Difference between revisions of "0.30"

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0.30 is a version of Dungeon Crawl Stone Soup. It is planned to release on May 5th, 2023.
+
0.30 is a version of Dungeon Crawl Stone Soup. It was released on May 5th, 2023.
  
[https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt Changelog]
+
==Highlights==
 +
*New background: Reavers, spellswords with powerful but situational Conjurations.
 +
*Palentongas reworked into Armataurs, with innate rampage and an affinity for potions.
 +
*A variety of exciting new spells for warriors and wizards alike.
 +
*Many new and reworked artefacts, both random and fixed.
 +
*Lugonu made more available and tempting to unfortunates cast into the Abyss.
 +
 
 +
==Branches, Environment==
 +
*It is now possible to enter the Vaults without holding a rune. However, a rune is still required to leave.
 +
*Slime walls now apply corrosion to the player, rather than dealing damage. Jiyva's Oozemancy ability still deals damage as before.
 +
*Thunderstorms now deal much more damage.
 +
 
 +
==Character==
 +
*New background: Reaver.
 +
**Reavers are warrior-mages, primarily focused on melee combat but with situational Conjurations for tough situations.
 +
**Reavers begin with two new spells, Kiss of Death and Momentum Strike, as well as a revised version of the Hailstorm spell.
 +
*Species rework: Palentonga -> Armataur.
 +
**Like Palentongas, Armataurs are large, scaled mammals, wearing bardings instead of boots.
 +
**Armataurs lose the Rolling Charge and Curl abilities. They gain Rollpage (innate Rampage) and long tongues, which double the effects of potions but slow down scroll reading.
 +
**Armataurs' aptitudes have been adjusted.
 +
*Background changes:
 +
**Monks now start with an orb of light.
 +
**Warpers replace Gell's Gravitas with Vhi's Electric Charge.
 +
**Hedge Wizards have Conjure Flame replaced by Cigotuvi's Dreadful Rot.
 +
**Fire Elementalists have Conjure Flame replaced by Volatile Blastmotes.
 +
**Ice Elementalists have Hailstorm replaced by Summon Ice Beast.
 +
**The 'Arcane Marksman' background has been renamed to 'Hexslinger'.
 +
**Removed the Abyssal Knight background.
 +
*Miscellaneous species changes:
 +
**Mummies gain innate Faith, giving them extra piety gain.
 +
**Large species move at normal speed through shallow water.
 +
**Formicids can now shaft themselves in the Tomb of the Ancients.
 +
**Species size no longer affects SH.
 +
**Pale draconians' breath is no longer usable twice as often as others'.
 +
*rF- and rC- are added to the 'bad mutations' pool.
 +
*All players regenerate an extra 0.2 HP/turn.
 +
*Will is now capped at `+++++`.
 +
*It is now possible to stack two levels of Harm.
 +
*Reaching the end of the Zot clock now causes a smaller amount of permanent max HP loss (similar to Borgnjor's Revivication), rather than temp HP drain.
 +
 
 +
==Gods==
 +
*Lugonu:
 +
**Banishment is now available at ** piety (from ***), has a lower failure chance, and causes malmutation when resisted.
 +
**When the player suffers the wrath of another god, Lugonu now responds by banishing some number of hostile monsters nearby.
 +
**Lugonu's altars are more common in the Abyss, and the piety bonus for converting to Lugonu in the Abyss has been increased.
 +
**The Bend Space ability has been removed.
 +
*Ashenzari:
 +
**Skill boost reduced.
 +
**Trap detection moved to 4* (was at 0*).
 +
**Removed Astral Vision (automatically seeing through walls).
 +
*When worshipping at a faded altar, the player is given a preview of three gods the altar might belong to.
 +
*Xom's mutation gifts are no longer limited to a small pool of options.
 +
*Gozag's corpse-to-gold effect now blocks enemies from creating simulacra, and the duration of the distraction effect is no longer based on corpse size.
 +
*Fedhas protects trees from being set on fire by the player.
 +
*Okawaru's Heroism and Finesse abilities cost more piety.
 +
*Hepliaklqana's Knight now attacks 50% more slowly.
 +
*Good gods will now suppress evil clouds from Condenser Vanes.
 +
 
 +
==Interface and Options==
 +
*Two new menus that unify all equip and unequip actions:
 +
**The Equip menu (`e`) combines wield, wear, and put on commands for equipping weapons, armour, and jewellery, respectively.
 +
**The Unequip menu (`c`) allows to unwield, take off, or remove any equipped item.
 +
**Tab toggles between equip and unequip.
 +
*Character overview ('%') screen:
 +
**Displays much more information about items, moving niche statuses downward.
 +
**No longer shows .s for low Stealth values.
 +
*Damage ratings are now shown via @, including those for unarmed combat.
 +
*An indicator is now displayed when movement would cause a Rampage.
 +
*Bumping a foe while holding a ranged weapon shoots instead of bashing.
 +
*The piety cost of divine invocations is now shown more clearly.
 +
*Spells' maximum damage is now displayed in their descriptions.
 +
*Unrands (pre-defined artefacts) have a distinct colour by default.
 +
*Almost all unrands with special behavior now have a corresponding inscription.
 +
*Many weapon brands now provide more quantitative damage information.
 +
*Up to 100 waypoints can now be placed (up from 10).
 +
*New show_blood option allows disabling blood spatters and bloody corpses.
 +
*Webtiles muting commands are reworked into a block mechanism; see `/help` in webtiles chat for more details.
 +
 
 +
==Items==
 +
*New brand: Heavy.
 +
**Heavy weapons have +80% base damage and +50% attack delay.
 +
**Both melee and ranged weapons can be Heavy.
 +
*Elemental evokers:
 +
**Lightning rods now do 50% more damage.
 +
**Elemental evokers now recharge faster in the early game and slower later.
 +
**Each elemental evoker can now generate at most once in a given game.
 +
**Jiyva jellies can no longer eat elemental evokers.
 +
**Condensation Vanes and Tremorstones can no longer both generate in one game.
 +
**Phials of floods have their range and effect duration reduced.
 +
*Evocable invisibility and blink no longer have an MP cost.
 +
*Spells have been reshuffled between books, and a new Maxwell's Memoranda book has been added.
 +
*Shield penalties are now reduced by Str rather than by players' size.
 +
*Orb, scarf, and magical staff artefacts can now appear.
 +
*Orbs of energy now give -Wiz in exchange for a chance to refund MP when spells are cast, with no chance of backlash.
 +
*Scrolls of butterflies now blow back nearby creatures and create many more butterflies. They now alternate with scrolls of summoning instead of fog.
 +
*Rings of evasion are now +5 (were +4).
 +
*All ranged weapons can now generate with electrocution, antimagic, and draining brands. Venom ranged weapons no longer appear.
 +
*Ranged weapons are now quieter.
 +
*Longbows, arbalests and hand crossbows have had their stats slightly tweaked.
 +
*Throwing weapons now deal extra damage when they break.
 +
*The spectral brand now matches the player's accuracy and damage, the latter reduced by 30% (ala cleaving).
 +
*Short sword attack delay reduced.
 +
*Removed the 'vorpal' brand.
 +
 
 +
==Monsters==
 +
*New monsters:
 +
**Sleepcap: native to the early Dungeon, sleepcaps may inflict sleep on hit, making the player take massive damage from whoever attacks next.
 +
**Skyshark: appearing in late Lair and early Shoals, skysharks become enraged on drawing blood - first becoming Mighty, then Berserk!
 +
*Demonic Crawlers lose the Warning Cry ability and elemental resistances in exchange for higher damage and very fast regeneration.
 +
*Doom Hounds' Howl is now resistable by Will.
 +
*Many monsters do somewhat less damage.
 +
*Walking Tomes are now unable to cast while silenced.
 +
*Ironbound Frosthearts' Creeping Frost spell is now fully resistable by rC.
 +
*Fleeing monsters will no longer avoid harmful clouds.
 +
*Monsters, notably Asterion, can now use spectral weapons.
 +
 
 +
==Spells==
 +
*New spells:
 +
**Kiss of Death (L1 Conj/Necro): does high draining damage to an adjacent enemy, at the cost of significant max HP drain to the caster.
 +
**Momentum Strike (L2 Conj/Tloc). Redirects the caster's momentum for a damaging attack that doesn't require line of fire, but locks the caster in place for some turns after a hit (and cannot be recast until this expires).
 +
**Cigotuvi's Dreadful Rot (L2 Necro/Air/Pois). Rots away the caster's flesh to create a cloud of deadly miasma on their tile.
 +
**Volatile Blastmotes (L3 Fire/Tloc). Creates an explosive cloud on the caster's tile, usable as a land mine or tricky tool.
 +
**Vhi's Electric Charge (L3 Tloc/Air). Launches the caster at a nearby foe and launches a crackling melee attack, phasing through creatures en route.
 +
**Arcjolt (L5 Air/Conj). Electrocutes everything adjacent to the caster, everything adjacent to those creatures, etc, etc, in a chain.
 +
**Plasma Beam (L6 Fire/Air): Fires a bolt of lightning and another bolt of fire, both at the most distant foe.
 +
*Hailstorm moved to L3 (from L4) and can now miss.
 +
*Call Imp now always and only calls a spear-wielding cerulean imp.
 +
*Manifold Assault moved to L4 (from L5) and does half as many attacks with UC as with a weapon.
 +
*Lesser Beckoning moved to L2 (from L3) and is now better at low power.
 +
*Battlespheres now fire when any destructive spell is cast, not just Conj.
 +
*Ozocubu's Refrigeration's damage has been increased.
 +
*Slow no longer has bonus hex power.
 +
*Irradiate now only has a 50% chance of malmutating affected creatures.
 +
*The Scorch, Simulacrum and Static Discharge spells have been weakened.
 +
*Removed: Conjure Flame, Corpse Rot and Lightning Bolt.
 +
 
 +
==Tiles and Other Art==
 +
*New tiles for player draconians.
 +
*More icons for mutations.
 +
*Several new splash screens.
 +
*A new icon for Monstrous Menagerie.
 +
*New art for many monsters, including Prince Ribbit and X-shaped simulacra.
 +
*New art for many unrands, including the Elemental Staff and Wrath of Trog.
 +
*New holiday-exclusive tiles for Sigmund, ogres and hats.
 +
 
 +
==Unrands==
 +
*New unrands:
 +
**The Hermit's Pendant, an amulet of faith that sets the wearer's Invocations skill to 14 and their Evocations skill to 0.
 +
**The Consecrated Labrys, a holy axe with sInv, Flight, and an enchantment that grows larger while more dangerous enemies are in view.
 +
**The Slick Slippers, which make all damaging melee attacks trample their wearer backward. They provide immunity to constriction, engulfing, etc.
 +
**The Force Lance, a Heavy +5 lance (ala Wyrmbane) which has a 1/3 chance of knocking back foes when landing a damaging blow.
 +
**The Storm Queen's Shield, a +5 kite shield of rElec and flight which fires electrical retaliation at those it blocks.
 +
**The toga "Victory", a robe which gains AC, Int and Slay as the wearer slays dangerous foes, but loses everything if they drink or read near foes.
 +
*Orbs:
 +
**The Staff of Dispater is now an orb with +AC and *Corrode.
 +
**The Staff of Battle is now an orb. It now enhances all destructive spells (matching Vehumet's categorization), but de-enhances other spells.
 +
**The Staff of Wucad Mu is now an orb, with double the MP refund chance of a normal orb of energy.
 +
*Devorpalization:
 +
**Sniper is now +27 and Heavy (was +9 and Vorpal).
 +
**The Dark Maul is now Heavy (was Vorpal), and has its base stats adjusted.
 +
**Other formerly Vorpal unrands have been adjusted individually.
 +
*The Mad Mage's Maulers lose Int-3 and RegenMP, gain -Cast and MPVamp (gain MP from damage dealt), and deal twice as much damage when spending MP.
 +
*The Ring of the Hare is now +10 (was +8).
 +
*Majin-Bo is now one-handed and deals much more damage in melee.
 +
*The sceptre of Asmodeus is now an eveningstar that summons demons on-hit.
 +
*The Elemental Staff now provides weaker resistances.
 +
*The Lochaber Axe now causes HP Drain on unequip.
 +
*Removed Morg.

Revision as of 14:20, 10 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

0.30 is a version of Dungeon Crawl Stone Soup. It was released on May 5th, 2023.

Highlights

  • New background: Reavers, spellswords with powerful but situational Conjurations.
  • Palentongas reworked into Armataurs, with innate rampage and an affinity for potions.
  • A variety of exciting new spells for warriors and wizards alike.
  • Many new and reworked artefacts, both random and fixed.
  • Lugonu made more available and tempting to unfortunates cast into the Abyss.

Branches, Environment

  • It is now possible to enter the Vaults without holding a rune. However, a rune is still required to leave.
  • Slime walls now apply corrosion to the player, rather than dealing damage. Jiyva's Oozemancy ability still deals damage as before.
  • Thunderstorms now deal much more damage.

Character

  • New background: Reaver.
    • Reavers are warrior-mages, primarily focused on melee combat but with situational Conjurations for tough situations.
    • Reavers begin with two new spells, Kiss of Death and Momentum Strike, as well as a revised version of the Hailstorm spell.
  • Species rework: Palentonga -> Armataur.
    • Like Palentongas, Armataurs are large, scaled mammals, wearing bardings instead of boots.
    • Armataurs lose the Rolling Charge and Curl abilities. They gain Rollpage (innate Rampage) and long tongues, which double the effects of potions but slow down scroll reading.
    • Armataurs' aptitudes have been adjusted.
  • Background changes:
    • Monks now start with an orb of light.
    • Warpers replace Gell's Gravitas with Vhi's Electric Charge.
    • Hedge Wizards have Conjure Flame replaced by Cigotuvi's Dreadful Rot.
    • Fire Elementalists have Conjure Flame replaced by Volatile Blastmotes.
    • Ice Elementalists have Hailstorm replaced by Summon Ice Beast.
    • The 'Arcane Marksman' background has been renamed to 'Hexslinger'.
    • Removed the Abyssal Knight background.
  • Miscellaneous species changes:
    • Mummies gain innate Faith, giving them extra piety gain.
    • Large species move at normal speed through shallow water.
    • Formicids can now shaft themselves in the Tomb of the Ancients.
    • Species size no longer affects SH.
    • Pale draconians' breath is no longer usable twice as often as others'.
  • rF- and rC- are added to the 'bad mutations' pool.
  • All players regenerate an extra 0.2 HP/turn.
  • Will is now capped at `+++++`.
  • It is now possible to stack two levels of Harm.
  • Reaching the end of the Zot clock now causes a smaller amount of permanent max HP loss (similar to Borgnjor's Revivication), rather than temp HP drain.

Gods

  • Lugonu:
    • Banishment is now available at ** piety (from ***), has a lower failure chance, and causes malmutation when resisted.
    • When the player suffers the wrath of another god, Lugonu now responds by banishing some number of hostile monsters nearby.
    • Lugonu's altars are more common in the Abyss, and the piety bonus for converting to Lugonu in the Abyss has been increased.
    • The Bend Space ability has been removed.
  • Ashenzari:
    • Skill boost reduced.
    • Trap detection moved to 4* (was at 0*).
    • Removed Astral Vision (automatically seeing through walls).
  • When worshipping at a faded altar, the player is given a preview of three gods the altar might belong to.
  • Xom's mutation gifts are no longer limited to a small pool of options.
  • Gozag's corpse-to-gold effect now blocks enemies from creating simulacra, and the duration of the distraction effect is no longer based on corpse size.
  • Fedhas protects trees from being set on fire by the player.
  • Okawaru's Heroism and Finesse abilities cost more piety.
  • Hepliaklqana's Knight now attacks 50% more slowly.
  • Good gods will now suppress evil clouds from Condenser Vanes.

Interface and Options

  • Two new menus that unify all equip and unequip actions:
    • The Equip menu (`e`) combines wield, wear, and put on commands for equipping weapons, armour, and jewellery, respectively.
    • The Unequip menu (`c`) allows to unwield, take off, or remove any equipped item.
    • Tab toggles between equip and unequip.
  • Character overview ('%') screen:
    • Displays much more information about items, moving niche statuses downward.
    • No longer shows .s for low Stealth values.
  • Damage ratings are now shown via @, including those for unarmed combat.
  • An indicator is now displayed when movement would cause a Rampage.
  • Bumping a foe while holding a ranged weapon shoots instead of bashing.
  • The piety cost of divine invocations is now shown more clearly.
  • Spells' maximum damage is now displayed in their descriptions.
  • Unrands (pre-defined artefacts) have a distinct colour by default.
  • Almost all unrands with special behavior now have a corresponding inscription.
  • Many weapon brands now provide more quantitative damage information.
  • Up to 100 waypoints can now be placed (up from 10).
  • New show_blood option allows disabling blood spatters and bloody corpses.
  • Webtiles muting commands are reworked into a block mechanism; see `/help` in webtiles chat for more details.

Items

  • New brand: Heavy.
    • Heavy weapons have +80% base damage and +50% attack delay.
    • Both melee and ranged weapons can be Heavy.
  • Elemental evokers:
    • Lightning rods now do 50% more damage.
    • Elemental evokers now recharge faster in the early game and slower later.
    • Each elemental evoker can now generate at most once in a given game.
    • Jiyva jellies can no longer eat elemental evokers.
    • Condensation Vanes and Tremorstones can no longer both generate in one game.
    • Phials of floods have their range and effect duration reduced.
  • Evocable invisibility and blink no longer have an MP cost.
  • Spells have been reshuffled between books, and a new Maxwell's Memoranda book has been added.
  • Shield penalties are now reduced by Str rather than by players' size.
  • Orb, scarf, and magical staff artefacts can now appear.
  • Orbs of energy now give -Wiz in exchange for a chance to refund MP when spells are cast, with no chance of backlash.
  • Scrolls of butterflies now blow back nearby creatures and create many more butterflies. They now alternate with scrolls of summoning instead of fog.
  • Rings of evasion are now +5 (were +4).
  • All ranged weapons can now generate with electrocution, antimagic, and draining brands. Venom ranged weapons no longer appear.
  • Ranged weapons are now quieter.
  • Longbows, arbalests and hand crossbows have had their stats slightly tweaked.
  • Throwing weapons now deal extra damage when they break.
  • The spectral brand now matches the player's accuracy and damage, the latter reduced by 30% (ala cleaving).
  • Short sword attack delay reduced.
  • Removed the 'vorpal' brand.

Monsters

  • New monsters:
    • Sleepcap: native to the early Dungeon, sleepcaps may inflict sleep on hit, making the player take massive damage from whoever attacks next.
    • Skyshark: appearing in late Lair and early Shoals, skysharks become enraged on drawing blood - first becoming Mighty, then Berserk!
  • Demonic Crawlers lose the Warning Cry ability and elemental resistances in exchange for higher damage and very fast regeneration.
  • Doom Hounds' Howl is now resistable by Will.
  • Many monsters do somewhat less damage.
  • Walking Tomes are now unable to cast while silenced.
  • Ironbound Frosthearts' Creeping Frost spell is now fully resistable by rC.
  • Fleeing monsters will no longer avoid harmful clouds.
  • Monsters, notably Asterion, can now use spectral weapons.

Spells

  • New spells:
    • Kiss of Death (L1 Conj/Necro): does high draining damage to an adjacent enemy, at the cost of significant max HP drain to the caster.
    • Momentum Strike (L2 Conj/Tloc). Redirects the caster's momentum for a damaging attack that doesn't require line of fire, but locks the caster in place for some turns after a hit (and cannot be recast until this expires).
    • Cigotuvi's Dreadful Rot (L2 Necro/Air/Pois). Rots away the caster's flesh to create a cloud of deadly miasma on their tile.
    • Volatile Blastmotes (L3 Fire/Tloc). Creates an explosive cloud on the caster's tile, usable as a land mine or tricky tool.
    • Vhi's Electric Charge (L3 Tloc/Air). Launches the caster at a nearby foe and launches a crackling melee attack, phasing through creatures en route.
    • Arcjolt (L5 Air/Conj). Electrocutes everything adjacent to the caster, everything adjacent to those creatures, etc, etc, in a chain.
    • Plasma Beam (L6 Fire/Air): Fires a bolt of lightning and another bolt of fire, both at the most distant foe.
  • Hailstorm moved to L3 (from L4) and can now miss.
  • Call Imp now always and only calls a spear-wielding cerulean imp.
  • Manifold Assault moved to L4 (from L5) and does half as many attacks with UC as with a weapon.
  • Lesser Beckoning moved to L2 (from L3) and is now better at low power.
  • Battlespheres now fire when any destructive spell is cast, not just Conj.
  • Ozocubu's Refrigeration's damage has been increased.
  • Slow no longer has bonus hex power.
  • Irradiate now only has a 50% chance of malmutating affected creatures.
  • The Scorch, Simulacrum and Static Discharge spells have been weakened.
  • Removed: Conjure Flame, Corpse Rot and Lightning Bolt.

Tiles and Other Art

  • New tiles for player draconians.
  • More icons for mutations.
  • Several new splash screens.
  • A new icon for Monstrous Menagerie.
  • New art for many monsters, including Prince Ribbit and X-shaped simulacra.
  • New art for many unrands, including the Elemental Staff and Wrath of Trog.
  • New holiday-exclusive tiles for Sigmund, ogres and hats.

Unrands

  • New unrands:
    • The Hermit's Pendant, an amulet of faith that sets the wearer's Invocations skill to 14 and their Evocations skill to 0.
    • The Consecrated Labrys, a holy axe with sInv, Flight, and an enchantment that grows larger while more dangerous enemies are in view.
    • The Slick Slippers, which make all damaging melee attacks trample their wearer backward. They provide immunity to constriction, engulfing, etc.
    • The Force Lance, a Heavy +5 lance (ala Wyrmbane) which has a 1/3 chance of knocking back foes when landing a damaging blow.
    • The Storm Queen's Shield, a +5 kite shield of rElec and flight which fires electrical retaliation at those it blocks.
    • The toga "Victory", a robe which gains AC, Int and Slay as the wearer slays dangerous foes, but loses everything if they drink or read near foes.
  • Orbs:
    • The Staff of Dispater is now an orb with +AC and *Corrode.
    • The Staff of Battle is now an orb. It now enhances all destructive spells (matching Vehumet's categorization), but de-enhances other spells.
    • The Staff of Wucad Mu is now an orb, with double the MP refund chance of a normal orb of energy.
  • Devorpalization:
    • Sniper is now +27 and Heavy (was +9 and Vorpal).
    • The Dark Maul is now Heavy (was Vorpal), and has its base stats adjusted.
    • Other formerly Vorpal unrands have been adjusted individually.
  • The Mad Mage's Maulers lose Int-3 and RegenMP, gain -Cast and MPVamp (gain MP from damage dealt), and deal twice as much damage when spending MP.
  • The Ring of the Hare is now +10 (was +8).
  • Majin-Bo is now one-handed and deals much more damage in melee.
  • The sceptre of Asmodeus is now an eveningstar that summons demons on-hit.
  • The Elemental Staff now provides weaker resistances.
  • The Lochaber Axe now causes HP Drain on unequip.
  • Removed Morg.