Difference between revisions of "Dexterity"

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==History==
 
==History==
*In [[0.29]], both blades and [[ranged weapons]] gained DEX scaling.
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*Prior to [[0.29]], Short Blades, Long Blades, and [[ranged weapons]] scaled with strength instead of dexterity.
 
*Prior to [[0.28]], dexterity increased the chance of doing [[auxiliary attack]]s, and DEX was not the sole stat to increase [[SH]] with [[shield]]s.
 
*Prior to [[0.28]], dexterity increased the chance of doing [[auxiliary attack]]s, and DEX was not the sole stat to increase [[SH]] with [[shield]]s.
*Prior to [[0.27]], dodging had a stepdown. Dexterity values above 24 were less effective at raising EV. In addition, EV had another stepdown, which made getting EV values above 30 harder. See [[Dodging#History|Dodging]] and [[Evasion#History|Evasion]] for more detials.
+
*Prior to [[0.27]], dexterity had a stepdown; DEX values above 24 were less effective at raising EV. In addition, EV had another stepdown; getting EV values above 30 was more difficult. See [[Dodging#History|Dodging]] and [[Evasion#History|Evasion]] for more details.
 
*Prior to [[0.18]], each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.
 
*Prior to [[0.18]], each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.
 
*Prior to [[0.17]], Dexterity affected the chance of [[door]]s [[noise|creaking]].
 
*Prior to [[0.17]], Dexterity affected the chance of [[door]]s [[noise|creaking]].
  
 
[[Category:Stats]]
 
[[Category:Stats]]

Revision as of 16:31, 30 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Dexterity (or DEX) is one of a character's three main attributes, along with strength and intelligence. It is important if you want to have high evasion.

Dexterity affects the following:

Dexterity is a generally useful defensive stat, though strength is often more impactful for heavy armour characters, and intelligence for dedicated spellcasters.

If your dexterity is ever reduced to 0 or lower, you will suffer stat zero.

History

  • Prior to 0.29, Short Blades, Long Blades, and ranged weapons scaled with strength instead of dexterity.
  • Prior to 0.28, dexterity increased the chance of doing auxiliary attacks, and DEX was not the sole stat to increase SH with shields.
  • Prior to 0.27, dexterity had a stepdown; DEX values above 24 were less effective at raising EV. In addition, EV had another stepdown; getting EV values above 30 was more difficult. See Dodging and Evasion for more details.
  • Prior to 0.18, each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.
  • Prior to 0.17, Dexterity affected the chance of doors creaking.