Difference between revisions of "Mass Regeneration"
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The spell gives nearby allies the Regeneration status for <code>3 + 2d(12 * [[HD]] / 25)</code> turns, which significantly increases their survivability. | The spell gives nearby allies the Regeneration status for <code>3 + 2d(12 * [[HD]] / 25)</code> turns, which significantly increases their survivability. | ||
==History== | ==History== | ||
| − | *In [[0.32]], this [[Beogh]] apostle-only spell was | + | *In [[0.32]], this [[Beogh]] apostle-only spell was added to the game. |
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Latest revision as of 19:46, 1 June 2026
Version 0.32: This article may not be up to date for the latest stable release of Crawl.
- This page is a stub. You could probably expand this page should you wish to do so.
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|---|---|
| Casting noise | 7 |
| Spell noise | 0 |
| Range | LOS |
| Flags | Helpful, Monster, Recovery |
| Causes all allied monsters nearby to rapidly regenerate over a short period of time. This regeneration is proportional to each of those creature's maximum health. |
The spell gives nearby allies the Regeneration status for 3 + 2d(12 * HD / 25) turns, which significantly increases their survivability.