Difference between revisions of "0.14"
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− | + | Stone Soup 0.14 (up to 0.14-a0-831-g318680c) | |
-------------------------------------------- | -------------------------------------------- | ||
− | * | + | * The lower half of D is now a new branch, the Depths; a rune is required for entry. |
+ | * Three new races: Lava Orcs, Djinn, and Formicids. | ||
* A new branch: the Enchanted Forest. | * A new branch: the Enchanted Forest. | ||
Branches, environment | Branches, environment | ||
--------------------- | --------------------- | ||
+ | * The main Dungeon is now sixteen levels. | ||
+ | * A new branch: the Depths; entered from the end of Dungeon, it is six levels long and contains the entrances to the Vaults and the Realm of Zot. It requires a rune to enter. | ||
* A new branch: the Enchanted Forest, alternating with Crypt; five levels long, and contains the entrance to Tomb where it exists. | * A new branch: the Enchanted Forest, alternating with Crypt; five levels long, and contains the entrance to Tomb where it exists. | ||
+ | * The Abyss randomly draws monsters from elsewhere in the Dungeon. | ||
Character | Character | ||
Line 17: | Line 21: | ||
* New races: | * New races: | ||
** Lava Orcs heat up and cool down in response to their surroundings, with their abilities changing as a result; | ** Lava Orcs heat up and cool down in response to their surroundings, with their abilities changing as a result; | ||
− | ** | + | ** Djinn draw both health and magic from a shared Essence pool, and have complete immunity to all forms of fire; |
+ | ** Formicids possess four strong arms to use many weapons together with shields, in addition to strong natural digging abilities and a permanent stasis effect. | ||
* Felids have an innate jump attack ability, allowing them to jump over other monsters to attack their target. | * Felids have an innate jump attack ability, allowing them to jump over other monsters to attack their target. | ||
** There must be a safe, unoccupied landing spot next to the target. One of these spots is selected at random for landing. | ** There must be a safe, unoccupied landing spot next to the target. One of these spots is selected at random for landing. | ||
− | |||
** It is not possible to jump over giant or flying creatures. | ** It is not possible to jump over giant or flying creatures. | ||
** Jumping causes exhaustion like berserk (but no slowing). | ** Jumping causes exhaustion like berserk (but no slowing). | ||
+ | * The first two levels of the slow healing mutation only affect rates of healing when enemies are in sight (half and no healing for those levels respectively). Stat regeneration and the third level of the mutation are unchanged. | ||
Monsters | Monsters | ||
-------- | -------- | ||
* Summoned creatures are dismissed upon the death of their summoner. | * Summoned creatures are dismissed upon the death of their summoner. | ||
+ | * Lom Lobon can now cast Tornado. | ||
+ | * The plain "dragon" is now known as "fire dragon". | ||
+ | * New monster: the ignis, an abyssal monster that coronas the player. | ||
+ | * Moths of suppression are no more. | ||
Spells | Spells | ||
Line 32: | Line 41: | ||
* Sticks to Snakes only works on missiles (arrows and javelins) now. | * Sticks to Snakes only works on missiles (arrows and javelins) now. | ||
* Conjure Ball Lightning has been reduced from level 7 to 6. | * Conjure Ball Lightning has been reduced from level 7 to 6. | ||
+ | * Song of Slaying has an increased duration and grants more slaying, but is subject to a lower power cap. | ||
+ | * Several special cases for LRD damage types have been removed; ice, bone, stone and rock (including petrified enemies) all result in the same explosion. | ||
+ | * Removed spells: Song of Shielding, Polymorph. | ||
Items | Items | ||
----- | ----- | ||
+ | * The Orb of Zot no longer takes up an inventory slot. | ||
* Weapons are identified immediately on wield. | * Weapons are identified immediately on wield. | ||
+ | * Wands are identified immediately on zapping. | ||
+ | * Elemental evokers now recharge one at a time, with the one closest to full recharging charging first. | ||
+ | * Items on the ground are no longer subject to item destruction. | ||
+ | * The reaching brand for whips is no more. | ||
* Large rocks now crash through monsters / the player, i.e. implicitly have the penetration brand. | * Large rocks now crash through monsters / the player, i.e. implicitly have the penetration brand. | ||
+ | * Enchantment-like effects of chaos projectiles are now irresistible. | ||
* Spears, daggers, clubs, and hand axes are no longer good for throwing. | * Spears, daggers, clubs, and hand axes are no longer good for throwing. | ||
** The artefact "Lehudib's crystal spear" has been removed. | ** The artefact "Lehudib's crystal spear" has been removed. | ||
Line 43: | Line 61: | ||
** Small race gladiators receive tomahawks instead of nets. | ** Small race gladiators receive tomahawks instead of nets. | ||
* The jumping ego (available only on boots) gives a jump attack ability like that of felids. | * The jumping ego (available only on boots) gives a jump attack ability like that of felids. | ||
+ | * Piercer gets the penetration brand (was vorpal). | ||
* Boots of the Assassin return in a new form: they now detect monsters and allow short-blade-quality stabbing with any weapon (or unarmed). | * Boots of the Assassin return in a new form: they now detect monsters and allow short-blade-quality stabbing with any weapon (or unarmed). | ||
− | * New unrand "macabre finger necklace" | + | * Hellfire now shoots hellfire bolts, dealing hellfire-branded damage and exploding. |
− | * New unrand "boots of the spider" | + | * The Elemental Staff is reworked considerably - it grants rElec, rF++, rC++, MR++, AC+5, and randomly deals elemental-branded attacks based on the user's Evocations skill. |
+ | * New unrand: "macabre finger necklace" - gives warding and an extra ring slot. | ||
+ | * New unrand: "boots of the spider" - gives clinging, trample immunity, and jump attack. | ||
+ | * New unrand: "dark maul" - a very large, very slow two-handed weapon using the Maces and Flails skill. | ||
+ | * New unrand: "hat of the High Council" - spellpower at the expense of spell success rates. | ||
+ | * Sniper, the Blowgun of the Assassin, and Snakebite have been removed. | ||
+ | |||
+ | Cards | ||
+ | ----- | ||
+ | * The Elixir card now heals over time instead of instantly. | ||
Gods | Gods | ||
---- | ---- | ||
* Gods no longer forgive the player for disliked effects of known wands of random effects and weapons of chaos. | * Gods no longer forgive the player for disliked effects of known wands of random effects and weapons of chaos. | ||
+ | * Trolls of Cheibriados hunger considerably more slowly. | ||
Interface | Interface | ||
--------- | --------- | ||
* Different types of magical trap are coloured differently. | * Different types of magical trap are coloured differently. | ||
+ | * Unnaturally hard rock walls have a new default glyph. | ||
+ | |||
[[Category:Crawl Versions]] | [[Category:Crawl Versions]] |
Revision as of 22:37, 12 November 2013
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
0.14 is an upcoming version of Dungeon Crawl Stone Soup. There is currently no estimate of its release date.
Stone Soup 0.14 (up to 0.14-a0-831-g318680c)
- The lower half of D is now a new branch, the Depths; a rune is required for entry.
- Three new races: Lava Orcs, Djinn, and Formicids.
- A new branch: the Enchanted Forest.
Branches, environment
- The main Dungeon is now sixteen levels.
- A new branch: the Depths; entered from the end of Dungeon, it is six levels long and contains the entrances to the Vaults and the Realm of Zot. It requires a rune to enter.
- A new branch: the Enchanted Forest, alternating with Crypt; five levels long, and contains the entrance to Tomb where it exists.
- The Abyss randomly draws monsters from elsewhere in the Dungeon.
Character
- New races:
- Lava Orcs heat up and cool down in response to their surroundings, with their abilities changing as a result;
- Djinn draw both health and magic from a shared Essence pool, and have complete immunity to all forms of fire;
- Formicids possess four strong arms to use many weapons together with shields, in addition to strong natural digging abilities and a permanent stasis effect.
- Felids have an innate jump attack ability, allowing them to jump over other monsters to attack their target.
- There must be a safe, unoccupied landing spot next to the target. One of these spots is selected at random for landing.
- It is not possible to jump over giant or flying creatures.
- Jumping causes exhaustion like berserk (but no slowing).
- The first two levels of the slow healing mutation only affect rates of healing when enemies are in sight (half and no healing for those levels respectively). Stat regeneration and the third level of the mutation are unchanged.
Monsters
- Summoned creatures are dismissed upon the death of their summoner.
- Lom Lobon can now cast Tornado.
- The plain "dragon" is now known as "fire dragon".
- New monster: the ignis, an abyssal monster that coronas the player.
- Moths of suppression are no more.
Spells
- Sticks to Snakes only works on missiles (arrows and javelins) now.
- Conjure Ball Lightning has been reduced from level 7 to 6.
- Song of Slaying has an increased duration and grants more slaying, but is subject to a lower power cap.
- Several special cases for LRD damage types have been removed; ice, bone, stone and rock (including petrified enemies) all result in the same explosion.
- Removed spells: Song of Shielding, Polymorph.
Items
- The Orb of Zot no longer takes up an inventory slot.
- Weapons are identified immediately on wield.
- Wands are identified immediately on zapping.
- Elemental evokers now recharge one at a time, with the one closest to full recharging charging first.
- Items on the ground are no longer subject to item destruction.
- The reaching brand for whips is no more.
- Large rocks now crash through monsters / the player, i.e. implicitly have the penetration brand.
- Enchantment-like effects of chaos projectiles are now irresistible.
- Spears, daggers, clubs, and hand axes are no longer good for throwing.
- The artefact "Lehudib's crystal spear" has been removed.
- New "tomahawk" item: a throwing missile, usable by all non-felids, between darts and javelins in damage.
- Small race hunters and arcane marksmen may select tomahawks.
- Small race gladiators receive tomahawks instead of nets.
- The jumping ego (available only on boots) gives a jump attack ability like that of felids.
- Piercer gets the penetration brand (was vorpal).
- Boots of the Assassin return in a new form: they now detect monsters and allow short-blade-quality stabbing with any weapon (or unarmed).
- Hellfire now shoots hellfire bolts, dealing hellfire-branded damage and exploding.
- The Elemental Staff is reworked considerably - it grants rElec, rF++, rC++, MR++, AC+5, and randomly deals elemental-branded attacks based on the user's Evocations skill.
- New unrand: "macabre finger necklace" - gives warding and an extra ring slot.
- New unrand: "boots of the spider" - gives clinging, trample immunity, and jump attack.
- New unrand: "dark maul" - a very large, very slow two-handed weapon using the Maces and Flails skill.
- New unrand: "hat of the High Council" - spellpower at the expense of spell success rates.
- Sniper, the Blowgun of the Assassin, and Snakebite have been removed.
Cards
- The Elixir card now heals over time instead of instantly.
Gods
- Gods no longer forgive the player for disliked effects of known wands of random effects and weapons of chaos.
- Trolls of Cheibriados hunger considerably more slowly.
Interface
- Different types of magical trap are coloured differently.
- Unnaturally hard rock walls have a new default glyph.