Difference between revisions of "Mad Mage's Maulers"

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(Not too sure if infusion description is correct)
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[[Infusion (ego)|Infusion]] +∞ (consumes all [[MP]] to boost damage by +1 / 2MP)
 
[[Infusion (ego)|Infusion]] +∞ (consumes all [[MP]] to boost damage by +1 / 2MP)
<br>[[Amulet of magic regeneration|RegenMP]] (+0.4mp/turn)
+
<br>[[Amulet of magic regeneration|RegenMP]] (+0.4 MP/turn)
 
<br> -3 [[Int]]
 
<br> -3 [[Int]]
  

Revision as of 06:28, 4 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
A pair of gloves designed to carefully control and channel the flow of magic, later misused and mangled by the lunatic murderer-mages of the Fifth Circle. Their influence leaves the wearer of these gloves distracted by intrusive images, vividly aware of the death and destruction their hands could wreak.

Mad Mage's Maulers.png the +3 Mad Mage's Maulers

Infusion +∞ (consumes all MP to boost damage by +1 / 2MP)
RegenMP (+0.4 MP/turn)
-3 Int

Desirability

The Mad Mage's Maulers are respectably strong. Melee characters can deal with enemies one at a time, giving a pretty large buff to their first hit. Characters in a comfortable enough situation can pillar dance to continously recieve the damage buff.

For characters without such brutish tendencies, MP regeneration is quite useful, even with a minor Int penalty. Just beware to not hit an enemy! Hybrids finding these gloves could dedicate to one way or the other, or simply not touch them.

As Djinn would immediately die otherwise, these gloves' infusion does not work with them. For them, these are just +3 gloves {-Int}.

History

  • The Mad Mage's Maulers were added in 0.28.