Difference between revisions of "Doublezap"
(Setting up triple or quadrizaps is pointless. Misses count toward the limit) |
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− | + | '''Doublezap''' is the ability to hit a monster twice with a single casting of a spell. Most of the time, only two spells can be used this way, both electrical: [[shock]] and [[lightning bolt]] (including the bolt from a [[wand of lightning]]). Beams of cold or fire can also be used for doublezapping, if you find [[Wall#Green_Crystal|green crystal walls]]. | |
− | + | Doublezaps cannot be done in areas with metal walls, as the electricity becomes "grounded" after striking the first wall. | |
− | + | ==Common doublezap patterns== | |
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− | ==Common | ||
These apply for range 8 Shock. | These apply for range 8 Shock. | ||
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#M# | #M# | ||
− | == | + | ==History== |
− | + | It used to be possible to triplezap and even quadrizap, but zapping was limited to twice in some earlier version of the game. | |
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[[Category:Strategy]] | [[Category:Strategy]] |
Revision as of 02:17, 20 December 2015
Doublezap is the ability to hit a monster twice with a single casting of a spell. Most of the time, only two spells can be used this way, both electrical: shock and lightning bolt (including the bolt from a wand of lightning). Beams of cold or fire can also be used for doublezapping, if you find green crystal walls.
Doublezaps cannot be done in areas with metal walls, as the electricity becomes "grounded" after striking the first wall.
Contents
- 1 Common doublezap patterns
- 1.1 Bounce back, monster next to wall
- 1.2 Bounce back, monster one square from wall
- 1.3 Bounce back, monster two squares from wall
- 1.4 Corner bounce, monster next to wall
- 1.5 Corner bounce, monster one square from wall
- 1.6 Corner bounce, monster two squares from wall
- 1.7 Offset by one, monster next to wall
- 1.8 Offset by two, monster in a corridor
- 2 History
Common doublezap patterns
These apply for range 8 Shock. For lightning bolt, extend those remembering that hitting a monster and continuing is free. but and bouncing off a wall costs two unit of range (i.e. the wall counts for two squares). A monster next to the wall is however still affected even if range is exceeded, as long as one range unit is left when hitting the monster before the bounce.
Bounce back, monster next to wall
Bizap and hit yourself: @.M# <-- shoot at monster with the '!' key
Bizap: @..M# <-- shoot at monster with the '!' key
... up to ...
Bizap: @......M# <-- shoot at monster with the '!' key
Monozap: @.......M <-- shoot at monster
Bizap: ## <-- shoot at this wall with the '!' key ... M.@ ##
Bounce back, monster one square from wall
Bizap and hit yourself: @M.# <-- shoot at monster with the '!' key
Bizap: @.M.# <-- shoot at monster with the '!' key
Bizap: @..M.# <-- shoot at monster with the '!' key
Monozap: @...M.# <-- shoot at monster with the '!' key
Bounce back, monster two squares from wall
Bizap: @M..# <-- shoot at monster with the '!' key
Monozap: @.M..# <-- shoot at monster
Corner bounce, monster next to wall
Also works with a concave corner:
M# ##
Bizap and hit yourself: @ . M. <-- shoot at monster with the '!' key .#
Bizap: @ . . M. <-- shoot at monster with the '!' key .#
...
Bizap: @ . <-- shoot at empty square with the '!' key . . . . . M. .#
Monozap: @ . <-- shoot at empty square with the '!' key . . . . . . M
Corner bounce, monster one square from wall
Also works with a concave corner:
M# ##
Bizap and hit yourself: @ M <-- shoot at monster with the '!' key .. .#
Bizap: @ . M <-- shoot at monster with the '!' key .. .#
Bizap: @ . . M <-- shoot at monster with the '!' key .. .#
Monozap: @ . . . M <-- shoot at monster with the '!' key .. .#
Corner bounce, monster two squares from wall
Also works with a concave corner:
M# ##
Bizap: @ M <-- shoot at monster with the '!' key . .. .#
Monozap: @ . M . . # <-- shoot at monster
Offset by one, monster next to wall
Bizap: @. M# <-- shoot at this wall with the '!' key
Bizap: @.. M# <-- shoot at this wall with the '!' key
Bizap: @... .M# <-- shoot at this wall with the '!' key
Bizap: @.... .M# <-- shoot at this wall with the '!' key
Bizap: @..... M# <-- shoot at this wall with the '!' key
Bizap: @...... M# <-- shoot at this wall with the '!' key
Bizap: @....... M# <-- shoot at this wall with the '!' key
Monozap: @....... M <-- shoot at monster
Offset by two, monster in a corridor
Bizap: @. #.# <-- shoot at this wall with the '!' key #M#
History
It used to be possible to triplezap and even quadrizap, but zapping was limited to twice in some earlier version of the game.