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| 0.30 is a version of Dungeon Crawl Stone Soup. It is planned to release on May 5th, 2023. | | 0.30 is a version of Dungeon Crawl Stone Soup. It is planned to release on May 5th, 2023. |
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− | Incomplete changelog:
| + | [https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt Changelog] |
− | <code>
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− | Stone Soup 0.30-a0 (through 0.30-a0-985-g0638232e92)
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− | ---------------------------------------------------
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− | | |
− | Branches, Environment
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− | ---------------------
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− | * It is now possible to enter the Vaults without holding a rune. However,
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− | a rune is still required to leave.
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− | * Slime walls now apply corrosion to the player, rather than dealing damage.
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− | Jiyva's Oozemancy ability still deals damage as before.
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− | * Thunderstorms now deal much more damage.
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− | | |
− | Character
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− | ---------
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− | * New background: Reaver.
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− | - Reavers are warrior-mages, primarily focused on melee combat but with
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− | situational Conjurations for tough situations.
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− | - Reavers begin with two new spells, Kiss of Death and Momentum Strike,
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− | as well as a revised version of the Hailstorm spell.
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− | * Species rework: Palentonga -> Armataur.
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− | - Like Palentongas, Armataurs are large, scaled mammals, wearing bardings
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− | instead of boots.
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− | - Armataurs lose the Rolling Charge and Curl abilities. They gain Rollpage
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− | (innate Rampage) and long tongues, which double the effects of potions but
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− | slow down scroll reading.
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− | - Armataurs' aptitudes have been adjusted.
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− | * Background changes:
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− | - Warpers replace Gell's Gravitas with Vhi's Electric Charge.
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− | - Hedge Wizards have Conjure Flame replaced by Cigotuvi's Dreadful Rot.
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− | - Fire Elementalists have Conjure Flame replaced by Kindle Blastsparks.
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− | - Ice Elementalists have Hailstorm replaced by Summon Ice Beast.
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− | - The 'Arcane Marksman' background has been renamed to 'Hexslinger'.
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− | * All players regenerate an extra 0.2 HP/turn.
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− | * Mummies have innate Faith, giving them extra piety gain.
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− | * Large species move at normal speed through shallow water.
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− | * It is now possible to accumulate two levels of Harm.
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− | * Formicids can now shaft themselves in the Tomb of the Ancients.
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− | * Reaching the end of the Zot clock now causes a smaller amount of permanent
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− | max HP loss (similar to Borgnjor's Revivication), rather than temp HP drain.
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− | * Species size no longer affects SH.
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− | * rF- and rC- are added to the 'bad mutations' pool.
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− | * Pale draconians' breath is no longer usable twice as often as others'.
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− | * Will is now capped at +++++.
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− | * Removed the Abyssal Knight background.
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− | | |
− | Gods
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− | ----
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− | * Lugonu:
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− | - Banishment is now available at ** piety (from ***), has a lower failure
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− | chance, and causes malmutation when resisted.
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− | - When the player suffers the wrath of another god, Lugonu now responds by
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− | banishing some number of hostile monsters nearby.
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− | - Lugonu's altars are more common in the Abyss, and the piety bonus for
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− | converting to Lugonu in the Abyss has been increased.
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− | - The Bend Space ability has been removed.
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− | * Ashenzari:
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− | - Skill boost reduced.
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− | - Trap detection moved to 4* (was at 0*).
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− | - Removed Astral Vision (automatically seeing through walls).
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− | * When worshipping at a faded altar, the player is given a preview of three
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− | gods the altar might belong to.
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− | * Xom's mutation gifts are no longer limited to a small pool of options.
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− | * Gozag's corpse-to-gold effect now blocks enemies from creating simulacra,
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− | and the duration of the distraction effect is no longer based on corpse size.
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− | * Fedhas protects trees from being set on fire by the player.
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− | * Okawaru's Heroism and Finesse abilities cost more piety.
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− | * Hepliaklqana's Knight now attacks 50% more slowly.
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− | * Good gods will now suppress evil clouds from Condenser Vanes.
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− | | |
− | Interface and Options
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− | ---------------------
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− | * Two new menus that unify all equip and unequip actions:
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− | - The Equip menu (`e`) combines wield, wear, and put on commands for equipping
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− | weapons, armour, and jewellery, respectively.
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− | - The Unequip menu (`c`) allows to unwield, take off, or remove any equipped
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− | item.
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− | - Tab toggles between equip and unequip.
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− | * Damage ratings are now shown via @, including those for unarmed combat.
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− | * Bumping a foe while holding a ranged weapon shoots instead of bashing.
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− | * The piety cost of divine invocations is now shown more clearly.
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− | * Spells' maximum damage is now displayed in their descriptions.
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− | * Unrands (pre-defined artefacts) have a distinct colour by default.
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− | * Almost all unrands with special behavior now have a corresponding inscription.
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− | * The % screen no longer shows .s for low Stealth values.
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− | * Many weapon brands now provide more quantitative damage information.
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− | * Up to 100 waypoints can now be placed (up from 10).
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− | * New show_blood option allows disabling blood spatters and bloody corpses.
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− | | |
− | Items
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− | -----
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− | * New brand: Heavy.
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− | - Heavy weapons have +80% base damage and +50% attack delay.
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− | - Both melee and ranged weapons can be Heavy.
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− | * New unrands:
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− | - The Hermit's Pendant, an amulet of faith that sets the wearer's Invocations
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− | skill to 14 and their Evocations skill to 0.
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− | - The Consecrated Labrys, a holy axe with sInv, Flight, and an enchantment
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− | that grows larger while more dangerous enemies are in view.
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− | - The Slick Slippers, which make all damaging melee attacks trample their
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− | wearer backward. They provide immunity to constriction, engulfing, etc.
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− | - The Force Lance, a Heavy +5 lance (ala Wyrmbane) which has a 1/3 chance of
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− | knocking back foes when landing a damaging blow.
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− | - The Storm Queen's Shield, a +5 kite shield of rElec and flight which
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− | fires electrical retaliation at those it blocks.
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− | - The toga "Victory", a robe which gains AC, Int and Slay as the wearer
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− | slays dangerous foes, but loses everything if they drink or read near foes.
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− | * Unrand changes:
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− | - The Mad Mage's Maulers lose Int-3 and RegenMP, gain -Cast and MPVamp (gain
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− | MP from damage dealt), and deal twice as much damage when spending MP.
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− | - The Staff of Dispater is now an orb with +AC and *Corrode.
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− | - The Ring of the Hare is now +10 (was +8).
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− | - Majin-Bo is now one-handed.
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− | - Sniper is now +27 and Heavy (was +9 and Vorpal).
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− | - The Dark Maul is now Heavy (was Vorpal), and has its base stats adjusted.
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− | - Other formerly Vorpal unrands have been adjusted individually.
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− | - The Lochaber Axe now causes HP Drain on unequip.
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− | * Orb, scarf, and magical staff artefacts can now appear.
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− | * Orbs of energy and the Staff of Wucad Mu now give -Wiz in exchange for a
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− | chance to refund MP when spells are cast, with no chance of backlash.
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− | * Scrolls of butterflies now blow back nearby creatures and create many more
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− | butterflies. They now alternate with scrolls of summoning instead of fog.
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− | * Rings of evasion are now +5 (were +4).
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− | * All ranged weapons can now generate with electrocution, antimagic, and
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− | draining brands. Venom ranged weapons no longer appear.
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− | * The spectral brand now matches the player's accuracy and damage, the latter
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− | reduced by 30% (ala cleaving).
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− | * Throwing weapons now deal extra damage when they break.
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− | * Short sword attack delay reduced.
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− | * Evocable invisibilty and blink no longer have an MP cost.
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− | * Spells have been reshuffled between books, and a new Maxwell's Memoranda book
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− | has been added.
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− | * Condensation Vanes and Tremorstones can no longer both generate in one game.
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− | * Longbows, arbalests and hand crossbows have had their stats slightly tweaked.
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− | * Removed the 'vorpal' brand and the unrand Morg.
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− | | |
− | Monsters
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− | --------
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− | * New monsters:
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− | - Sleepcap: native to the early Dungeon, sleepcaps may inflict sleep on hit,
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− | making the player take massive damage from whoever attacks next.
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− | - Skyshark: appearing in late Lair and early Shoals, skysharks become
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− | enraged on drawing blood - first becoming Mighty, then Berserk!
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− | * Demonic Crawlers lose the Warning Cry ability and elemental resistances in
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− | exchange for higher damage and very fast regeneration.
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− | * Doom Hounds' Howl is now resistable by Will.
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− | * Many monsters do somewhat less damage.
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− | * Walking Tomes are now unable to cast while silenced.
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− | * Ironbound Frosthearts' Creeping Frost spell is now fully resistable by rC.
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− | * Fleeing monsters will no longer avoid harmful clouds.
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− | | |
− | Spells
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− | ------
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− | * New spells:
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− | - Kiss of Death (L1 Conj/Necro): does high draining damage to an adjacent
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− | enemy, at the cost of significant max HP drain to the caster.
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− | - Momentum Strike (L2 Conj/Tloc). Redirects the caster's momentum for a
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− | damaging attack that doesn't require line of fire, but locks the caster in
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− | place for some turns after a hit (and cannot be recast until this expires).
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− | - Cigotuvi's Dreadful Rot (L2 Necro/Air/Pois). Rots away the caster's flesh
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− | to create a cloud of deadly miasma on their tile.
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− | - Kindle Blastsparks (L3 Fire/Air/Tloc). Creates an explosive cloud on the
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− | caster's tile, usable as a land mine or tricky tool.
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− | - Vhi's Electric Charge (L3 Tloc/Air). Launches the caster at a nearby foe
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− | and launches a crackling melee attack, phasing through creatures en route.
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− | - Arcjolt (L5 Air/Conj). Electrocutes everything adjacent to the caster,
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− | everything adjacent to those creatures, etc, etc, in a chain.
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− | - Plasma Beam (L5 Fire/Air): Fires a bolt of lightning and another bolt of
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− | fire both at the most distant foe.
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− | * Hailstorm moved to L3 (from L4) and can now miss.
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− | * Manifold Assault moved to L4 (from L5) and does half as many attacks with
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− | UC as with a weapon.
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− | * Lesser Beckoning moved to L2 (from L3) and is now better at low power.
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− | * Battlespheres now fire when any destructive spell is cast, not just Conj.
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− | * Ozocubu's Refrigeration's damage has been increased.
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− | * Slow no longer has bonus hex power.
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− | * Irradiate now only has a 50% chance of malmutating affected creatures.
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− | * The Simulacrum and Static Discharge spells have been weakened.
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− | * Removed: Conjure Flame, Corpse Rot and Lightning Bolt.
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− | | |
− | Tiles and Other Art
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− | -------------------
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− | * New tiles for player draconians.
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− | * More icons for mutations.
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− | * Several new splash screens.
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− | * A new icon for Monstrous Menagerie.
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− | * New art for many monsters, including Prince Ribbit and X-shaped simulacra.
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− | * New art for many unrands, including the Elemental Staff and Wrath of Trog.
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− | * New holiday-exclusive tiles for Sigmund, ogres and hats.
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