Difference between revisions of "Talk:Majang's Caster Walk-Through"
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While following this walkthrough I found the +6 [[Majin-Bo]] {vamp, Archmagi, MP+6 Int+6} around D:10, rught before Lair. Of course I love it, but the HP cost is really scary, especially considering the Gargoyle's low HP.. So my question (to anyone who might read this) : should I use it? Until when? In terms of firepower it is clearly superior to a staff of earth or fire, since its spellpower bonus is universal, and the huge Int boost... And it also holds its ground as a melee weapon... Decisions, decisions... -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 13:45, 5 December 2015 (CET) | While following this walkthrough I found the +6 [[Majin-Bo]] {vamp, Archmagi, MP+6 Int+6} around D:10, rught before Lair. Of course I love it, but the HP cost is really scary, especially considering the Gargoyle's low HP.. So my question (to anyone who might read this) : should I use it? Until when? In terms of firepower it is clearly superior to a staff of earth or fire, since its spellpower bonus is universal, and the huge Int boost... And it also holds its ground as a melee weapon... Decisions, decisions... -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 13:45, 5 December 2015 (CET) | ||
:Many special items ([[randart]] and [[unrandart]]) have awesome characteristics, paired with really undesirable drawbacks. This is one of them, and personally, I keep my hands off [[vampiric]] weapons. The main reason for this is the hunger of cost wielding them, which means you are really tied to this. I have not tried the Majin-Bo, and its HP penalty for casting. But it sounds scary enough to me that I would not use it. [[User:Majang|Majang]] ([[User talk:Majang|talk]]) 18:33, 5 December 2015 (CET) | :Many special items ([[randart]] and [[unrandart]]) have awesome characteristics, paired with really undesirable drawbacks. This is one of them, and personally, I keep my hands off [[vampiric]] weapons. The main reason for this is the hunger of cost wielding them, which means you are really tied to this. I have not tried the Majin-Bo, and its HP penalty for casting. But it sounds scary enough to me that I would not use it. [[User:Majang|Majang]] ([[User talk:Majang|talk]]) 18:33, 5 December 2015 (CET) | ||
+ | ::Thanks for the quick answer! Well abandoning the Majin-Bo was probably the best thing to do, but it still didn't save my poor gargoyle... Oh well I'll just start again ! -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 22:11, 7 December 2015 (CET) |
Revision as of 22:11, 7 December 2015
Go ahead, make changes!
I have created this walk-through with the idea to provide a start-to-end guide for a first time caster-victory. Once version 0.16 is official, I intend to put a link on the strategic guides page.
Since I am not an English mother-tongue speaker, and also because I may have gotten some things wrong, and even may have given bad advice, I'd appreciate if others are not bashful about improving this guide in any possible way. At least let me know, here on this page, how this guide could be improved, but you are all welcome to do edits yourself. Majang (talk) 07:47, 7 February 2015 (CET)
You're awesome!
I would like to thank you for making this amazingly detailed and complete walkthrough, you are single-handedly responsible for my first 3-rune victory and I finally learnt how to manage my skills well enough to build a decent caster, which I never did before. I also borrowed some advice from your other gargoyle walkthrough, but most of the credit goes to this one. You've done some amazing work and I wanted you to know it.--Fingolfin (talk) 11:03, 18 April 2015 (CEST)
Majin-Bo
While following this walkthrough I found the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} around D:10, rught before Lair. Of course I love it, but the HP cost is really scary, especially considering the Gargoyle's low HP.. So my question (to anyone who might read this) : should I use it? Until when? In terms of firepower it is clearly superior to a staff of earth or fire, since its spellpower bonus is universal, and the huge Int boost... And it also holds its ground as a melee weapon... Decisions, decisions... -- Fingolfin (talk) 13:45, 5 December 2015 (CET)
- Many special items (randart and unrandart) have awesome characteristics, paired with really undesirable drawbacks. This is one of them, and personally, I keep my hands off vampiric weapons. The main reason for this is the hunger of cost wielding them, which means you are really tied to this. I have not tried the Majin-Bo, and its HP penalty for casting. But it sounds scary enough to me that I would not use it. Majang (talk) 18:33, 5 December 2015 (CET)