Difference between revisions of "Paralysis Gaze"
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− | {{ | + | {{obsolete}} |
{{Flavour|Irresistably prevents a creature from taking any action for a short time, requiring multiple charges but not line of fire.}} | {{Flavour|Irresistably prevents a creature from taking any action for a short time, requiring multiple charges but not line of fire.}} | ||
− | '''Paralysis Gaze''' is a monster-only spell that irresistibly [[paralyse]]s its target, ignoring line of fire. It requires 2 casts to use: the first cast charges the spell, and the second cast paralyses you. The charge cannot be [[dispel]]led, and won't fade away over time. | + | '''Paralysis Gaze''' is a monster-only spell that irresistibly [[paralyse]]s its target, ignoring line of fire. It requires 2 casts to use: the first cast charges the spell, and the second cast paralyses you. The charge cannot be [[dispel]]led, and won't fade away over time, not even if you leave the floor. |
− | {{ | + | The following monsters cast Paralysis Gaze: |
+ | *{{monsterlink|floating eye}} | ||
==History== | ==History== | ||
− | *In [[0.31]], this spell | + | *In [[0.31]], this spell was replaced with [[Vitrifying Gaze]]. This spell still exists in the game's code, but is currently unused. |
[[Category: Monster spells]] | [[Category: Monster spells]] | ||
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Latest revision as of 02:59, 15 January 2024
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Irresistably prevents a creature from taking any action for a short time, requiring multiple charges but not line of fire. |
Paralysis Gaze is a monster-only spell that irresistibly paralyses its target, ignoring line of fire. It requires 2 casts to use: the first cast charges the spell, and the second cast paralyses you. The charge cannot be dispelled, and won't fade away over time, not even if you leave the floor.
The following monsters cast Paralysis Gaze:
History
- In 0.31, this spell was replaced with Vitrifying Gaze. This spell still exists in the game's code, but is currently unused.