more rapidly. The spell requires a visible target to begin accumulating charge, though a different foe may be targeted when the charge is released.",
    flags = {
      destructive = true,
      no_ghost = true,
    },
    level = 8,
    name = "Maxwell's Capacitive Coupling",
    noise = { casting = 8, effect = 25 },
    ["power cap"] = 200,
    range = { max = 8, min = 8 },
    schools = {
      Air = true,
    },
  },
  ["Awaken Armour"] = {
    books = {
      ["book of Iron"] = true,
      ["book of the Fortress"] = true,
    },
    description = "Draws upon the memory of your worn armour to manifest an echo of it that fights alongside you. This echo moves slowly, but the power of its blows increases dramatically with the weight of the armour used to form it. It possesses all the defensive properties of the armour itself.<br><br>Spellpower increases its durability.",
    flags = {
    },
    level = 4,
    name = "Awaken Armour",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 50,
    schools = {
      Earth = true,
      Forgecraft = true,
    },
  },
  ["Manifold Assault"] = {
    books = {
      ["book of the Warp"] = true,
      ["book of Battle"] = true,
    },
    description = "Warps space into paradoxical configurations to strike many visible foes with one melee attack. Power increases the number of foes attacked with one cast, though unarmed attacks strike only half as many targets at once, as additional care must be taken when warping one's own limbs.<br><br>The time taken for the attack is exactly the same as a normal melee attack. Attacks performed this way never miss, but the exact spot struck cannot be controlled precisely, making them unable to do extra damage against unsuspecting foes.",
    flags = {
    },
    level = 7,
    name = "Manifold Assault",
    noise = { casting = 7, effect = 0 },
    ["power cap"] = 200,
    schools = {
      Translocation = true,
    },
  },
  ["Summon Cactus Giant"] = {
    books = {
      ["book of the Wilderness"] = true,
      ["book of Scorching"] = true,
    },
    description = "Summons a warrior from a particularly prickly tribe. Foes that strike these giants in melee are in for a painful surprise! When cast at a higher power, older, more robust warriors will answer the call.",
    flags = {
    },
    level = 6,
    name = "Summon Cactus Giant",
    noise = { casting = 6, effect = 0 },
    ["power cap"] = 200,
    schools = {
      Summoning = true,
    },
  },
  ["Scorch"] = {
    books = {
      ["book of Scorching"] = true,
    },
    description = "Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time.",
    flags = {
      destructive = true,
    },
    level = 2,
    name = "Scorch",
    noise = { casting = 2, effect = 8 },
    ["power cap"] = 50,
    range = { max = 3, min = 3 },
    schools = {
      Fire = true,
    },
  },
  ["Flame Wave"] = {
    books = {
      ["book of Flames"] = true,
      ["book of Scorching"] = true,
    },
    description = "Blasts the caster's surroundings with a wave of fire. If the caster maintains focus and supplies the spell with magical power (by waiting in place and not taking any other actions), more and larger flame waves will radiate outward.",
    flags = {
      area = true,
    },
    level = 4,
    name = "Flame Wave",
    noise = { casting = 4, effect = 12 },
    ["power cap"] = 100,
    range = { max = 3, min = 3 },
    schools = {
      Conjuration = true,
      Fire = true,
    },
  },
  ["Enfeeble"] = {
    books = {
      ["book of Hexes"] = true,
      ["book of Misfortune"] = true,
    },
    description = "Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and disrupting their magic. It will additionally daze and blind any foe that fails to resist the full force of the curse.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
      WL_check = true,
    },
    level = 7,
    name = "Enfeeble",
    noise = { casting = 7, effect = 0 },
    ["power cap"] = 200,
    range = { max = 8, min = 8 },
    schools = {
      Hexes = true,
    },
  },
  ["Anguish"] = {
    books = {
      ["book of Hexes"] = true,
      ["book of Dreams"] = true,
    },
    description = "Afflicts nearby foes with supernatural anguish, causing all damage they deal to rebound on them for the duration of the effect. Strong-willed foes can resist the necromantic visions of pain and suffering, and mindless creatures are unaffected.",
    flags = {
      area = true,
      WL_check = true,
    },
    level = 4,
    name = "Anguish",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 200,
    range = { max = 8, min = 8 },
    schools = {
      Hexes = true,
      Necromancy = true,
    },
  },
  ["Soul Splinter"] = {
    books = {
      ["book of Necromancy"] = true,
      ["book of Unlife"] = true,
    },
    description = "Attempts to force a tiny fragment of a living, holy, or demonic being's soul to take leave of their body and manifest as a soul wisp. This wisp is nominally under the necromancer's control, but will focus its attacks foremost on the creature it was created from, instinctually trying to return to its proper home once more. The victim will be weakened until the wisp reverts to where it belongs.<br><br>Wisps created from more powerful souls have more damaging attacks, but are always fragile.",
    flags = {
      dir_or_target = true,
      not_self = true,
      needs_tracer = true,
      WL_check = true,
    },
    level = 1,
    name = "Soul Splinter",
    noise = { casting = 1, effect = 0 },
    ["power cap"] = 25,
    range = { max = 5, min = 5 },
    schools = {
      Necromancy = true,
    },
  },
  ["Volatile Blastmotes"] = {
    books = {
      ["book of Blasting"] = true,
      ["book of Movement"] = true,
    },
    description = "Brings forth a cloud of volatile blastmotes around the caster. These explode on contact with open flame or with creatures - including any caster foolish enough to linger in them! The explosion is concussive, knocking adjacent creatures away. Damage done rises with the spell's power.",
    flags = {
      destructive = true,
    },
    level = 3,
    name = "Volatile Blastmotes",
    noise = { casting = 3, effect = 0 },
    ["power cap"] = 50,
    schools = {
      Fire = true,
      Translocation = true,
    },
  },
  ["Cigotuvi's Putrefaction"] = {
    books = {
      ["book of Debilitation"] = true,
      ["book of Decay"] = true,
    },
    description = "Magically accelerates the decay of damaged living tissue, causing great clouds of miasma to billow forth from a targeted victim's wounds over several turns which may slow and heavily poison any living creature who stands in them. Air currents will prevent this pestilence from forming wherever the caster is standing, but they are not otherwise protected from its effects.<br><br>This spell may only be cast on a living creature who is at least heavily wounded, and channelling such necrotic energies will leave the caster's own health temporarily drained (though spellpower will reduce the intensity of this side-effect).",
    flags = {
      target = true,
      unclean = true,
    },
    level = 4,
    name = "Cigotuvi's Putrefaction",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 100,
    range = { max = 5, min = 5 },
    schools = {
      Necromancy = true,
      Air = true,
    },
  },
  ["Arcjolt"] = {
    books = {
      ["book of Lightning"] = true,
      ["Codex of Conductivity"] = true,
    },
    description = "Sends a wave of electricity through everything adjacent or near-adjacent to the caster. The electricity continues to arc through everything in a connected chain, though the caster themself is unaffected. The damage dealt bypasses half of defenders' armour.",
    flags = {
      area = true,
    },
    level = 5,
    name = "Arcjolt",
    noise = { casting = 5, effect = 10 },
    ["power cap"] = 200,
    range = { max = 2, min = 2 },
    schools = {
      Conjuration = true,
      Air = true,
    },
  },
  ["Kiss of Death"] = {
    books = {
      ["book of Touch"] = true,
    },
    description = "Conjures forth a fragment of the caster's essence and twists it into a fragment of death, painfully draining the victim. The caster, too, will find their health reduced, until they gain enough experience to recover.",
    flags = {
      dir_or_target = true,
      not_self = true,
      needs_tracer = true,
    },
    level = 1,
    name = "Kiss of Death",
    noise = { casting = 1, effect = 0 },
    ["power cap"] = 25,
    range = { max = 1, min = 1 },
    schools = {
      Conjuration = true,
      Necromancy = true,
    },
  },
  ["Momentum Strike"] = {
    books = {
      ["book of Spatial Translocations"] = true,
    },
    description = "Blasts a target with energy borrowed from the caster's own future movement. For a short time afterward, the caster will be left immotile - unable to walk, fly around, slither, etc. Only motile creatures can cast this spell.",
    flags = {
      target = true,
      not_self = true,
    },
    level = 2,
    name = "Momentum Strike",
    noise = { casting = 2, effect = 0 },
    ["power cap"] = 50,
    range = { max = 4, min = 4 },
    schools = {
      Conjuration = true,
      Translocation = true,
    },
  },
  ["Vhi's Electric Charge"] = {
    books = {
      ["book of Lightning"] = true,
      ["book of Movement"] = true,
    },
    description = "Sends the caster hurtling at a chosen nearby enemy, launching a high-accuracy melee attack on arrival. Additional electric damage will be dealt based on the length of the charge, the power of the spell, and the physical damage of the attack. The caster is wrapped in an envelope of twisted space, allowing them to safely pass through creatures, traps, and harmful terrain, and to displace creatures at their destination. The time taken by the spell is the greater of the time normally needed to cast a spell or that needed to launch one melee attack.",
    flags = {
      dir_or_target = true,
      noisy = true,
    },
    level = 4,
    name = "Vhi's Electric Charge",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 50,
    range = { max = 4, min = 4 },
    schools = {
      Translocation = true,
      Air = true,
    },
  },
  ["Plasma Beam"] = {
    books = {
      ["book of Fire"] = true,
      ["book of Lightning"] = true,
    },
    description = "Fires a penetrating beam of plasma at one of the caster's most distant foes. The ionised beam bypasses half of defenders' armour, and a second beam of fire follows in its wake.",
    flags = {
      destructive = true,
      noisy = true,
    },
    level = 6,
    name = "Plasma Beam",
    noise = { casting = 6, effect = 20 },
    ["power cap"] = 200,
    range = { max = 8, min = 8 },
    schools = {
      Fire = true,
      Air = true,
    },
  },
  ["Bombard"] = {
    books = {
      ["book of Power"] = true,
      ["Compendium of Siegecraft"] = true,
    },
    description = "Blasts an iron ball toward a target. The force of the blast often sends the caster staggering backwards.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
    },
    level = 6,
    name = "Bombard",
    noise = { casting = 6, effect = 0 },
    ["power cap"] = 200,
    range = { max = 4, min = 4 },
    schools = {
      Conjuration = true,
      Earth = true,
    },
  },
  ["Jinxbite"] = {
    books = {
      ["book of Misfortune"] = true,
      ["book of Party Tricks"] = true,
    },
    description = "Calls the attention of trickster spirits. While it holds, the spirits will follow up on the caster's attacks. If the spell overcomes victims' willpower, they will suffer minor damage and be drained by the sprites' playful malice.<br><br>Fae assistance is fickle, however; they cannot be beckoned unless a susceptible victim is visible, and will depart rapidly once no more remain. Calling on the fae also reduces the caster's own willpower for a time.",
    flags = {
      selfench = true,
    },
    level = 2,
    name = "Jinxbite",
    noise = { casting = 2, effect = 0 },
    ["power cap"] = 50,
    schools = {
      Hexes = true,
    },
  },
  ["Sigil of Binding"] = {
    books = {
      ["book of the Hunter"] = true,
      ["Treatise on Traps"] = true,
    },
    description = "Creates two sigils nearby. Anyone who passes over them will be bound, able to act and dodge normally but unable to move away. When the effect wears off, their movement speed will rebound, giving them temporary swiftness. Swiftness from any source grants immunity to binding.<br><br>Only one set of sigils can be maintained at a time, and they will expire prematurely if they leave your sight.",
    flags = {
    },
    level = 3,
    name = "Sigil of Binding",
    noise = { casting = 3, effect = 0 },
    ["power cap"] = 100,
    schools = {
      Hexes = true,
    },
  },
  ["Dimensional Bullseye"] = {
    books = {
      ["book of Weapons"] = true,
      ["book of the Hunter"] = true,
    },
    description = "Weaves a link between the caster's weaponry and a chosen target. Whenever the caster fires or throws something at a *different* enemy, a matching projectile will be teleported at the target. Spellpower increases their accuracy.",
    flags = {
      target = true,
      prefer_farthest = true,
      not_self = true,
    },
    level = 4,
    name = "Dimensional Bullseye",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 200,
    range = { max = 8, min = 8 },
    schools = {
      Hexes = true,
      Translocation = true,
    },
  },
  ["Brom's Barrelling Boulder"] = {
    books = {
      ["book of the Spheres"] = true,
      ["Compendium of Siegecraft"] = true,
    },
    description = "Unleashes a massive rolling boulder in a given compass direction. This boulder damages any creature it hits, rolling over those who perish beneath it and pushing any others helplessly backwards (along with anyone else unfortunate enough to be standing behind them).<br><br>Its size and reckless locomotion make it difficult to use in confined areas; if launched down narrow passages, it will rapidly abrade against the walls and fall apart. It will also crumble if it leaves the caster's sight or strikes a wall or otherwise unmoveable creature.",
    flags = {
      target = true,
      not_self = true,
    },
    level = 4,
    name = "Brom's Barrelling Boulder",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 100,
    range = { max = 1, min = 1 },
    schools = {
      Conjuration = true,
      Earth = true,
    },
  },
  ["Martyr's Knell"] = {
    books = {
      ["book of Unlife"] = true,
      ["book of Decay"] = true,
    },
    description = "Beckons forth the soul of a long-dead martyr to shield your allies for a time. This soul suffers a portion of the damage your allies would otherwise receive.<br><br>If it is slain (again!), it will transform into a flayed ghost, inflicting illusory wounds on foes. Such wounds are fleeting, and will disappear when the ghost departs - unless you kill its victims first.",
    flags = {
    },
    level = 4,
    name = "Martyr's Knell",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 100,
    schools = {
      Necromancy = true,
      Summoning = true,
    },
  },
  ["Curse of Agony"] = {
    books = {
      ["book of the Senses"] = true,
      ["book of Maladies"] = true,
    },
    description = "Curses a foe, halving their remaining health after each of the next two times that the caster strikes them in melee.",
    flags = {
      dir_or_target = true,
      not_self = true,
      needs_tracer = true,
      WL_check = true,
    },
    level = 5,
    name = "Curse of Agony",
    noise = { casting = 5, effect = 0 },
    ["power cap"] = 100,
    range = { max = 3, min = 3 },
    schools = {
      Necromancy = true,
    },
  },
  ["Permafrost Eruption"] = {
    books = {
      ["book of the Earth"] = true,
      ["book of the Tundra"] = true,
    },
    description = "Calls on the ancient cold lurking within the earth to emerge - violently. The force of its emergence blasts rock from the ceiling, smashing into the target with unavoidable force. The cold itself is brief but unbearably bitter, bypassing armour entirely as it freezes the target and their neighbours.<br><br>It will always attempt to blast the largest concentration of foes in sight, and never explodes next to the caster.",
    flags = {
      destructive = true,
    },
    level = 6,
    name = "Permafrost Eruption",
    noise = { casting = 6, effect = 0 },
    ["power cap"] = 200,
    range = { max = 6, min = 6 },
    schools = {
      Ice = true,
      Earth = true,
    },
  },
  ["Maxwell's Portable Piledriver"] = {
    books = {
      ["book of Displacement"] = true,
      ["Maxwell's Memoranda"] = true,
    },
    description = "Compresses an envelope of space around the caster and an adjacent enemy (or a contiguous line of enemies), then allows it to decompress abruptly, propelling everyone forward until the unfortunate being at the far end collides with something solid, inflicting damage on them proportional to the distance travelled.",
    flags = {
      target = true,
    },
    level = 3,
    name = "Maxwell's Portable Piledriver",
    noise = { casting = 3, effect = 0 },
    ["power cap"] = 100,
    range = { max = 5, min = 5 },
    schools = {
      Translocation = true,
    },
  },
  ["Gell's Gavotte"] = {
    books = {
      ["There-And-Back Book"] = true,
      ["book of Movement"] = true,
    },
    description = "Briefly reorients local gravity to be in a cardinal direction of the caster's choosing, causing all creatures in sight to tumble a short distance in that direction.<br><br>The caster is not immune to the gravitational effects of this spell, but will be cushioned so they take no collision damage. Other creatures are not so fortunate, and the abrupt impact will batter anything which was not already standing beside its new 'floor'.<br><br>It takes a short time for gravity to stabilise enough to recast this spell, though more powerful mages are able to do so more frequently.",
    flags = {
      target = true,
      aim_at_space = true,
    },
    level = 6,
    name = "Gell's Gavotte",
    noise = { casting = 6, effect = 0 },
    ["power cap"] = 200,
    range = { max = 1, min = 1 },
    schools = {
      Translocation = true,
    },
  },
  ["Magnavolt"] = {
    books = {
      ["book of Iron"] = true,
      ["Maxwell's Memoranda"] = true,
    },
    description = "Envelops a target in a thin layer of magnetically charged metal fragments, then unleashes a powerful surge of electricity that arcs unerringly towards every visible target coated in these fragments - firing an additional beam at each target thus marked.<br><br>Magnetised creatures are additionally unable to evade attacks and will be revealed if invisible. If they die while still coated, they will leave behind a short-lived cloud of electrified metal that will continue to serve as a lightning rod for this spell.",
    flags = {
      target = true,
      prefer_farthest = true,
      destructive = true,
      needs_tracer = true,
    },
    level = 7,
    name = "Magnavolt",
    noise = { casting = 7, effect = 0 },
    ["power cap"] = 200,
    range = { max = 8, min = 8 },
    schools = {
      Earth = true,
      Air = true,
    },
  },
  ["Fulsome Fusillade"] = {
    books = {
      ["book of Transmutation"] = true,
      ["book of Spectacle"] = true,
    },
    description = "A magnum opus of reckless chemistry, this spell conjures up a surfeit of volatile reagents to rain down upon your enemies. For the next several turns, up to 3 random enemies in sight will be struck by an exploding beaker that inflicts either fire, cold, electric, or poison damage. If any of these explosions overlap each other, the resulting reaction will inflict even greater irresistible damage and sometimes apply a random deleterious status on whoever is caught in the blast.<br><br>This spell costs a small amount of the caster's magical energy each turn to maintain, and while it will never aim an explosion where it could hurt the caster, the caster's allies (and anything else in the general vicinity) are not so fortunate.",
    flags = {
      chaotic = true,
      area = true,
      destructive = true,
    },
    level = 8,
    name = "Fulsome Fusillade",
    noise = { casting = 8, effect = 0 },
    ["power cap"] = 200,
    range = { max = 8, min = 8 },
    schools = {
      Conjuration = true,
      Alchemy = true,
    },
  },
  ["Rimeblight"] = {
    books = {
      ["book of Wicked Creation"] = true,
      ["book of Maladies"] = true,
    },
    description = "Afflicts a creature (and up to two others near it) with a magical plague that slowly freezes them from the inside out. Victims take AC-ignoring cold damage each turn, and as the disease progresses, shards of crystalline ice will start erupting violently from their body, damaging nearby enemies. When they finally succumb, the plague may spread to those around them.<br><br>In living, holy, or demonic creatures, the disease is especially virulent, feeding off the necromantic energies released by its host's suffering. As they approach the point of death, it will accelerate rapidly, devouring the last vestiges of their body and leaving nothing behind but a twisted pillar of stygian ice.",
    flags = {
      dir_or_target = true,
      not_self = true,
      unclean = true,
      destructive = true,
    },
    level = 7,
    name = "Rimeblight",
    noise = { casting = 7, effect = 0 },
    ["power cap"] = 200,
    range = { max = 5, min = 5 },
    schools = {
      Ice = true,
      Necromancy = true,
    },
  },
  ["Hoarfrost Cannonade"] = {
    books = {
      ["Compendium of Siegecraft"] = true,
      ["book of Cryoformation"] = true,
    },
    description = "Sculpts a pair of icy cannons that assail the caster's enemies from long range. The frigid shards they fire rapidly coat their targets with a layer of brittle frost which slows their movement.<br><br>The cannons are short-lived and consume a part of themselves with every shard they fire, but if they survive to fire their final salvo without interference, it will be extra-powerful.",
    flags = {
    },
    level = 5,
    name = "Hoarfrost Cannonade",
    noise = { casting = 5, effect = 0 },
    ["power cap"] = 200,
    schools = {
      Ice = true,
      Forgecraft = true,
    },
  },
  ["Hellfire Mortar"] = {
    books = {
      ["Trismegistus Codex"] = true,
      ["Compendium of Siegecraft"] = true,
    },
    description = "Splits apart the ground in front of the caster and sculpts a terrifying weapon out of molten rock. This mortar will move slowly along the lava-filled chasm, autonomously launching gouts of magma at the caster's enemies as it does so.<br><br>When it reaches the end of its path, or is obstructed in its movement by another creature, it will sink back into the lava, and the chasm will seal itself shut shortly thereafter.",
    flags = {
      dir_or_target = true,
      destructive = true,
    },
    level = 7,
    name = "Hellfire Mortar",
    noise = { casting = 7, effect = 20 },
    ["power cap"] = 200,
    range = { max = 8, min = 8 },
    schools = {
      Fire = true,
      Earth = true,
      Forgecraft = true,
    },
  },
  ["Grave Claw"] = {
    books = {
      ["book of Necromancy"] = true,
      ["book of the Grave"] = true,
    },
    description = "Calls forth the spite of the recently dead to skewer a targeted enemy with shards of bone. This spell never misses, and will pin its target in place for several turns, but casting it rapidly consumes the remnants of death that linger upon the caster.<br><br>You can stockpile enough malice to cast this spell at most three times, and this can only be replenished by causing the death of a sufficient number of living beings.",
    flags = {
      target = true,
      not_self = true,
    },
    level = 2,
    name = "Grave Claw",
    noise = { casting = 2, effect = 0 },
    ["power cap"] = 50,
    range = { max = 4, min = 4 },
    schools = {
      Necromancy = true,
    },
  },
  ["Launch Clockwork Bee"] = {
    books = {
      ["My Sojourn through Swampland"] = true,
      ["Handbook of Applied Construction"] = true,
    },
    description = "Constructs a mechanical bee and winds its clockwork mechanisms over several turns before unleashing it against a targeted foe. The bee is swift and powerful, but its clockwork quickly winds down as it attacks, eventually leaving it helpless and unable to move.<br><br>The caster may repair and rewind a dormant bee by attempting to move into it, at the cost of 1 MP.<br><br>Spellpower increases the number of attacks the bee may perform before going dormant.",
    flags = {
      target = true,
      not_self = true,
    },
    level = 3,
    name = "Launch Clockwork Bee",
    noise = { casting = 3, effect = 0 },
    ["power cap"] = 100,
    range = { max = 8, min = 8 },
    schools = {
      Forgecraft = true,
    },
  },
  ["Construct Spike Launcher"] = {
    books = {
      ["Handbook of Applied Construction"] = true,
      ["Treatise on Traps"] = true,
    },
    description = "Constructs a simple mechanical trap within an adjacent wall which repeatedly skewers random adjacent enemies. Protected by the wall itself, it is invulnerable to most forms of damage, but will fall apart if the caster leaves its vicinity.",
    flags = {
    },
    level = 2,
    name = "Construct Spike Launcher",
    noise = { casting = 2, effect = 0 },
    ["power cap"] = 50,
    schools = {
      Forgecraft = true,
    },
  },
  ["Kinetic Grapnel"] = {
    books = {
      ["book of Cantrips"] = true,
    },
    description = "Weaves a thin kinetic filament around the caster's melee weapon and launches the other end of it at a nearby enemy. If this grapnel successfully hits and does damage, it will become lodged in them, allowing the next melee attack the caster performs against them to strike with perfect accuracy and a small slaying bonus.",
    flags = {
      dir_or_target = true,
      destructive = true,
      needs_tracer = true,
    },
    level = 1,
    name = "Kinetic Grapnel",
    noise = { casting = 1, effect = 0 },
    ["power cap"] = 25,
    range = { max = 4, min = 4 },
    schools = {
      Forgecraft = true,
    },
  },
  ["Diamond Sawblades"] = {
    books = {
      ["Treatise on Traps"] = true,
      ["book of Contraptions"] = true,
    },
    description = "Forges up to four razor-sharp sawblades at fixed positions around the caster which shred any enemies adjacent to them over several turns.",
    flags = {
    },
    level = 7,
    name = "Diamond Sawblades",
    noise = { casting = 7, effect = 0 },
    ["power cap"] = 200,
    schools = {
      Forgecraft = true,
    },
  },
  ["Eringya's Surprising Crocodile"] = {
    books = {
      ["My Sojourn through Swampland"] = true,
      ["book of Callings"] = true,
    },
    description = "Summons a toothy crocodile to assault an adjacent enemy. The crocodile will appear beneath the caster in a surge of murky water and perform an empowered attack against the chosen target, dragging both it and the caster backward before allowing the latter to dismount safely behind it. It cannot be recast while the crocodile is still active.",
    flags = {
      target = true,
      not_self = true,
    },
    level = 4,
    name = "Eringya's Surprising Crocodile",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 100,
    range = { max = 1, min = 1 },
    schools = {
      Summoning = true,
    },
  },
  ["Platinum Paragon"] = {
    books = {
      ["book of Weapons"] = true,
    },
    description = "Constructs a gleaming metal champion whose prowess rivals that of the greatest living warriors. It is resistant to all forms of magic and wields a perfect replica of any artefact melee weapon the caster chooses.<br><br>It creates a damaging shockwave around itself when first deployed and slowly gains charge as it attacks enemies. When it has gained sufficient charge, the spell may be recast to overload the paragon, unleashing a flurry of attacks in a wide area which inflict increased damage, but destroying the paragon in the process.<br><br>Due to the magical link it maintains with its creator, it will perform an extra attack whenever they do, and will sometimes even parry attacks directed at them, if they are close enough together.",
    flags = {
      target = true,
      not_self = true,
    },
    level = 9,
    name = "Platinum Paragon",
    noise = { casting = 9, effect = 10 },
    ["power cap"] = 200,
    range = { max = 3, min = 3 },
    schools = {
      Forgecraft = true,
    },
  },
  ["Alistair's Walking Alembic"] = {
    books = {
      ["book of Metalworking"] = true,
      ["book of Contraptions"] = true,
    },
    description = "Constructs a mobile and combat-capable alchemical manufactory. It uses the friction of melee combat to brew a variety of useful potions, venting clouds of their toxic byproducts at whatever it punches. When it has built up enough heat to complete its synthesis, it will automatically dispense the finished potions to nearby allies before falling apart.",
    flags = {
    },
    level = 5,
    name = "Alistair's Walking Alembic",
    noise = { casting = 5, effect = 0 },
    ["power cap"] = 100,
    schools = {
      Alchemy = true,
      Forgecraft = true,
    },
  },
  ["Forge Monarch Bomb"] = {
    books = {
      ["book of Blasting"] = true,
      ["book of Contraptions"] = true,
    },
    description = "Constructs a flying incendiary factory, packed to the brim with cluster bomblets which it can deploy both in melee and launch at range. While the monarch's bomblets have no attack of their own, they will pursue the caster's enemies until given the signal to explode.<br><br>Recasting this spell while anything it has created is still active will detonate the monarch bomb and all bomblets, dealing a combination of fire and physical damage to everything adjacent to them besides the caster themselves.",
    flags = {
    },
    level = 6,
    name = "Forge Monarch Bomb",
    noise = { casting = 6, effect = 0 },
    ["power cap"] = 200,
    schools = {
      Fire = true,
      Forgecraft = true,
    },
  },
  ["Splinterfrost Shell"] = {
    books = {
      ["book of Cryoformation"] = true,
      ["book of Duality"] = true,
    },
    description = "Constructs a frangible shell of reinforced ice in a half-circle around the caster, pushing creatures out of the way to make space for it, if possible.<br><br>This barricade is durable, and whenever a segment of it is destroyed, will fracture into a salvo of icy projectiles launched at whatever destroyed it.<br><br>If the caster strays too far away from their barrier, it will melt rapidly.",
    flags = {
      target = true,
      not_self = true,
    },
    level = 7,
    name = "Splinterfrost Shell",
    noise = { casting = 7, effect = 0 },
    ["power cap"] = 200,
    range = { max = 1, min = 1 },
    schools = {
      Ice = true,
      Forgecraft = true,
    },
  },
  ["Nazja's Percussive Tempering"] = {
    books = {
      ["book of Metalworking"] = true,
      ["book of Duality"] = true,
    },
    description = "Manifests a magical hammer that repairs and temporarily augments the offensive capabilities of any construct that was created by the caster's own Forgecraft spells. This process results in a flurry of sparks, slag, and concussive shockwaves that do considerable damage to any enemies adjacent to the targeted construct, but it cannot be recast upon the same object until the enhancement wears off.",
    flags = {
      target = true,
      helpful = true,
      not_self = true,
      destructive = true,
    },
    level = 5,
    name = "Nazja's Percussive Tempering",
    noise = { casting = 5, effect = 0 },
    ["power cap"] = 200,
    range = { max = 8, min = 8 },
    schools = {
      Forgecraft = true,
    },
  },
  ["Fortress Blast"] = {
    books = {
      ["book of Power"] = true,
      ["book of the Fortress"] = true,
    },
    description = "Draws upon the caster's own physical integrity to create a kinetic shockwave that damages foes in a large area. The caster is locked in place for several turns as the shockwave starts to form, and the spell will be cancelled if they are displaced during that time, but they may otherwise perform other actions freely.<br><br>Spellpower causes the spell to complete more quickly, but the damage depends entirely upon the caster's AC.",
    flags = {
      area = true,
      destructive = true,
    },
    level = 6,
    name = "Fortress Blast",
    noise = { casting = 6, effect = 20 },
    ["power cap"] = 75,
    range = { max = 2, min = 2 },
    schools = {
      Forgecraft = true,
    },
  },
  ["Summon Seismosaurus Egg"] = {
    books = {
      ["book of the Wilderness"] = true,
      ["book of Beasts"] = true,
    },
    description = "Summons the egg of a brutish lizard, just on the verge of hatching. So long as there are foes nearby and the caster remains adjacent to the egg, it will hatch several turns after being summoned to wreak havoc upon its summoner's foes.<br><br>Even as a juvenile, a seismosaurus is a force to be reckoned with. It is nearly as hardy as a mountain, and its footfalls are capable of creating violent seismic shockwaves. Each shockwave deals considerable damage to non-flying enemies, and may sometimes even cause them to lose their footing altogether.<br><br>Spell power increases the egg's durability and the strength of the seismosaur within, but not the time it takes to hatch.",
    flags = {
    },
    level = 4,
    name = "Summon Seismosaurus Egg",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 100,
    schools = {
      Summoning = true,
      Earth = true,
    },
  },
  ["Forge Phalanx Beetle"] = {
    books = {
      ["book of the Fortress"] = true,
      ["book of Metalworking"] = true,
    },
    description = "Constructs a small mechanical guardian which bolsters its creator's armour class for as long as it remains adjacent to them.<br><br>While also capable of biting foes, the phalanx beetle will never voluntarily leave its creator's side, and if forcibly separated, will prioritize returning to them over any other concern.<br><br>Spellpower increases the magnitude of the AC increase, as well as the beetle's own durability.",
    flags = {
    },
    level = 6,
    name = "Forge Phalanx Beetle",
    noise = { casting = 6, effect = 0 },
    ["power cap"] = 200,
    schools = {
      Forgecraft = true,
    },
  },
  ["Rending Blade"] = {
    books = {
      ["book of Armaments"] = true,
      ["book of Weapons"] = true,
    },
    description = "Condenses the caster's magical energy into the form of a violently crackling blade. Each time the caster successfully hits with a melee attack while the spell is active, this blade will rend a path back and forth through nearby foes, dealing irresistible damage.<br><br>Casting this spell temporarily drains *all* of the caster's remaining magical power to constitute the blade, but this energy will be returned to them as soon as the blade ceases to exist. Each point of magical power sequestered this way slightly increases the damage the blade inflicts.",
    flags = {
      utility = true,
    },
    level = 4,
    name = "Rending Blade",
    noise = { casting = 4, effect = 0 },
    ["power cap"] = 100,
    schools = {
      Conjuration = true,
      Forgecraft = true,
    },
  },
  ["Poisonous Vapours"] = {
    books = {
      ["Young Poisoner's Handbook"] = true,
      ["book of Cantrips"] = true,
    },
    description = "Transmutes a small amount of the air around a target into toxic vapours, poisoning anyone unfortunate enough to breathe them in. The quantity of air affected is small and it will not persist beyond the turn in which it is cast.<br><br>It cannot affect those with any resistance to poison.",
    flags = {
      target = true,
      not_self = true,
      destructive = true,
    },
    level = 1,
    name = "Poisonous Vapours",
    noise = { casting = 1, effect = 0 },
    ["power cap"] = 25,
    range = { max = 3, min = 3 },
    schools = {
      Alchemy = true,
      Air = true,
    },
  },
  ["Detonation Catalyst"] = {
    books = {
      ["book of Spontaneous Combustion"] = true,
      ["book of Battle"] = true,
    },
    description = "Affixes a volatile catalyst to the caster's fists or melee weapon, causing each of their strikes to release a fiery explosion at its primary target. The caster and their allies are protected from the explosion's effects. The activity of the catalyst may be prolonged indefinitely as long as the caster continues to attack, but it rapidly loses potency when they take other actions. The base damage of the caster's weapon and the caster's spellpower each increase the explosion's damage.",
    flags = {
      selfench = true,
    },
    level = 5,
    name = "Detonation Catalyst",
    noise = { casting = 5, effect = 15 },
    ["power cap"] = 100,
    schools = {
      Fire = true,
      Alchemy = true,
    },
  },
  ["Sphinx Sisters"] = {
    books = {
      ["book of Misfortune"] = true,
      ["book of Beasts"] = true,
    },
    description = "Summons a pair of riddling sphinxes - one guardian and one marauder - to debilitate the caster's enemies with hexes and batter them with violent winds.<br><br>Spell power increases the sphinxes' durability and the power of their spells.",
    flags = {
      mons_abjure = true,
    },
    level = 7,
    name = "Sphinx Sisters",
    noise = { casting = 7, effect = 0 },
    ["power cap"] = 200,
    schools = {
      Hexes = true,
      Summoning = true,
    },
  },
}