Difference between revisions of "Death"

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==History==
 
==History==
Crawl historically had many other ways of death; see the [[Instadeath]] article for more details.
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Crawl historically had a few other ways of dying; see the [[Instadeath]] article for more details.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 22:21, 2 July 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Death is a common ailment in Dungeon Crawl, and almost invariably lethal.

Like most roguelikes, death in Crawl is permanent. Unless you are playing a felid with extra lives, when your character dies, your save file is deleted and the character is moved to the morgue, at which point a bones file is created for the floor and a player ghost may be generated in order to antagonize you in later games.

Reasons for death include:

  • Dropping below 1 HP due to monster attacks, injuring yourself, or lingering effects like poison
  • Running out of time on the Zot clock

Here's an example of a quick death by monster damage...

The goblin hits you with an orcish club.
You die...

          18 Bob the Skirmisher (level 1, -2/15 HPs)
             Began as a Human Fighter on Sept 14, 2007.
             Slain by a goblin

...and here's one by falling down stairs.

In your confused state, you trip and fall down the stairs.
Ouch!  That really hurt!
You die...

             Len the Firebug (level 4, 0/20 HPs)
             Began as a Fire Elementalist on Oct 1, 2007.
             Died by falling of an stair

History

Crawl historically had a few other ways of dying; see the Instadeath article for more details.