Difference between revisions of "Holiness"
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All monsters in ''Crawl'' are sorted into six fundamental categories of '''holiness''': [[:Category:Holy_holiness|Holy]], [[:Category:Demonic_holiness|Demonic]], [[:Category:Undead_holiness|Undead]], [[:Category:Nonliving_holiness|Non-living]], [[:Category:Plant_holiness|Plant]], and [[:Category:Natural_holiness|Natural]]. | All monsters in ''Crawl'' are sorted into six fundamental categories of '''holiness''': [[:Category:Holy_holiness|Holy]], [[:Category:Demonic_holiness|Demonic]], [[:Category:Undead_holiness|Undead]], [[:Category:Nonliving_holiness|Non-living]], [[:Category:Plant_holiness|Plant]], and [[:Category:Natural_holiness|Natural]]. | ||
− | Monsters of each type of holiness have several [[monster attributes|attributes]] in common. For instance, all plants, undead, and nonliving are [[unbreathing]]. Only [[natural]] monsters are vulnerable to [[negative energy]]. Demons and undead are automatically [[evil]]. | + | Monsters of each type of holiness have several [[monster attributes|attributes]] in common. For instance, all plants, undead, and nonliving are [[unbreathing]]. Only [[natural]] or plant monsters are vulnerable to [[negative energy]]. Demons and undead are automatically [[evil]]. |
From '''mon-data.h''', line 45: | From '''mon-data.h''', line 45: |
Revision as of 18:01, 11 November 2022
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
All monsters in Crawl are sorted into six fundamental categories of holiness: Holy, Demonic, Undead, Non-living, Plant, and Natural.
Monsters of each type of holiness have several attributes in common. For instance, all plants, undead, and nonliving are unbreathing. Only natural or plant monsters are vulnerable to negative energy. Demons and undead are automatically evil.
From mon-data.h, line 45:
MH_HOLY - irritates some gods when killed, immunity from holy wrath weapons MH_NATURAL - baseline monster type MH_UNDEAD - immunity from draining, pain, torment; extra damage from holy wrath/disruption; affected by repel undead and holy word MH_DEMONIC - similar to undead, but repel undead effects are ignored -- *no* automatic hellfire resistance MH_NONLIVING - golems and other constructs MH_PLANT - plants