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| 0.28 is a version of Dungeon Crawl Stone Soup. It has not released yet. | | 0.28 is a version of Dungeon Crawl Stone Soup. It has not released yet. |
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− | Branches, Environment
| + | [[Category:Crystal Ball Articles]] |
− | ---------------------
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− | * Ziggurats no longer require a rune of zot to enter.
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− | * Hell effects are reorganized into timed effects and per-branch persistent
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− | effects.
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− | * The timed effects are the same for all hells, and consist of temporary
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− | mutation, stat drain, hp drain, and noise.
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− | - The branch-wide persistent effects are:
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− | - In Dis there is a baseline -8 Corrosion.
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− | - In Cocytus potions cannot be used.
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− | - In Gehenna scrolls cannot be used.
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− | - In Tartarus willpower is halved.
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− | * Floors 1-6 of each hell sub-branch are considerably smaller, and place only
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− | one pair of stairs.
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− | * Each hell subbranch's spawn tables are adjusted to produce more depth
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− | appropriate monsters and less chaff.
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− | * Six new Wizard's Laboratories are added: Eringya's Formal Garden, Tukima's
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− | Studio, Yara's Duelist Academy, Borgnjor's Mausoleum, Maxwell's Workshop, and
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− | Alistair's Party Mansion.
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− | * Sewer maps have been re-balanced and randomized, and two new sewers added.
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− | * Bailey maps have been re-balanced and randomized, and three new baileys added.
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− | * Exploration-based shaft traps can now happen a maximum of once per branch.
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− | * Artefacts can now generate on D:2-3.
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− | * Spider is a normal noise level again.
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− | * The Abyss no longer generates random items, and kills in the abyss grant no
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− | experience or conventional piety (Uskayaw and Yredelemnul continue to
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− | grant their special kinds of piety).
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− | * The chance of an Abyss teleport sending the player deeper is increased; as
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− | are the rune, stair, and exit generation rates.
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− | * Collecting the abyssal rune of zot grants two XP potions worth of experience.
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− | | |
− | Character
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− | ---------
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− | * New background: Cinder Acolyte, an Ignis zealot. Starts worshipping Ignis,
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− | along with Scorch and a -1 flame branded weapon of choice.
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− | * The Enchanter background no longer starts with the Corona spell, and instead
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− | starts with a potion of invisibility.
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− | * The Fighter background now starts with a buckler instead of a kite shield.
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− | * Fire Elementalist's starting spells are revised, and are now: Foxfire,
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− | Scorch, Conjure Flame, Inner Flame, and Flame Wave
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− | * The Abyssal Knight background now gives stats of 5/2/5 (was: 4/4/4)
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− | * The evolution mutation is revised. Once per XL's worth of experience it
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− | activates, providing a good mutation. Every two activations it reduces its
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− | level by one.
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− | * New bad mutation: devolution. Mechanically similar to evolution but dispenses
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− | bad mutations and activates once every 1/4th of an XL.
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− | * Strength 0's regeneration reduction is replaced with -Regen in monster LOS.
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− | * Intelligence 0's 4/5 chance to fail scroll reading is replaced with -Scroll.
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− | * Kills by all allies except Beogh and Yredelemnul gifts now give full
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− | experience.
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− | * Clarity from any source no longer blocks berserk from random rage.
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− | * Late game XP gains are reduced.
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− | * The experience cost of high-level skills is reduced.
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− | * New Demonspawn Mutations:
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− | - Weakening stinger, gives a tail aux attack, at level 3 blocks the cloak
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− | slot and applies the weak status.
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− | - Demonic touch, adds irresistible damage to the off hand punch, at level 3
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− | blocks gloves and applies the vulnerable status.
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− | * Aux attacks now trigger with a chance based on XL.
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− | * The chance to offhand punch now starts at 5% and increases to 50% with
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− | Unarmed Combat skill.
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− | * Player-chosen attribute increases now happen every 6 XLs, starting at XL 3,
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− | and increase a stat by 2. Demigods are unchanged.
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− | * Wanderer creation rules have been overhauled again, to give more useful
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− | starting skills in combination with the items generated. Many new item
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− | possibilities are added.
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− | * Formicids now dig at normal movement speed, and each cell dug causes
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− | draining.
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− | | |
− | Gods
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− | ----
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− | * Okawaru becomes the god of single combat.
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− | - A new ability: Duel, granted at 5*. The Duel ability smite-targets a single
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− | non-summoned enemy in LOS (which must be threat level "tough" or higher),
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− | and transports them and the player to an Arena portal vault. Winning the
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− | duel opens a gate to return from the portal vault, and the player will be
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− | forcibly teleported back after a short duration.
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− | - Finesse is moved to 4*
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− | - All allies are forbidden.
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− | * New (non-temple) God: Ignis, the Dying Flame
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− | - Ignis worshippers start at 5* piety (6* if a monk joining from an
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− | faded altar).
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− | - Ignis altars do not generate normally, Ignis can only be worshipped from a
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− | faded altar or from the new Cinder Acolyte zealot start.
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− | - Ignis has no piety gain and no piety decay.
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− | - Once abandoned and mollified, Ignis dies.
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− | - Ignis grants the following abilities:
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− | - 0*: Passive rF+
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− | - 1*: Active 'Fiery Armour' ability. When used it gives +7AC and deals fire
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− | damage to melee attackers.
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− | - 1*: Active 'Foxfire Swarm' ability. Conjures foxfire on every open square
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− | in radus 2 around the player.
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− | - One time use: Active 'Rising Flame' ability. Gives the player the "Rise"
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− | status, after 2-4 turns the player rockets through the ceiling and up one
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− | floor.
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− | * Cheibriados permits berserk while suppressing the extra speed.
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− | * Cheibriados now slows poison on worship and grants bend time at 1*.
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− | * Ashenzari's passive trap protection and item identification is moved to 1*.
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− | * The Shining One now gives Divine Shield at 1* and Cleansing Flame at 3*.
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− | * Elyvilon abilities are streamlined
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− | - Pacification grants full XP and works on intelligent plants.
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− | - Lifesaving is now completely passive, with an extra piety gated chance on
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− | top of the basic good god lifesaving chance and a cooldown.
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− | - Lesser Healing is removed.
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− | - Purification is moved to 1* and reduced in cost.
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− | - Greater Healing is renamed ot Heal Self and moved to 3*.
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− | * Jiyva is morphed.
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− | - Stat shuffling is removed.
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− | - Healing from jelly item eating is removed.
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− | - The cure mutation active is removed.
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− | - Piety is now exploration based, not item eating based, and is gained very
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− | quickly (but not in the Slime pits).
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− | - Jiyva grants passive regeneration of HP and MP.
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− | - Mutation gifts arrive in bursts that first remove a mutation (weighted
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− | to bad mutations) then attempt to max out the levels of existing mutations
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− | before adding new ones.
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− | - Passive rCorr is now granted at 2*, and jelly spawning on hit at 5*.
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− | - New active 'Oozemancy' 3* ability. Temporarily turns nearby walls within
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− | radius 4 into slime-covered walls that do acid damage to adjacent monsters.
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− | * Yredelemnul is overhauled to use temporary zombies as piety
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− | - The animate remains, animate dead, and injury mirror active abilities are
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− | removed.
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− | - Starting at 0* piety Yredelemnul grants passive reaping of all
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− | corpses, raising zombies and spectral things from dead living, demonic, and
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− | holy beings. Zombies cannot leave the level and expire when the player
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− | leaves the level (by any route).
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− | - Yredelemnul piety scales with the number and strength of the zombies in
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− | sight of the player.
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− | - Yredelemnul grants the following active abilities:
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− | - 0*: Recall Undead. Can recall a bound soul across floors.
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− | - 2*: Dark Bargain. Trade 2 zombies for a long-duration undead summon
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− | that scales with invocations.
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− | - 4*: Drain Life. Same as previous drain life, but also costs 3 zombies.
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− | - 5*: Bind Soul. Re-named from previous Enslave Soul, also costs 4
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− | zombies. A bound soul is permanent and can follow the player
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− | between floors.
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− | | |
− | Interface
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− | ---------
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− | * The mutation panel is now a menu, selecting individual mutations provides a
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− | description of the mutation.
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− | * Most abilities now have targeters like the spell targeters.
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− | * WebTiles now has a clickable action panel, similar to the local tiles
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− | inventory panel.
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− | * Arrow key navigation and keyhelp is available in many more menus.
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− | * Arrow key navigation can be disabled with `menu_arrow_control`.
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− | * WebTiles mouse support is expanded.
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− | | |
− | Items
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− | -----
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− | * All shields now only use Dex for stat scaling.
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− | * Shield penalties scale linearly with skill, completely disappearing at skill
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− | 27. The size of the penalty depends on the shield's encumbrance rating and
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− | species size factors.
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− | * Armour and shields no longer impose to-hit penalties.
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− | * Riposte is removed from long blades and base damage is increased.
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− | * The skill requirements for minimum delay for executioner's axes and bardiches
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− | are reduced to 24; for triple swords the requirement is reduced to 22.
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− | * *Rage now causes berserk on 20% of hits. This chance stacks linearly among
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− | items and with the berserkitis mutation. Certain unrands grant a higher
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− | chance.
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− | * Evokable berserk is removed as an artefact property.
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− | * The generation of throwing ammunition is reduced.
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− | * Wand generation is reduced.
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− | * The electrocution brand triggers less often.
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− | * One 'pip' of regen is reduced to 0.8 HP/turn.
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− | * MPRegen amulets are buffed to 0.4 MP/turn.
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− | * New glove ego: infusion. Gloves of infusion add damage per hit in exchange
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− | for 1 MP per hit.
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− | * The archery ego is renamed hurling and now only applies to throwing.
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− | * New item type: orbs, occupying the shield slot.
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− | - Orbs give no SH and impose no shield penalty, but always come with an ego.
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− | - Orb egos are all new:
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− | * light: a radius 3 halo.
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− | * wrath: *Rage (20% chance to berserk on melee hit).
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− | * mayhem: chance to frenzy a monster in sight after a kill.
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− | * guile: reduce target willpower by 3 pips, and the wearer's will by 2
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− | pips.
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− | * energy: gives a source of passive channeling. Each source of channeling
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− | gives a chance to refund the MP of a cast spell and a chance to backfire.
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− | If all sources backfire the caster is confused or drained of
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− | intelligence.
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− | * New unrand: the +3 Mad Mage's Maulers {Infuse+∞ RegenMP Int-3}. These use all
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− | available MP to give proportional bonus damage to a melee hit.
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− | * New unrand: the dreamshard necklace {*Dream}. On receiving a lethal or
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− | near-lethal hit, the dreamshard necklace shatters, averting the blow, healing
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− | the player, releasing dream allies, and fog. Otherwise does nothing.
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− | * New "early-game" unrandarts, weighted heavily up to D:6 and much less after:
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− | - Delatra's gloves. These gloves heal the wearer for drinking unknown potions
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− | and give the wearer MP for reading unknown scrolls.
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− | - The woodcutter's axe is a vorpal +8 war axe that always swings at 10 aut
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− | regardless of skill and speed modifiers.
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− | - The staff of the Meek is a +7 quarterstaff of protection that gives extra
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− | AC when below 55 HP.
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− | - Throatcutter is a +7 long sword of draining with a 1/3 chance to instantly
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− | kill foes that are below 21 HP.
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− | * The following existing unrandarts are given "early-game" weight: Morg,
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− | Devastator, the ratskin cloak, Kryia's mail coat, the trident of the Octopus
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− | King, the robe of Augmentation, and Lear's Hauberk.
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− | * Unrandart tweaks:
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− | - The staff of Battle now triggers the battlesphere on melee hit (in addition
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− | to the usual spell trigger).
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− | - The robe of Clouds' thunder cloud ability is now passive, placing storm
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− | clouds on enemies within range 2 each turn.
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− | - Leech no longer has *Rage, and now has Harm and Drain.
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− | - The necklace of bloodlust now gives a 50% chance to go berserk on hit.
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− | - The Zealot's sword now gives a 20% chance to go berserk on hit (up from
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− | 5%).
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− | - The hat of the bear spirit gives a 20% chance to go berserk on hit,
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− | increases the bonus HP from going berserk, and reduces the slow duration
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− | after. It no longer has rN+.
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− | - The ring of the Mage is now a ring of Wizardry and Archmagi.
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− | - The autumn katana loses Clarity and gains a chance to manifold assault on
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− | hit.
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− | - The glaive of Prune turns the wielder into a prune when paralysed,
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− | petrified, or asleep, halving the damage received for the duration.
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− | - Lear's Hauberk is reduced to +18.
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− | - The trident of the Octopus King loses +Will.
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− | - Wucad Mu now counts as two sources of channeling. This means it is twice as
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− | likely to refund MP and the probability of backfiring is squared.
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− | - The robe of Misfortune loses Contam and Drain.
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− | | |
− | Monsters
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− | --------
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− | * New unique: Mlioglotl. A unique horror with the power to corrupt the level,
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− | changing terrain and summoning other abyssal horrors, as well as cause fear.
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− | Appears in the S-branches and rarely in the abyssal lair end.
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− | * New Hell monsters (with subbranch):
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− | - Wendigo, collapses simulacra into painful iceblasts (Coc)
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− | - Nargun, hits hard and petrify (Coc)
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− | - Quicksilver elemental, with antimagic and quicksilver bolts (Dis)
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− | - Crystal echidna, throws barbs and crystal bolts (Dis)
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− | - Creeping inferno, which explodes into a Fire Storm (Geh)
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− | - Stoker, keeps at range and calls creeping infernos (Geh)
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− | - Searing wretch, a hard hitting fighter that strips fire resistance (Geh)
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− | - Tainted leviathan, a giant with a ring of miasma and mesmerise (Tar)
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− | - Putrid mouth, a ghost with poisonous melee and miasma breath (Tar)
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− | * New Spider monsters:
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− | - Pharaoh ants are undead that drain and bind souls on death.
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− | - Steelbarb worms are fast, regenerate, resist fire and apply barbs in melee.
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− | - Jorogumo are tough, ensnare, cast bolt of draining and have hornet poison
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− | melee.
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− | - Broodmothers summon spiders and bite to summon spiders.
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− | - Culicivora join spider packs with a vampiric bite and heal other.
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− | - Sun moths are holy with a single tile halo, sticky flame, and energy bolt.
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− | - Radroaches are armoured roaches that cast irradiate, greatly contaminating
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− | the player.
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− | * New monsters: walking tomes, which summon living spells that cast themselves
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− | at the player. Appearing in Tukima's Studio and Depths.
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− | * Demonspawn warmongers' Sap Magic effect now causes a short term -Cast after
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− | casting a spell.
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− | * All derived undead retain their reach, constriction, and trample attacks.
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− | * Red Devils now apply barbs on hit, instead of hopping back.
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− | * Wretched Stars only apply one temporary mutation per use of corrupting pulse,
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− | and use the spell less often.
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− | * Demonic and holy monsters are now susceptible to fear, berserk, alistairs
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− | intoxication, and ballistomycete spores.
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− | * Monsters have a chance to break a door permanently when opening it. This
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− | chance is higher if the mosnter is berserk.
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− | * Classed draconians have a fixed colour per job.
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− | * When Dowan dies Duvessa goes berserk permanently; when Duvessa dies Dowan
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− | gains haste permanently.
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− | * If Jiyva dies Dissolution's summon eyeballs is replaced with a cantrip.
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− | * Kills by and of player-frenzied monsters now grant XP.
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− | * Ironbound Beastmasters are removed.
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− | | |
− | Spells
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− | ------
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− | * Summon-capped monsters now have a uniform time out.
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− | * Lesser Beckoning's power cap is reduced to 100 and range reduced to 5.
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− | * Spell summon caps are reduced:
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− | - Summon Small Mammal, Summon Hydra, and Monstrous Menagerie are capped at 2.
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− | - Haunt is capped at 8.
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− | - All other summon spells except Summon Horrible Things and Dragon's Call are
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− | capped at 1.
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− | * New spell: Summon Cactus Giant (L6 Summonings). Summons a large, spiny,
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− | normal move speed but very slow attacking giant.
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− | * New spell: Scorch (L2 Fire). Hits a random enemy within 3 tiles, dealing fire
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− | damage and if damage is delt applying short term rF- to the foe.
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− | * New spell: Flame Wave (L4 Conjuration/Fire). Flame Wave is a channeled spell
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− | like Searing ray that hits all surrounding tiles in ever wider waves of
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− | flame.
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− | * New spell: Enfeeble (L7 Hexes). Enfeeble irresistibly applies weakness and
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− | magic to a single foe. Additionally the target is also dazed and blinded if
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− | they fail a willpower check.
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− | * New spell: Anguish (L4 Hexes/Necromancy). Gives monsters in sight the
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− | anguished status after passing a Will check. Each time an anguished monster
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− | deals damage it receives damage equal to the damage dealt.
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− | * Searing Ray and Storm Form have reduced power scaling.
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− | * Storm Form's blinkbolt ability is now always LOS range.
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− | * Corpse rot now scales with spell power, placing more clouds per corpse and
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− | reaching up to range 2 with sufficient clouds.
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− | * Passage of Golubria now has a range that scales with spell power.
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− | * Blink now has a cooldown that scales with spell power.
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− | * Eringya's Noxious Bog now places a bog under the caster, as well as on cells
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− | with only one adjacent wall; the caster is now immune to their own bog.
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− | * Inner Flame is now smite targeted.
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− | * Slow is now level 1 with a lower power cap.
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− | * Metabolic Englaciation has a minimum slow duration when successful.
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− | * Death Channel now works on demonic and holy creatures as well as corpseless
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− | living creatures
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− | * Yara's Violent Unravelling can now unravel summons, killing them immediately
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− | and turning them into explosions, and is smite targeted.
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− | * Bolt of Magma, Corona, Shadow Creatures, and Invisibility are now monster
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− | only.
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