Difference between revisions of "Dexterity"
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==History== | ==History== | ||
− | * | + | *Prior to [[0.29]], Short Blades, Long Blades, and [[ranged weapons]] scaled with strength instead of dexterity. |
*Prior to [[0.28]], dexterity increased the chance of doing [[auxiliary attack]]s, and DEX was not the sole stat to increase [[SH]] with [[shield]]s. | *Prior to [[0.28]], dexterity increased the chance of doing [[auxiliary attack]]s, and DEX was not the sole stat to increase [[SH]] with [[shield]]s. | ||
− | *Prior to [[0.27]], | + | *Prior to [[0.27]], dexterity had a stepdown; DEX values above 24 were less effective at raising EV. In addition, EV had another stepdown; getting EV values above 30 was more difficult. See [[Dodging#History|Dodging]] and [[Evasion#History|Evasion]] for more details. |
*Prior to [[0.18]], each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage. | *Prior to [[0.18]], each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage. | ||
*Prior to [[0.17]], Dexterity affected the chance of [[door]]s [[noise|creaking]]. | *Prior to [[0.17]], Dexterity affected the chance of [[door]]s [[noise|creaking]]. | ||
[[Category:Stats]] | [[Category:Stats]] |
Revision as of 16:31, 30 June 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Dexterity (or DEX) is one of a character's three main attributes, along with strength and intelligence. It is important if you want to have high evasion.
Dexterity affects the following:
- Increases damage of certain weapons (Short Blades, Long Blades, Ranged Weapons). Every point gives +2.5% damage, where 100% damage = 10 DEX.
- Increases the effect of Dodging skill on evasion.
- Increases the chances to stab monsters.
- Slightly increases your SH bonus with bucklers, kite shields, and tower shields.
- Slightly increases stealth (3 per point - for comparison, boots of stealth give 50).
- Very slightly increases accuracy in combat.
Dexterity is a generally useful defensive stat, though strength is often more impactful for heavy armour characters, and intelligence for dedicated spellcasters.
If your dexterity is ever reduced to 0 or lower, you will suffer stat zero.
History
- Prior to 0.29, Short Blades, Long Blades, and ranged weapons scaled with strength instead of dexterity.
- Prior to 0.28, dexterity increased the chance of doing auxiliary attacks, and DEX was not the sole stat to increase SH with shields.
- Prior to 0.27, dexterity had a stepdown; DEX values above 24 were less effective at raising EV. In addition, EV had another stepdown; getting EV values above 30 was more difficult. See Dodging and Evasion for more details.
- Prior to 0.18, each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.
- Prior to 0.17, Dexterity affected the chance of doors creaking.