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| − | {{version033}}
| + | #REDIRECT [[Concussion]] |
| − | {{flavour|It pushes those it hits backwards, briefly stunning them in the process. If it pushes them into a solid feature, they will instead take an additional one-quarter of any damage that pierces their armour.}}
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| − | The '''Concussion''' [[brand]] does the following:
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| − | *Pushes targeted mobs backwards and stuns them, and dealing an extra 25% if the mob is knocked into a solid feature. <ref> Solid features are any non-traversable terrain parts, including statues, walls, and trees, for some examples. .</ref>
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| − | *Only spawns on [[Maces and Flails]] weapons.
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| − | ==Sources==
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| − | Can generate randomly, or on early game uniques, such as [[Edmund]], who often carries a flail.
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| − | ==Strategy==
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| − | Concussion is a strong brand in closed off hallways and tight spaces, where there are more walls to hit your foes into. Can chain attacks quite well, with the stun on the knockback. | |
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| − | ==History==
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| − | Added in a trunk version of 0.33.
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| − | ==References==
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| − | <references/>
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| − | {{brands}}
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| − | [[Category:Brands]]
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