Difference between revisions of "Potion of might"

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m (1 revision: potions and dungeon branches)
(Potions of might no longer contaminate)
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{{Flavour| A magic potion which greatly increases the strength and physical power of one who drinks it.}}
 
{{Flavour| A magic potion which greatly increases the strength and physical power of one who drinks it.}}
  
Quaffing a '''potion of might''' grants your character the [[Might]] status for a few turns, increasing [[strength]] by five and adding 1d10 damage to your melee attacks for 1d40 + 34 (more) turns, up to a max of 80. This extra damage is extremely useful for powering through dangerous opponenets in the early game, and still provides a quick [[slaying]]-style boost later on. If you are already mighty when you quaff a potion of might, you gain 1 point of [[magic contamination]], in addition to those you may gain during your Might state.
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Quaffing a '''potion of might''' grants your character the [[Might]] status for a few turns, increasing [[strength]] by five and adding 1d10 damage to your melee attacks for 1d40 + 34 (more) turns, up to a max of 80. This extra damage is extremely useful for powering through dangerous opponents in the early game, and still provides a quick [[slaying]]-style boost later on.
  
 
{{Crawlquote|Quaff Normally: "You feel very mighty all of a sudden."<br>Quaff While Mighty: "You still feel pretty mighty."}}
 
{{Crawlquote|Quaff Normally: "You feel very mighty all of a sudden."<br>Quaff While Mighty: "You still feel pretty mighty."}}
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==History==
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Prior to 0.12, quaffing a potion of might while already mighty would give a point of [[Contamination]].

Revision as of 16:37, 3 October 2013

Type Potion
Name Potion of Might
Icon Potion of might.png
A magic potion which greatly increases the strength and physical power of one who drinks it.

Quaffing a potion of might grants your character the Might status for a few turns, increasing strength by five and adding 1d10 damage to your melee attacks for 1d40 + 34 (more) turns, up to a max of 80. This extra damage is extremely useful for powering through dangerous opponents in the early game, and still provides a quick slaying-style boost later on.

Quaff Normally: "You feel very mighty all of a sudden."
Quaff While Mighty: "You still feel pretty mighty."

History

Prior to 0.12, quaffing a potion of might while already mighty would give a point of Contamination.